Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#321 User is offline   Tapper 

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Posted 06 September 2018 - 02:35 PM

Posted Image



Activate Ragh.
No movement
Exhaust Jord (4), Tequ'ran (2), Ragh (2), Lisis II (1), Herrah IV (1) and pay 2 TG for 12 production. Build 3 Dreadnoughts.





CURRENT STATUS

Victory Points: 3

Strategy Card: WARFARE
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
[/quote]
Everyone is entitled to his own wrong opinion. - Lizrad
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#322 User is offline   Gnaw 

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Posted 06 September 2018 - 05:55 PM

Posted Image


Secondaries: none





Tactical Action: activate Winnu
Move Loncara Ssodu, both dreads, both fighters, and cruiser to Winnu
Use Graviton Laser with space cannon and plasma scoring.

Space Cannon Offense:

Gnaw exhausts Graviton Laser.

Gnaw > Loncara Ssodu x 3 + Plasma Scoring > [4d10=10, 1, 5, 1] > (2 hits)
Twelve > PDS x 2 > [2d10=6, 3] > (1 hit)

Gnaw uses the following action card:

Quote

BM | Maneuvering Jets | Play after an opponent fires upon you with Space Cannon | Before you assign hits produced by another player's Space Cannon roll: Cancel 1 hit


Twelve sustains damage on two Dreads.

Space Combat:
Gnaw > Assault Cannon

Twelve destroys 1 destroyer.

Anti-Fighter Barrage:

Twelve > 1 x Destroyer (2) > [2d10=9, 1] > (1 hit)

Gnaw destroys 1 fighter.

Gnaw uses the following action card:

Quote

BW | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.


Gnaw > Loncara Ssodu (2), 2 x Dread, 1 x Cruiser, 1 x Fighter > [5d10=7, 7, 7, 6, 1, 9] > [5d10=8, 8, 8, 7, 2, 10] > (5 hits)
Twelve > 5 x Dread, 1 x Destroyer, 7 x Fighters > [14d10=4, 4, 3, 10, 4, 5, 8, 4, 5, 9, 9, 9, 1] > (4 hits)

Gnaw uses the following action card:

Quote

BS | Shields Holding | Play during space combat | Before you assign hits to your ships during a space combat: Cancel up to 2 hits.

Twelve uses the following action card:

Quote

CD | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.


Gnaw sustains damage on Loncara Ssodu and both Dreads and destroys 1 fighter.
Twelve destroys 5 fighters.

Gnaw > Loncara Ssodu (2), 2 x Dread, 1 x Cruiser > [5d10=4, 7, 7, 3, 1] > (2 hits)
Twelve > 5 x Dread, 1 x Destroyer, 2 x Fighters > [9d10=10, 1, 10, 7, 7, 3, 8, 3] > (4 hits)


Gnaw destroys all his ships.
Twelve destroys 2 fighters.

Twelve wins the Space Combat.





CURRENT STATUS

Victory Points: 2

Strategy Card: Logistics
Command Pools: 0T | 4F | 1S
Goods: 0/4 C | 6 TG
Action Cards: 5
Promissory Notes: 1 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Galactic Council: 06 September 2018 - 11:16 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#323 User is offline   D'rek 

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Posted 06 September 2018 - 07:17 PM

Posted Image

Trade 2 TG to Tapper in exchange for his racial PN.




Strategic Action: LEADERSHIP

> Gain 3 CTs (+3T)

> Exhaust Nevant, Lor, New Albion, and spend 1 TG for 2 additional CTs (+2F)





CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 3T | 5F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ Mallice (0/3)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Support for the Throne from Creuss

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#324 User is offline   Morgoth 

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Posted 06 September 2018 - 07:28 PM

Posted Image

Play leadership secondary - exhaust all planets and spend 1 tg to gain 4 tokens, placing 2 in tactical and 2 in strategic supply.




