Malazan Empire: Twilight Imperium (I) - Game Thread - Malazan Empire

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Twilight Imperium (I) - Game Thread

#101 User is offline   Khellendros 

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Posted 28 April 2018 - 09:03 AM

Posted Image





Secondary Strategic Actions:

DIPLOMACY secondary - Ready Jord and Mecatol Rex.
CONSTRUCTION secondary - Place 1 PDS on Mecatol Rex.
NO Trade secondary action.
NO Technology secondary action.






LEADERSHIP Strategic Action:

Gain 3 command tokens. Exhaust Mecatol Rex for 6 influence, gain 2 command tokens.






CURRENT STATUS

Victory Points: 2

Command Pools: 2T | 2F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
"I think I've made a terrible error of judgement."
0

#102 User is offline   Imperial Historian 

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Posted 28 April 2018 - 11:27 AM

Posted Image

Technology Secondary: -1CT, Exhaust Silvano for a green prerequisite, and exhaust Tequ'ran + Retillion for 4 resources. Research Hypermetabolism

Technology Secondary: Exhaust torkan for 3 influence and put 1CT in tactical.



Action: Tactical Action

Activate Yssaril home system

Production:
--Exhaust Shalloq for 1 resource
--Produce 2 infantry on Retillin






Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Yssaril, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Silvano (2/2, green tech
+ Gwynan (3/1)

Technologies:
+ Neural Motivator
+ Hyper Metabolism
+ Antimass Deflectors

This post has been edited by Imperial Historian: 30 April 2018 - 02:55 PM

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#103 User is offline   Blend 

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Posted 28 April 2018 - 04:00 PM

Posted Image

Activate Trade secondary.
Offer 2 commodities to Twelve on his turn in exchange for 2 commodities.
Trade 1 commodity with ItWasGnaw for 1 of their commodities
Trade 1 commodity with Tatts for 1 of his commodities

Activate Construction secondary.
Build Space Dock on Thibah.

Activate Leadership secondary.
Exhaust Hercant, Kamdorn, and Ensapta for 4 influence.
Spend 4 influence and 2 TGs to purchase 2 command tokens, stick them in Tactical.




Activate Politics primary.
Provide Speaker chip to Tatts in exchange for ItWasGnaws' PN.
Gain 2 action cards.
Review top 2 agenda cards.




Victory Points: 0

Strategy Card: POLITICS
Command Pools: 2T | 3F | 0S
Goods: 4/6 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Hacan, 1 Jol-Nar, 2 Sol, 1 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)

This post has been edited by Blend: 28 April 2018 - 04:17 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#104 User is offline   twelve 

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Posted 28 April 2018 - 04:09 PM

Posted Image


Secondary Action Trade Refresh Commodities for free
Accept 2 Commodities for 2 commodities converted to Trade Goods from Tatts
Accept 2 Commodities for 2 commodities converted to Trade Goods from Blend

Secondary Action Technology Spend 1 CT Exhaust Everra and Zohbat for 6 resourses. Research Hyper Metabolism and PDS II <-- Blend immediately reveals the Jol-Nar Research Agreement PN and uses it to also gain Hyper Metabolism. The PN goes back to Twelve.
When Blend Exhausts my PN, offer trade to Nico: My Research PN for 1 TG

Secondary Action Leadership Exhaust Jol, Nar and Rarron for 8 Influence and 1 trade good to gain 3 command tokens ( 1 Tactical and 2 Strategic)




Tactical Action

1) Activation - Qucen'n/Rarron System

2) Movement
..i) Move Ships - Transport in same system moves 1 infantry from Rarron to Qucen'n
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA

3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA

4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - 1 Infantry to Qucen'n
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control - Activate Integrated Economy exhaust 1 trade good and place 2 troops on Qucen'n

5) Production - NA





Victory Points: 0
Strategy Card: Construction
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 3 TG
Action Cards: 2
Promissory Notes: 4 Jol-Nar, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ PDS II -- Upgrades your PDS blueprints to PDS II.



Other:
+ Trade Convoys - Can trade with non-neighbours

This post has been edited by D'rek: 28 April 2018 - 04:44 PM

I don't know what I'm doing but it sounds good.
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#105 User is offline   D'rek 

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Posted 28 April 2018 - 04:45 PM

Updated Map:

Spoiler


(POLITICS strategy card should be flipped here, will fix that in the next map update)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#106 User is offline   D'rek 

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Posted 28 April 2018 - 05:49 PM

Posted Image

The Hacan have amended the current slate of political agendas. THE CROWN OF THALNOS is discarded. The slate is now:


COMPENSATED DISARMAMENT (DIRECTIVE) -- Elect a Planet
Destroy each ground force on the planet. For each unit destroyed, the player who controls that planet gains 1 trade good.

