Malazan Empire: Twilight Imperium V: Revengeance - Game Thread - Malazan Empire

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Twilight Imperium V: Revengeance - Game Thread

#281 User is offline   Morgoth 

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Posted 17 October 2020 - 02:51 PM

Posted Image

Activate - wormhole A system.
Move carrier, dreadnought, 5 fighters and 3 cruisers from Lodor

Play action card BU | Morale Boost | At the start of a combat round: | Apply +1 to the result of each of your unit's combat rolls during this combat round.


SPACE COMBAT


Morgoth: 1 Dreadnought + 1 Carrier + 3 Cruiser + 5 Fighter
vs
IH: 2 SuperdreadnoughtII(both damaged) + 1 Cruiser + 1 DestroyerII

Round 1

Anti-Fighter Barrage:
IH: 1 DestroyerII(6*3) -> [7][10][4] -> 2 hits

Morgoth destroys 2 fighters


IH announces a retreat


Morgoth:
+ 1 Dreadnought(5) -> [6] --moraleboost-> [7] -> 1 hit
+ 1 Carrier(9) -> [2] --moraleboost-> [3]
+ 3 Cruiser(7) -> [2][7][7] --moraleboost-> [3][8][8] -> 2 hits
+ 3 Fighter(9) -> [10][5][1] --moraleboost-> [11][6][2] -> 1 hit

IH:
+ 2 SuperdreadnoughtII(4) -> [7][6] -> 2 hits
+ 1 Cruiser(7) -> [8] -> 1 hit
+ 1 DestroyerII(8) -> [2]

IH destroys all his ships.
Morgoth destroys 2 fighters and sustains damage on his dreadnought.

Morgoth wins the space combat.

IH's infantry in the system have no capacity and are destroyed.



-----------------------------------------

CURRENT STATUS

Victory Points: 4 (2 PO, 1 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 3T | 5F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 14
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Antimass deflectors - your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP

This post has been edited by D'rek: 17 October 2020 - 07:14 PM

Take good care to keep relations civil
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#282 User is offline   D'rek 

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Posted 17 October 2020 - 07:21 PM

Posted Image

Updated Game Map: https://drive.google...iew?usp=sharing

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#283 User is offline   Morgoth 

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Posted 18 October 2020 - 01:50 PM


Posted Image


Activate the other empty wormhole system. Play flank speed. Move flagship, dreadnought, 2 fighters and 2 gfs.

Quote

CL | Flank Speed | After you activate a system: | Apply +1 to the move value of each of your ships during this tactical action.



SPACE COMBAT


Morgoth: Flagship + 1 dreadnought + 2 fighter
vs
IH: 1 SuperdreadnoughtII + 2 fighter

Round 1

IH announces a retreat


Morgoth:
+ 1 Flagship(5*2) -> [1][2]
+ 1 Dreadnought(5) -> [10] -> 1 hit
+ 2 Fighter(9) -> [5][9][9] -> 2 hits

IH:
+ 1 SuperdreadnoughtII(4) -> [6] -> 1 hit
+ 2 Fighter(9) -> [9][2] -> 1 hit

Morgoth sustains damage on his flagship and dreadnought.
IH sustains damage on his superdreadnought and destroys 2 fighters.

IH's SuperdreadnoughtII retreats to [0.0.0].

Morgoth wins the space combat.

-----------------------------------------

CURRENT STATUS

Victory Points: 4 (2 PO, 1 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 2T | 5F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 13
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Antimass deflectors - your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 19 October 2020 - 05:23 AM

Take good care to keep relations civil
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#284 User is offline   Morgoth 

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Posted 18 October 2020 - 06:10 PM

Posted Image

Activate Lodor. Exhaust last planet. Build 2 fighters and 2 gfs

Pass

-----------------------------------------

CURRENT STATUS

Victory Points: 4 (2 PO, 1 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 13
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Antimass deflectors - your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 19 October 2020 - 05:24 AM

Take good care to keep relations civil
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To speak friendly, Even to the devil
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#285 User is offline   D'rek 

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Posted 18 October 2020 - 06:38 PM

Posted Image

Round 6 - Status Phase

Initiative Order: Blend > Tattersail > IH > Morgoth > Twelve

Round 6 Agendas are revealed:

HOMELAND DEFENSE ACT (LAW) | FOR: Each player can have any number of PDS on planets they control. | AGAINST: Each player destroys one PDS.

