TI4 Game 4B - Chat Thread
#541
Posted 29 July 2019 - 09:48 PM
@Khell - Wellon is now clear of Sol forces, as promised. That said, I'd of course like to exhaust the planet before you retake control (or cede it to IH, if you're so-inclined). I'm imagining you'll play IMPERIAL as your next turn anyways so the timing will probably work out fine, but let me know if that's not the case.
#542
Posted 29 July 2019 - 09:50 PM
Morgoth moving that destroyer from Centauri gral is looking increasingly foolish.
#543
Posted 29 July 2019 - 09:51 PM
Imperial Historian, on 29 July 2019 - 09:50 PM, said:
Morgoth moving that destroyer from Centauri gral is looking increasingly foolish.
Yeah. He really should have either moved it and been peaceful, or else been warful and not moved it. This was the worst of both worlds, especially since he knew I was bound to move my carrier away first turn... where else was I gonna send it?
#544
Posted 29 July 2019 - 09:54 PM
D, on 29 July 2019 - 09:39 PM, said:
Imperial Historian, on 29 July 2019 - 09:20 PM, said:
Also just as clarification, parley would stop troops invading but would indoctrination still apply? Ie can morgoth invade with only his indoctrinated infantry?
Indoctrination only triggers at ground combat. With Parley played, the ground combat part of the Invasion step never occurs.
So would ground combat and indoctrintation trigger if morgoth committed a single infantry and it was killed in the PDS phase?
If not the yin ability is a lot worse than I thought.
#545
Posted 29 July 2019 - 10:17 PM
IH, what did you say your racial costs? 3 tgs?
I don't know what I'm doing but it sounds good.
#546
Posted 29 July 2019 - 10:17 PM
Imperial Historian, on 29 July 2019 - 09:54 PM, said:
D, on 29 July 2019 - 09:39 PM, said:
Imperial Historian, on 29 July 2019 - 09:20 PM, said:
Also just as clarification, parley would stop troops invading but would indoctrination still apply? Ie can morgoth invade with only his indoctrinated infantry?
Indoctrination only triggers at ground combat. With Parley played, the ground combat part of the Invasion step never occurs.
So would ground combat and indoctrintation trigger if morgoth committed a single infantry and it was killed in the PDS phase?
If not the yin ability is a lot worse than I thought.
Nope, 'cause those are all different steps:
INVASION
STEP 1—Bombardment
STEP 2—Commit Ground Forces
STEP 3—Space Cannon Defense
STEP 4—Ground Combat
STEP 5—Establish Control
Step 4 only happens if there are infantry from two opposing forces on the planet when you reach step 4, otherwise that step doesn't happen and therefore no indoctrination (nor Daxcive Animators, nor Nekro tech steal, etc)
So yeah, much L1z1x the Yin ability is not very good if your opponent has PDS.
#547
Posted 29 July 2019 - 11:19 PM
Interesting, didn't think you'd go for the wormhole Twelve when there are planets all about, but I guess with WARFARE you have some sort of follow-up. Anyways, assuming your combat is successful we'll be neighbours, so if you're not buying IH's racial I'm up for a commodity swap.
#548
Posted 30 July 2019 - 01:38 AM
D, on 29 July 2019 - 11:19 PM, said:
Interesting, didn't think you'd go for the wormhole Twelve when there are planets all about, but I guess with WARFARE you have some sort of follow-up. Anyways, assuming your combat is successful we'll be neighbours, so if you're not buying IH's racial I'm up for a commodity swap.
Even if I'm buying his I'll trade with you commodities. Alsoif you are still selling I'll buy your racial for the 2 tgs and I'll wait until you have no sct before using it.
I don't know what I'm doing but it sounds good.
#549
Posted 30 July 2019 - 01:45 AM
I'm expecting gnaw to have a skilled retreat and or a signal jamming. Trying to get him to burn action cards in such a way as to leave me in the least vulnerable position. Plus I needed more infantry as he killed a bunch for my assault on meer.
I don't know what I'm doing but it sounds good.
#550
Posted 30 July 2019 - 03:16 AM
twelve, on 30 July 2019 - 01:38 AM, said:
D, on 29 July 2019 - 11:19 PM, said:
Interesting, didn't think you'd go for the wormhole Twelve when there are planets all about, but I guess with WARFARE you have some sort of follow-up. Anyways, assuming your combat is successful we'll be neighbours, so if you're not buying IH's racial I'm up for a commodity swap.
Even if I'm buying his I'll trade with you commodities. Alsoif you are still selling I'll buy your racial for the 2 tgs and I'll wait until you have no sct before using it.
Deal and deal. You can put it in your turn or if not I'll do it in my next turn, your choice.
#551
Posted 30 July 2019 - 03:28 AM
Edited the trade in. I think I did it right as we can only execute 1 trade per turn. I'll trade out the rest on your next turn.
