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TI4 Game 4C - Game Thread

#301 User is offline   Jazzarm 

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Posted 01 December 2019 - 07:01 PM

Posted Image




L1Z1X select Trade




CURRENT STATUS

Victory Points: 4

Strategy Card: TRADE
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 7
Promissory Notes: 3 L1Z1X, 1 XXCHA, 2 NAALU, 1 NEKRO, 1 ARBOREC
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2
+ Xehan (1/1)
+ Lodd Eru (3/0 R)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

This post has been edited by Jazzarm: 01 December 2019 - 07:36 PM

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#302 User is offline   Tattersail_ 

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Posted 01 December 2019 - 07:17 PM

Politics
Apt is the only one who reads this. Apt is nice.
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#303 User is offline   D'rek 

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Posted 01 December 2019 - 08:47 PM

Posted Image

Select LEADERSHIP




CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 3T | 5F | 3S
Goods: 0/3 C | 13 TG
Action Cards: 5
Promissory Notes: 1 Nekro, 2 N'orr
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Herrah VI (1/0)
+ Mecatol Rex (1/6)
+ Silvano (2/2, green spc.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#304 User is offline   twelve 

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Posted 01 December 2019 - 11:25 PM

Posted Image






Component Action

Quote

BY | Public Disgrace | When another player chooses a strategy card during the strategy phase: | That player must choose a different strategy card instead, if able.


Play on the Nekro.

If not Sabatoged Select Leadership else Logistics




CURRENT STATUS

Victory Points: 5

Strategy Card: Leadership or Logistics
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 5 TG
Action Cards: 5
Promissory Notes: 3 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)


I don't know what I'm doing but it sounds good.
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#305 User is offline   D'rek 

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Posted 02 December 2019 - 12:21 AM

TECHNOLOGY

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#306 User is offline   Imperial Historian 

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Posted 02 December 2019 - 07:13 AM

Construction

New ct count from rider 3/5/4
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#307 User is offline   Khellendros 

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Posted 02 December 2019 - 10:58 AM

Posted Image




Strategy Phase:

Letnev select the LOGISTICS strategy.




CURRENT STATUS

Victory Points: 6

Strategy Card:
Command Pools: 2T | 2(+2)F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other:
"I think I've made a terrible error of judgement."
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#308 User is offline   Morgoth 

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Posted 02 December 2019 - 11:29 AM

Posted Image

Warfare

CURRENT STATUS

Victory Points: 5 (3 PO,1 SO, 1 sftt)

Strategy Card: Warfare
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 6 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#309 User is offline   Galactic Council 

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Posted 02 December 2019 - 02:40 PM

Posted Image




DIPLOMACY




CURRENT STATUS

Victory Points: 6 ( 3PO, 2SO, 1sftt)
Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 9 TG
Action Cards:
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 L1Z1X
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Gliese (1/2)
+ Thibah (1/1) B
+ Piscium (1/0)


Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


1 Sftt from Cruess
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#310 User is offline   Galactic Council 

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Posted 02 December 2019 - 03:17 PM

Posted Image

Round 4 - Action Phase

The speaker is Nom.

Initiative Order is as follows: Toaster > Twelve > Tattersail > IH > Jazzarm > Morgoth > D'rek > Khellendros > Nom
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#311 User is offline   ToasTer86 

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Posted 02 December 2019 - 07:46 PM

Posted Image




Use DIPLOMACY on : Fornacis, Gliese, Arietis




CURRENT STATUS

Victory Points: 6 ( 3PO, 2SO, 1sftt)
Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 9 TG
Action Cards:
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 L1Z1X
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Gliese (1/2)
+ Thibah (1/1) B
+ Piscium (1/0)


Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


1 Sftt from Cruess

This post has been edited by ToasTer86: 06 December 2019 - 07:13 AM

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#312 User is offline   twelve 

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Posted 03 December 2019 - 02:39 AM

Posted Image






Strategic Action Leadership
< Gain 3 CT
< Exhaust Mehar Xull (3), Mellon (2) and Nevant (2) Gain 2 CT
Place 3 Tactical and 2 Strategic


