TI4 Game 4C - Game Thread
#281
Posted 26 November 2019 - 07:52 PM
PASS
#282
Posted 26 November 2019 - 08:03 PM
Pass
Apt is the only one who reads this. Apt is nice.
#283
Posted 27 November 2019 - 03:49 AM
Map has been updated.
Round 4 - Status Phase
Initiative Order is as follows:
Jazzarm > Khellendros > D'rek > Morgoth > Toaster > Imperial Historian > Nom > Tattersail > Twelve
The agendas that will be voted on during the next agenda phase are as follows:
Quote
PUBLICIZE WEAPON SCHEMATICS (LAW)
FOR: If a player has Warsun technology all players may ignore that technology's prerequisites. All warsuns lose sustain damage.
AGAINST: Each player with war sun technology discards all of their action cards.
FOR: If a player has Warsun technology all players may ignore that technology's prerequisites. All warsuns lose sustain damage.
AGAINST: Each player with war sun technology discards all of their action cards.
and
Quote
REPRESENTATIVE GOVERNMENT (LAW)
FOR: Players cannot exhaust planets to cast votes during the agenda phase. Each player may cast 1 vote on each agenda.
AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.
FOR: Players cannot exhaust planets to cast votes during the agenda phase. Each player may cast 1 vote on each agenda.
AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.
As a reminder, status phase must now be done in initiative order as agendas have been revealed. Also, any action cards or abilities that affect the agendas MUST be played during the Status Phase. This includes the Nekro Virus "Galactic Threat" ability, the Xxcha "Quash" ability, VETO action cards, RIDER action cards, and any other abilities or action cards I may have missed.
#284
Posted 27 November 2019 - 03:10 PM
Score Erect a Monument with 0.0.0 and Abyz
Gain 3 CT's, assign 2/3/1
Draw 2 AC's, return SC, return Gift of Prescience, ready planets.
Discard Infiltrate and Distinguished Councilor
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 5 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II
Face-up Play Area: XXCHA Support for the Throne.
This post has been edited by Jazzarm: 28 November 2019 - 08:34 PM
#285
Posted 27 November 2019 - 03:23 PM
Status Phase:
CLAIM OBJECTIVES: Claim public objective 'Erect a Monument -- 1VP -- Status Phase --- Spend 8 resources' (exhaust Arc Prime, Wren Terra, and Saudor for 8 resources). Claim secret objective 'Fulfil the Prophecy of Ixth -- 1VP -- Status Phase - Have 14 fighters on the board' (8 in Arc Prime-Wren Terra, 6 in Centauri-Gral).
GAIN TOKENS: Gain 2 command tokens. Redistribute 2/2(+2)/2.
DRAW CARDS: Draw 1 action card.
REFRESH PLANETS: Refresh Arc Prime, Wren Terra, Zej Rajja, Saudor, Lazar, Sakulag, Centauri, Gral.
RETURN CARDS: Return LEADERSHIP strategy card.
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pools: 2T | 2(+2)F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other:
"I think I've made a terrible error of judgement."
#286
Posted 27 November 2019 - 03:40 PM
Fulfill Objectives
PO: Diversify Research (Own 2 technologies in each of 2 colors)
SO: Adapt New Strategies (Own 2 faction technologies)
Draw 2 action cards.
Gain 3 CTs. Redistribute CTs.
Ready planet/tech cards.
Repair ships.
Return strategy card.
Galactic Threat -> Predict that REPRESENTATIVE GOVERNMENT will have the outcome AGAINST.
Play action card:
Quote
CV | Diplomacy Rider | After an agenda is revealed: | You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, choose 1 system that contains a planet you control. Each other player places a command token from their reinforcements in that system.
Predict that REPRESENTATIVE GOVERNMENT will have the outcome FOR.
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 3T | 5F | 3S
Goods: 0/3 C | 11 TG
Action Cards: 5
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Herrah VI (1/0)
+ Mecatol Rex (1/6)
+ Silvano (2/2, green spc.)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
Other:
+ N'orr Support for the Throne
#287
Posted 27 November 2019 - 09:23 PM
Ill make prettier tomorrow.
Claim 4 culture planets PO.
No rider
Claim 4 culture planets PO.
No rider
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#288
Posted 28 November 2019 - 05:48 AM
STATUS PHASE:
Claim PO Diversify Research 2 tech in 2 colours
Gain 3 Tokens (hyper) -> 2 / 0 / 1 -> 2T / 3F / 2S
Refresh all planets
Gain 2 actions cards -> discard 2 action cards
CURRENT STATUS
Victory Points: 6 ( 3PO, 2SO, 1sftt)
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 6 TG
Action Cards:
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess 1 Sardak''Norr
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Gliese (1/2)
+ Thibah (1/1) B
+ Piscium (1/0)
Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by ToasTer86: 30 November 2019 - 01:13 PM
#289
Posted 28 November 2019 - 07:22 AM
Exhaust darken, vefut, spend 2 tg score spend 8 resources PO
Score own 4 industrial planets SO
Play leadership rider on representative democracy predict FOR
Quote
CX | Leadership Rider | After an agenda is revealed: | You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.
Draw 3 action cards
Gain 3 ct
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/2 C | 10 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1)
Librae (0/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
Arborec sfft
This post has been edited by Galactic Council: 29 November 2019 - 02:50 PM
#290
Posted 28 November 2019 - 07:39 PM
Score PO: Corner the Market -- 1VP -- Status Phase -- Control 4 planets that have the same planet trait. (Meer, Daemon, Mansa III, Fornacis)
Gain 2 ACs
Gain 1/1/1
CURRENT STATUS
Victory Points: 3 (2xPO, 1xSftT)
Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 7
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)
+ Mansa III (0/1, tech)
+ Fornacis (1/0)
+ Arietis (0/1)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Face-up Area:
+ L1Z1X SftT
This post has been edited by Itwęs Nom: 28 November 2019 - 07:39 PM
All things fall from kings to rose petals
#291
Posted 28 November 2019 - 09:09 PM
Score PO; Corner the Market -- 1VP -- Status Phase -- Control 4 planets that have the same planet trait. (Tau Bootis, Wellon, Tar'mann and Qucen'n)
Score SO; Dangerous Maneuvers -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are anomalies.
Receive 2 command tokens - place 2 in Tactical
Receive 1 Action Card
Ready Planets
Return Strategy
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 2
Promissory Notes: 2 Sardakk N'orr 2 NEKRO
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Tar'mann (1/1) Green
Wellon (1/2) Yellow
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
Apt is the only one who reads this. Apt is nice.
#292
Posted 29 November 2019 - 04:20 AM
Place 1 infantry on Nestphar
Status Phase
<Score 2 Technologies in 2 colors
<Gain 2 command token,1 Tactical and 1 Strategic
<Gain 2 action cards
<clean up
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 6
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
Other:
Research team (red skip)
I don't know what I'm doing but it sounds good.
#293
Posted 29 November 2019 - 02:57 PM
Game Map has been updated.
The following Public Objective is revealed:
Quote
Form Galactic Brain Trust -- 2VP -- Status Phase -- Control 5 planets that have technology specialties.
Round 3 - Agenda Phase
The following agendas will be voted on during this phase:
Quote
PUBLICIZE WEAPON SCHEMATICS (LAW)
FOR: If a player has Warsun technology all players may ignore that technology's prerequisites. All warsuns lose sustain damage.
AGAINST: Each player with war sun technology discards all of their action cards.
FOR: If a player has Warsun technology all players may ignore that technology's prerequisites. All warsuns lose sustain damage.
AGAINST: Each player with war sun technology discards all of their action cards.
and
Quote
REPRESENTATIVE GOVERNMENT (LAW)
FOR: Players cannot exhaust planets to cast votes during the agenda phase. Each player may cast 1 vote on each agenda.
AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.
FOR: Players cannot exhaust planets to cast votes during the agenda phase. Each player may cast 1 vote on each agenda.
AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.
Nekro Galactic Threat: Outcome will be AGAINST.
Nekro Diplomacy Rider: Outcome will be FOR.
Yin Leadership Rider: Outcome will be FOR.
#294
Posted 29 November 2019 - 04:16 PM
Receive Racial PN back from Naalu - transfer them 1 TG.
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 2
Promissory Notes: 3 Sardakk N'orr 2 NEKRO
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Tar'mann (1/1) Green
Wellon (1/2) Yellow
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
Apt is the only one who reads this. Apt is nice.
#295
Posted 30 November 2019 - 01:25 AM
Trade Arborec trade agreement pn to the L1Z1X for 2 trade goods.
