Bek Okhan, on 08 March 2017 - 05:52 PM, said:
Okaros, on 08 March 2017 - 05:50 PM, said:
My radar is hitting people. Fandy who was PI and now Serc the vig. So 3rd time lucky on my radar?
remove vote
Vote Bek
😁
Yeah, it's a good thing the RAF wasn't using your radar in WW2 or the Battle of Britain would have turned out very differently.
Vote Okaros
Mockra, on 08 March 2017 - 06:27 PM, said:
Okaros, on 08 March 2017 - 06:22 PM, said:
So the only way to win this game is lynching cult and you purposefully witholding your vote makes you suspect.
Oh? You knew who was cult day 1? Game over.
vote Okaros
You are not helping town, therefore you must be cult.
Mockra, on 08 March 2017 - 10:55 PM, said:
Trake, on 08 March 2017 - 10:49 PM, said:
Serc, on 08 March 2017 - 09:40 PM, said:
Hanas, on 08 March 2017 - 09:08 PM, said:
Pfff, this game isn't that different. We have a finite number of shots to get rid of both leaders, and that's got to come from lynching unless Serc has a few more vigs up his sleeves. The chance of being wrong is the price we pay for the shot at taking down the scum, and that's as true in games with two cults as it is in a traditional town vs paired killers setup. Connections are nice, but at the end of the day you're lynching for the chance to kill your enemy.
I don't have anything else - for now. That has the possibility to change.
The difference I see in this game is town losing potentially 3 members per day to lynch/recruit in comparison to the usual 2 wcs. Now, admittedly it could be better than that and the two leaders could target the same player or they could be using recruits on each other's minions. I'm still looking at WCS for town though which places us even with both cults at the start of day 3.
I agree with WCS, I thought from the start this would be hard for town. I think that's why there's a bunch of roles though, to try and give town an initial leg up. However, if someone shoots the investigator straight out the gate, that makes it a little trickier...
My point in not voting day 1.
I'll
remove vote for now. IMO Okaros is recruited.
Iparth Erule, on 09 March 2017 - 10:36 AM, said:
Trake, on 09 March 2017 - 10:14 AM, said:
Okaros, on 09 March 2017 - 10:03 AM, said:
So crossing off the list of potential recruiters, Serc (claims vig), Fanderay (was PI), Hanas and Trake (lovers), Mockra (bodyguard) which leaves
Kaschan, Alkend, Bek and Iparth.
Continuing to read up but odds are high that 2 of those 4 mentioned are the recruiter.
By speculating on what roles you think people have, you're giving a potential recruitment list to the recruiters.
Instead of saying who you don't think is a recruiter and why for every single person, the focus should be on who you think IS a recruiter and for what reasons.
This. Naming someone who could potentially block recruits? That has got to be about the most anti-town move possible.
Vote Okaros
Okay these are today's votes for okaros who is at most a recruit (I'm going to assume that, because if he fake-claimed coroner and no one countered then the actual. Coroner may have cost town the game). So given the pretty dire WCS we may be facing, those are un-productive votes.
Bek is omgusing, which would be fine on Day 1, but is really odd on Day 2.
Mockra's vote is also odd, and he removes once he "seems to get with the program" , which I'm not sure how I feel about.
IE is not approaching this as a cult game and he's voting okaros the way he would vote scum. This is bad, but it's consistent with how he played the game so far, so I'm actually less suspicious of this vote, even though I obviously don't like it.
So, I'm inclined to view Bek as the most likely cult. He's stressing too much over his role. Although I can understand possible town frustration over a shaky Day 1 lynch with a cool role, he's taking it beyond that, imo.
vote Bek Okhan