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Destiny Series Gather Guardians and prepare yourselves

#21 User is offline   Silencer 

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Posted 19 May 2017 - 06:20 PM

View PostBriar King, on 19 May 2017 - 05:49 PM, said:

What were y'all expecting? This game has been linear with all its expansions and y'all knew it was going to go straight into 2. Give it a chance. I don't remember Halo 1-2 changing all that much except for the onscreen meters & new guns like this is showing and they had in game time in between those. Guided Games is a step in the right direction for lone wolfers like me. I'd be happy if they just threw this on D1 right now. I think ships will finally have a tiny amount of customization along with the new rolls I noticed each ship had a different color exhaust kinda like you can do to Sparrow. It's not much and it will get old quick but at least it's something. I still eagerly await the day we get flight control and PvP of ships.


Honestly? This is about what I was expecting. Not because it's what a sequel should be, but because it's what Activision would want their $60, minimum-effort DLC to be.

My problem with it, is that's not a new game. This is an expansion they are charging full price of admission for - and it barely fixes the problems with Destiny. What the actual effects of having shotguns and sniper rifles sharing a slot with rocket launchers and machine guns are will have to be seen - hell, the biggest change is in the way loadouts are managed, though I still think they haven't quite got this right - but ultimately it is unlikely to drastically change weapon balancing. Here's hoping they've figured out how to properly segregate PvE and PvP balance changes, though. The rest of it is just recycled and reskinned stuff.
Or, worse, things that could have, and should have, been patched into the game three years ago/actually included on release. I'm not going to shower them with praise for meeting the minimum standards for game design. (Especially not while they are apparently still unconvinced that they were wrong in the first place.)

So yeah. This is about what I expected. But that's still disappointing from a company that used to make an actual effort to reinvigorate their games between releases, and move the goalposts. Not just repeat what they did before and act like it's some great achievement.




And Halo 2 was actually a large change. Never mind that you had actual campaigns in those games, with proper stories, but we saw the addition of several new weapons, the ability to play as the Arbiter on some missions, the introduction of an entirely new species for the Covenant, multiple new vehicles, and literally every single map was new - and there were like a dozen of them, because each mission had its own map. Never mind the changes that came to multiplayer.
Then Halo 3 came and it was a huge change, with Armor Abilities basically revamping one of the fundamentals of combat, plus again a raft of new weapons and locations. ODST was a freaking' expansion and it was almost an completely different game in its own right, and cost less than Destiny 2 will. And then Reach came around and perfected Halo forever, with reticule bloom and a refinement of the armor abilities from 3, and one of the best damn stories Bungie has ever told. XD

Comparatively, when a new Halo game was announced, I was hyped for the changes. In this, I'm still worried about half the things they aren't changing, because they weren't done right in the first place, and the list of things they are *actually* adding is shorter than some of my Super charge times when I'm rocking Obsidian Mind. >.>

But hey, it's a different game now. Iteration, iteration, iteration. Earn that paycheck, Bungie!
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Posted 19 May 2017 - 06:26 PM

I will say I'm very disappointed in the new supers except maybe the Titan but even still I was hoping to get supers in a 4th element... the Warlock sword is basically the Titan hammer power and while it looks like cool moves the Hunter arc staff is basically ugh....Arcblade. At least the Titan void power actually looks like something new. I just hope it has a shoulder charge type option like Strikers.
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Posted 19 May 2017 - 06:38 PM

Ok I ll give you the Arbiter thing ;) the rest I'm sure will fall in line when the game is playable. I'm sure we will have a new enemy or 2 and if they don't then they deserve the hating fans will throw at them. Nessus looks nice. I don't like what they show of Titan, it's not all ocean right now but yes it has large lakes. I don't want want to feel confined on it.
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Posted 19 May 2017 - 06:39 PM

Except Destiny 1 was a mess. So I think I and a lot of people were hoping for big improvements and changes. Don't get me wrong, I think they have added a lot of good things. Guided games is a good thing, but simple matchmaking would be better. I still have never played a single Raid in Destiny despite over 100 hours of game play. I don't know 6 people who have PS4s never mind 6 who own destiny.

So I put over 100 hours in destiny. The game is obviously playable and I enjoyed it. Still there was so much wrong. The Story, not the least of it, by no means the only problem.

