TI4 Game 4C - Game Thread
#221
Posted 15 November 2019 - 09:04 PM
Give 1 TG to Naalu
All things fall from kings to rose petals
#222
Posted 16 November 2019 - 09:52 PM
Recieve nekro antivirus
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/2 C | 7 TG
Action Cards: 6
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 Naalu 1 neckro
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1)
Librae (0/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ plasma scoring
Arborec sfft
#223
Posted 17 November 2019 - 10:40 PM
Trade Creuss IFF for Gift of Prescience with Naalu.
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 3 TG
Action Cards: 6
Promissory Notes: 5 L1Z1X,1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II
#224
Posted 17 November 2019 - 11:09 PM
Trade gift of the prescience with L1Z1X for cruess IFF
CURRENT STATUS
Victory Points: 5 ( 2PO, 2SO, 1sftt)
Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Thibah (1/1) B
+ Piscium (1/0)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by ToasTer86: 19 November 2019 - 10:37 AM
#225
Posted 18 November 2019 - 03:52 AM
Round 3 - Agenda Phase - Results
Toaster (Naalu) - 8 votes - Abstain on all agendas
Morgoth (Creuss) - 10 votes - All votes on Bereg for Research Team: Warfare
Khell (Letnev) - 9 votes - 3 votes for Sakulag for Research Team: Warfare; 6 votes for Daemon for Core Mining.
Jazzarm (L1Z1X) - 3 votes - All votes on Sakulag for Core Mining.
Drek (Nekro) - Cannot Vote
Nom (Xxcha) - 12 votes - All votes on Meer for Research Team: Warfare
IH (Yin) - 16 votes - All votes on Daemon for Core Mining
Tattersail (Sardakk) - 8 votes - All votes on Daemon for Core Mining
Twelve (Arborec) - 16 votes - All votes on Nevant for Research Team: Warfare
The two agendas that were voted on during this agenda phase are as follows:
Quote
RESEARCH TEAM: WARFARE (LAW) -- Elect a Hazardous Planet
When this planet's owner researches technology they may exhaust this planet to ignore a red prerequisite.
When this planet's owner researches technology they may exhaust this planet to ignore a red prerequisite.
12 votes from the Xxcha for Meer.
16 votes from the Arborec on Nevant.
10 votes from the Creuss on Bereg .
3 votes from the Letnev for Sakulag.
Total = 12 votes for Meer, 16 votes for Nevant, 10 votes for Bereg, 3 votes for Sakulag.
Nevant is elected for Research Team: Warfare.
Quote
CORE MINING (LAW) - Elect a Hazardous Planet
Destroy 1 infantry on that planet. Its resource value is increased by 2.
Destroy 1 infantry on that planet. Its resource value is increased by 2.
Nekro Galactic Threat: Daemon will be elected.
3 votes from the L1Z1X for Sakulag.
16 votes from the Yin for Daemon.
8 votes from the Sardakk N'orr for Daemon.
6 votes from the Letnev for Daemon.
Total = 3 votes for Sakulag, 30 votes for Daemon.
Daemon is elected for Core Mining.
The Xxcha destroy 1 infantry on Daemon.
Drek may steal a technology from either Imperial Historian, Tattersail or Khellendros --> XRD Transporters
#226
Posted 18 November 2019 - 03:57 AM
Round 4 - Strategy Phase
Khellendros is the speaker.
Order of selection is as follows: Khellendros > Morgoth > Toaster > Nom > Jazzarm > Tattersail > D'rek > Twelve > Imperial Historian
#227
Posted 18 November 2019 - 09:35 AM
The Letnev select the LEADERSHIP strategy
CURRENT STATUS
Victory Points: 4
Strategy Card: LEADERSHIP
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other:
"I think I've made a terrible error of judgement."
#228
Posted 18 November 2019 - 09:44 AM
Play BZ | Summit | At the start of the strategy phase: | Gain 2 command tokens. +1/+1/0
Chose Construction
CURRENT STATUS
Victory Points: 4 (2 PO,1 SO, 1 sftt)
Strategy Card: Construction
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 5
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Wellon Y(1/2)
+ Tura Nora (2/0)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
This post has been edited by Morgoth: 18 November 2019 - 09:44 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#229
Posted 18 November 2019 - 12:52 PM
Naalu picks trade. Will edit and make fancy later
#230
Posted 18 November 2019 - 02:46 PM
Xxcha choose Technology
CURRENT STATUS
Victory Points: 1
Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)
+ Mansa III (0/1, tech)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Other:
This post has been edited by Itwæs Nom: 19 November 2019 - 12:17 AM
All things fall from kings to rose petals
#231
Posted 18 November 2019 - 02:56 PM
L1Z1X choose POLITICS
CURRENT STATUS
Victory Points: 2
Strategy Card: POLITICS
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 3 TG
Action Cards: 6
Promissory Notes: 5 L1Z1X,1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II
This post has been edited by Jazzarm: 18 November 2019 - 04:01 PM
#232
Posted 18 November 2019 - 03:03 PM
Sardakk choose logistics
CURRENT STATUS
Victory Points: 1
Strategy Card: Logistics
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 2
Promissory Notes: 3 Sardakk N'orr 1 NEKRO
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Tar'mann (1/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by Tattersail_: 18 November 2019 - 03:42 PM
Apt is the only one who reads this. Apt is nice.
