Give Tattersail 5 TG <+1 if I feel compelled to steal one>
Play Diplomacy on Moll Primus.
Victory Points: 4
Strategy Card:
Command Pools: 1T | 2F | 0S
Goods: 0/2 C | 6 TG
Action Cards: 4
Promissory Notes: 2 Mentak, 1 Creuss, 2 Yssaril, 1 Nekro, 1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Moll Primus (4/1)
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Salvage Operations ® -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die
+ Stasis Capsules -- Upgrades Cruiser blueprints to Cruiser II
+ Deep Space Cannon -- Upgrades PDS blueprints into PDS II
Other:
+ Support for the Throne from Creuss (+1 VP)
+ Support for the Throne from Yssaril (+1 VP)