We won't really know what the game is like until release but I did hope for more from the reveal. Destiny at the end of the day is meant to be an MMORPG yet has always suffered from poor story, poor background, lack of content and excessive grind. Talk of one new Raid is not promising, it reeks of more Nickel and Diming when in 3 months for an extra 10 dollars we can buy another one.

http://destiny.wikia.com/wiki/Fallen - This is all the knowledge the game has about one of the primary antagonists.

Compare with https://www.halopedia.org/Covenant or http://gearsofwar.wi...ki/Locust_Horde
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Posted 21 May 2017 - 09:24 PM

The more I see of the new supers for Warlock and Hunter the more agged I get. At least the Titan is unique while the others are just copying D1 supers. I do like what I'm seeing of the updated Striker and Gunslinger. You can throw up a shield and slam multiple Fists of Havoc, and looks like have 5 golden gun shots vs 3.
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Posted 24 May 2017 - 05:24 AM

Greetings fellow heroic Guardians. Some of our heroic comrades have taken reprieve from fighting for the light and have put forth their efforts into examining the recently released briefing on our collective destinies <<<< see what I did there? XD. Anyway, after examining the briefing, they've deduced that the Destiny 2 public beta will go live July 17.

May the claw of Zzzgroglimorak never be found.
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Posted 24 May 2017 - 12:12 PM

No Grimoire cards in Destiny 2. No real detail on whether there'll be some sort of codex/encyclopedia within the game itself this time, or if they're basically just dispensing with the background lore all together (they said they're aiming to provide the lore through the story and adventure missions, but considering how well that worked out in Destiny 1, I'm sceptical for now).
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Posted 24 May 2017 - 12:59 PM

View PostKhellendros, on 24 May 2017 - 12:12 PM, said:

No Grimoire cards in Destiny 2. No real detail on whether there'll be some sort of codex/encyclopedia within the game itself this time, or if they're basically just dispensing with the background lore all together (they said they're aiming to provide the lore through the story and adventure missions, but considering how well that worked out in Destiny 1, I'm sceptical for now).


Getting rid of the grimoire cards is a good thing! A very good thing!

That said, yes they better have some lore and sotory that makes sense this time around
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#29 User is offline   Malankazooie 

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Posted 14 July 2017 - 10:04 PM

Any of you guys getting in on the Destiny 2 open beta? I'm not myself, but would like to hear a debrief by any of you who are. I've heard there are changes to the weapons classifications in Destiny 2 and also is it true that PvP is being culled down to 4 against 4? Is that across all game gametypes or just certain ones?

I guess I would just like any info you guys would like to share regarding Destiny 2 open beta that you think is pertinent to know for OG Destiny players.
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Posted 15 July 2017 - 02:09 AM

I'm not playing anymore and haven't since I think March. Haven't ordered 2 so I'm staying away from the franchise till 2 hits...and then it will be on!

From all vids I watched 4v4 is the new thing across the board in regular pvp and I don't like it. No idea if IB will be like that as well if IB carries over that is. I like my 6v6 matches personally.

Lots of vids on YouTube will be hitting soon.

This post has been edited by Briar King: 15 July 2017 - 02:10 AM

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Posted 15 July 2017 - 03:29 AM

View PostMalankazooie, on 14 July 2017 - 10:04 PM, said:

Any of you guys getting in on the Destiny 2 open beta? I'm not myself, but would like to hear a debrief by any of you who are. I've heard there are changes to the weapons classifications in Destiny 2 and also is it true that PvP is being culled down to 4 against 4? Is that across all game gametypes or just certain ones?

I guess I would just like any info you guys would like to share regarding Destiny 2 open beta that you think is pertinent to know for OG Destiny players.


I'll be playing the beta, and you can be pretty sure I'll be posting about it here during/afterwards. :p

The weapons no longer have primary/secondary/heavy archetypes. There are all the normal weapon types (auto/pulse/hand cannon/SMG (which is new)/etc), but they come in two types - kinetic and energy. You can have any combination of kinetic and energy weapon equipped (so you could have both auto rifles, or one auto and one hand cannon). Plus, one "power weapon", which is replacing the heavy weapon category and now includes things like shotguns and sniper rifles.

