Twilight Imperium V: Revengeance - Game Thread
#41
Posted 06 September 2020 - 12:37 PM
pass when it comes back to me.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#42
Posted 06 September 2020 - 01:02 PM
Pass on me too.
Apt is the only one who reads this. Apt is nice.
#43
Posted 06 September 2020 - 07:45 PM
Secondaries None
Trade Winnu trade agreement pn for 2 commodities of Ysaril
Tactical Action -1TCT Activate Winnu
<Skip to Production step
<Spend 2 trade goods build 2 infantry and 1 destroyer.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
I don't know what I'm doing but it sounds good.
#44
Posted 06 September 2020 - 07:48 PM
Secondaries None
Pass
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
I don't know what I'm doing but it sounds good.
#45
Posted 06 September 2020 - 07:57 PM
Round 1 - Status Phase
Initiative Order: Blend > IH > Tatts > Morgoth > Twelve
Round 1 Agendas are revealed:
RESEARCH TEAM: WARFARE (LAW) -- Elect a Hazardous Planet
When this planet's owner researches technology they may exhaust this card to ignore a red prerequisite.
MINISTER OF INDUSTRY (LAW) -- Elect a Player
When the owner of this card places a space dock in a system, their units in that system use Production abilities.
This post has been edited by D'rek: 06 September 2020 - 09:26 PM
#46
Posted 06 September 2020 - 08:00 PM
Status Phase:
Gain 2 CTs. (1/0/1)
Return Strategy Card
Draw 2 Action Cards.
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#47
Posted 06 September 2020 - 08:12 PM
Score no PO or SO
Gain 2 action cards
Gain 2 CT
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 4T | 3F | 3S
Goods: 2/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Wellon (0/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
#48
Posted 06 September 2020 - 08:40 PM
Status Phase
<Score Learn the secrets of the cosmos. Have as least 1 ship in 3 systems next to an anomaly
Gain 2 CT place both in Tactical.
Draw 1 Action Card
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Winnu: (3/4)
+ Mecatol Rex (1/6)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
This post has been edited by D'rek: 09 September 2020 - 02:24 AM
I don't know what I'm doing but it sounds good.
#49
Posted 06 September 2020 - 09:07 PM
Score no objectives
Gain 2 action cards
Gain 3 command tokens
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools:2T | 2F | 2S
Goods:0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Jord (4/2)
+Mehar Xull (1/3)
Vefut II (2/2)
Technologies:
Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Advanced Fighters - upgrades Fighters to Fighter 2
Other:
Apt is the only one who reads this. Apt is nice.
#50
Posted 07 September 2020 - 05:39 AM
Score no objective
draw 3 action cards, discard 1
Gain 2 tokens, 2/0/0
Return strategy card
refresh planets
-------------------------------------------
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 1/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Yssaril, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
This post has been edited by D'rek: 09 September 2020 - 02:21 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#51
Posted 07 September 2020 - 02:29 PM
New public objective: Sway the Council -- 1VP -- Status Phase -- Spend 8 influence.
Map: https://drive.google...iew?usp=sharing
Round 1 - Agenda Phase
Agendas:
RESEARCH TEAM: WARFARE (LAW) -- Elect a Hazardous Planet
When this planet's owner researches technology they may exhaust this card to ignore a red prerequisite.
MINISTER OF INDUSTRY (LAW) -- Elect a Player
When the owner of this card places a space dock in a system, their units in that system use Production abilities.
This post has been edited by D'rek: 07 September 2020 - 02:45 PM
#53
Posted 08 September 2020 - 12:38 PM
Agenda Phase
Trade 1 L1Z1X commodity for Winnu racial pn
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 0
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Winnu: (3/4)
+ Mecatol Rex (1/6)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
I don't know what I'm doing but it sounds good.
#54
Posted 08 September 2020 - 12:50 PM
Agenda Resolution
RESEARCH TEAM: WARFARE (LAW) -- Elect a Hazardous Planet
When this planet's owner researches technology they may exhaust this card to ignore a red prerequisite.
Votes:
IH: 6 votes -> Zohbat
Blend: 6 votes -> Zohbat
Zohbat is elected.
MINISTER OF INDUSTRY (LAW) -- Elect a Player
When the owner of this card places a space dock in a system, their units in that system use Production abilities.
Morgoth: 13 votes -> Morgoth
Tatts: 7 votes -> Tatts
Morgoth is elected.
#55
Posted 08 September 2020 - 12:52 PM
Round 2 - Strategy Phase
Strategy Selection Order: Tatts > Blend > Twelve > Morgoth > Imperial Historian
Diplomacy has 1 bonus trade good.
Construction has 1 bonus trade good.
Imperial has 1 bonus trade good.
#56
Posted 08 September 2020 - 12:56 PM
I'll go technology.
Apt is the only one who reads this. Apt is nice.
#57
Posted 08 September 2020 - 12:58 PM
Construction
Gain 1 TG.
CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 5 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
This post has been edited by Blend: 08 September 2020 - 01:50 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#58
Posted 08 September 2020 - 01:11 PM
Strategic Phase
Imperial
Gain 1 Trade Good
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Winnu: (3/4)
+ Mecatol Rex (1/6)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
I don't know what I'm doing but it sounds good.
#59
Posted 08 September 2020 - 01:32 PM
Politics
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#60
Posted 08 September 2020 - 01:49 PM
Leadership
CURRENT STATUS
Victory Points: 0
Strategy Card: LEADERSHIP
Command Pools: 4T | 3F | 3S
Goods: 0/2 C | 1 TG
Action Cards: 2
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
Elect a Hazardous Planet - Zohbat
When this planet's owner researches technology they may exhaust this card to ignore a red prerequisite.