twelve, on 09 July 2018 - 10:23 PM, said:
So I decided to go completely random for my race selection. Gave Blend a list of 8 races generated at random and I'm going to be the first 1 not already selected when it's my go for races. Half of them are races not previously selected in the last game with the top 2 in that bucket. Now if I could only read the link of races Blend provided so I know what I'm getting myself in to. Hopefully can read it from a proper computer instead of my phine.
Same thing happened with you trying to view your race sheet last game, too, didn't it? Something is weird with how your phone displays large images.
Galactic Council, on 09 July 2018 - 10:55 PM, said:
Khellendros, on 09 July 2018 - 10:35 PM, said:
The diaspora is at an end. All have heard the Call of Ragh and now travel across the galaxy to join their kin.
So Khell has chosen Saar. That means Lady Bliss is next to choose!
Bliss, if you're unsure what to pick, these races are all comparatively simpler races that don't are friendlier for a first-time player since they don't have any big disadvantages lumped onto them or big new mechanics you need to master:
Federation of Sol - Humans. No added weaknesses, and they can do more actions more easily, as well as having superior infantry and carriers.
Xxcha Kingdom - Peace Turtles. Only added weakness is a bit slower first expansion. They tend to turtle up with very good defenses based around PDS cannons, and they have a variety of abilities that let them cancel effects/politics they don't like.
Emirates of Hacan - Spice-trader Lions. No added weaknesses, and they get more trade goods + the ability to trade with other players more easily.
Barony of Letnev - Kind of a jack-of-all trades military-focused race - in particular, they have a ton of starting resources, can field larger fleets without great cost, and they can get better shielding for their big ships to live longer, plus a few other misc military abilities. Not very influential politically, though.
Embers of Muaat - Lava Death Star people. Only added weakness is a slightly slower first-turn expansion. They start with Death Star technology already unlocked and already start with one built. Scary.
Universities of Jol-Nar - Science Fish. A bit weak at fighting, but they research technology easily and cheaply, letting them quickly amass craptons of technologies.