Malazan Empire: Twilight Imperium (I) - Game Thread - Malazan Empire

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Twilight Imperium (I) - Game Thread

#421 User is offline   Khellendros 

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Posted 23 June 2018 - 11:37 PM

Posted Image





Secondary Strategic Actions:

NO CONSTRUCTION secondary action.
NO TRADE secondary action.
WARFARE secondary action: Spend 1 SCT. Exhaust Lazar and Sakulag for 3 resources, build 1 Advanced Carrier II and 2 Fighters at Jord (Sarween Tools).
LEADERSHIP secondary action: Exhaust Jord, Quann, Saudor, and spend 1 trade good for 6 influence, collect two command tokens.






Strategic Action:

DIPLOMACY: Play on Jord. Ready Jord.






CURRENT STATUS

Victory Points: 7

Strategy Card: DIPLOMACY
Command Pools: 3T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Quann (2/1)
+ Saudor (2/2)
+ Lazar (1/0, yellow tech)
+ Sakulag (2/1)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II
+ Advanced Carrier II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by Khellendros: 23 June 2018 - 11:38 PM

"I think I've made a terrible error of judgement."
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#422 User is offline   Tapper 

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Posted 24 June 2018 - 08:46 AM

Posted Image




Secondary of Construction: none
Secondary of Trade: none
Secondary of Warfare: pay 1 CT, exhaust Lodor (3), Quinarra (3), Trenlak (1). Build 1 Dreadnought, 1 Carrier, 2 Infantry (1 discount through Sarween Tools).
Secondary of Leadership: exhaust Centauri (3), Mehar Xull (3), Mallice (3), Gral (1), 2 TG for 4 tokens (1 to tactical, 3 to Strategic)
Secondary of Diplomacy: pay 1 CT. Refresh Quinarra and Mehar Xull.




Trades:
a. first trade 2 TG to Gnaw to receive 2 of his commodities (net effect of 0 for me, 2 TG for him)
b. then trade 1 TG to Morgoth to receive 1 of his commodities (net effect of 0 for me, 1 TG for him)




TACTICAL: Target Alpha Wormhole
Movement: 1 Cruiser from Mehar Xull + 1 fighter from the Home System + Carrier in Lodor to the Alpha Wormhole.
Engage in combat, fight to the death, destruction order Carrier > Fighter (if alive after barrage > Cruiser, no action cards.



Anti-Fighter Barrage -> [6, 7]

Tapper:
+ Carrier (c8) -> [1]
+ Cruiser (c6) -> [5]
+ Fighter II (c7) -> [8] -> 1 hit

Twelve:
+ Destroyer (c10) -> [2]


Twelve's destroyer is destroyed. Tapper wins the space battle.






Victory Points: 5
Strategy Card: POLITICS
Command Pools: 1T | 5F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 3
Promissory Notes: 3 Sardakk, 1 Nekro, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (3/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)
+ Lodor (3/1)


Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Exotrireme II (blow 3 ships up, one of which is this)
+ Carrier II (carry 2 extra thingies one hex further)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (use to increase the movement of 1 ship by 1).
+ Daxcive Animators (place 1 infantry on a planet after winning a ground combat)

Other:
+ support for the Throne from Nekro Virus

Edited; amount of CT.

This post has been edited by D'rek: 24 June 2018 - 03:30 PM

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#423 User is offline   twelve 

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Posted 26 June 2018 - 01:29 AM

Posted Image

Trade Secondary: Accept free refresh. Blend uses my trade agreement pn so gain no commodities. Use Blends Trade Agreement PN Gain 6-1 pillaged trade goods
Warfare secondary: None
Diplomacy Secondary: None
Leadership Secondary: Exhaust: Rarron (3),Qucen'n (2), Mellon (2), Lor (2) for 9 influence, gain 3 CT add 3 to fleet







Tactical Action

1) Activation - Zohbat/Mellon

2) Movement
..i) Move Ships - J.N.S Hylarim, 1 carrier 8 fighters, 1 Infantry from Everra, 3 dreads from Tar'mann, 2 dreads, 1 destroyer,1 carrier, 1 cruiser from Arnor/ Lor carrying 2 infantry and 6 fighters
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) -NA

3) Space Combat

No retreats.

