Morgoth, on 08 September 2017 - 07:21 AM, said:
My brother and I have been talking about taking up another co-op shooter to play together. We've previously done all the halo games and all the gears of war games, playing through the campaign mostly. So, what is the Destiny 2 campaign like, is it actually worth playing through for the storytelling?
I've heard good things. I've also heard that it was "made to be played solo", so no idea if it's actively worse in coop or anything.
So, on the bs shader system - I've seen a lot of people defending it. Most of the arguments go like this:
1. You get heaps of Shaders once you reach endgame
2. Just save your shaders and don't use them on blues/until you have the armor you want.
3. It's just cosmetic!
Now aside from the fact that #3 is not a defense anyway (people like cosmetic gear - if they didn't, games wouldn't sell them or include cosmetic options at all, so don't act like they aren't important to some people), it is also undermined by the microtransactions for gear mods which are NOT just cosmetic.
#1 - I find this a laughable argument because it tells me that people haven't thought the issue through. They're reacting on emotion, knee-jerk responses because they don't care, or because they are blinded by their fandom. The problem with it is this: if there are so many shader drops that it doesn't matter and you have excess copies, then why do that system in the first place?
This particular argument defeats itself by essentially saying that the system doesn't do anything. If the drops are so common as to make them unlimited use... Then why not make them unlimited use and reduce the drop rate slightly?
Next: this runs afoul of rarer drops. Raid shaders, event shaders, whatever are not going to be so common. So if you want them you end up back at the fundamental problem of them encouraging you to spend real money (or waste time grinding) to get what you want. So it fails on multiple levels.
#2 - I think this argument is really telling. It tells me that the people making the argument are missing an even more fundamental flaw than the people making argument 1. If your response to something being expendable is "just don't use it unless you have the legendary armor you want", it shows the flaw that has existed since Destiny launched. It's too easy to get legendary armor. So-called legendary armor isn't legendary. It's the default. It's common. It's what you're supposed to have. And that's a much bigger failing of Destiny than people want to admit.
Dismissing peoples concerns about wasting items on lower tier gear by just saying "wait five minutes until you get the good stuff" shows just his shallow Destiny 2's loot pool is. As always, greens and blues are essentially trash garbage you're expected to use for five minutes then discard because you have something better. Not only does this highlight a problem with the loot grind and skinner box nature of Destiny, it clearly shows the fundamental lack of care Destiny gives towards progression and more importantly - customisation. It tells me that D2 hasn't learned any lessons from D1 on that front.
It also, again, ignores the fact that some gear, like the Raid set, is not so easy to obtain if you want specific pieces. So how long should those people wait? How long should they go around with poorly coordinated armor? Or are we just going to do away with the pretense and acknowledge what some of these people are saying is 'filthy casuals don't deserve proper customisation because I play 20 hours a week and can grind until I get what I want easily'?
Anyway. Rather than getting into pointless Facebook flame wars over it figured I'd just post here.