Malazan Empire: Twilight Imperium (II) - Chatty Thread - Malazan Empire

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Twilight Imperium (II) - Chatty Thread

#1141 User is offline   D'rek 

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Posted 23 July 2018 - 05:28 PM

View PostGnaw, on 23 July 2018 - 05:16 PM, said:

All this bartering to trade with someone who made their turn 5 hours and 2 players back is rapidly eliminating any residual guilt I have.


They've exhausted even the slow and steady space turtles' patience? ;)

And where the heck did Tatts go?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1142 User is offline   Galactic Council 

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Posted 23 July 2018 - 05:29 PM

Sorry guys - I updating trades on a turn that happened over 5 hours ago is not acceptable.

IH - you can change the ships you're moving to Mallice if you WANT, but any trades that were not part of the original post will have to be made during Twelve or your next turn.
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#1143 User is offline   Imperial Historian 

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Posted 23 July 2018 - 05:35 PM

Ok I will just move the carrier to mallice. Sorry everyone.
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#1144 User is offline   Tattersail_ 

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Posted 23 July 2018 - 05:40 PM

I'm around. D'rek best placement of WH? Khells too slow.
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#1145 User is offline   D'rek 

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Posted 23 July 2018 - 05:46 PM

View PostTattersail_, on 23 July 2018 - 05:40 PM, said:

I'm around. D'rek best placement of WH? Khells too slow.


Whatever you want, Tatts, you bought the PN after all. I'd prefer not bordering me, but I won't go on a rampage if you do or anything like that.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1146 User is offline   Gnaw 

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Posted 23 July 2018 - 05:49 PM

View PostImperial Historian, on 23 July 2018 - 04:40 PM, said:

Well I'll be moving in my carrier from my home system and the destroyer by twelve to mallice instead of the carrier and dreadnoughts.



View PostImperial Historian, on 23 July 2018 - 05:35 PM, said:

Ok I will just move the carrier to mallice. Sorry everyone.


Yep. All guilt gone. Same convoluted delaying trade tactic Twelve used last game when he got in trouble.
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#1147 User is offline   Gnaw 

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Posted 23 July 2018 - 06:13 PM

AFK for ~4 hours.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1148 User is offline   Tattersail_ 

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Posted 23 July 2018 - 06:37 PM

View PostKhellendros, on 23 July 2018 - 04:01 PM, said:

View PostD, on 23 July 2018 - 03:56 PM, said:

I don't think Khell will be able to make much use out of coming through the wormhole if it's in Tar'mann. But it'll put him on a defensive footing / stall his rolling deathball. Also it gives Tapper a way out of his boxed-in position, which is generous.

Corneeq, I just don't see it getting used much by either side, and we don't really need to stall Nom with defensive play at the moment.

There's also the empty hexes.


Hey you know what would stall D'rek from getting to Mecatol? A wormhole next to one of her systems ;)

There are also the empty hexes.


I don't mind D'rek entering Mec Rex tbh.

The WH is going in Tar'Mann unless you have a feasible alternative with 2TGs. That's fair isn't it?
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#1149 User is offline   Tapper 

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Posted 23 July 2018 - 06:49 PM

View PostTattersail_, on 23 July 2018 - 06:37 PM, said:

View PostKhellendros, on 23 July 2018 - 04:01 PM, said:

View PostD, on 23 July 2018 - 03:56 PM, said:

I don't think Khell will be able to make much use out of coming through the wormhole if it's in Tar'mann. But it'll put him on a defensive footing / stall his rolling deathball. Also it gives Tapper a way out of his boxed-in position, which is generous.

Corneeq, I just don't see it getting used much by either side, and we don't really need to stall Nom with defensive play at the moment.

There's also the empty hexes.


Hey you know what would stall D'rek from getting to Mecatol? A wormhole next to one of her systems ;)

There are also the empty hexes.


I don't mind D'rek entering Mec Rex tbh.

The WH is going in Tar'Mann unless you have a feasible alternative with 2TGs. That's fair isn't it?