CURRENT STATUS

Victory Points: 5

Strategy Card: Leadership
Command Pools: 4T | 5F | 3S
Goods: 0/3 C | 5 TG
Action Cards: 5
Promissory Notes: 3 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by twelve: 03 December 2019 - 03:32 PM

I don't know what I'm doing but it sounds good.
0

#313 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 03 December 2019 - 04:22 PM

Posted Image




Secondary - Leadership - Exhaust Wellon (2), Tar'mann (1), Rarron (3), Quecen'n (2) and spend 1 TG - receive 3 CT's - Place 2 in strategy and 1 in fleet







Tactical Action - Activate Tau Bootis - Move Carrier and infantry from Tar'mann and Dread and infantry from Wellon. Invade with both infantry.





CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 2
Promissory Notes: 3 Sardakk N'orr 2 NEKRO
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)
Tar'mann (1/1) Green
Wellon (1/2) Yellow


Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
Apt is the only one who reads this. Apt is nice.
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#314 User is offline   Imperial Historian 

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Posted 03 December 2019 - 05:59 PM

Posted Image

Leadership secondary Exhaust vefut, ensapta, lor, cygni, librae for 9, gain 3 ct 1/1/1

Recieve 1 tg from twelve

Activate blank hex by homeworld, move in destroyer


CURRENT STATUS
Victory Points: 5
Strategy Card: construction

Command Pools: 4T | 5F | 5S

Goods: 0/2 C | 11 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2) exhaust
Arnor (2/1)
Ensapta (0/2) exhaust
Lor (1/2) exhaust
Cygni (1/1) exhaust
Librae (0/2)exhaust

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Arborec sfft
[/quote]
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#315 User is offline   Jazzarm 

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Posted 03 December 2019 - 07:57 PM

Posted Image

Secondary Leadership: Gain 1CT, place in Strategy. Pay Dal Bootha and Xehan.





Pop Trade. +3 TG. Assuming Toaster pops L1 Trade Agreement, gain no commodities.

Refresh everyone. Intend to cash in Naalu, Nekro, Arborec Trade Agreements on their respective turns.




CURRENT STATUS

Victory Points: 4

Strategy Card: TRADE
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 4 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X, 1 XXCHA, 2 NAALU, 1 NEKRO, 1 ARBOREC
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2
+ Xehan (1/1)

+ Lodd Eru (3/0 R)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

This post has been edited by Jazzarm: 05 December 2019 - 09:29 PM

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#316 User is offline   Morgoth 

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Posted 04 December 2019 - 01:07 PM

Posted Image

Leadership - Exhaust Mallice, Corneeq and 1 tg for 2 tokens +1/0/+1
Trade - refresh commodities




Warfare - place token on fighter in Quann.

CURRENT STATUS

Victory Points: 5 (3 PO,1 SO, 1 sftt)

Strategy Card: Warfare
Command Pools: 3T | 5F | 2S
Goods: 4/4 C | 5 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.




Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#317 User is offline   D'rek 

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Posted 04 December 2019 - 02:45 PM

Posted Image

Secondaries:
DIPLOMACY
LEADERSHIP: Exhaust Mecatol Rex and Silvano and spend 1 TG for 9 influence; gain 3 CTs. +1F +2S
TRADE: free refresh, then Toaster plays my Trade Agreement to take the commodities
WARFARE: -1 CT. Move 1 destroyer from Mordai to the adjacent empty system. Move 1 destroyer from Bereg/Lirta to Herrah VI.




Component Action

Quote

AJ | Plague | Action: Choose 1 planet that is controlled by another player. | Roll 1 die for each infantry on that planet. For each result of 6 or greater, destroy 1 of those units.


Target Nevant

Twelve plays the following action card:

Quote

CD | Sabotage | When another player plays an action card other than "Sabotage": | Cancel that action card.


Plague is canceled.



