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TI4 Game 4C - Game Thread

#181 User is offline   Imperial Historian 

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Posted 11 November 2019 - 06:20 PM

Techmology secondary exhaust darien, research plasma scoring

Play construction, space dock on cygni, pds on darien

CURRENT STATUS
Victory Points: 2
Strategy Card: Construction exhausted

Command Pools: 1T | 4F | 0S

Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4) exhausted
Starpoint (3/1) exhausted
New Albion (1/1/green) exhausted
Vefut (2/2) exhausted
Arnor (2/1) exhausted
Ensapta (0/2) exhausted
Lor (1/2) exhausted
Cygni (1/1) exhausted
Librae (0/2) exhausted

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ plasma scoring
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#182 User is offline   twelve 

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Posted 11 November 2019 - 06:28 PM

Posted Image

Secondary of Technology Exhaust Zohbat (3) and 1 tg Research Daxive Animator




Tactical Action:Activate Nestphar
<Move - none
<Fighting and PDS - None
<Production - Exhaust Nestphar (3) + 1 for sarween tools. Produce 1 cruiser, 2 fighters and 2 Infantry.





CURRENT STATUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
I don't know what I'm doing but it sounds good.
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#183 User is offline   ToasTer86 

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Posted 11 November 2019 - 06:59 PM

Posted Image




Secondaries :

Technology --> Follow: Pay 1ST ( 3T / 2F / 1S ) Druua 3/1 & Fornacis 1/0
Research : Dacxive Animators




Activate Piscium / Cygni / Librae --> Pay : 1ST ( 2T / 2F / 1S )

Move from Tequ'ran & Torkan:
-> Carrier
-> 1 Infantry
-> 3 Fighters (1 fighter with the warfare token)
-> 1 Cruiser

Battle occurs
-> wait for results, no idea how this goes.

IH uses the following action card:

Quote

BL | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


IH retreats all his ships to Arnor/Lor.


If winning after battle:
Land on Piscium with 1 Infantry.

Trade with Yin Brotherhood
-> hand over my trade promissory note
-> Promise to pass 2 votes for each loss incurred




CURRENT STATUS

Victory Points: 3 ( 1PO, 1VP, 1sftt)
Strategy Card:
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Naalu Collective, 1 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1) depleted by AC from D'rek
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)
+ Thibah (1/1) B

+ Piscium (1/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by Galactic Council: 13 November 2019 - 12:22 AM

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#184 User is offline   Jazzarm 

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Posted 11 November 2019 - 08:33 PM

Posted Image




Activate Mecatol Rex. -1TCT. Send Dreadnought, fighter, infantry from Tar'mann. Carrier, 3 infantry from Lodd Eru. Land with all infantry. All infantry remain in space due to Parley.

Twelve plays the following action card:

Quote

BC| Parley | After another player commits units to land on a planet you control: | Return the committed units to the space area





CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Tar'mann (1/1 G)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II

This post has been edited by Galactic Council: 13 November 2019 - 12:24 AM

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#185 User is offline   Khellendros 

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Posted 11 November 2019 - 08:43 PM

Posted Image




Secondary Strategic Actions:

LOGISTICS: Exhaust Wren Terra and Zej Rajja. Build 2 Destroyers, 2 Fighters, and 2 Infantry on Arc Prime-Wren Terra.




Tactical Action:

ACTIVATE Centauri-Gral.
PRODUCTION: Exhaust Lazar and Sakulag. Build 1 Cruiser and 2 Fighters.




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 2(+2)F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other:

This post has been edited by Khellendros: 11 November 2019 - 08:44 PM

"I think I've made a terrible error of judgement."
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#186 User is offline   Tattersail_ 

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Posted 11 November 2019 - 11:20 PM

Posted Image




Tactical Action - Activate Tar'mann

Move carrier and 1 infantry from Tau Bootis.