I don't think you mind anything D'rek does - considering how you're bankrolling her :p
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#1150 User is offline   Khellendros 

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Posted 23 July 2018 - 07:19 PM

View PostTattersail_, on 23 July 2018 - 06:37 PM, said:

View PostKhellendros, on 23 July 2018 - 04:01 PM, said:

View PostD, on 23 July 2018 - 03:56 PM, said:

I don't think Khell will be able to make much use out of coming through the wormhole if it's in Tar'mann. But it'll put him on a defensive footing / stall his rolling deathball. Also it gives Tapper a way out of his boxed-in position, which is generous.

Corneeq, I just don't see it getting used much by either side, and we don't really need to stall Nom with defensive play at the moment.

There's also the empty hexes.


Hey you know what would stall D'rek from getting to Mecatol? A wormhole next to one of her systems ;)

There are also the empty hexes.


I don't mind D'rek entering Mec Rex tbh.

The WH is going in Tar'Mann unless you have a feasible alternative with 2TGs. That's fair isn't it?


Place an alpha in the asteroid field next to Mec Rex and I will give you peace of mind for the rest of the game.
"I think I've made a terrible error of judgement."
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#1151 User is offline   Khellendros 

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Posted 23 July 2018 - 07:25 PM

Legal disclaimer: Peace of mind not guaranteed depending on your natural anxiety levels.
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#1152 User is offline   Tattersail_ 

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Posted 23 July 2018 - 07:55 PM

View PostKhellendros, on 23 July 2018 - 07:19 PM, said:

View PostTattersail_, on 23 July 2018 - 06:37 PM, said:

View PostKhellendros, on 23 July 2018 - 04:01 PM, said:

View PostD, on 23 July 2018 - 03:56 PM, said:

I don't think Khell will be able to make much use out of coming through the wormhole if it's in Tar'mann. But it'll put him on a defensive footing / stall his rolling deathball. Also it gives Tapper a way out of his boxed-in position, which is generous.

Corneeq, I just don't see it getting used much by either side, and we don't really need to stall Nom with defensive play at the moment.

There's also the empty hexes.


Hey you know what would stall D'rek from getting to Mecatol? A wormhole next to one of her systems ;)

There are also the empty hexes.


I don't mind D'rek entering Mec Rex tbh.

The WH is going in Tar'Mann unless you have a feasible alternative with 2TGs. That's fair isn't it?


Place an alpha in the asteroid field next to Mec Rex and I will give you peace of mind for the rest of the game.


Plus 2 TGs? Its a good deal seem as you are asteroid field specialists.
Apt is the only one who reads this. Apt is nice.
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#1153 User is offline   Khellendros 

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Posted 23 July 2018 - 08:05 PM

View PostTattersail_, on 23 July 2018 - 07:55 PM, said:

View PostKhellendros, on 23 July 2018 - 07:19 PM, said:

View PostTattersail_, on 23 July 2018 - 06:37 PM, said:

View PostKhellendros, on 23 July 2018 - 04:01 PM, said:

View PostD, on 23 July 2018 - 03:56 PM, said:

I don't think Khell will be able to make much use out of coming through the wormhole if it's in Tar'mann. But it'll put him on a defensive footing / stall his rolling deathball. Also it gives Tapper a way out of his boxed-in position, which is generous.

Corneeq, I just don't see it getting used much by either side, and we don't really need to stall Nom with defensive play at the moment.

There's also the empty hexes.


Hey you know what would stall D'rek from getting to Mecatol? A wormhole next to one of her systems ;)

There are also the empty hexes.


I don't mind D'rek entering Mec Rex tbh.

The WH is going in Tar'Mann unless you have a feasible alternative with 2TGs. That's fair isn't it?


Place an alpha in the asteroid field next to Mec Rex and I will give you peace of mind for the rest of the game.


Plus 2 TGs? Its a good deal seem as you are asteroid field specialists.


It's a good deal because it's far away from you. Not threatening, mind. Just...pointing out. Anyway, that's the deal.
"I think I've made a terrible error of judgement."
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#1154 User is offline   Tattersail_ 

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Posted 23 July 2018 - 08:13 PM

View PostKhellendros, on 23 July 2018 - 08:05 PM, said:

View PostTattersail_, on 23 July 2018 - 07:55 PM, said:

View PostKhellendros, on 23 July 2018 - 07:19 PM, said:

View PostTattersail_, on 23 July 2018 - 06:37 PM, said:

View PostKhellendros, on 23 July 2018 - 04:01 PM, said:

View PostD, on 23 July 2018 - 03:56 PM, said:

I don't think Khell will be able to make much use out of coming through the wormhole if it's in Tar'mann. But it'll put him on a defensive footing / stall his rolling deathball. Also it gives Tapper a way out of his boxed-in position, which is generous.

