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TI4 Game 4C - Game Thread

#161 User is offline   Imperial Historian 

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Posted 05 November 2019 - 01:28 PM

Activate librae, cygni, piscum, move in cruiser from ensapta, carrier, 2 fighters 2 infantry from arnor lor

Invade cygni and librae with 1 infantry each

CURRENT STATUS
Victory Points: 2
Strategy Card: Construction

Command Pools: 1T | 3F | 1S

Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1) exhausted
Librae (0/2) exhausted

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
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#162 User is offline   twelve 

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Posted 05 November 2019 - 02:56 PM

Posted Image

Trade 3 tg for 3 of the Nekro commodities.




Tactical Action:Activate Nevant
<Move 1 carrier,1 fighter and 3 infantry from Mehar Xull
<Move 2 cruisers and 2 infantry from Nestphar
<Pds N/A
<Fight

Space Combat:

..i) Anti-Fighter Barrage: N/A

..ii) Announce Retreats: Drek announces that she will retreat her ships to Silvano

..iii) Make Combat Rolls

Drek > 1 Carrier, 1 Fighters > [3d10=9, 5] > (1 hit)
Twelve > 2 Cruisers, 1 Carrier, 1 Fighter > [4d10=3, 5, 1, 3] > (no hits)

..iv) Assign Hits

Twelve destroys 1 fighter.
Drek assimilates Stasis Chamber.

..v) Retreat

Drek successfully retreats to Silvano with her carrier and fighter.


<Invade with all surviving infanty

Ground Combat:

Drek > 2 Infantry > [2d10=4, 6] > (no hits)
Twelve > 5 Infantry > [5d10=8, 6, 2, 3, 8] > (2 hits)

Drek destroys 2 infantry.
Twelve successfully invades Nevant with 5 infantry.


<Gain Control

<Production - Exhaust Mehar Xull + 1 for sarween tools. Produce 4 Infantry.





CURRENT STATUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II

This post has been edited by twelve: 07 November 2019 - 12:26 AM

I don't know what I'm doing but it sounds good.
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#163 User is offline   ToasTer86 

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Posted 06 November 2019 - 12:08 PM

Posted Image




Considering my doubts about Warfare I play a
Component action :

AO | Spy | As an Action: | Choose 1 player. That player gives you 1 random action card from his hand.

Targetting D'rek






CURRENT STATUS

Victory Points: 3 ( 1PO, 1VP, 1sftt)
Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Naalu Collective, 1 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1) depleted by AC from D'rek
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)
+ Thibah (1/1) B
[/s]

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 06 November 2019 - 12:09 PM

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#164 User is offline   Jazzarm 

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Posted 06 November 2019 - 12:32 PM

Posted Image




L1Z1X play Focused Research


Quote

AC | Focused Research | As an Action: | Spend 4 trade goods to research 1 technology



Lose 4 tg's and gain Sarween Tools.




CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Tar'mann (1/1 G)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
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#165 User is offline   Khellendros 

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Posted 06 November 2019 - 03:42 PM

Posted Image




Trade Ceasefire PN for Yin Ceasefire PN.




Strategic Action:

Play IMPERIAL.

Claim the Public Objective 'Corner the Market' (Control 4 planets that have the same planet trait - Saudor, Lazar, Zej Rajja, Gral).

Take 1 new Secret Objective.




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:

This post has been edited by Khellendros: 06 November 2019 - 03:44 PM

"I think I've made a terrible error of judgement."
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#166 User is offline   Galactic Council 

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Posted 06 November 2019 - 11:53 PM

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Game Map has been updated.
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#167 User is offline   Tattersail_ 

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Posted 07 November 2019 - 01:33 PM

Posted Image

Component Action




AR | Unstable Planet | As an Action: | Choose 1 hazardous planet. Exhaust that planet and destroy up to 3 infantry on it.

Unstable radiation belts create hazardous living conditions but facilitate research in the electro-quantum propulsion technologies. Except when a button, supposed to be pressed, was not pressed the reactor grew hotter and hotter until with a sound like a popped balloon in ones ear drum the core exploded. Tens of thousands of people, cattle and greenery gone in an instant.


Starpoint was in chaos but like some say, chaos is a ladder.







CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 1
Promissory Notes: 3 Sardakk N'orr 1 Creuss, 1 Naalu, 1 Nekro
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Tattersail_: 07 November 2019 - 01:39 PM

Apt is the only one who reads this. Apt is nice.
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#168 User is offline   D'rek 

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Posted 07 November 2019 - 02:14 PM

Posted Image

Strategic Action: LEADERSHIP

> gain 3 CTs
> Exhaust Lirta and Silvano and spend 1 TG to gain 2 CTs
> +1T / +1F / +3S




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 4S
Goods: 0/3 C | 5 TG
Action Cards: 3
Promissory Notes: 4 Nekro, 1 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#169 User is offline   Morgoth 

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Posted 08 November 2019 - 07:15 AM

Posted Image





Leadership secondary - Exhaust Mallice, Corneeq and 1 tg for 2 tokens. +1/0/+1



Play Diplomacy on Tura Nora


CURRENT STATUS

Victory Points: 3 (1 PO,1 SO, 1 sftt)

Strategy Card: Diplomacy
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Wellon Y(1/2)
+ Tura Nora (2/0)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Morgoth: 11 November 2019 - 11:32 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#170 User is offline   Itwęs Nom 

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Posted 08 November 2019 - 03:00 PM

Posted Image

Secondaries:
Imperial - none
Leadership - exhaust Archon Ren, Arinam, Meer for 9 infl, + 2/0/1
Diplomacy - ready Daemon and Archon Ren, take control of Mansa III - 1SCT




Strategic Action:
Play Politics, make Letnev the Speaker, gain 2 ACs, look at the agendas




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)

+ Lodor (3/1)
+ Daemon (4/0)
+ Mansa III (0/1, tech)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

This post has been edited by Itwęs Nom: 08 November 2019 - 03:03 PM

All things fall from kings to rose petals
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#171 User is offline   Imperial Historian 

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Posted 08 November 2019 - 05:43 PM

Leadership secondary exhaust darien, ensapta, lor, new albion for 3ct 1/1/1

Diplomacy secondary - 1ct refresh darien and starpoint

Activate darien, exhuast starpoint, vefut and arnor, plus sarween tools, build dreadnought, cruiser , 2 fighters, 2 infantry for 8

CURRENT STATUS
Victory Points: 2
Strategy Card: Construction

Command Pools: 1T | 4F | 1S

Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1) exhausted
New Albion (1/1/green) exhausted
Vefut (2/2) exhausted
Arnor (2/1) exhausted
Ensapta (0/2) exhausted
Lor (1/2) exhausted
Cygni (1/1) exhausted
Librae (0/2) exhausted

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
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#172 User is offline   twelve 

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Posted 08 November 2019 - 06:21 PM

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Secondary of Leadership Exhaust Mecatol Rex (6), Mellon (2) and 1 tg gain 3 CTs (1/1/1)



Tactical Action:Activate Mehar Xull
<Move 2 cruisers from Mecatol Rex
<Move 1 cruisers and 1 fighter from Nestphar
<Production - 1 for sarween tools. Produce 2 Infantry.





CURRENT STATUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II

This post has been edited by twelve: 08 November 2019 - 06:22 PM

I don't know what I'm doing but it sounds good.
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#173 User is offline   ToasTer86 

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Posted 10 November 2019 - 01:47 PM

[quote][/quote]
Posted Image




Secondaries :

Imperial -&gt; pay 1 ST gain 1 secret objective 1T / 2F / 1S
Leadership -&gt; gain 3 tokens. 3T / 2F / 2S
Pay Maaluk 0/2, Torkan 0/3, Arietis 1/1, Thibah 1/1, Gliese 1/2




Activate Warfare : on A fighter in system Tequ'ran Torkan





CURRENT STATUS

Victory Points: 3 ( 1PO, 1VP, 1sftt)
Strategy Card:
Command Pools: 3T | 2F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Naalu Collective, 1 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1) depleted by AC from D'rek
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)
+ Thibah (1/1) B

[/s]

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 11 November 2019 - 06:45 PM

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#174 User is offline   Jazzarm 

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Posted 10 November 2019 - 02:20 PM

Posted Image


Secondary Imperial.
-1SCT +1 SO

Secondary Leadership. Gain 1 TCT, pay with Dal Bootha and Xehan. No other secondaries.




