Twilight Imperium (Game 3) - Game Thread
#361
Posted 30 March 2019 - 12:04 AM
Give my racial PN to Twelve.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#362
Posted 30 March 2019 - 07:22 PM
Custodians.png (103.75K)
Number of downloads: 0
ROUND 6
Strategy Phase
IH is the Speaker.
Turn order is: IH --> Twelve --> Blend --> Tattersail --> D'rek --> Macaw --> Tapper --> Nom
NB: Imperial cannot be selected.
Number of downloads: 0
ROUND 6
Strategy Phase
IH is the Speaker.
Turn order is: IH --> Twelve --> Blend --> Tattersail --> D'rek --> Macaw --> Tapper --> Nom
NB: Imperial cannot be selected.
This post has been edited by Galactic Council: 30 March 2019 - 07:46 PM
#364
Posted 30 March 2019 - 11:40 PM
Leadership
I don't know what I'm doing but it sounds good.
#365
Posted 31 March 2019 - 03:11 PM
Diplomacy
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#366
Posted 31 March 2019 - 04:08 PM
Technology
Apt is the only one who reads this. Apt is nice.
#367
Posted 01 April 2019 - 04:02 AM
Politics
#368
Posted 01 April 2019 - 04:43 AM
Logistics
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#369
Posted 01 April 2019 - 01:10 PM
.... (was hoping Nom would drop in before I made this pick) Diplomacy. Warfare.
This post has been edited by Tapper: 01 April 2019 - 02:06 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#371
Posted 01 April 2019 - 03:42 PM
QDN Leadership
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#373
Posted 01 April 2019 - 06:11 PM
QDN Technology (pay 3 TG to Tattersail, pay 1 CT).
Everyone is entitled to his own wrong opinion. - Lizrad
#374
Posted 01 April 2019 - 07:29 PM
Custodians.png (103.75K)
Number of downloads: 0
ROUND 6
Action Phase
Turn order is: Gnaw --> Blend --> D'rek --> Nom --> IH --> Tatts --> Tapper --> Twelve --> Morgoth
Number of downloads: 0
ROUND 6
Action Phase
Turn order is: Gnaw --> Blend --> D'rek --> Nom --> IH --> Tatts --> Tapper --> Twelve --> Morgoth
#375
Posted 01 April 2019 - 07:48 PM
-1CT for QDN ^
-1CT for QDN previous round
1/3/0
Strategic Action: play Leadership +3CT all strategic
Exhaust Wellon and Mansa for +1CT tactical
CURRENT STATUS
Victory Points: 6 {3x PO, 3x SO}
Strategy Card:
Command Pool: 2T | 3F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Nekro,, 1 Letnev,
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+
+ Herrah VI (1/1)
+ Lodd Eru (3/0; red)
+
+ Muaat (4/1)
+ Gwynan (3/1)
+ Xxehan (1/1)
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+
+
+ Cruiser 2
+ War Sun - Allows for the production of War Suns
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards..
Other:
Letnev Ceasefire
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#376
Posted 01 April 2019 - 10:37 PM
Play Diplomacy on Silvano.
Give action card to Tapper.
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 12 TG
Action Cards: 1
Promissory Notes: 2 Muaat
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Dal Bootha (0/2)
+ Silvano (2/2, green)
+ Quann (2/1)
Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Magmus Reactor - Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsules - Upgrades your Cruiser blueprints to Cruiser II.
Other:
This post has been edited by Blend: 02 April 2019 - 08:52 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#377
Posted 02 April 2019 - 12:54 AM
Secondaries
LEADERSHIP: Exhaust Jol, Lor, and Nevant for 6 influence. Gain 2 CTs. +1T. +1S.
Tactical Action
ACTIVATION
> Activate Bereg/Lirta
> Return Promise of Protection to IH
MOVEMENT
Play AC:
Quote
CK | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.
Move the following:
+ 1 carrier from the Jol-Nar home system (1+FS)
+ 1 dreadnought from the Jol-Nar home system (1+FS)
+ 3 fighters from the Jol-Nar home system (2)
+ 1 destroyer from Arnor/Lor (2+FS)
+ JNS Hylarim from Arnor/Lor (1+FS+GD, not through GR) {w/ 2 infantry from Arnor, 1 infantry from Lor}
+ 2 fighters from Arnor/Lor (2+FS)
Space Cannon Offense (do use PS, don't use GLS)
Space Cannon Offense:
1 PDS II on Zej Rajja fires (+ Plasma Scoring) [7, 8] (2 hits)
1 PDS II on Saudor fires (+ Plasma Scoring) [4, 5 (-1 Antimass Deflectors) ~ 3, 4] (no hits)
1 Mentak Dreadnought and Fourth Moon sustain damage.
SPACE COMBAT
Mentak announces retreat with all ship units to Saudor.