#233
Posted 18 November 2019 - 03:09 PM
Strategy Phase
Select DIPLOMACY
CURRENT STATUS
Victory Points: 1
Strategy Card: DIPLOMACY
Command Pools: 2T | 4F | 3S
Goods: 0/3 C | 8 TG
Action Cards: 6
Promissory Notes: 3 Nekro, 1 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Herrah VI (1/0)
+ Fornacis (1/0)
+ Arietis (0/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X
+ Valefar Assimilator Y
#234
Posted 18 November 2019 - 04:10 PM
Strategey Phase Select Imperial
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)
+ Nevant (1/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
I don't know what I'm doing but it sounds good.
#235
Posted 18 November 2019 - 04:18 PM
Warfare
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/2 C | 7 TG
Action Cards: 6
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 Naalu 1 neckro
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1)
Librae (0/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ plasma scoring
Arborec sfft
#236
Posted 18 November 2019 - 05:56 PM
Round 4 - Action Phase
Jazzarm plays the following Promissory Note:
Quote
GIFT OF PRESCIENCE | Play at the end of the strategy phase | Place this card faceup in your play area and place the Naalu "0" token on your strategy card; you are first in initiative order. The Naalu player cannot use his TELEPATHIC faction ability during this game round. Return this card to the Naalu player at the end of the status phase.
Initiative Order is as follows:
Jazzarm > Khellendros > D'rek > Morgoth > Toaster > Imperial Historian > Nom > Tattersail > Twelve
#237
Posted 18 November 2019 - 07:25 PM
Receive Arborec Trade Agreement from Twelve.
Play War Effort on Mecatol Rex
Quote
AT | War Effort | As an Action: | Place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships.
CURRENT STATUS
Victory Points: 2
Strategy Card: POLITICS
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 3 TG
Action Cards: 5
Promissory Notes: 5 L1Z1X,1 NAALU, 1 ARBOREC
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II
Face-up Play Area: Gift of Prescience
Quote
At the end of the strategy phase:Place this card face-up in your play area and place the Naalu "0" token on your strategy card; you are first in the initiative order. The Naalu player cannot use his TELEPATHIC faction ability during this game round.Return this card to the Naalu player at the end of the status phase.
This post has been edited by Jazzarm: 18 November 2019 - 09:36 PM
#238
Posted 18 November 2019 - 08:02 PM
Strategic Action:
Play LEADERSHIP. Gain 3 command tokens. Exhaust Centauri, Gral, and Saudor for 6 influence, gain 2 command tokens.
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 3T | 2(+2)F | 4S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other:
"I think I've made a terrible error of judgement."
#239
Posted 18 November 2019 - 08:29 PM
Deal:
D'rek---PN-->Tatts
D'rek<--PN---Tatts
Place the N'orr Support for the Throne into my play area. +1 VP.
Secondaries:
LEADERSHIP: Exhaust Lirta, Arietis, and Silvano for 6 influence. Gain 2 CT. +2T
Tactical Action
> ACTIVATE Mecatol Rex
> MOVE:
+ The Alastor from Ari/For/Gli system {2 inf} <gravity drive>
+ Cruiser from the Wormhole Nexus {1 inf}
+ Cruiser from the Wormhole Nexus {1 ftr}
+ Cruiser from the Wormhole Nexus
> SPACE COMBAT:
..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:
..iv) Assign Hits:
Jazzarm > 1 Dreadnought, 1 Carrier, 1 Cruiser, 1 Fighter > [3d10=1, 5, 10, 9] > (2 hits)
D'rek > 1 Flagship (2x), 3 Cruisers, 1 Fighter, 3 Infantry > [10d10=3, 6, 9, 8, 6, 1, 2, 9, 1] > (4 hits)
Drek uses the following action card:
Quote
BS | Shields Holding | Before you assign hits to your ships during a space combat: | Cancel up to 2 hits.
Jazzarm sustains damage on his dreadnought, destroys his fighter, destroys his carrier and destroys his cruiser.
Jazzarm > 1 Dreadnought > [1d10=8] > (1 hit)
D'rek > 1 Flagship (2x), 3 Cruisers, 1 Fighter, 3 Infantry > [9d10=5, 5, 4, 7, 3, 6, 7, 5, 9] > (2 hits)
Jazzarm destroys his dreadnought.
As Jazzarm no longer has capacity in the Mecatol Rex system, he must also destroy his infantry.
D'rek destroys her fighter.
D'rek assimilates Super Dreadnoughts II
> INVASION
Land all surviving infantry on MR. Establish control.
> PRODUCTION
n/a
CURRENT STATUS
Victory Points: 2
Strategy Card: DIPLOMACY
Command Pools: 3T | 4F | 3S
Goods: 0/3 C | 8 TG
Action Cards: 5
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+
+
+ Herrah VI (1/0)
+ Fornacis (1/0)
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y
Other:
+ N'orr Support for the Throne
#240
Posted 19 November 2019 - 06:57 AM
Leadership - Exhaust Mallice (0/3), Wellon(1/2), Corneeq (1/2) for 2 tokens. +1/+1/0
Play Transit Diodes - Take 2 GFs from Creuss and 1 from Wellon. Place 3 GFs on Tura Nora
Play Construction - place PDS and space dock on Quann
CURRENT STATUS
Victory Points: 4 (2 PO,1 SO, 1 sftt)
Strategy Card:
Command Pools: 3T | 5F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 5
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Resculon (2/0)
+ Wellon Y(1/2)
+ Tura Nora (2/0)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil