Malazan Empire: Twilight Imperium (I) - Game Thread - Malazan Empire

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Twilight Imperium (I) - Game Thread

#381 User is offline   twelve 

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Posted 14 June 2018 - 03:54 AM

Posted Image



Status Phase

1) Score Objectives - Revolutionize Warfare 2 VP


Secret Objective

Quote

Control the Region -- 1VP -- Status Phase -- Have 1 or more ships in 6 systems. 1 VP




2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 3 tokens, 1 Tactical, 1 Fleet, 1 strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards








Victory Points: 8
Strategy Card:
Command Pools: 2T | 8F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 1 Jol-Nar, 2 Hacan,1 Creuss, 1 Sardakk
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Mellon (0/2)
+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor --During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Research Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II

Other:
+ Trade Convoys - Can trade with non-neighbors

This post has been edited by twelve: 14 June 2018 - 03:57 AM

I don't know what I'm doing but it sounds good.
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#382 User is offline   Morgoth 

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Posted 14 June 2018 - 06:33 AM

Posted Image

Status Phase

1) Score Objectives - Revolutionize Warfare 2 VP

Secret objective - Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.

3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 Fleet
6) Ready Cards
7) Repair Units
8) Return Strategy Card




Victory Points: 7

Strategy Card:
Command Pools: 3T | 6F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 7
Promissory Notes: 3 Nekro , 1 Sardakk , 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'Mann (1/1)
+ Zohbat (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 Infantry from your reinforcements on that planet.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Stasis Capsules (Cruiser II)
+ Type IV Drive (Dreadnought II)
+ Valefor Assimilator X -> Spec Ops II
+ Valefor Assimilator Y -> Hybrid Crystal Fighter II

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
Take good care to keep relations civil
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#383 User is offline   Tapper 

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Posted 14 June 2018 - 07:14 AM

Posted Image




1) Score Public Objectives - none
Score Secret objective - none.

3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 Strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Card





Victory Points: 5
Strategy Card:
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 4 TG
Action Cards: 5
Promissory Notes: 3 Sardakk, 1 Nekro, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled



Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)
+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)
+ Lodor (3/1)

Technologies:
+ Neural Motivators (draw 2 action cards instead of 1)
+ Fighter II (pewpewpewpew --> fighter becomes cost 0.5, 8 hit, 2 move)
+ Exotrireme II (blow 3 ships up, one of which is this)
+ Carrier II (carry 2 extra thingies one hex further)
+ Sarween Tools (reduce total production cost by 1)
+ Gravity Drive (use to increase the movement of 1 ship by 1).
+ Daxcive Animators (place 1 infantry on a planet after winning a ground combat)

Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
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#384 User is offline   Imperial Historian 

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Posted 14 June 2018 - 08:57 AM

Score Public Objective: Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.

Score Secret Objective: Conscript the Populace -- 1VP -- Status Phase -- Have 18 infantry on the game board.

Draw 3 CT, 1 in each

Draw 3 action cards, discard one
Victory Points: 6
Strategy Card:
Command Pools: 1T | 5F | 2S
Goods: 0/3 C | 6TG
Action Cards: 12 -1
Promissory Notes: 3 Yssaril, 1 Hacan, 1 Mentak, 1 jol nar, 1 sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech)
+ Gwynan (3/1)
+ Evera (3/1)
+ Wellon (1/2, yellow tech)

Technologies:
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2.)
+ Mageon Implants ® (ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.)
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Gravity Drives (+1 to ship movement)
+ XRD Transporters (Carrier II)

Other:
+ support for the Throne from Hacan (+1 VP)
+ support for the Throne from sol (+1 VP)
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#385 User is offline   Blend 

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Posted 14 June 2018 - 01:54 PM

Posted Image

Score Objectives:

Score Public Objective: Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors.

Draw Action Cards: Draw 2 action cards (Neural Motivator).

Gain/Redistribute Command Tokens: Gain 3 command tokens 2 tactical, 1 strategic

Ready Cards: Ready All Planets

Repair Units: N/A

Return Strategy Card: Return card.




Victory Points: 4

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/6 C | 8 TG
Action Cards: 4
Promissory Notes: 2 Hacan, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)


Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Fleet Logistics (During each of your turns of the action phase, you may perform 2 actions instead of 1.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
+ Production Biomes ® (Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.)
+ XRD Transporters (Upgrades your Carrier blueprints to Carrier II.)
+ Type IV Drive (Upgrades your Dreadnought blueprints to Dreadnought II.)

This post has been edited by Blend: 14 June 2018 - 03:27 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#386 User is offline   Nicodimas 

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Posted 14 June 2018 - 02:34 PM

[quote name='Nicodimas' timestamp='1528817893' post='1335064']
Posted Image

Score no objectives

Draw action cards

Gain strategy tokens





Victory Points: 4

Strategy Card: DIPLOMACY
Command Pools: 2t | 2F | 1s
Goods: 0/2 C | 5 TG
Action Cards: 5
Promissory Notes: 2 Mentak, 1 Creuss, 2 Yssaril, 1 Nekro, 1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Salvage Operations ® -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die
+ Stasis Capsules -- Upgrades Cruiser blueprints to Cruiser II
+ Deep Space Cannon -- Upgrades PDS blueprints into PDS II

Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)

This post has been edited by D'rek: 15 June 2018 - 01:08 AM

-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
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#387 User is offline   Tattersail_ 

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Posted 14 June 2018 - 03:23 PM

Posted Image

Place B wormhole in Starpoint/New Albion

1) Score Public Objectives - Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems. (Abyz, Fria, Herrah VI, New Albion, Starpoint, Nevant)
Score Secret objective - none.

3) Draw Action Cards - Draw 1 action card
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens
6) Ready Cards
7) Repair Units
8) Return Strategy Card



Victory Points: 5


Strategy Card:-
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 5 TG
Action Cards: 2
Promissory Notes: 2 Creuss, 2 Mentak
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)
+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Mobile Base -- Allows you to build War Suns
+ Type IV Drive -- Upgrades Dreadnoughts into Dreadnought II

Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak
Apt is the only one who reads this. Apt is nice.
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#388 User is offline   Khellendros 

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Posted 14 June 2018 - 04:17 PM

Posted Image





STATUS PHASE:






Gen Synthesis: 3 Spec Ops II resynthesised on Jord.

Genesis: 1 Spec Ops II passes his exams on the flagship.





SCORE OBJECTIVES: N/A.
DRAW ACTION CARDS: Draw 2 action cards (Neural Motivator).
GAIN COMMAND TOKENS: Gain 3 command tokens (Versatile racial trait).
READY CARDS: Ready Jord, Lazar, Sakulag, Saudor, and Quann.
REPAIR UNITS: N/A.
RETURN STRATEGY CARDS: Return CONSTRUCTION strategy card.






CURRENT STATUS

Victory Points: 7

Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 1 TG
Action Cards: 4
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Quann (2/1)
+ Saudor (2/2)
+ Lazar (1/0, yellow tech)
+ Sakulag (2/1)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive
+ Sarween Tools
+ Spec Ops II
+ Advanced Carrier II

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by Khellendros: 14 June 2018 - 04:17 PM

"I think I've made a terrible error of judgement."
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#389 User is offline   D'rek 

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Posted 14 June 2018 - 04:46 PM

Posted Image


End of Status Phase 5

New Public Objective Revealed:

Form Galactic Brain Trust -- 2VP -- Status Phase -- Control 5 planets that have technology specialties.