Jol-Nar plays:
Quote
BB | Intercept | Play when an opponent declares a retreat | After your opponent declares a retreat during space combat that retreat is cancelled. (They may retreat in future rounds)
Jol-Nar Assault Cannon: 1 Mentak Cruiser II destroyed.
Mentak Ambush: 1 Cruiser II [3] (no hits)
Turn 1:
Anti-Fighter Barrage:
1 Jol-Nar Destroyer II [8, 8, 10] (3 hits)
1 Mentak Fighter destroyed.
Jol-Nar:
J. N. S. Hylarim [2, 5 (-1 Fragile) ~ 1, 4] (no hits)
1 Dreadnought [5 (-1 Fragile) ~ 4] (no hits)
1 Carrier [1 (-1 Fragile) ~ 1] (no hits)
5 Fighter II [1, 10, 1, 5, 8 (-1 Fragile) ~ 1, 9, 1, 4, 7] (1 hit)
Mentak:
Fourth Moon [5, 1] (no hits)
1 Dreadnought [7] (1 hit)
1 Cruiser II [9] (1 hit)
Jol-Nar plays:
Quote
BT | Shields Holding | Play during space combat | Before you assign hits to your ships during a space combat: Cancel up to 2 hits.
2 hits cancelled.
1 Mentak Cruiser II destroyed.
Turn 2:
Mentak announces retreat to Saudor with all ship units.
Jol-Nar:
J. N. S. Hylarim [10, 7 (-1 Fragile) ~ 9, 6] (2 hits + 2 additional hits for rolling 9 or 10 = 4 hits)
1 Dreadnought [9 (-1 Fragile) ~ 8] (1 hit)
1 Carrier [5 (-1 Fragile) ~ 4] (no hits)
5 Fighter II [2, 9, 3, 10, 3 (-1 Fragile) ~ 1, 8, 2, 9, 2] (2 hits)
Mentak:
Fourth Moon [9, 10] (2 hits)
1 Dreadnought [1] (no hits)
Jol-Nar plays:
Quote
BR | Shields Holding | Play during space combat | Before you assign hits to your ships during a space combat: Cancel up to 2 hits.
Mentak Fourth Moon and Dreadnought destroyed.
Jol-Nar wins space combat.
Salvage Operations: Mentak gains 1 Trade Good.
INVASION
Mentak plays:
Quote
AU | Bunker | Play at the start of Invasion combat where you are defending | During this invasion apply -4 to the result of each Bombardment roll against planets you control.
Bombardment:
1 Dreadnought (+ Plasma Scoring) bombards Lirta [5, 8 (-4 Bunker) ~ 1, 4] (no hits)
Jol-Nar invades Lirta with 1 Infantry.
Turn 1:
Jol-Nar:
1 Infantry [4 (-1 Fragile) ~ 3] (no hits)
Mentak:
1 Infantry [7] (no hits)
Turn 2:
Jol-Nar:
1 Infantry [9 (-1 Fragile) ~ 8] (1 hit)
Mentak:
1 Infantry [10] (1 hit)
1 Mentak Infantry destroyed.
1 Jol-Nar Infantry destroyed.
Ground combat ends in draw. Mentak retains control of Lirta IV.
Jol-Nar invades Bereg with 2 Infantry.
Turn 1:
Jol-Nar:
2 Infantry [6, 1 (-1 Fragile) ~ 5, 1] (no hits)
Mentak:
1 Infantry [5] (no hits)
Turn 2:
Jol-Nar:
2 Infantry [2, 5 (-1 Fragile) ~ 1, 4] (no hits)
Mentak:
1 Infantry [8] (1 hit)
1 Jol-Nar Infantry destroyed.
Turn 3:
Jol-Nar:
1 Infantry [2 (-1 Fragile) ~ 1) (no hits)
Mentak:
1 Infantry [3] (no hits)
Turn 4:
Jol-Nar:
1 Infantry [6 (-1 Fragile) ~ 5] (no hits)
Mentak:
1 Infantry [2] (no hits)
Turn 5:
Jol-Nar:
1 Infantry [8 (-1 Fragile) ~ 7] (no hits)
Mentak:
1 Infantry [7] (no hits)
Turn 6:
Jol-Nar:
1 Infantry [7 (-1 Fragile) ~ 6] (no hits)
Mentak:
1 Infantry [6] (no hits)
Turn 7:
Jol-Nar:
1 Infantry [10 (-1 Fragile) ~ 9] (1 hit)
Mentak:
1 Infantry [8] (1 hit)
1 Mentak Infantry destroyed.
1 Jol-Nar Infantry destroyed.
Ground Combat ends in a draw. Mentak retains control of Bereg.