Twelve:
5x Dread II (c6) -> [6, 8, 4, 2, 2] -> 2 hits
(Already enough, so let's not roll 20 more dice)

Morgoth:
1x Carrier II (c9) -> [9] -> 1 hit

One of Twelve's dreadnoughts sustains damage.
Morgoth's Carrier is destroyed.



4) Invasion

Morgoth plays:

Quote

BC | Parley | Play at the start of an Invasion | After another player commits units to land on a planet you control, return the committed units to the space area.


..i) Bombardment - 5 dreads +1 plasma Scorring

6x Bombardment 5 -> [3, 7, 3, 10, 6, 2] -> 3 hits -> Morgoth loses both his Spec Ops II.
Gen Synthesis rolls -> [5, 8] -> both will respawn on Mordai II


..ii) Commit Ground Forces - 3 infantry to zohbat

These infantry are returned to space due to Parley.


..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control -

(the planet remains Nekro-controlled, with 0 infantry and 1 space dock on it)

5) Production - NA


Integrated economy exhaust Arnor (2) and spend 1 trade goods and build 1 Cruiser, 2 fighters .




Victory Points: 8
Strategy Card: Construction
Command Pools: 1T | 11F | 1S
Goods: 0/4 C | 8 TG
Action Cards: 3
Promissory Notes: 3 Jol-Nar, 1 Hacan
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Rarron (0/3)
+ Qucen'n (1/2)
+ Mellon (0/2)

+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II

Other:
+ Trade Convoys - Can trade with non-neighbors

This post has been edited by D'rek: 26 June 2018 - 02:18 PM

I don't know what I'm doing but it sounds good.
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#424 User is offline   Nicodimas 

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Posted 26 June 2018 - 07:13 AM

Warfare Secondary : Build Cruiser_2
Build two fighters
Build two infantry


Activate delta wormhole with Cruiser + infantry.
-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
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#425 User is offline   Imperial Historian 

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Posted 26 June 2018 - 07:37 AM

(Gain 4 TG from Tatts PN, Nico loots 1, gain 2 from production biomes Nico loots 1)
Posted Image
Leadership secondary exhaust retillion, torkan, Wellon, shalloq,and Silvano for 4 CT, 2 in tactical, 2 in strategy

Diplomacy secondary use 1 CT refresh retillion and Silvano

Activate home system, exhaust evera,gwynan, Silvano and 1 trade good to build 2 carriers, and 6 fighters in home system.

Victory Points: 6
Strategy Card: Warfare
Command Pools: 2T | 5F | 2S
Goods: 0/3 C | 9TG
Action Cards: 10
Promissory Notes: 3 Yssaril, 1 Hacan, 1 Mentak, 1 sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2) exhausted
+ Tequ'ran (2/0)
+ Torkan (0/3) exhausted
+ Silvano (2/2, green tech) exhausted
+ Gwynan (3/1) exhausted
+ Evera (3/1) exhausted
+ Wellon (1/2, yellow tech) exhausted

Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.)
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)
+ XRD Transporters (Carrier II)

Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
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#426 User is offline   Tattersail_ 

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Posted 26 June 2018 - 07:48 AM

Posted Image

Leadership Secondary - Exhaust Creuss, Nevant and spend 2 TG's to gain 2 CT's. Place 1 in tactical and 1 in strategy.


Diplomacy Secondary - Spend 1 Strategy token to ready up Creuss and Abyz

Technology - Research Automated Defense Turrets



Victory Points: 5


Strategy Card:- Technology
Command Pools: 2T | 5F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)

+ Nevant (1/2, blue tech)
+ Abyz (3/0)
+ Fria (2/0)
+ Vefut II (2/2)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Mobile Base -- Allows you to build War Suns
+ Type IV Drive -- Upgrades Dreadnoughts into Dreadnought II
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.


Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak
Apt is the only one who reads this. Apt is nice.
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#427 User is offline   Blend 

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Posted 26 June 2018 - 02:56 PM

Posted Image

(Gain 4 TGs from using Twelve's Trade Agreement when he refreshed)

Activate Leadership secondary
Exhaust Kamdorn, Ensapta for 3 Influence.
Spend 6 TGs.
Gain 3 CTs, place 2 in Strategy, 1 in Tactical.

Activate Diplomacy secondary. (1ST)
Ready Lodd Eru and Thibah.