Updated Map:

Spoiler






Current Points:

Twelve: 8 VP ( PO: 5 | SO: 3 )

Khell: 7 VP ( PO: 3 | SO: 0 | SftT: Twelve | Custodians Token | Imperial x2)
Morgoth: 7 VP ( PO: 4 | SO: 2 | SftT: Tapper )

IH: 6 VP ( PO: 3 | SO: 1 | SftT: Blend, Khell )

Tapper: 5 VP ( PO: 4 | SO: 0 | SftT: Morgoth )
ItGnaws: 5 VP ( PO: 3 | SO: 2 )
Tatts: 5 VP ( PO: 3 | SO: 1 | SftT: Nico )

Nico: 4 VP ( PO: 2 | SO: 0 | SftT: Tatts, IH )
Blend: 4 VP ( PO: 3 | SO: 1 )

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#390 User is offline   D'rek 

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Posted 14 June 2018 - 04:47 PM

Posted Image

Agenda Phase 5 - Start

Agendas:

EXECUTIVE SANCTIONS (LAW)
FOR: All players have a maximum of 3 action cards in hand.
AGAINST: Each player dicards a random action card.

CORE MINING (LAW) - Elect a Hazardous Planet
Destoy 1 infantry on that planet. Its resource value is increased by 2.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#391 User is offline   D'rek 

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Posted 14 June 2018 - 04:49 PM

Posted Image

Galactic Threat -> EXECUTIVE SANCTIONS: AGAINST

Quote

DB | Warfare Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 dreadnought in a system that contains your ships.


Warfare Rider -> EXECUTIVE SANCTIONS: FOR

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#392 User is offline   Gnaw 

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Posted 14 June 2018 - 05:14 PM

Posted Image


Trade rider. Action card on AGAINST


Quote

DA | Trade Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 5 trade goods.


Edit: fixed the autocorrect dumbness.

This post has been edited by Gnaw: 16 June 2018 - 09:44 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#393 User is offline   twelve 

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Posted 14 June 2018 - 06:28 PM

Play creuss political secret pn for the executive sanctions agenda
I don't know what I'm doing but it sounds good.
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#394 User is offline   Imperial Historian 

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Posted 14 June 2018 - 09:05 PM

Jol nar political secrets on the executive sanctions agenda.
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#395 User is offline   Tattersail_ 

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Posted 15 June 2018 - 07:37 PM

Exchange Ceasefire PN with IH for his Ceasefire PN. (Can't - don't have that card)
Exchange Trade PN +1 TG for IH racial PN. (Nico pillages 1 TG from IH)

This post has been edited by D'rek: 17 June 2018 - 03:19 AM

Apt is the only one who reads this. Apt is nice.
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#396 User is offline   Gnaw 

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Posted 15 June 2018 - 10:50 PM

Give Blend the two Action Cards.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#397 User is offline   D'rek 

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Posted 17 June 2018 - 03:46 AM

Posted Image

Agenda Phase 5 - Resolution

Agenda #1:

EXECUTIVE SANCTIONS (LAW)
FOR: All players have a maximum of 3 action cards in hand.
AGAINST: Each player dicards a random action card.
+ Warfare Rider -> FOR: Morgoth places a dreadnought
+ Galactic Threat -> AGAINST: Morgoth copies a tech
+ Trade Rider -> AGAINST: Gnaw gains 5 trade goods.

+ ItGnaw can't vote
+ Tatts can't vote
+ Twelve can't vote


Sardakk/Tapper:
+ Quinarra (1) -> AGAINST
+ Mehar Xull (3) -> AGAINST
+ Zej Rajja (1) -> AGAINST
+ Centauri (3) -> AGAINST
+ Gral (1) -> AGAINST
+ Mallice (3) -> AGAINST
+ Lodor (1) -> AGAINST


Sol/Khell: ABSTAIN

Hacan/Blend:
+ Hercant (1) -> FOR
+ Kamdoorn (1) -> FOR
+ Thibah (1) -> FOR
+ Ensapta (2) -> FOR

Yssaril/IH:
+ Retillion (3) -> FOR
+ Shalloq (2) -> FOR
+ Torkan (3) -> FOR
+ Gwynan (1) -> FOR
+ Wellon (2) -> FOR
+ Everra (1) -> FOR
+ Silvano (2) -> FOR


Mentak/Nico: ABSTAIN



FOR: 19
AGAINST: 13

RESULT:
+ The maximum action card hand size for everyone except IH is now 3.
+ Warfare Rider -> FOR: Morgoth places a dreadnought in Mellon-Zohbat







Agenda #2:

CORE MINING (LAW) - Elect a Hazardous Planet
Destoy 1 infantry on that planet. Its resource value is increased by 2.