And yes, 4v4 is standard. Apparently - and hear the sarcasm dripping in my voice when I say this - it was because 6v6 was too hectic and complicated with the new powers and weapon loadouts. I think that's total BS, but hey, this is the company that still thinks their Raids are complex and difficult. >.>


But I'll be pre-loading the beta this week and getting onto that when it drops next weekend. I'll have plenty of feedback, including whether I'm personally keeping my pre-order in place or not (because I am seriously starting to question that).
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#32 User is offline   Malankazooie 

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Posted 15 July 2017 - 04:24 AM

View PostSilencer, on 15 July 2017 - 03:29 AM, said:

View PostMalankazooie, on 14 July 2017 - 10:04 PM, said:

Any of you guys getting in on the Destiny 2 open beta? I'm not myself, but would like to hear a debrief by any of you who are. I've heard there are changes to the weapons classifications in Destiny 2 and also is it true that PvP is being culled down to 4 against 4? Is that across all game gametypes or just certain ones?

I guess I would just like any info you guys would like to share regarding Destiny 2 open beta that you think is pertinent to know for OG Destiny players.


I'll be playing the beta, and you can be pretty sure I'll be posting about it here during/afterwards. :p

The weapons no longer have primary/secondary/heavy archetypes. There are all the normal weapon types (auto/pulse/hand cannon/SMG (which is new)/etc), but they come in two types - kinetic and energy. You can have any combination of kinetic and energy weapon equipped (so you could have both auto rifles, or one auto and one hand cannon). Plus, one "power weapon", which is replacing the heavy weapon category and now includes things like shotguns and sniper rifles.

And yes, 4v4 is standard. Apparently - and hear the sarcasm dripping in my voice when I say this - it was because 6v6 was too hectic and complicated with the new powers and weapon loadouts. I think that's total BS, but hey, this is the company that still thinks their Raids are complex and difficult. >.>


But I'll be pre-loading the beta this week and getting onto that when it drops next weekend. I'll have plenty of feedback, including whether I'm personally keeping my pre-order in place or not (because I am seriously starting to question that).

This is awesome! Thank you! I look forward to your debrief!
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Posted 16 July 2017 - 12:20 AM

I know one bit of pissy news I heard is that Guided Games will work on everything but HM so they are still shitting on lone wolfs in the long run.

Oh and I'm dedicating a single page at some point in this thread to myself. I was so so close in the last one!
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Posted 19 July 2017 - 08:01 PM

So, as promised, my impressions from the beta. Yes, it has only been available for 2 hours on the Xbox, yes, that is enough time to do everything.

Overview stuff:

Pros:
- Enemy diversity appears greatly improved, at least amongst the Cabal. Of course, the guys in the opening mission might be the entirety of the Cabal roster, in which case I will be disappointed, but there does appear to be more than we've seen previously, which is a good thing. Psions now appear to be snipers, too, which gives them a more defined role.
- Enemy behaviour is improved. While enemies are still fairly underwhelming for anyone used to Halo AI, they now are much more dynamic - Cabal Legionnaires throw grenades more often and with better precision, and they now (possibly all Cabal?) have a giant arm-mounted blade that they pull out when they want to melee you, and can chase you for a ways. They mix this up a decent amount which makes encounters more interesting.
- Assault rifles appear to be slightly improved (starting one had 45 rounds in the mag, decent impact, and a fire rate of "600", which I take to mean rounds-per-minute, compared to the SMG standard of 900, Hand Cannon of 120, etc). The differentiation of Hand Cannons and Sidearms appears to be better handled now too (however, see Cons).
- Arcstrider was fun. It's definitely better than Bladedancer. But still leaves a bit to be desired.
- New class abilities spice things up a little, and provide some consistency between subclasses.
- On the Crucible front, I am a fan of the UI redesign, with the area locations being clearly displayed under the radar on the HUD and actually feeling like they are thought through. I like knowing who has their Super up, etc, though for some this might take away from the suspense a little (also, see Cons).
- Being able to run whatever you want in Primary/Secondary is great, even if the first level kinda sorta forces you to use the one Hand Cannon in your Energy slot because, for some reason, it's the only gun they give you to start with that has Solar burn on it. >.>
- I need to try a different Class, but I like what they've done with the Hunter jumps. They are much more distinct in behaviour and utility, and they *sound* different. Hopefully they also sound different compared to other classes' jumps.
- Weapon perks and mods seem like they are more varied and have more interesting and distinct effects on weapon stats and play. Though, frankly, I'd still like to see more visual changes on the weapons themselves other than the sights, but I'll take what I can get.
- It looks marginally better than Destiny did.