Activate Technology secondary. (1ST)
Exhaust Lodd Eru for 3 resources, spend 1 TG.
Tap Thibah for a yellow pre-requisite.
Research Enviro Compensator.




Activate Home System (1CT)
Production on Arretze (can produce 6 things)
Exhaust Arretze for 2 Resources. Spend 6 TGs.
Build 1 Carrier, 1 Dreadnought, 2 Infantry, 2 Fighters (Cost = 9-1 (Sarween) = 8).
Move 2 infantry from Arretze to place 1 each on both home system worlds.


Use Action Card.

Quote

AA | Cripple Defenses | Play as an Action | Choose a planet. Destroy each PDS on that planet.


I choose Moll Primus.





Victory Points: 4

Strategy Card: LOGISTICS
Command Pools: 1T | 3F | 0S
Goods: 0/6 C | 3 TG
Action Cards: 3
Promissory Notes: 3 Hacan, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)


Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Fleet Logistics (During each of your turns of the action phase, you may perform 2 actions instead of 1.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)
+ Enviro Compensator (Upgrades your Space Dock blueprints to Space Dock II.)
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#428 User is offline   Gnaw 

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Posted 26 June 2018 - 04:46 PM

Posted Image

Secondary Actions:
- Leadership: exhaust Maaluuk, Dal Bootha, Rex, Corneeq, Mansa, -2TG +5CT 2 fleet, 2 tactical, 1 strategy
- Diplomacy:
- Technology: research gravity drive. Exhaust Druaa and use 1TG. -1CT






Tactical Action:
- activate Vefut II
- move both dreadnaughts (gravity drive), cruiser, 2 fighters from Corneeq, 2 fighters from home system
- exhaust graviton laser
- use morale boost on first round of space battle
- bombard planet



PDS Fire (w/ Plasma Scoring and GravitonLaserSystem) -> [5, 3, 10] -> 2 hits -> Tatts' Carrier and Dreadnought are destroyed

--- Round 1 ---

Tatts: Anti-Fighter Barrage 2x(AFB 6 x3) -> [5, 4, 6, 7, 10, 2] -> 3 hits -> 3 of Gnaw's HCFighters are destroyed

Tatts announces a retreat.

Gnaw plays an AC:

Quote

BU | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.


Tatts:
Hol Colish (c5) -> [9] -> 1 hit
2x Destroyer (c8) -> [4, 2]
2x Fighters (c9) -> [7, 4]

Gnaw:
2x Dreadnought (c5) -> [10, 1] >>>MorBst>>> [11, 2] -> 1 hit
1x Cruiser (c7) -> [2] >>>MorBst>>> [3]
1x HCFighter II (c7) -> [8] >>>MorBst>>> [9] -> 1 hit


Tatts takes 2 hits. Tatt's Fighters are destroyed.
Gnaw takes 1 hits. One dreadnought sustains damage.


Execute Retreat - Tatts' fleet retreats (leaving all infantry behind) to Starpoint/Albion.


Bombardment (w/ Plasma Scoring) -> [5, 3, 8] -> 2 infantry on Vefut are destroyed.







Victory Points:
7
Strategy Card:
Command Pools: 1T | 4F | 0S
Goods: 1/3 C | 1 TG
Action Cards: 2
Promissory Notes: 5 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mansa III (0/1, yellow tech)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

+ Gravity drive
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
+ Infantry II



Edit: 4 resources found. Adjust CTs gained

This post has been edited by D'rek: 26 June 2018 - 10:04 PM

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#429 User is offline   D'rek 

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Posted 26 June 2018 - 10:08 PM

Updated Map:

Spoiler

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#430 User is offline   Morgoth 

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Posted 27 June 2018 - 07:07 AM

Posted Image

Assemble GFs on Mordai II

Secondary

Diplomacy - spend one strategic token to refresh Daemon and Bereg
Technology - Spend one strategic token and exhaust Daemon to place two tokens in my tactical supply and one in fleet supply

Activate Bereg-Lirta

Exhaust Bereg to produce 1 cruiser, 2 fighters and 2 GFs, using Sarween Tools to reduce the cost to 3.




Victory Points: 7

Strategy Card: Leadership
Command Pools: 4T | 7F | 2S
Goods: 1/3 C | 3 TG
Action Cards: 3
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)

+ Tar'Mann (1/1)
+ Zohbat (3/1)
+ Jol (2, 3)
+ Nar (1, 2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Stasis Capsules (Cruiser II)
+ Type IV Drive (Dreadnought II)
+ XRD Transporters (Carrier II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y -> Hybrid Crystal Fighter II

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
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#431 User is offline   Khellendros 

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Posted 27 June 2018 - 03:15 PM

Posted Image





Secondary Strategic Actions:

TECHNOLOGY secondary action: Spend 1 SCT and 4 resources (exhaust Jord) to research Fighter II.






Tactical Action:

ACTIVATE: Empty space hex south of Jol-Nar.
MOVE: 1 Fighter from Jord to empty space hex.
SPACE COMBAT: N/A.
INVADE: N/A.
PRODUCE UNITS: N/A.






CURRENT STATUS

Victory Points: 7

Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Quann (2/1)
+ Saudor (2/2)
+ Lazar (1/0, yellow tech)
+ Sakulag (2/1)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II
+ Advanced Carrier II
+ Fighter II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by Khellendros: 27 June 2018 - 03:34 PM

"I think I've made a terrible error of judgement."
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#432 User is offline   Tapper 

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Posted 28 June 2018 - 05:54 AM

[quote name='Tapper' timestamp='1529829979' post='1336826']
Posted Image




Secondary of Technology: pay 1 CT, exhaust Tula Nora (2), Zej Rajja (2). Research Hyper Metabolism.




COMPONENT: Play action card AR | Unstable Planet | Play as an Action | Choose a hazardous planet. Exhaust that planet and destroy 3 infantry on it. Target Mansa III.





Victory Points: 5
Strategy Card: POLITICS
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 2
Promissory Notes: 3 Sardakk, 1 Nekro, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (3/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)

+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)
+ Lodor (3/1)


Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Exotrireme II (blow 3 ships up, one of which is this)
+ Carrier II (carry 2 extra thingies one hex further)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (use to increase the movement of 1 ship by 1).
+ Daxcive Animators (place 1 infantry on a planet after winning a ground combat)
+ Hyper Metabolism (one extra CT during Status Phase)

Other:
+ support for the Throne from Nekro Virus

This post has been edited by Tapper: 28 June 2018 - 05:55 AM

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#433 User is offline   twelve 

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Posted 28 June 2018 - 06:40 AM

Posted Image


Technology Secondary: -1SCT Exhaust Arnor (2) and 4 trade goods Research Assault Cannons and Light/Wave Deflectors

Tapper uses my Racial PN to gain Assault Cannons

Trade racial pn to Nico for 4 trade goods and no pillage






Tactical Action

1) Activation - Asteroid field south of Everra

2) Movement
..i) Move Ships - 1 cruiser from Qucen'n/Rarron (wave at Khell as I fly by), 2 cruisers from Arnor/Lor carrying 1 fighter and 1 infantry and disband remaining fighter
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) -NA

3) Space Combat
Assault Cannons Blows up Morgoth's Cruiser


4) Invasion

Let my guys bounce around on a few asteroids to blow off some steam before the battle of Jol/Nar begins next round

..i) Bombardment - NA
..ii) Commit Ground Forces - NA
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control - wish I could gain productions from floating rocks but alas have my troops return to their assigned stations


5) Production - NA





Victory Points: 8
Strategy Card: Construction
Command Pools: 0T | 11F | 0S
Goods: 0/4 C | 7 TG
Action Cards: 3
Promissory Notes: 3 Jol-Nar, 1 Hacan
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Rarron (0/3)
+ Qucen'n (1/2)
+ Mellon (0/2)

+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action

+ Light/Wave Deflectors -- Your ships can move through systems that contains other players ships
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.