Invade





CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 1
Promissory Notes: 3 Sardakk N'orr 1 Creuss, 1 Naalu, 1 Nekro
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)
Tar'mann (1/1)
Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll

+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Apt is the only one who reads this. Apt is nice.
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#187 User is offline   D'rek 

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Posted 11 November 2019 - 11:59 PM

Posted Image

Secondaries

CONSTRUCTION




Tactical Action

> Activate the Wormhole Nexus

> Move 3 cruisers {2 ftr + 1 inf} from the Nekro home system
> Space Cannon Offense:

Morgoth > 1 x PDS > [1d10=6] > (1 hit)

Drek destroys 1 fighter.


> Space Battle ensues.

..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

Morgoth > 1 Cruiser > [1d10=1] > (no hits)
Drek > 3 Cruisers, 1 Fighter > [4d10=8, 8, 5, 7] > (2 hits)

..iv) Assign Hits

Morgoth destroys 1 cruiser.
D'rek learns Gravity Drive.

..v) Retreat: N/A


> Invasion step: Do NOT initiate planetary landings

> Production: n/a




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 1S
Goods: 0/3 C | 5 TG
Action Cards: 5
Promissory Notes: 4 Nekro, 1 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Herrah VI (1/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#188 User is offline   Galactic Council 

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Posted 13 November 2019 - 12:37 AM

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Game Map has been updated.
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#189 User is offline   Morgoth 

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Posted 13 November 2019 - 08:03 AM

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Pass


CURRENT STATUS

Victory Points: 3 (1 PO,1 SO, 1 sftt)

Strategy Card: Diplomacy
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Wellon Y(1/2)
+ Tura Nora (2/0)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Morgoth: 14 November 2019 - 07:49 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#190 User is offline   Itwæs Nom 

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Posted 13 November 2019 - 08:53 AM

Posted Image

Secondaries:
Construction - none




Activate Lodor, exhasut Lodor, Archon Ren, Archon Tau and 2 TGs for 8+1(ST) resources, build Loncara Ssodu + 2 fighters




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (4/0)
+ Mansa III (0/1, tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.

Other:

This post has been edited by Itwæs Nom: 13 November 2019 - 09:48 AM

All things fall from kings to rose petals
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#191 User is offline   Imperial Historian 

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Posted 13 November 2019 - 11:50 AM

Pass

CURRENT STATUS
Victory Points: 2
Strategy Card: Construction exhausted

Command Pools: 1T | 4F | 0S

Goods: 0/2 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Yin 1 arborec 1 Letnev
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4) exhausted
Starpoint (3/1) exhausted
New Albion (1/1/green) exhausted
Vefut (2/2) exhausted
Arnor (2/1) exhausted
Ensapta (0/2) exhausted
Lor (1/2) exhausted
Cygni (1/1) exhausted
Librae (0/2) exhausted

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ plasma scoring

Arborec sfft
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#192 User is offline   twelve 

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Posted 13 November 2019 - 02:39 PM

Posted Image

Secondary None




Strategic Action:Trade
<Gain 3 trade goods
<Refresh Commodities
<Give free refreshes to everyone





CURRENT STATUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 0T | 4F | 0S
Goods: 3/3 C | 5 TG
Action Cards: 2
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
I don't know what I'm doing but it sounds good.
0

#193 User is offline   ToasTer86 

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Posted 13 November 2019 - 02:50 PM

Posted Image




Secondaries :
Trade -> Refresh my commodities -> They go to Yin due to my Trade PN being in his possession
- return Naalu trade PN to Naalu

IH plays the following Promissory Note:

Quote

TRADE AGREEMENT (NAALU) | Play when the NAALU player replenishes commodities. The NAALU player gives you all of their commodities. Then, return this card to the NAALU player.


IH gains 3 TGs.