Tactical Action

> Activate Mecatol Rex

> Move
....> SuperDreadnought from Silvano
....> Carrier from Bereg/Lirta {1 inf from Lirta + 3 inf from Bereg + 2 ftr} <gravity drive>

> Land all infantry on MR




CURRENT STATUS

Victory Points: 4

Strategy Card: TECHNOLOGY
Command Pools: 2T | 6F | 4S
Goods: 0/3 C | 12 TG
Action Cards: 4
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Herrah VI (1/0)
+ Mecatol Rex (1/6)
+ Silvano (2/2, green spc.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#318 User is offline   Khellendros 

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Posted 05 December 2019 - 12:45 AM

Posted Image




Secondary Strategic Actions:

DIPLOMACY: No action.
LEADERSHIP: Exhaust Centauri for 1 CT, place in tactical pool.
TRADE: Refresh commodities for free.
WARFARE: Spend 1SCT. Move 1 Carrier from Arc Prime-Wren Terra, with 2 Infantry (from Arc Prime) and 4 Fighters (destroy 1 Fighter in Arc Prime-Wren Terra) to empty space hex north-east of Lazar-Sakulag. Move 1 Dreadnought from Lazar-Sakulag to same location.




Tactical Action:

ACTIVATE Wellon.

Play:

Quote

CG | In The Silence Of Space | After you activate a system: | Choose 1 system. During this tactical action, your ships in the chosen system can move through systems that contain other players' ships.


Choose Centauri-Gral.

MOVE 1 Carrier with 2 Infantry and 3 Fighters from Centauri-Gral to Wellon (Gravity Drive).
INVADE Wellon with 2 Infantry.




If move successful, give Letnev Support for the Throne to Sardakk N'orr.




CURRENT STATUS

Victory Points: 6

Strategy Card: LOGISTICS
Command Pools: 2T | 2(+2)F | 1S
Goods: 2/2 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon????

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other:

This post has been edited by Khellendros: 05 December 2019 - 12:07 PM

"I think I've made a terrible error of judgement."
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#319 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,538
  • Joined: 02-August 15

Posted 05 December 2019 - 09:31 AM

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Secondaries:
Diplomacy - none
Leadership - Exhaust Arinam, Meer, Archon Ren, Mansa, Arietis and Archon Tau for 12 inf, gain 2/1/1
Trade - free refresh, 4c:4tg trade with L1Z1X, 4tg:4c trade with Creuss
Warfare - none




Tactical Action:
Activate Daemon
Exhaust Daemon, Fornacis and 3tg for 10+1r, build 1 dreadnought, 2 cruisers, 2 fighters and 3 gf -1TCT




CURRENT STATUS

Victory Points: 3 (2xPO, 1xSftT)

Strategy Card: IMPERIAL
Command Pools: 3T | 5F | 3S
Goods: 0/4 C | 5 TG
Action Cards: 7
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)

+ Lodor (3/1)
+ Daemon (6/0)
+ Mansa III (0/1, tech)
+ Fornacis (1/0)
+ Arietis (0/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwęs Nom: 05 December 2019 - 10:01 AM

All things fall from kings to rose petals
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#320 User is offline   ToasTer86 

  • First Sword
  • Group: Malaz Regular
  • Posts: 512
  • Joined: 27-September 19

Posted 06 December 2019 - 07:27 AM

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Secondaries:
Leadership - Exhaust Maaluuk 0/2, Thibah 1/1, Torkan 0/3, Gliese 1/2, 1TG ---> +3T ( 4T / 3F / 3S )
Trade - refresh , trigger my Trade PN (+3TG to Jazz) , Trigger Jazz Trade PN (+2TG to Naalu)



Activate Gwynan

- Move Destroyer from Maaluuk / Druaa





CURRENT STATUS

Victory Points: 6 ( 3PO, 2SO, 1sftt)
Strategy Card: DIPLOMACY
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 10 TG
Action Cards: 7
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 L1Z1X
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Gliese (1/2)
+ Thibah (1/1) B
+ Piscium (1/0)


Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess

This post has been edited by ToasTer86: 06 December 2019 - 07:28 AM

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