+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy one of their non-fighter ships
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II

Other:
+ Trade Convoys - Can trade with non-neighbors

This post has been edited by twelve: 28 June 2018 - 06:42 AM

I don't know what I'm doing but it sounds good.
0

#434 User is offline   Nicodimas 

  • Soletaken
  • Group: Malaz Regular
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  • Joined: 28-August 07
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  • https://m.youtube.com/watch?v=XbGs_qK2PQA

Posted 29 June 2018 - 04:05 AM

Pass
-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
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#435 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 29 June 2018 - 08:10 AM

Proper post when I get to a computer but

Tech secondary research infantry 2

Action steal action card from.twelve

Victory Points: 6
Strategy Card: Warfare (exhausted)
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 9TG
Action Cards: 11
Promissory Notes: 3 Yssaril, 1 Hacan, 1 Mentak, 1 sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Retillion (2/3) exhausted
+ Shalloq (1/2) exhausted
+ Tequ'ran (2/0) exhausted
+ Torkan (0/3) exhausted
+ Silvano (2/2, green tech) exhausted
+ Gwynan (3/1) exhausted
+ Evera (3/1) exhausted
+ Wellon (1/2, yellow tech) exhausted

Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.) exhausted
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)
+ XRD Transporters (Carrier II)
+ Infantry II

Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
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#436 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,258
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 29 June 2018 - 11:43 AM

Posted Image

Activate Herrah VI

Move War Sun, 2 Dreadnoughts and Destroyer with 3 fighters and 2 infantry from Abyz

Move Destroyer from homeworld via Hil Colish


Victory Points: 5


Strategy Card:- Technology
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 1 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)

+ Nevant (1/2, blue tech)
+ Abyz (3/0)
+ Fria (2/0)
+ Vefut II (2/2)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Mobile Base -- Allows you to build War Suns
+ Type IV Drive -- Upgrades Dreadnoughts into Dreadnought II
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.


Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak
Apt is the only one who reads this. Apt is nice.
0

#437 User is offline   Blend 

  • Gentleman of High House Mafia
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  • Location:Ottawa

Posted 29 June 2018 - 04:04 PM

Posted Image

Activate Logistics Primary.
Remove CT from Thibah.
Place CT in Tactical Pool.
Move 1 CT from Fleet to Tactical.




Victory Points: 4

Strategy Card: LOGISTICS
Command Pools: 3T | 2F | 0S
Goods: 0/6 C | 3 TG
Action Cards: 2
Promissory Notes: 3 Hacan, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)


Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Fleet Logistics (During each of your turns of the action phase, you may perform 2 actions instead of 1.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)
+ Enviro Compensator (Upgrades your Space Dock blueprints to Space Dock II.)

This post has been edited by Blend: 29 June 2018 - 04:15 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#438 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
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  • Group: High House Mafia
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  • Joined: 16-June 12

Posted 29 June 2018 - 04:57 PM

Posted Image

Secondary Actions: none

Offer a 1;1 commodity exchange to morgy.




Pass.






Victory Points:
7
Strategy Card:
Command Pools: 1T | 4F | 0S
Goods: 1/3 C | 1 TG
Action Cards: 2
Promissory Notes: 5 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mansa III (0/1, yellow tech)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

+ Gravity drive
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
+ Infantry II
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#439 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 30 June 2018 - 02:40 PM

Posted Image

Activate Mellon-Zhobat, build 2 GFs using Sarween Tools.

Give 3 tgs to IH.
Nico pillages 1 tg from IH

Accept trade with Gnaw.




Victory Points: 7

Strategy Card: Leadership
Command Pools: 4T | 7F | 2S
Goods: 1/3 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)

+ Tar'Mann (1/1)
+ Zohbat (3/1)
+ Jol (2, 3)
+ Nar (1, 2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Stasis Capsules (Cruiser II)
+ Type IV Drive (Dreadnought II)
+ XRD Transporters (Carrier II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y -> Hybrid Crystal Fighter II

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)

This post has been edited by D'rek: 02 July 2018 - 10:36 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#440 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
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  • Joined: 14-August 07

Posted 01 July 2018 - 01:04 PM

Posted Image





Secondary Strategic Actions:

NO Logistics secondary.






Tactical Action:

ACTIVATE: Gravity Rift.
MOVE: 1 Fighter from Jord to Gravity Rift.
SPACE COMBAT: N/A.
INVADE: N/A.
PRODUCE UNITS: N/A.






CURRENT STATUS

Victory Points: 7

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Quann (2/1)
+ Saudor (2/2)
+ Lazar (1/0, yellow tech)
+ Sakulag (2/1)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II
+ Advanced Carrier II
+ Fighter II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
"I think I've made a terrible error of judgement."
0

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