
Activate Ragh.
No movement
Exhaust Jord (4), Tequ'ran (2), Ragh (2), Lisis II (1), Herrah IV (1) and pay 2 TG for 12 production. Build 3 Dreadnoughts.
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+
+
+ Torkan (0/3)
+ Vefut II (2/2)
+
+ Tar'Mann (1/1) green tech
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
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