JUDICIAL ABOLISHMENT (DIRECTIVE) -- Elect a Law | Discard elected law.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#286 User is offline   Blend 

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Posted 18 October 2020 - 07:57 PM

Posted Image

Score nothing
Gain 3 CTs (2/0/1)
Draw 2 Action Cards




CURRENT STATUS
Victory Points: 4
Strategy Card:

Command Pools: 2T | 5F | 1S

Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Blend: 18 October 2020 - 07:57 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#287 User is offline   Tattersail_ 

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Posted 18 October 2020 - 08:58 PM

Posted Image

Score PO - Erect a Monument -- 1VP -- Status Phase -- Spend 8 resources.

Exhaust Jord and spend 4 tgs

Play Leadership Rider on Holy Planet of Ixth Law being disbanded.

Play IH racial 1 CT and Gain 3 CTs
Place 1 in tactical, 1 in fleet and 2 in strategy.

Gain 2 action cards

Give back strategy
Ready up planets









CURRENT STATUS

Victory Points: 6
Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 7
Promissory Notes: 4 Sol, 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:

+ Mehar Xull (1/3)
+ Vefut (2/2)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mecatol Rex (1/6)
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Fleet Logistics (During each of your turns of the action phase, you may perform 2 actions instead of 1.)

+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne

This post has been edited by Tattersail_: 18 October 2020 - 09:00 PM

Apt is the only one who reads this. Apt is nice.
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#288 User is offline   Imperial Historian 

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Posted 18 October 2020 - 09:18 PM

Posted Image

Exhaust 0.0.0 and abyz, score 8 resources PO

Score own 4 cultural planets SO

Gain 2 CT 1/0/1, gain 2 action cards, refresh the things

CURRENT STATUS
Victory Points: 6
Strategy Card:

Command Pools: 2T | 4F | 2S

Goods: 0/2 C | 7 TG
Action Cards: 3
Promissory Notes: 4 L1z1x 1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Abyz (3/0)
+Fria(2/0)
+Xxehan (1/1)
+Thibah (1/1/blue)
+Wellon (0/2)
+Dal Bootha (0/2)
+Quann (2/1)







Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
Duranium armour
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Destroyer 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt
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#289 User is offline   Morgoth 

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Posted 19 October 2020 - 05:39 AM

Posted Image



Claim Public Objective
Intimidate Council -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.

Claim Secret Objective:
Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.

Play CE | Political Stability | When you would return your strategy card(s) during the status phase: | Do not return your strategy card(s). You do not choose strategy cards during the next strategy phase.

Gain 3 tokens 1/0/2
Refresh planets
Do not return strategy card
Draw 3 action cards, discard 1

-----------------------------------------

CURRENT STATUS

Victory Points: 6 (3 PO, 2 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 2T | 5F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 15
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Antimass deflectors - your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 19 October 2020 - 05:40 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#290 User is offline   twelve 

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Posted 19 October 2020 - 05:44 AM

Posted Image


Status Phase:
<Score nothing
<Gain 2 CT 1 Tactical and 1 Strategic
<Draw 1 action card











CURRENT STATUS
Victory Points: 6
Strategy Card:

Command Pools: 1T | 4F | 1S

Goods: 0/3 C | 6 TG
Action Cards: 4
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+ Winnu: (3/4)
+ Bereg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Enviro Compensator - Upgrades Space Dock blueprint to Space Dock II
+ ERD Transporters - Uogrades Carrier blueprint to Carrier II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
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#291 User is offline   D'rek 

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Posted 19 October 2020 - 02:24 PM

Posted Image


New public objective: Conquer the Weak -- 2VP -- Status Phase -- Control 1 planet that is in another player's home system.