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 5 TG
Action Cards: 6
Promissory Notes: 3 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
Other:
Research team (red skip)
I don't know what I'm doing but it sounds good.
#296
Posted 30 November 2019 - 01:11 PM
AGENDA PHASE:
Play no action cards
Trade :
-> Pass gift of the prescience to Jazz : Gain 2 TG
-> Pass Teklar Legion to Tatts : Gain 1 TG
-> Trade trade PN with L1Z1X
CURRENT STATUS
Victory Points: 6 ( 3PO, 2SO, 1sftt)
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 9 TG
Action Cards:
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 L1Z1X
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Gliese (1/2)
+ Thibah (1/1) B
+ Piscium (1/0)
Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
1 Sftt from Cruess
This post has been edited by ToasTer86: 01 December 2019 - 05:54 PM
#297
Posted 30 November 2019 - 07:52 PM
Confirm buying Gift of Prescience from Naalu for 2 commodities. -2comm +1 Naalu note
Buy Nekro Trade Agreement from Nekro for 2tg. -2 tg +1 Nekro note
Buy Arborec Trade Agreement from Arborec for 2tg. -2tg +1 Arborec note
Buy Naalu Trade Agreement from Naalu for my L1Z1X Trade Agreement.
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 7
Promissory Notes: 3 L1Z1X, 1 XXCHA, 2 NAALU, 1 NEKRO, 1 ARBOREC
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II
Face-up Play Area: XXCHA Support for the Throne.
#298
Posted 01 December 2019 - 04:31 PM
Round 3 - Agenda Phase - Results
IH (Yin) - 16 votes - 16 votes FOR Publicize Weapon Schematics
Morgoth (Creuss) - 8 votes - all votes FOR Representative Government
Khellendros (Letnev) - 9 votes - all votes AGAINST Publicize Weapon Schematics
Twelve (Arborec) - 10 votes - 10 votes AGAINST Publicize Weapon Schematics
Tattersail (Sardakk) - 10 votes - 5 votes FOR Publicize Weapon Schematics; 5 votes FOR Representative Government
Nom (Xxcha) - 13 votes - Abstain from all agendas
Toaster (Naalu) - 10 votes - All votes FOR Representative Government
Drek (Nekro) - Can't vote
Jazzarm (L1Z1X) - 3 votes - All votes AGAINST Publicize Weapon Schematics
The two agendas that were voted on during this agenda phase are as follows:
Quote
PUBLICIZE WEAPON SCHEMATICS (LAW)
FOR: If a player has Warsun technology all players may ignore that technology's prerequisites. All warsuns lose sustain damage.
AGAINST: Each player with war sun technology discards all of their action cards.
FOR: If a player has Warsun technology all players may ignore that technology's prerequisites. All warsuns lose sustain damage.
AGAINST: Each player with war sun technology discards all of their action cards.
16 votes from the Yin on FOR.
9 votes from Letnev on AGAINST.
10 votes from Arborec on AGAINST.
5 votes from Sardakk on FOR.
3 votes from L1Z1X on AGAINST.
Total = 21 votes FOR; 22 votes AGAINST.
Publicize Weapon Schematics outcome is AGAINST. Nothing happens.
Quote
REPRESENTATIVE GOVERNMENT (LAW)
FOR: Players cannot exhaust planets to cast votes during the agenda phase. Each player may cast 1 vote on each agenda.
AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.
FOR: Players cannot exhaust planets to cast votes during the agenda phase. Each player may cast 1 vote on each agenda.
AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.
Nekro Galactic Threat: Outcome will be AGAINST.
Nekro Diplomacy Rider: Outcome will be FOR.
Yin Leadership Rider: Outcome will be FOR.
8 votes from Creuss on FOR.
5 votes from Sardakk on FOR.
10 votes from Naalu on FOR.
Total = 23 votes FOR.
Representative Government outcome is FOR.
Nekro Diplomacy Rider is successful. D'rek may diplomacy a planet. -> All other players place a CT from their reinforcements on Mecatol Rex.
Yin Leadership Rider is successful. IH gains 3 command tokens.
#299
Posted 01 December 2019 - 04:35 PM
Round 4 - Strategy Phase
The speaker is Nom.
Order of selection is as follows: Nom > Jazzarm > Tattersail > D'rek > Twelve > Imperial Historian > Khellendros > Morgoth > Toaster
#300
Posted 01 December 2019 - 04:58 PM
Imperial
All things fall from kings to rose petals