Secondary Action Trade Refresh Commodities for free
Accept 2 Commodities for 2 commodities converted to Trade Goods from Tatts
Accept 2 Commodities for 2 commodities converted to Trade Goods from Blend
Secondary Action Technology Spend 1 CT Exhaust Everra and Zohbat for 6 resourses. Research Hyper Metabolism and PDS II
<-- Blend immediately reveals the Jol-Nar Research Agreement PN and uses it to also gain Hyper Metabolism. The PN goes back to Twelve.
When Blend Exhausts my PN, offer trade to Nico: My Research PN for 1 TG
Secondary Action Leadership Exhaust Jol, Nar and Rarron for 8 Influence and 1 trade good to gain 3 command tokens ( 1 Tactical and 2 Strategic)
Tactical Action
1) Activation - Qucen'n/Rarron System
2) Movement
..i) Move Ships
- Transport in same system moves 1 infantry from Rarron to Qucen'n
..ii) Space Cannon Offense (Active Player)
- NA
..iii) Space Cannon Offense (Others) - NA
3) Space Combat
..i) Anti-Fighter Barrage
- NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA
4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces
- 1 Infantry to Qucen'n
..iii) Space Cannon Defense
- NA
..iv) Ground Combat - NA
..v) Establish Control - Activate Integrated Economy exhaust 1 trade good and place 2 troops on Qucen'n
5) Production - NA
Victory Points: 0
Strategy Card: Construction
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 3 TG
Action Cards: 2
Promissory Notes: 4 Jol-Nar,
1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)
Technologies:
+
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+
Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+
Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ PDS II --
Upgrades your PDS blueprints to PDS II.
Other:
+ Trade Convoys - Can trade with non-neighbours
This post has been edited by D'rek: 28 April 2018 - 04:44 PM
I don't know what I'm doing but it sounds good.