Cons:
- Do NOT like what they've done with the rate of turning when sprinting. Way too sluggish. Had to turn up look speed across the board to make it not feel like my character was pushing through sludge when sprinting. YMMV
- The UI in Crucible is way too cluttered now. Don't like the giant squares of player status above my health bar. May get used to it, but it almost feels like my health is an afterthought.
- There is no way this game couldn't work with 6v6, or at least 5v5, it's not that crazy.
- Vex enemies did not show significant unit variation. I guess the Cabal are the stars of this game, but not sure if that's justifiable for not having some new twists on old enemies?
- The Strike was much of a muchness. Admittedly, it had more Things To Do ™ than previous efforts and the way the final boss' arena changed was a nice try...ultimately though, bosses appear to still be damage sponge enemies with little purpose other than burning ammo. Given the lack of Power Ammo lying around (or dropping, for that matter), this is frustrating. Especially as Sniper Rifles are now Power weapons.
- Scout Rifle felt horrendously underpowered? I will have to experiment more but it was hella disappointing.
- Sidearms are great in the opening level, hit plenty hard. In Crucible, not so much. Also, in the campaign, it kinda made it annoying to have to use the Hand Cannon for the Solar damage, as it was much more satisfying to use the Sidearm...
- SMGs....ughhhhhhhhhhhhh. An entire clip to bring down one Cabal mook? Really? Needs more testing, but I used this on three enemies at one point and promptly took the chance to change back to my AR as soon as they were dead.
- Weapon *sounds* in general were...underwhelming. I honestly didn't feel like the weapons were powerful at all. Even the Hand Cannon was a bit muted. Though, I grant, playing at 3am with the sound down may not be the most accurate representation, I'll report back if this changes significantly with more volume - but the ratio of gunfire noise to Zavala's voice does not give me much hope.
- Weapon design, as a whole, has gone to hell. Now, small sample size, fair enough. But the starting weapons (except the AR) all look like some sort of weird overly bladed guns, and the couple that I've got since are hella blocky and so, also look weird. I wonder if they've spent more time on ship designs than weapon designs, tbh.
- The starting armor for each class and subsequent couple of drops does not leave me with much hope as to looking different from everyone else. Again. Though, plus points, individual armor piece shaders! Probably, I haven't actually got a shader yet but the slot on each item seems to imply such.
- Apparently they decided that when we do use the Director from Orbit/during loading screens, we still shouldn't have anything fun to do like move our ships around or whatever. Take a leaf from Warframe, guys, it adds massively to the feel of loading screens. XD
- Grenades are still woefully underpowered, in Crucible at least. In PvE they seemed to be more powerful, but I made the mistake of using the arc lightning grenade in the campaign and it still has far too small a scan area, leading to it failing to kill anyone if the enemies are not very tightly packed together. But when it did hit them it was good? So Jury is out on this one, but my experience with them in Crucible still leaves me questioning their long cooldowns and single uses.


Alright, more rambly thoughts:

So, if they were hoping to sell people with this beta, they gone done fucked up. Aside from what I accept are likely very subjective personal opinions about aesthetic design choices on the weapons and such, this is a 2-hour beta, 3 if you play some Crucible. (The main campaign does not appear to be replayable after your initial run.) The lack of substantial improvements over Destiny 1 in the Strike design, the lackluster weapon feedback, some quite concerning weapon viability issues, and annoying small things like terrible turning arcs while sprinting should, by themselves, be a turn off. Never mind the lack of any sort of free play mode - even a cut-out piece of a Patrol map? Come on!
I will likely play the Strike once more with a friend this evening after work. But if I can't find a way to play as a different class (I haven't looked, btw, so no idea if there is or not), that's it. That's the sum total of the beta for me, and any chance to sell me on the broader game mechanics is lost. I know it's a beta, and I know they need to test load capacities, and look for bugs, but they still surely want to make an impression? I saw the opening level back at E3 - playing it for myself has done nothing if not make me LESS impressed with it (not counting better enemy variations). That Strike should have rocked my world, too. One can only assume it is entirely representative of all Strikes in the final game, and it might as well have been the Nexus for all the differences it showed.
There are only a handful of things I can say are outright BETTER than Destiny, too. Most of them are just different. Destiny 1.5 remains an accurate summary of this game. That's not to say it's bad. Destiny wasn't a bad game by any means. But if this is more or less representative of the final product that is Destiny 2...I hope what you really wanted was more of the same. Like, the almost exact same. They haven't done ANYTHING revolutionary, bold, risky, or really properly addressed any of the major issues people have been talking about for the entirety of Destiny's lifecycle (notable exceptions from the E3 conference excluded, because most of those are QOL stuff that should've been patched into Destiny anyway).
I enjoyed my time this morning with the game. But it was a passive enjoyment. I didn't engage with it, it didn't suck me in. A few of the changes even prevented me from just slipping back into my old rhythm and turning off my brain, because they were annoying. I'm going to keep my mouth firmly shut when my best friend and Destiny wingman plays this for the first time. Because I don't want to influence his reaction. But I'll be really interested to see what it is. (If it differs significantly from my own, I'll report back here, too.)
I feel like I went into this beta with realistic expectations of what the game would play like, and was still somehow let down. Even the new little things like the Class abilities...they aren't actually much of a gamechanger. And for the Hunter...whose ability is literally "dodge", the cooldown is far too long IMO. In a game where the movement already feels...restrictive in a lot of ways, to have the dodge as it currently functions on such a long timer is seriously perplexing. I'm actually not even sure it should be class ability, instead of just a generic movement option across all classes, but because it is, it feels so...useless, in its current form. It'll probably save your life once in a blue moon, but that's not much of a selling point. Ultimately, this game would have benefited from more mobility options, but the one they did add to the most mobile of the classes (in theory), is so limited as to be wasted.