CURRENT STATUS

Victory Points: 7

Strategy Card: Politics
Command Pools: 2T | 4F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)


Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#325 User is offline   Khellendros 

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Posted 06 September 2018 - 09:00 PM

Posted Image




Secondary Strategic Actions:

LEADERSHIP: Exhaust Mecatol Rex for 6 influence, gain two command tokens. Place in Fleet pool.





CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 0T | 6F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 1 Saar, 1 Mentak, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Bereg (3/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth
"I think I've made a terrible error of judgement."
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#326 User is offline   Tattersail_ 

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Posted 06 September 2018 - 09:11 PM

Posted Image

Secondary of Leadership, Exhaust 4 planets, Sakalug, Thibah, Kamdorn and Hercant and spend 2 TG's. Gain 2 tokens and place 1 in tactical and 1 in strategy.

Pass

CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/6 C | 1 TG
Action Cards: 3
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)

+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne

This post has been edited by Tattersail_: 07 September 2018 - 07:58 AM

Apt is the only one who reads this. Apt is nice.
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#327 User is offline   Tapper 

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Posted 07 September 2018 - 07:45 AM

Posted Image




Secondary of Leadership: exhaust Tar'Mann (1), Torkan (3) and Vefut (2) for Influence. Gain 2 CT, both to Tactical.




D'rek plays the following promissory note:

Quote

Military Support: At the start of the Sol player's turn: Remove 1 token from the Sol player's strategy pool, if able, and return it to his reinforcements. Then, you may place 2 infantry from your reinforcements on any plant you control. Then return this card to the Sol player.


Place 2 infantry on Mallice.




PASS




CURRENT STATUS

Victory Points: 3

Strategy Card: WARFARE
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 2TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
Everyone is entitled to his own wrong opinion. - Lizrad
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#328 User is offline   Imperial Historian 

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Posted 07 September 2018 - 12:28 PM

Leadership secondary, exhaust lirta for 1 CT in tactical.
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#329 User is offline   Gnaw 

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Posted 08 September 2018 - 04:11 AM

Posted Image


Secondaries: Leadership - exhaust ensepta and both Archons for 2 Ct - 1 tactical 1 strategic





Tactical Action: activate Daemon
Exhaust Everra, Saudor, Arinam (+6)
Build Loncara Ssodu, dread, and 2 fighters (sarween and 6TG)




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 0T | 4F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 1 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)

+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)

+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)


Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Gnaw: 10 September 2018 - 12:07 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#330 User is offline   D'rek 

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Posted 08 September 2018 - 06:12 AM

Posted Image

Tactical Action

> Activate Lazar Sakulag

{assuming Tatts does not activate Ceasefire}

> Move 1 dreadnought from Arnor/Lor {1 infantry from Arnor}

> Land the 1 infantry on Lazar

{assuming Tatts does not shoot the infantry}

> Establish control of Lazar. Do not use Assimilate.





CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 2T | 5F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ Lazar (0/1, yellow spc.)
+ Mallice (0/3)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Support for the Throne from Creuss

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#331 User is offline   Itwæs Nom 

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Posted 08 September 2018 - 11:34 AM

Posted Image




SECONDARIES
Leadership: exhaust Mehar Xull and Centauri, gain 2CT




Already passed




CURRENT STATUS

Victory Points: 7

Strategy Card: IMPERIAL
Command Pools: 1T | 4F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)

+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

+ Arborec Support for the Throne -- + 1 VP
All things fall from kings to rose petals
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#332 User is offline   Gnaw 

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Posted 10 September 2018 - 12:08 AM

Pass
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#333 User is offline   D'rek 

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Posted 10 September 2018 - 02:24 PM

PASS

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#334 User is offline   Galactic Council 

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Posted 10 September 2018 - 11:29 PM

Posted Image


Status Phase 5 - Start

Initiative Order: Drek > Twelve > Morgoth > Khellendros > Tattersail > Tapper > IH > Gnaw > Nom

The 2 agendas for next agenda phase are as follows:


Agenda # 1

Quote

ENFORCED TRAVEL BAN (LAW)

FOR: Players cannot use alpha or beta wormholes.

AGAINST: Destroy each PDS in/adjacent to a wormhole.