Round 6 - Agenda Phase

Agendas:

HOMELAND DEFENSE ACT (LAW)
FOR: Each player can have any number of PDS on planets they control.
AGAINST: Each player destroys one PDS.

JUDICIAL ABOLISHMENT (DIRECTIVE) -- Elect a Law | Discard elected law.
+ Sol Leadership Rider -> If the Holy Planet of Ixth Law is disbanded, Tatts gains 3 command tokens

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#292 User is offline   twelve 

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Posted 19 October 2020 - 09:36 PM

Exchange racials with Sol
I don't know what I'm doing but it sounds good.
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#293 User is offline   D'rek 

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Posted 20 October 2020 - 09:26 PM

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Agenda Resolution




HOMELAND DEFENSE ACT (LAW)
FOR: Each player can have any number of PDS on planets they control.
AGAINST: Each player destroys one PDS.

Votes:

Twelve: 8 votes (all planets) -> AGAINST.
Tatts: 14 votes (all planets) -> AGAINST.

The Council is AGAINST the motion. Each player must destroy one PDS.

Tatts: has no PDSs
Blend: Starpoint
Twelve: has no PDSs
Morgoth: Retillion
IH: Abyz




JUDICIAL ABOLISHMENT (DIRECTIVE) -- Elect a Law | Discard elected law.
+ Sol Leadership Rider -> If the Holy Planet of Ixth Law is disbanded, Tatts gains 3 command tokens

Votes:

Blend: 14 votes (all planets) -> Discard SHARED RESEARCH.
Morgoth: 15 votes (all planets) -> Discard HOLY PLANET OF IXTH.
IH: 8 votes (all planets) -> Discard SHARED RESEARCH.

SHARED RESEARCH is abolished.

This post has been edited by D'rek: 20 October 2020 - 10:46 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#294 User is offline   D'rek 

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Posted 20 October 2020 - 09:28 PM

Posted Image

Round 7 - Strategy Phase

Strategy Selection Order: IH > Tatts > Blend > Twelve

Diplomacy has 3 bonus trade goods.
Construction has 1 bonus trade good.
Trade has 1 bonus trade good.


New map: https://drive.google...iew?usp=sharing

This post has been edited by D'rek: 20 October 2020 - 10:50 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#295 User is offline   D'rek 

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Posted 20 October 2020 - 09:29 PM

Morgoth plays:

Quote

BZ | Summit | At the start of the strategy phase: | Gain 2 command tokens.


Place 1 CT in tactics pool and 1 token in strategy pool

This post has been edited by D'rek: 20 October 2020 - 10:45 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#296 User is offline   Imperial Historian 

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Posted 20 October 2020 - 09:34 PM

Imperial

This post has been edited by D'rek: 20 October 2020 - 10:46 PM

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#297 User is offline   Tattersail_ 

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Posted 21 October 2020 - 05:41 AM

Construction
Apt is the only one who reads this. Apt is nice.
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#298 User is offline   Blend 

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Posted 21 October 2020 - 12:12 PM

DIPLOMACY (+3 TGs)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#299 User is offline   twelve 

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Posted 21 October 2020 - 02:58 PM

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Trade +1 Trade Good











CURRENT STATUS
Victory Points: 6
Strategy Card: Trade

Command Pools: 1T | 4F | 1S

Goods: 0/3 C | 7 TG
Action Cards: 4
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+ Winnu: (3/4)
+ Bereg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Enviro Compensator - Upgrades Space Dock blueprint to Space Dock II
+ ERD Transporters - Uogrades Carrier blueprint to Carrier II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
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#300 User is offline   D'rek 

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Posted 21 October 2020 - 04:20 PM

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Round 7 - Action Phase

Initiative Order: Blend > Tattersail > Twelve > Morgoth > IH




6 action Cards in the draw pile.

Action card discard pile:
Spoiler

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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