PRODUCTION
TBD
CURRENT STATUS
Victory Points: 3
Strategy Card: POLITICS
Command Pools: 2T | 4F | 4S
Goods: 0/4 C | 2 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 3 unfulfilled
Promissory Notes: 5 Jol-Nar
Planets:
+ Zej Rajja (2/1)
+ Arnor (2/1)
+ Nar (2/3)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy - After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Advanced Fighter - Fighter II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II
Other:
+ Custodians Token (1 VP)
#378
Posted 02 April 2019 - 03:09 PM
Give my sftt to Nekro
Secondaries:
Leadership - exhaust Mellon + 1 TG, + 1/0/0
Diplomacy - none
Tactical Action: Activate Quann, move in 2 cruisers from hw
Space Combat:
Turn 1:
Arborec:
2 Cruisers [5, 1] (no hits)
Nekro:
1 Advanced Carrier II [8] (no hits)
Turn 2:
Arborec:
2 Cruisers [8, 1] (1 hit)
Nekro:
1 Advanced Carrier II [8] (no hits)
Nekro Advanced Carrier II sustains damage.
Turn 3:
Arborec:
2 Cruisers [7, 10] (2 hits)
Nekro:
1 Advanced Carrier II [2] (no hits)
Nekro Advanced Carrier II destroyed.
Arborec wins space combat.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 8F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 5
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Nestphar (3/2)
+ Vefut II (4/2)
+ Zohbat (3/1)
Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Deep Space Cannon - PDS II
Other:
Muaat Ceasefire
This post has been edited by Galactic Council: 02 April 2019 - 04:35 PM
All things fall from kings to rose petals
#379
Posted 02 April 2019 - 05:11 PM
Mentak.png (156.56K)
Number of downloads: 0
Leadership exhaust mallice, Saudor, new albion, lirta and mehar xull for 4 CT, 2 in fleet 1 in tactical, 1 in strategic
Diplomacy refresh Saudor and lirta, -1ct
Activate homeworld, -1CT exhaust bereg, lirta, Saudor, starpoint for 10 resources +1 sarween tools +1tg
Build flagship, cruiser, 2 fighters and 2 infantry
CURRENT STATUS
Victory Points: 9
Strategy Card: Trade
Command Pools: 2T | 6F | 3S
Goods: 0/2 C | 1 TG
Action Cards: 5
Secret Objectives: 2 fulfilled | 0 unfulfilled
PN 2 Letnev, 3 Mentak, 4 Sol, 1 Muaat
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Mehar Xull (1/3) (red tech)
+ Mallice (0/3)
+ Bereg (3/1)
+ Lirta (2/3)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II
Other: Barony of Letnev support for the throne
Sol support for the throne
Number of downloads: 0
Leadership exhaust mallice, Saudor, new albion, lirta and mehar xull for 4 CT, 2 in fleet 1 in tactical, 1 in strategic
Diplomacy refresh Saudor and lirta, -1ct
Activate homeworld, -1CT exhaust bereg, lirta, Saudor, starpoint for 10 resources +1 sarween tools +1tg
Build flagship, cruiser, 2 fighters and 2 infantry
CURRENT STATUS
Victory Points: 9
Strategy Card: Trade
Command Pools: 2T | 6F | 3S
Goods: 0/2 C | 1 TG
Action Cards: 5
Secret Objectives: 2 fulfilled | 0 unfulfilled
PN 2 Letnev, 3 Mentak, 4 Sol, 1 Muaat
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Mehar Xull (1/3) (red tech)
+ Mallice (0/3)
+ Bereg (3/1)
+ Lirta (2/3)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II
Other: Barony of Letnev support for the throne
Sol support for the throne
#380
Posted 02 April 2019 - 05:20 PM
Leadership - Spend 7 TG and exhaust Corneeq for 3 CT place all in tactical.
Component Action
AA | Cripple Defenses | Play as an Action | Choose a planet. Destroy each PDS on that planet.
Apply to Nevant.
CURRENT STATUS
Victory Points: 3
Strategy Card:Command Pools: 5T | 4F | 1SGoods: 0/4 C | 1TGAction Cards: 5Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)
+
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.
This post has been edited by Galactic Council: 02 April 2019 - 05:23 PM