Removed by Tattersail using the Xxcha Political Favour promissory note.


Quote

PUBLIC EXECUTION (DIRECTIVE) -- Elect a Player
Elected player discards all action cards. If they have the speaker token, they pass it to the player on their left. They cannot vote on further agendas during this agenda phase.




Agenda # 2


Quote

THE CROWN OF EMPHIDIA (LAW) -- Elect a Player

This card is worth 1VP. If a player gains control of a planet in this player's home system they gain this card.


REMINDER: If you would like to play a Rider action card, or a racial or other ability that affects the agendas, please do so in your status phase post. If you play an ability that requires me to swap out an agenda, I'd appreciate if you could poke me via your chat PM to ensure that I don't miss it!

NOTE: Please play the Status Phase in initiative order - there are a lot of abilities and action cards out there, at this point I think it makes sense to do it in initiative order.

This post has been edited by Galactic Council: 11 September 2018 - 10:49 PM

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#335 User is offline   D'rek 

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Posted 11 September 2018 - 02:26 AM

Posted Image

Status Phase

1) Score Objectives -> Fulfill Public Objective Corner the Market (New Albion + Arnor + Lor + Lazar)


3) Draw Action Cards -> gain 2 ACs due to Neural Motivator

4) Remove Command Tokens

5) Gain and Redistribute Tokens -> Gain 3 CTs. Redistribute to 3T | 4F | 3S

6) Ready Cards

7) Repair Units

8) Return Strategy Card






CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 3T | 4F | 3S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ Lazar (0/1, yellow spc.)
+ Mallice (0/3)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Support for the Throne from Creuss

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#336 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 11 September 2018 - 02:49 AM

Posted Image


Status Phase

1) Score Objectives - None
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 2 Tactical
6) Ready Cards
7) Repair Units
8) Return Strategy Cards







CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 7F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Winnu, 1 Mentak, 1 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
I don't know what I'm doing but it sounds good.
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#337 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 11 September 2018 - 06:53 AM

Posted Image


Status Phase



Score objective - Lead from the front (1VP) spending 3 tokens from strategic supply
Draw 2 action cards
Mitosis - place GF on Quecn'n
Gain and redistribute tokens - move 1 from fleet supply to strategic supply, place 3 in strategic supply
Roll for 3 lost Letani Warriors


General Synthesis > 3 Infantry > [3d10=10, 8, 9] > 3 infantry placed on Nestphar.

Return strategy card etc etc




CURRENT STATUS

Victory Points: 8

Strategy Card:
Command Pools: 3T | 3F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 7
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)

This post has been edited by Galactic Council: 11 September 2018 - 10:35 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#338 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 11 September 2018 - 11:01 AM

Posted Image




STATUS PHASE:




Score Objectives: Score Intimidate Council public objective - Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system. Gain 1 VP.
Draw Action Cards: Draw 1 action card.
Gain Command Tokens: Gain 2 command tokens.
Ready Cards: Ready Mecatol Rex.
Return Strategy Cards: Return CONSTRUCTION strategy card.





CURRENT STATUS

Victory Points: 3


Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 1 Saar, 1 Mentak, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Khellendros: 11 September 2018 - 11:02 AM

"I think I've made a terrible error of judgement."
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#339 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,285
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 11 September 2018 - 01:09 PM

Posted Image

POLITICAL FAVOR (Xxcha) | After an agenda is revealed: Remove 1 token from the Xxcha player's strategy pool and return it to his reinforcements. Then, discard the agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead. Then, return this card to the Xxcha player.


Play on


Enforce Travel Ban



Pause here


CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/6 C | 1 TG
Action Cards: 3
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#340 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 September 2018 - 08:26 PM

New Agenda is as follows:

Quote

PUBLIC EXECUTION (DIRECTIVE) -- Elect a Player
Elected player discards all action cards. If they have the speaker token, they pass it to the player on their left. They cannot vote on further agendas during this agenda phase.

This post has been edited by Galactic Council: 11 September 2018 - 08:26 PM

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