SWORDS TO PLOWSHARES (DIRECTIVE)
FOR: Each player destroys half of their infantry (rounded up) on each planet. Each player gains a trade good for each unit they destroyed.
AGAINST: Each player gains 1 infantry on each planet they control.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#107 User is offline   Tattersail_ 

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Posted 28 April 2018 - 05:59 PM

Posted Image

Exchange 1:1 with Blend

Technology secondary - research plasma scoring - cost -1 Strategy CT - 4 TGs<br style="color: rgb(28, 40, 55);"><br style="color: rgb(28, 40, 55);">Leadership secondary - 2 TGs and exhaust Herrah for 1 influence - Gain 1 CT place in Strategy pool.

Pass

Victory Points: 1
Strategy Card: TRADE
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Creuss, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ New Albion (1/1, green tech)
+ Starpoint (3/1)
+ Herrah VI (1/1)
+ Nevant (1/2, blue tech)

Technologies:
+ Gravity Drive After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:
+ Support for the Throne from Mentak (+1 VP)

This post has been edited by Tattersail_: 30 April 2018 - 03:44 PM

Apt is the only one who reads this. Apt is nice.
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#108 User is offline   Tapper 

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Posted 29 April 2018 - 08:22 AM

Posted Image

Secondary of Technology: pay 1 CT and 4 resources (Home System) to research Neural Motivators
Secondary of Leadership: spend 4 Influence (Mehar Xull, Zej Rajja, 2 TG) to gain 2 Command Tokens, both to the Strategic.
Secondary of Politics: spend 1 CT to draw 2 Action cards.









TACTICAL ACTION
Activate Mallice
Move the Cruisers and Carrier from Mehar Xull with all Ground Troops to Mallice
Space Combat: none
Invasion: Invade Mallice with all Ground Troops.
Establish control.






Victory Points: 1
Strategy Card: WARFARE
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 3
Promissory Notes: 4 Sardakk 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)

+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators

Other:
+ support for the Throne from Nekro Virus
Everyone is entitled to his own wrong opinion. - Lizrad
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#109 User is offline   D'rek 

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Posted 29 April 2018 - 04:12 PM

Posted Image

LEADERSHIP Secondary - Exhaust Wellon and spend 1 TG for 3 influence to gain 1 CT - add it to strategic pool
POLITICS Secondary - (-1 CT) Draw 2 action cards.

Deal: Give Twelve 1 TG in exchange for a promissory note.




Tactical Action:

1) Activation -- Activate the Arnor/Lor system

2..i) Move Ships -- Move 2 cruisers, each carrying 1 infantry, from Abyz/Fria system to Arnor/Lor system
2..ii) Space Cannon Offense (active player)
2..iii) Space Cannon Offense (others)
--Twelve's PDS II on Zohbat fires (Space Cannon 5 + 1 additional die from Plasma Scoring). Dice results: [7, 3] = one hit. One cruiser (and its infantry) are destroyed.

3..i) Anti-Fighter Barrage
3..ii) Announce Retreats
3..iii) Make Combat Rolls
3..iv) Assign Hits
3..v) Retreat


4..i) Bombardment
4..ii) Commit Ground Forces -- Commit 1 infantry to Arnor
4..iii) Space Cannon Defense
4..iv) Ground Combat

4..v) Establish Control -- Gain control of Arnor

5) Production




Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Mentak, 1 Creuss, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Abyz (3,0)
+ Fria (2,0)
+ Wellon (2/2, yellow tech)
+ Arnor (2/1)


Technologies:
+ Sarween Tools
+ Plasma Scoring
+ Neural Motivator
+ Stasis Capsules (Cruiser II)

Other:
+ Support for the Throne from Creuss (+1 VP)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#110 User is offline   Morgoth 

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Posted 30 April 2018 - 06:11 AM

Posted Image

Politics - Spend one strategy token to draw two action cards

Play Imperial to draw one secret objective




Victory Points: 1

Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 1
Promissory Notes: 4 Nekro, 1 Sardakk
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)


Technologies:
+ Daxcive Animators
+ Valefor Assimilator X
+ Valefor Assimilator Y
[/quote]

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
[/quote]

This post has been edited by Morgoth: 30 April 2018 - 07:41 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#111 User is offline   Gnaw 

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Posted 30 April 2018 - 07:34 AM

View PostGnaw, on 28 April 2018 - 07:03 AM, said:

Victory Points: 0
Strategy Card: Logistics
Command Pools: 2T | 3F | 1S
Goods: 1/3 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II



Posted Image


Accept 1:1 commodity trade with Blend. +1 tg (happened on Blend's last turn)

Leadership Secondary Action: exhaust Maaluuk for 2 influence + 1tg for +1CT strategy
Politics Secondary Action: draw 2 action -1CT

Tactical Action: activate Dal Bootha/Xxehansystem. Move all forces from nebula to said system. Invade each planet with 1 infantry each.

Victory Points: 0
Strategy Card: Logistics
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II

This post has been edited by D'rek: 30 April 2018 - 01:23 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#112 User is offline   Khellendros 

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Posted 30 April 2018 - 02:33 PM

Posted Image





Secondary Strategic Actions:

NO Politics action.
NO Imperial action.






Component Action:

Orbital Drop on Mecatol Rex.






CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 2T | 2F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)

This post has been edited by Khellendros: 30 April 2018 - 02:33 PM

"I think I've made a terrible error of judgement."
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#113 User is offline   Imperial Historian 

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Posted 30 April 2018 - 02:43 PM

Posted Image

Pass






Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Yssaril, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)

+ Silvano (2/2, green tech
+ Gwynan (3/1)

Technologies:
+ Neural Motivator
+ Hyper Metabolism
+ Antimass Deflectors
0

#114 User is offline   Blend 

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Posted 30 April 2018 - 02:53 PM

Posted Image




PASS




Victory Points: 0

Strategy Card: POLITICS
Command Pools: 2T | 3F | 0S
Goods: 1/6 C | 3 TG
Action Cards: 5
Promissory Notes: 3 Hacan, 2 Sol, 1 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Lodd Eru (3/0, red tech)
+ Ensapta (0/2)
+ Thibah (1/1, blue tech)

Technologies:
+ Antimass Deflectors (Your ships can move into and through asteroid fields. When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.)
+ Sarween Tools (When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.)
+ Neural Motivator (During the status phase, draw 2 action cards instead of 1.)
+ Hyper Metabolism (During the status phase, gain 3 command tokens instead of 2)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#115 User is offline   twelve 

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Posted 30 April 2018 - 03:30 PM

Posted Image



Pass




Victory Points: 0
Strategy Card: Construction
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 2
Promissory Notes: 3 Jol-Nar, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nar (2/3)
+ Rarron (0/3)
+ Jol (1/2)
+ Qucen'n (1/2)
+ Everra (3/1)
+ Mellon (0/2)
+ Zohbat (3/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ PDS II -- Upgrades your PDS blueprints to PDS II.



Other:
+ Trade Convoys - Can trade with non-neighbours

This post has been edited by D'rek: 01 May 2018 - 04:18 AM

I don't know what I'm doing but it sounds good.
0

#116 User is offline   Tapper 

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Posted 30 April 2018 - 04:21 PM

Posted Image

PASS









Victory Points: 1
Strategy Card: WARFARE
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 3
Promissory Notes: 4 Sardakk 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Quinarra (3/1)
+ Tren'lak (1/0)
+ Mehar Xull (1/3 Red tech)
+ Zej Rajja (2/1)

+ Tura Nora (2/0)
+ Centauri (1/3)
+ Gral (1/1 Blue tech)
+ Mallice (0/3)

Technologies:
+ Neural Motivators

Other:
+ support for the Throne from Nekro Virus
[/quote]
Everyone is entitled to his own wrong opinion. - Lizrad
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#117 User is offline   Nicodimas 

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Posted 30 April 2018 - 07:27 PM

Posted Image

PASS





Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Mentak, 1 Creuss, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Abyz (3,0)
+ Fria (2,0)
+ Wellon (2/2, yellow tech)
+ Arnor (2/1)


Technologies:
+ Sarween Tools
+ Plasma Scoring
+ Neural Motivator
+ Stasis Capsules (Cruiser II)

Other:
+ Support for the Throne from Creuss (+1 VP)
-If it's ka it'll come like a wind, and your plans will stand before it no more than a barn before a cyclone
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#118 User is offline   Morgoth 

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Posted 01 May 2018 - 07:16 AM

Posted Image

Pass




Victory Points: 1

Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 1
Promissory Notes: 4 Nekro, 1 Sardakk
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Daemon (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arinam (1/2)
+ Meer (0/4)


Technologies:
+ Daxcive Animators
+ Valefor Assimilator X
+ Valefor Assimilator Y
[/quote]

Other:
+ Support for the Throne from Sardak N'orr (+1 VP)
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#119 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 01 May 2018 - 07:58 AM

View PostGnaw, on 30 April 2018 - 07:34 AM, said:

Victory Points: 0
Strategy Card: Logistics
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II



Posted Image


Tactical Action: activate Vefut II system. Move carrier, cruiser, destroyer, 2 fighters, and 2 infantry from Druaa. Invade Vefut II with 2 infantry.

Victory Points: 0
Strategy Card: Logistics
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Corneeq(1/2)
+ Resculon (2/0)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Vefut II (2/2)

Technologies:
+ Neural Motivator During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasm Scoring When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II

This post has been edited by D'rek: 01 May 2018 - 01:06 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#120 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 01 May 2018 - 12:27 PM

Posted Image




GIVE 1 Promissory Note to Nekro.





Tactical Action:

ACTIVATE Saudor.
MOVE 1 Carrier with 2 Ground Forces from Sakulag to Saudor.
SPACE COMBAT N/A.
INVADE Saudor with 2 Ground Forces.
GROUND COMBAT N/A.
PRODUCE UNITS N/A.






CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 1T | 2F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 2 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Quann (2/1)
+ Mecatol Rex (1/6)
+ Saudor (2/2)

Technologies:
+ Neural Motivator
+ Dacxive Animators
+ Antimass Deflectors
+ Gravity Drive

Other:
+ Support for the Throne from Jol-Nar (+1 VP)
+ Custodians Token (+1 VP)
"I think I've made a terrible error of judgement."
0

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