Naalu/ItGnaws:
+ Druaa (1) -> MEHAR XULL
+ Maaluuk (2) -> MEHAR XULL
+ Mecatol Rex (6) -> MEHAR XULL
+ Corneeq (2) -> MEHAR XULL
+ Dal Bootha (2) -> MEHAR XULL
+ Xxehan (1) -> MEHAR XULL
+ Vefut II (2) -> MEHAR XULL
+ Mansa III (1) -> MEHAR XULL


Sardakk/Tapper: ABSTAIN

Sol/Khell:
+ Jord (2) -> SAKULAG
+ Sakulag (1) -> SAKULAG
+ Quann (1) -> SAKULAG
+ Saudor (2) -> SAKULAG


Jol-Nar/Twelve:
+ Nar (3) -> MEHAR XULL
+ Jol (2) -> MEHAR XULL
+ Qucen'n (2) -> MEHAR XULL
+ Rarron (3) -> MEHAR XULL
+ Mellon (2) -> MEHAR XULL
+ Arnor (1) -> MEHAR XULL
+ Lor (2) -> MEHAR XULL



Hacan/Blend: ABSTAIN

Yssaril/IH: ABSTAIN

Mentak/Nico: ABSTAIN

Creuss/Tatts:
+ Creuss (2) -> SAKULAG
+ Herrah VI (1) -> SAKULAG
+ New Albion (1) -> SAKULAG
+ Starpoint (1) -> SAKULAG
+ Nevant (2) -> SAKULAG






Mehar Xull: 32
Sakulag: 13


RESULT: MEHAR XULL
+ 1 infantry on Mehar Xull is destroyed.
+ Mehar Xull now has a resource value of 3.

This post has been edited by D'rek: 17 June 2018 - 05:02 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#398 User is offline   D'rek 

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Posted 17 June 2018 - 03:54 AM

Posted Image


Beginning of Round 6


Strategy Phase 6 - Start

Tatts is the Speaker. Strategy selection order will be: Tatts > ItGnaws > Tapper > Morgoth > Khell > Twelve > Blend > IH > Nico


Map:

Spoiler





New Agendas are drawn:

REPRESENTATIVE GOVERNMENT (LAW)
FOR: Players cannot exhaust planets to cast votes during the agenda phase. Each player may cast 1 vote on each agenda.
AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of his cultural planets.

ANTI-INTELLECTUAL REVOLUTION (LAW)
FOR: After a player researches a technology, they must destroy one of their nonfighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they own.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#399 User is offline   Tattersail_ 

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Posted 17 June 2018 - 07:10 AM

Posted Image

Technology strategy card



Victory Points: 5


Strategy Card:-
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 2
Promissory Notes: 1 Creuss, 2 Mentak 1 Yssaril
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)
+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Mobile Base -- Allows you to build War Suns
+ Type IV Drive -- Upgrades Dreadnoughts into Dreadnought II

Other:
+ Support for the Throne from Mentak (+1 VP)
+ Promise of Protection (cannot be pillaged by the Mentak
Apt is the only one who reads this. Apt is nice.
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#400 User is offline   Gnaw 

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Posted 17 June 2018 - 12:40 PM

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Imperial.




Victory Points: 5
Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 6 TG
Action Cards: 3
Promissory Notes: 5 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)
+ Mansa III (0/1, yellow tech)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dacxive Animators
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ [b]Graviton Laster System
-- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hybrid Crystal Fighter II ®
+ Deep Space Cannon (PDS II)
+ Infantry II
[/quote]
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