Alright, I will leave my thoughts there for now, mull them over during the day, and follow up after some more play tonight. As usual, my apologies for sounding like the guy with the "End is Nigh" sign, but I'm just trying to call it as I see it. Also, still pretty sure 90% of this stuff is Activision's fault, especially the "eerily same sequel" syndrome as seen in their other major FPS franchises. >.>
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<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.



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#35 User is offline   Malankazooie 

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Posted 20 July 2017 - 06:41 AM

It's good to hear that enemy diversity has improved. That's one of the reasons I got bored of Destiny and probably why I've not really gotten into any of the Halo titles. There's just not enough variety in the enemies.

About the weapon design, I had the same reaction when I watched a YouTube video of some Countdown (Crucible) gameplay. In the video, the player is using a shotgun and it looks weird due to being super blocky looking.

Overall, after reading your thoughts, Destiny 2 really sounds like an original Destiny year 4 expansion or something: "The Taken King's House of Wolves Is Made Of Dark Iron" or some such nonsense. <<<< see what I did there?Posted Image Or Destiny 1.5 as you said.

This post has been edited by Malankazooie: 20 July 2017 - 06:42 AM

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Posted 20 July 2017 - 07:13 AM

So far, that is exactly what it feels like. I'll get a bit of a different feel for it with some coop, and so far the Warlock as proven a more interesting class (go figure) - though it's rather infuriating, because you know all that stuff I was saying about Hunter movement and having too much cooldown for the most mobile class? Solar Warlocks get a freaking mid-air dash ability that only has a 10 second cooldown. They are officially more mobile than Hunters. What. The. Eff.

I've slightly warmed up to the new hand cannons, Scout Rifles are still hella underpowered though, but the remaining problem with the HCs is that they sound like they're barking rather than roaring...and you don't get that satisfying one-shot headshot pop on the new Cabal mooks (at least in the campaign mission), which just...ruins them. Two-to-three shots from an HC to bring down a basic mook is a bit much when you've got 8-13 rounds in the chamber. :S
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.



"For the record, I'm pretty sure my mind was shouting 'CLICHESTORM' over and over again during the opening of Skyrim...just putting that out there.." - Me.


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Posted 20 July 2017 - 11:34 AM

Alright, to quote my wingman verbatim:

"I like the new auto rifle. That's about all I have to say."

XD

Like me, he's a bit cautious about being optimistic on the game given what happened with Destiny 1, but we both think it's not exactly the most impressive beta ever, and that it amounts to a new expansion. Main hope is for lots of content this time around to keep people busy.
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.



"For the record, I'm pretty sure my mind was shouting 'CLICHESTORM' over and over again during the opening of Skyrim...just putting that out there.." - Me.


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Posted 20 July 2017 - 12:28 PM

I won't be allowed to play this game anyways. My wife says it stresses me out too much. :(

Still, it sounds like they've not exactly changed all that much, which is disappointing.
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Posted 20 July 2017 - 02:29 PM

I feel like we need emoticons with audio.
Then we could have a whiplash sound effect.
And post it right about now
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#40 User is offline   Malankazooie 

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Posted 20 July 2017 - 02:50 PM

I'll keep paying attention to the reviews as they come in. At a minimum I will probably at least rent the title from Redbox and play through the early campaign because there's supposed to be some bombastic theatrics that occur early on. An event that supposedly will tug on the feels of original Destiny players.
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