Corneeq, I just don't see it getting used much by either side, and we don't really need to stall Nom with defensive play at the moment.

There's also the empty hexes.


Hey you know what would stall D'rek from getting to Mecatol? A wormhole next to one of her systems ;)

There are also the empty hexes.


I don't mind D'rek entering Mec Rex tbh.

The WH is going in Tar'Mann unless you have a feasible alternative with 2TGs. That's fair isn't it?


Place an alpha in the asteroid field next to Mec Rex and I will give you peace of mind for the rest of the game.


Plus 2 TGs? Its a good deal seem as you are asteroid field specialists.


It's a good deal because it's far away from you. Not threatening, mind. Just...pointing out. Anyway, that's the deal.


So I'm good to include the 2 tgs?
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#1155 User is offline   Khellendros 

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Posted 23 July 2018 - 08:26 PM

View PostTattersail_, on 23 July 2018 - 08:13 PM, said:

View PostKhellendros, on 23 July 2018 - 08:05 PM, said:

View PostTattersail_, on 23 July 2018 - 07:55 PM, said:

View PostKhellendros, on 23 July 2018 - 07:19 PM, said:

View PostTattersail_, on 23 July 2018 - 06:37 PM, said:

View PostKhellendros, on 23 July 2018 - 04:01 PM, said:

View PostD, on 23 July 2018 - 03:56 PM, said:

I don't think Khell will be able to make much use out of coming through the wormhole if it's in Tar'mann. But it'll put him on a defensive footing / stall his rolling deathball. Also it gives Tapper a way out of his boxed-in position, which is generous.

Corneeq, I just don't see it getting used much by either side, and we don't really need to stall Nom with defensive play at the moment.

There's also the empty hexes.


Hey you know what would stall D'rek from getting to Mecatol? A wormhole next to one of her systems ;)

There are also the empty hexes.


I don't mind D'rek entering Mec Rex tbh.

The WH is going in Tar'Mann unless you have a feasible alternative with 2TGs. That's fair isn't it?


Place an alpha in the asteroid field next to Mec Rex and I will give you peace of mind for the rest of the game.


Plus 2 TGs? Its a good deal seem as you are asteroid field specialists.


It's a good deal because it's far away from you. Not threatening, mind. Just...pointing out. Anyway, that's the deal.


So I'm good to include the 2 tgs?


Did I say that? I don't believe I did. I explained why it was a good deal.
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#1156 User is offline   Tattersail_ 

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Posted 23 July 2018 - 08:35 PM

I don't even have plans for the 2 tg I just wanted something out of the deal. If all you offer is peace of mind then I'd have to decline. You could even do similar deal like Tapper. 1 tg now 1 next round. I've already showed you good faith with the AC swap.
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#1157 User is offline   Tattersail_ 

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Posted 23 July 2018 - 09:05 PM

Khell I got my move ready to go. What's your final answer?
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#1158 User is offline   Khellendros 

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Posted 23 July 2018 - 09:12 PM

View PostTattersail_, on 23 July 2018 - 09:05 PM, said:

Khell I got my move ready to go. What's your final answer?



How long does the wormhole stay active?
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#1159 User is offline   Tattersail_ 

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Posted 23 July 2018 - 09:14 PM

View PostKhellendros, on 23 July 2018 - 09:12 PM, said:

View PostTattersail_, on 23 July 2018 - 09:05 PM, said:

Khell I got my move ready to go. What's your final answer?



How long does the wormhole stay active?


Until IH gives his racial PN and someone decides to move that one or place a B one
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#1160 User is offline   Khellendros 

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Posted 23 July 2018 - 09:16 PM

View PostTattersail_, on 23 July 2018 - 09:14 PM, said:

View PostKhellendros, on 23 July 2018 - 09:12 PM, said:

View PostTattersail_, on 23 July 2018 - 09:05 PM, said:

Khell I got my move ready to go. What's your final answer?



How long does the wormhole stay active?


Until IH gives his racial PN and someone decides to move that one or place a B one


Fine - 1TG now, 1TG when I arrive at the field?
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