Pop Technology. Gain Super-Dreadnought 2 and Hyper Metabolism. Pay Abyz, Lodd Eru, exhaust Tar'mann for green tech specialty.




CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 2T | 2F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Tar'mann (1/1 G)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II

This post has been edited by Jazzarm: 10 November 2019 - 02:21 PM

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#175 User is offline   Galactic Council 

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Posted 10 November 2019 - 03:51 PM

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Game Map has been updated.
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#176 User is offline   Khellendros 

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Posted 11 November 2019 - 11:19 AM

Posted Image




Secondary Strategic Actions:

LEADERSHIP: Exhaust Centauri, Gral, and Saudor for 6 influence, gain 2 CT, 1/0/1.
DIPLOMACY: No action.
POLITICS: No action.
WARFARE: No action.
TECHNOLOGY: Spend 1 SCT and exhaust Arc Prime for 4 resources. Research XRD Transporters.




Tactical Action:

ACTIVATE Lazar-Sakulag.
MOVE 1 Carrier with 2 Infantry from Saudor, 1 Dreadnought and 2 Cruisers from Arc Prime-Wren Terra.
INVADE Lazar and Sakulag with 1 infantry each.




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other:

This post has been edited by Khellendros: 11 November 2019 - 11:20 AM

"I think I've made a terrible error of judgement."
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#177 User is offline   Tattersail_ 

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Posted 11 November 2019 - 11:39 AM

Posted Image



Secondary Actions;


Leadership - Exhaust Qucen'n, Rarron and Quinarra. Gain 2 command tokens. Place 2 in strategic
Diplomacy - Spend 1 SCT - Ready Tau Bootis, Everra
Politics - no
Warfare - No
Technology - Exhaust Tau Bootis and spend 1 SCT. Research Gravty Drive.




Logistics - Remove token from Everra, place in tactical





CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 1
Promissory Notes: 3 Sardakk N'orr 1 Creuss, 1 Naalu, 1 Nekro
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll

+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Apt is the only one who reads this. Apt is nice.
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#178 User is offline   D'rek 

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Posted 11 November 2019 - 01:16 PM

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Secondaries

DIPLOMACY: -1 CT. Ready Lirta and Silvano
POLITICS: -1 CT. Draw 2 action cards.
WARFARE
TECHNOLOGY: -1 CT. Exhaust Lirta and Silvano. Gain 3 CTs (+2T +1S).
LOGISTICS: -1 CT. Exhaust Mordai and Bereg for 7 resources. Build 3 cruisers and 2 infantry on Mordai.




Tactical Action

> Activate Herrah VI
> Move 1 dreadnought from Bereg/Lirta {1 infantry from Bereg}
> Invade. Establish control.




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 5 TG
Action Cards: 5
Promissory Notes: 4 Nekro, 1 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Herrah VI (1/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#179 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 11 November 2019 - 01:33 PM

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Technology - Spend 1 st and exhaust Creuss and Wellon to research Transit Diodes.
Logistics - Spend 1 st and exhaust Quann, Tura Nora and Resculon for 7 resources (6 + sarween tools). Build 1 cruiser (2), 1 Dreadnought (4) and 2 GFs (1)

Use Transit diodes - Move 4 GFs from Creuss. Place 2 on Quann, 1 on Wellon and 1 on Tura Nora.

Activate Quann - Move Carrier and fighter from Mallice and Dreadnought from Creuss.


CURRENT STATUS

Victory Points: 3 (1 PO,1 SO, 1 sftt)

Strategy Card: Diplomacy
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Wellon Y(1/2)
+ Tura Nora (2/0)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.




Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#180 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,538
  • Joined: 02-August 15

Posted 11 November 2019 - 05:47 PM

Posted Image

Secondaries:
Warfare - none
Technology - exhaust Daemon, research Neural Motivator -1SCT
Logistics - none





Activate Alpha planetless wormhole south of Rex -1TCT

Move in Dread+gf from Lodor and a cruiser from Blank Hex north of Lodor




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)

+ Lodor (3/1)
+ Daemon (4/0)
+ Mansa III (0/1, tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
All things fall from kings to rose petals
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