Activate Torkan / Tequ'ran : Pay 1ST ( 1T / 2F / 1S )

Move from Fornacis / Arietis / Gliese:
-> Carrier
-> 1 Infantry from Fornacis
-> 1 Infantry from Arietis
-> 1 Fighter

-> Leave 1 infantry behind on Gliese

Move into Tequ'ran Torkan :
-> land 2 infantry on Tequ'ran


Produce in Torkan / Tequ'ran:
- 4 Fighters (cost 2)
- pay Tequ'ran





CURRENT STATUS

Victory Points: 3 ( 1PO, 1VP, 1sftt)
Strategy Card:
Command Pools: 1T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Naalu Collective, 1 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1) depleted by AC from D'rek
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)
+ Thibah (1/1) B

+ Piscium (1/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 14 November 2019 - 08:02 AM

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#194 User is offline   Jazzarm 

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Posted 13 November 2019 - 03:43 PM

Posted Image

Trade: Refresh commodities. +2 comm




Activate Lodd Eru. Build 2 dreadnoughts, 2 fighters. Pay 0.0.0, Fria, 1tg, Sarween Tools.




CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 0S
Goods: 2/2 C | 1 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)

+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II

This post has been edited by Jazzarm: 13 November 2019 - 04:09 PM

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#195 User is offline   Khellendros 

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Posted 13 November 2019 - 04:51 PM

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Secondary Strategic Actions:

TRADE: Refresh commodities for free.




PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 2(+2)F | 0S
Goods: 2/2 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other:

This post has been edited by Khellendros: 13 November 2019 - 04:53 PM

"I think I've made a terrible error of judgement."
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#196 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 13 November 2019 - 11:14 PM

Posted Image




Trade Secondary - refresh commodities. Trade 2c:2c with L1




Quote

CREUSS IFF (Creuss) | At the start of your turn during the action phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.


Select the Beta Wormhole on Fornacis/Gliese/Arietis




Activate Tau Bootis

Move Flagship, dreadnought, 3 fighters and 1 infantry from Everra.

Invade with 1 infantry


CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 0T | 3F | 0S
Goods: 1/3 C | 5 TG
Action Cards: 1
Promissory Notes: 3 Sardakk N'orr 1 Naalu, 1 Nekro
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)
Tar'mann (1/1)
Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll

+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by Galactic Council: 13 November 2019 - 11:58 PM

Apt is the only one who reads this. Apt is nice.
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#197 User is offline   Galactic Council 

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Posted 14 November 2019 - 12:07 AM

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Game Map has been updated.
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#198 User is offline   D'rek 

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Posted 14 November 2019 - 03:56 AM

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Secondaries
TRADE: Refresh commodities (free)




Exchange 3 commodities for 3 commodities with Twelve.
Receive 1 commodity from Tatts and give him 1 trade good.




Tactical Action

Activate the Gliese/Forni/Ariste system

Move:
> Destroyer from the beta wormhole system
> Flagship {2 infantry} from Bereg-Lirta <gravity drive>

No space combat

Invasion:
> Land 1 infantry on Fornacis. Establish control.
> Land 1 infantry on Arieste. Establish control.

No production.

Toaster uses the following action card:

Quote

CI | Reparations | After another player gains control of a planet you control: | Exhaust 1 planet that player controls and ready 1 planet you control.

Because the Nekro Virus had invaded but shown itself from it's good side. The Snakes off Gwynan rejoiced and repaired lost hope inflicted by the uprising earlier this year.


Toaster readies Gwynan.





CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 8 TG
Action Cards: 5
Promissory Notes: 4 Nekro, 1 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Herrah VI (1/0)
+ Fornacis (1/0)
+ Arietis (0/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ Valefar Assimilator X
+ Valefar Assimilator Y

This post has been edited by Galactic Council: 14 November 2019 - 03:48 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#199 User is offline   twelve 

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Posted 14 November 2019 - 04:53 AM

Posted Image

Secondary None




Pass





CURRENT STATUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 8 TG
Action Cards: 2
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
I don't know what I'm doing but it sounds good.
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#200 User is offline   Morgoth 

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Posted 14 November 2019 - 06:46 AM

I’m just gonna squueze in here and refresh commodities and trade with the lovely turtles.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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