I don't know what I'm doing but it sounds good.
#552
#553
#554
#555
Posted 30 July 2019 - 06:02 AM
#556
Posted 30 July 2019 - 06:07 AM
D, on 29 July 2019 - 10:17 PM, said:
Imperial Historian, on 29 July 2019 - 09:54 PM, said:
D, on 29 July 2019 - 09:39 PM, said:
Imperial Historian, on 29 July 2019 - 09:20 PM, said:
Also just as clarification, parley would stop troops invading but would indoctrination still apply? Ie can morgoth invade with only his indoctrinated infantry?
Indoctrination only triggers at ground combat. With Parley played, the ground combat part of the Invasion step never occurs.
So would ground combat and indoctrintation trigger if morgoth committed a single infantry and it was killed in the PDS phase?
If not the yin ability is a lot worse than I thought.
Nope, 'cause those are all different steps:
INVASION
STEP 1—Bombardment
STEP 2—Commit Ground Forces
STEP 3—Space Cannon Defense
STEP 4—Ground Combat
STEP 5—Establish Control
Step 4 only happens if there are infantry from two opposing forces on the planet when you reach step 4, otherwise that step doesn't happen and therefore no indoctrination (nor Daxcive Animators, nor Nekro tech steal, etc)
So yeah, much L1z1x the Yin ability is not very good if your opponent has PDS.
STEP 1—BOMBARDMENT: The active player may use the “Bombardment” ability of any of his units in the active system.44.2 STEP 2—COMMIT GROUND FORCES: If the active player has ground forces in the space area of the active system, he may commit any number of those ground forces to land on any of the planets in that system.• To commit a ground force to a planet, the active player places that ground force unit on that planet.• The planet may contain another player’s ground forces.• If the active player does not wish to commit ground forces, he proceeds to the “Production” step of the tactical action.44.3 STEP 3—SPACE CANNON DEFENSE: If the active player commits any ground forces to a planet that contains units that have the “Space Cannon” ability, those “Space Cannon” abilities can be used against the committed ground forces.• If the active player committed ground forces to more than one planet that contained units with a “Space Cannon” ability, the active player chooses the order in which those “Space Cannon” abilities are resolved.44.4 STEP 4—GROUND COMBAT: If the active player commits ground forces to land on a planet that contains another player’s ground forces, those players resolve a ground combat on that planet.• If players must resolve a combat on more than one planet, the active player chooses the order in which those combats are resolved.44.5 STEP 5—ESTABLISH CONTROL: The active player gains control of each planet he committed ground forces to that still contains at least one of his ground forces.• When a player gains control of a planet, any structures on the planet that belong to other players are immediately destroyed.• When a player gains control of a planet, he gains the planet card that matches that planet and exhausts that card.• A player cannot gain control of a planet he already controls.• If there was a combat, and all units belonging to both players were destroyed, the player who was the defender retains control of the planet and places one of his control markers on the planet.
Ground combat occurs if aa player commits forces to invade, it doesn't specify they have to survive. I would have thought step 4 triggered, but as no opposing troops it would move to step 5, but yin and lizix abilities would trigger.
#557
Posted 30 July 2019 - 06:15 AM
Waiting for a map update before I move. Want to see what the state of the board is after all these combats.
Probably going to move on Rex to stop khell scoring imperial.
Twelve are we going to have a problem if I make a move on your vacated planets? I'd like to score multiple ships next to rex.
Probably going to move on Rex to stop khell scoring imperial.
Twelve are we going to have a problem if I make a move on your vacated planets? I'd like to score multiple ships next to rex.
#558
Posted 30 July 2019 - 06:18 AM
twelve, on 30 July 2019 - 01:45 AM, said:
I'm expecting gnaw to have a skilled retreat and or a signal jamming. Trying to get him to burn action cards in such a way as to leave me in the least vulnerable position. Plus I needed more infantry as he killed a bunch for my assault on meer.
Risky business if you are expecting signal jamming. He could easily trap your whole fleet.
*suspicious of sabotage or unexpected action*
#559
Posted 30 July 2019 - 06:57 AM
D, on 29 July 2019 - 09:51 PM, said:
Imperial Historian, on 29 July 2019 - 09:50 PM, said:
Morgoth moving that destroyer from Centauri gral is looking increasingly foolish.
Yeah. He really should have either moved it and been peaceful, or else been warful and not moved it. This was the worst of both worlds, especially since he knew I was bound to move my carrier away first turn... where else was I gonna send it?
Why do you continue to pretend this was somehow a choice I had? I specifically asked you, shit I nearly begged you, for us to be peaceful. And your response made it very clear there was no way for us to be friendly with each other.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#560
Posted 30 July 2019 - 06:58 AM
but yeah, moving that destroyer was a damn stupid move.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil