Malazan Empire: Twilight Imperium (II) - Chatty Thread - Malazan Empire

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Twilight Imperium (II) - Chatty Thread

#5521 User is offline   twelve 

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Posted 12 December 2018 - 01:36 AM

I built 6 troops on my turn that didn't get added to the map.
I don't know what I'm doing but it sounds good.
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#5522 User is offline   Morgoth 

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Posted 12 December 2018 - 07:06 AM

You have 4 fleet supply, yes IH? So you can bring a total of 1 available carrier, the flagship and 2 dreadnoughts for a carrying capacity of 11. If that's all GFs that's 11 gfs against my 8 upgraded ones and my pds. In addition to Magean defence grid. Are you truly going to empty your systems in order to have a very low chance of gaining 2 victory points?

It could be a bluff of course and you're planning to take one of my other systems, but I don't understand why you'd do that. It would gain you no points, and potentially give the victory to D'rek or Tapper instead. That doesn't sound like a great deal, and not really in character for you. I would guess your goal to be to maximize points, rather than play kingmaker in D'rek or Tappers favour.

Maybe I'm just naturally sceptical of trusting my dice in ground combat, but I am going to run on the assumption that this is not a bluff, and use cease fire.

This post has been edited by Morgoth: 12 December 2018 - 08:06 AM

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#5523 User is offline   twelve 

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Posted 12 December 2018 - 03:10 PM

Gnaw you are up.
I don't know what I'm doing but it sounds good.
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#5524 User is offline   Galactic Council 

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Posted 12 December 2018 - 04:36 PM

View Posttwelve, on 12 December 2018 - 01:36 AM, said:

I built 6 troops on my turn that didn't get added to the map.


Ooops, my bad, sorry about that, will add them on next update!
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#5525 User is offline   Khellendros 

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Posted 12 December 2018 - 09:54 PM

View Posttwelve, on 11 December 2018 - 10:08 PM, said:

Khell, what do you need to get your secret objectives? Sounds like you need to take out some fighters but what else? I might be able to help you get there.


Take out three fighters with anti-fighter barrage, which my flagship is good for, though utterly failed to do so against Tapper. Also, and get ready to laugh, destroy the last ship in a hex with PDS fire; and own ten PNs.
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#5526 User is offline   Morgoth 

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Posted 12 December 2018 - 09:55 PM

View PostKhellendros, on 12 December 2018 - 09:54 PM, said:

View Posttwelve, on 11 December 2018 - 10:08 PM, said:

Khell, what do you need to get your secret objectives? Sounds like you need to take out some fighters but what else? I might be able to help you get there.


Take out three fighters with anti-fighter barrage, which my flagship is good for, though utterly failed to do so against Tapper. Also, and get ready to laugh, destroy the last ship in a hex with PDS fire; and own ten PNs.


I had the PN one too. It was terrible and I got rid of it as soon as I was able.
Take good care to keep relations civil
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#5527 User is offline   twelve 

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Posted 12 December 2018 - 10:31 PM

View PostKhellendros, on 12 December 2018 - 09:54 PM, said:

View Posttwelve, on 11 December 2018 - 10:08 PM, said:

Khell, what do you need to get your secret objectives? Sounds like you need to take out some fighters but what else? I might be able to help you get there.


Take out three fighters with anti-fighter barrage, which my flagship is good for, though utterly failed to do so against Tapper. Also, and get ready to laugh, destroy the last ship in a hex with PDS fire; and own ten PNs.

Well if you had a planet with a pds I could help with all three. As it stands I can give you all 4 of my remaining pns and I can move my flagship with 3 fighters for a shot at another.
I don't know what I'm doing but it sounds good.
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#5528 User is offline   twelve 

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Posted 12 December 2018 - 10:40 PM

If you bring your flagship and destroyers to the beta wormhole I'll bring my flagship with 3 fighters in for you to shoot.
I don't know what I'm doing but it sounds good.
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#5529 User is offline   twelve 

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Posted 12 December 2018 - 10:42 PM

Then one of us can move another ship to become neighbors with each other and I'll give you my pns if they will help you score another secret objective.
I don't know what I'm doing but it sounds good.
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#5530 User is offline   Galactic Council 

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Posted 12 December 2018 - 10:55 PM

View PostMorgoth, on 12 December 2018 - 09:55 PM, said:

View PostKhellendros, on 12 December 2018 - 09:54 PM, said:

View Posttwelve, on 11 December 2018 - 10:08 PM, said:

Khell, what do you need to get your secret objectives? Sounds like you need to take out some fighters but what else? I might be able to help you get there.


Take out three fighters with anti-fighter barrage, which my flagship is good for, though utterly failed to do so against Tapper. Also, and get ready to laugh, destroy the last ship in a hex with PDS fire; and own ten PNs.


I had the PN one too. It was terrible and I got rid of it as soon as I was able.


The one you had was to own a PN from each other player if I recall correctly, but yeah, the PN SOs seem like the most ridiculous/useless ones.
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#5531 User is offline   Imperial Historian 

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Posted 12 December 2018 - 11:35 PM

View PostMorgoth, on 12 December 2018 - 07:06 AM, said:

You have 4 fleet supply, yes IH? So you can bring a total of 1 available carrier, the flagship and 2 dreadnoughts for a carrying capacity of 11. If that's all GFs that's 11 gfs against my 8 upgraded ones and my pds. In addition to Magean defence grid. Are you truly going to empty your systems in order to have a very low chance of gaining 2 victory points?

It could be a bluff of course and you're planning to take one of my other systems, but I don't understand why you'd do that. It would gain you no points, and potentially give the victory to D'rek or Tapper instead. That doesn't sound like a great deal, and not really in character for you. I would guess your goal to be to maximize points, rather than play kingmaker in D'rek or Tappers favour.

Maybe I'm just naturally sceptical of trusting my dice in ground combat, but I am going to run on the assumption that this is not a bluff, and use cease fire.


Figured you would. At this point I figure anything I can do to make you even slightly nervous and have to react to what I might do is worth it.

Also because twelve's current machinations are leaving a bad taste in my mouth and if he's going to throw the game to help you win I'm not against doing anything I can to stop it.
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#5532 User is offline   Imperial Historian 

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Posted 12 December 2018 - 11:40 PM

Gah what's most annoying is if nom had accepted my deal early on and moved the wormhole to loot twelve he'd have at least 3 more trade goods, kept hold of his planets and you would not been almost certain to win.

Now I'm not sure it's even possible to stop you winning.
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#5533 User is offline   twelve 

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Posted 13 December 2018 - 01:40 AM

View PostImperial Historian, on 12 December 2018 - 11:35 PM, said:

View PostMorgoth, on 12 December 2018 - 07:06 AM, said:

You have 4 fleet supply, yes IH? So you can bring a total of 1 available carrier, the flagship and 2 dreadnoughts for a carrying capacity of 11. If that's all GFs that's 11 gfs against my 8 upgraded ones and my pds. In addition to Magean defence grid. Are you truly going to empty your systems in order to have a very low chance of gaining 2 victory points?

It could be a bluff of course and you're planning to take one of my other systems, but I don't understand why you'd do that. It would gain you no points, and potentially give the victory to D'rek or Tapper instead. That doesn't sound like a great deal, and not really in character for you. I would guess your goal to be to maximize points, rather than play kingmaker in D'rek or Tappers favour.

Maybe I'm just naturally sceptical of trusting my dice in ground combat, but I am going to run on the assumption that this is not a bluff, and use cease fire.


Figured you would. At this point I figure anything I can do to make you even slightly nervous and have to react to what I might do is worth it.

Also because twelve's current machinations are leaving a bad taste in my mouth and if he's going to throw the game to help you win I'm not against doing anything I can to stop it.

I have so much to say regrading the bad taste comment but I'm going to bite my tongue while giving you a very direct virtual look and say Really!?
I don't know what I'm doing but it sounds good.
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#5534 User is offline   Morgoth 

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Posted 13 December 2018 - 07:37 AM

View PostImperial Historian, on 12 December 2018 - 11:35 PM, said:

View PostMorgoth, on 12 December 2018 - 07:06 AM, said:

You have 4 fleet supply, yes IH? So you can bring a total of 1 available carrier, the flagship and 2 dreadnoughts for a carrying capacity of 11. If that's all GFs that's 11 gfs against my 8 upgraded ones and my pds. In addition to Magean defence grid. Are you truly going to empty your systems in order to have a very low chance of gaining 2 victory points?

It could be a bluff of course and you're planning to take one of my other systems, but I don't understand why you'd do that. It would gain you no points, and potentially give the victory to D'rek or Tapper instead. That doesn't sound like a great deal, and not really in character for you. I would guess your goal to be to maximize points, rather than play kingmaker in D'rek or Tappers favour.

Maybe I'm just naturally sceptical of trusting my dice in ground combat, but I am going to run on the assumption that this is not a bluff, and use cease fire.


Figured you would. At this point I figure anything I can do to make you even slightly nervous and have to react to what I might do is worth it.

Also because twelve's current machinations are leaving a bad taste in my mouth and if he's going to throw the game to help you win I'm not against doing anything I can to stop it.


In twelve's defence I'm pretty sure I had a relatively safe path to the necessary 2 points even without his help, but this way is safer and more secure.

And I think, though I am naturally somewhat biased, it is reasonable for twelve to grab hold of a chance to end the game this round, especially considering how active he's been throughout the entire game despite being fatally crippled almost from the start.
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#5535 User is offline   Morgoth 

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Posted 13 December 2018 - 07:45 AM

It's Khell's turn, right?
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#5536 User is offline   Imperial Historian 

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Posted 13 December 2018 - 08:41 AM

View Posttwelve, on 13 December 2018 - 01:40 AM, said:

View PostImperial Historian, on 12 December 2018 - 11:35 PM, said:

View PostMorgoth, on 12 December 2018 - 07:06 AM, said:

You have 4 fleet supply, yes IH? So you can bring a total of 1 available carrier, the flagship and 2 dreadnoughts for a carrying capacity of 11. If that's all GFs that's 11 gfs against my 8 upgraded ones and my pds. In addition to Magean defence grid. Are you truly going to empty your systems in order to have a very low chance of gaining 2 victory points?

It could be a bluff of course and you're planning to take one of my other systems, but I don't understand why you'd do that. It would gain you no points, and potentially give the victory to D'rek or Tapper instead. That doesn't sound like a great deal, and not really in character for you. I would guess your goal to be to maximize points, rather than play kingmaker in D'rek or Tappers favour.

Maybe I'm just naturally sceptical of trusting my dice in ground combat, but I am going to run on the assumption that this is not a bluff, and use cease fire.


Figured you would. At this point I figure anything I can do to make you even slightly nervous and have to react to what I might do is worth it.

Also because twelve's current machinations are leaving a bad taste in my mouth and if he's going to throw the game to help you win I'm not against doing anything I can to stop it.

I have so much to say regrading the bad taste comment but I'm going to bite my tongue while giving you a very direct virtual look and say Really!?


I don't have a problem with you deciding to end the game, that's extremely frustrating but within your rights, especially with the way you've been screwed in this game.

Offering to help khell achieve his secret objectives though because you feel like it just seems like it's taking the fun out of the game.

So yes I'm going to do my best to make you suffer through another round.
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#5537 User is offline   Morgoth 

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Posted 13 December 2018 - 09:39 AM

Wait, so you're going to sabotage your own game in order to stop me from winning, just to punish twelve?
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#5538 User is offline   Imperial Historian 

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Posted 13 December 2018 - 12:43 PM

I'm not sabotaging my game, I'm playing to win, the only way to do that is stop you winning. I'm still trying to score points.
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#5539 User is offline   Morgoth 

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Posted 13 December 2018 - 01:40 PM

View PostImperial Historian, on 13 December 2018 - 12:43 PM, said:

I'm not sabotaging my game, I'm playing to win, the only way to do that is stop you winning. I'm still trying to score points.


Ah, fair enough.
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#5540 User is offline   Itwęs Nom 

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Posted 13 December 2018 - 02:18 PM

View PostImperial Historian, on 12 December 2018 - 11:40 PM, said:

Gah what's most annoying is if nom had accepted my deal early on and moved the wormhole to loot twelve he'd have at least 3 more trade goods, kept hold of his planets and you would not been almost certain to win.

Now I'm not sure it's even possible to stop you winning.


Shouldn't have made it so easy for me to destroy your army 🤷

I could have easily declined your deal and kept Corneeq/R, that was solely my own fuckup

And you can't blame me for wanting a ghost-free territory either

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Just got A from my first exam (social informatics), it's one of the easiest I'll have but still didn't expect an A, so that's nice

English exam later today, aside from grammar and all that I'm supposed to know about 700 technical phrases from throughout the course. So far I've managed to print them all out, randomly pick ones... and laugh at what the fuck are they supposed to mean. Context will have to do I guess.
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