I really got fed up with AC games, but I haven't actually played anything more recent than AC Syndicate. Which I would have enjoyed more without any of the AC elements (the Dickens and Ripper side quests were a game on their own.)
The games I've had trouble with more recently have been these big AAA open world games - Red Dead 2, Witcher 3, and to an extent, Death Stranding. Good games, great landscapes, but just too big for me to complete with my limited game time. Too many collectables, upgrades, filler quests.
I do love my Fromsoft games though; Sekiro is one of my favourites, and it's not open world, it's very linear and has a very simple upgrade system. HZD - beautiful landscape, good combat and story; ok, bandit camps and enemy AI almost silly and identical; but I still loved it as an experience. Whereas say, I loathed DA:Inquisition with its multiple characters, inventories, and sheer amount of collectable upgradeable crap.
While I'm still playing BotW long after completing it, which as an open world is actually quite simple. It has charm, and plenty to do.
The problem with game reviews are that they're written by people who get to play for hours on end, all the while playing with a critical eye, knowing that whatever they write will be used to judge whether they are a good critic or not. So if I read in a review 'after 100 hours, x gets a bit repetitous' I tend to think, so what. Reviews just aren't helpful, unless the game is actually broken, and needs fixing and multiple patches before it becomes playable.
KC Deliverance - another great living landscape; didnt get great reviews, but I found the setting and immersion second to none, and I still go back to it.
All I'm looking for in GoT is a realistic, immersive feudal era Japanese landscape to roam about in, fight in, and explore. I dont need a ton of upgrades and power ups; skill trees are obviously good though. (Side quests always get derision if they are 'fetch' quests, but honestly I've no problem hunting stuff down for people or beating up troublemakers, side quests dont all have to be clever, original mini stories to be satisfying. I know Witcher 3 can do no wrong in this regard - but I didn't finish it, I got bored with it.)
It all hinges on the landscape for me. If there are things to do, places that make it worthwhile exploring, and enough different types of enemy that require some effort to defeat, I'll be more than happy with it. If it's somewhat empty, lifeless, with repeated areas and enemies and no challenge or need to learn new skills, it will be a disappointment.
It looks beautiful though. There is a camera mode, which I'm a sucker for, which is also only present in games where you really sometimes feel the need to share a moment or view. The score sounds amazing too. Dont want to get my hopes up, but it looks very much like my sorta thing.
This post has been edited by Traveller: 15 July 2020 - 09:13 PM
So that's the story. And what was the real lesson? Don't leave things in the fridge.