NO Construction secondary
Activate Trade secondary for free (refresh 6 commodities)
- Trade 1 commodity to IH for 1 commodity
- Trade 1 commodity to ItWasGnaw for 1 commodity
- Trade 2 commodities to Twelve for 2 commodities
- Trade 1 commodity to Tapper for 1 Trade Good
- Trade 1 commodity to Tatts for 1 commodity
NO Warfare secondary
Activate Technology secondary for 1 Strategic token - Exhaust Lodd Eru and spend 1 Trade Good to research Neural Motivator
NO Logistics secondary
Activate Politics primary
Trade Speaker Chip and 1 Trade Good to Khell in exchange for
a certain Sol PN
Draw 2 action cards
Look at top 2 cards of agenda deck, etc.
CURRENT STATUS
Victory Points: 0
Strategy Card: POLITICS
Command Pools: 1T | 3F | 0S
Goods: 0/6 C | 4 TG
Action Cards: 2
Promissory Notes: 4 Hacan,
1 Jol-Nar,
1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
Technologies:
+
Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+
Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+
Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
This post has been edited by Blend: 19 April 2018 - 06:08 PM