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Mafia 140 Game Thread - The Cults of Innsmouth

#1 User is offline   Path-Shaper 

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Posted 02 March 2017 - 06:23 PM

GAME MECHANICS

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
To vote for a player: bold "vote" and that player's name.
To vote to end the day without a lynch: bold the phrase "vote night".
To remove your vote without casting a new vote: bold the phrase "remove vote".
To change your vote for a player: First bold remove vote then vote for the new player.

The vote should be positioned at the end of a post, and be clearly seperated from the rest of the post. Example:


Quote

your text, many quotes, brilliant arguments and a clever and convincing conclusion. Alternatively, a lame joke.

remove vote

vote Killer




2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.
Typically, if a player is modkilled during the day the majorities will not adjust.
Typically, if a player dies during the day due to a player's ability majorities will adjust.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. Typically, there are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the spoiler board.


RULES

All players must:

A1) Have an account on forum.malazanempire.com

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons.

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will usually be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.


Players must not:

B1) Edit their posts unless to change spelling or grammar.

B2) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B3) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B4) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B5) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B6) Attempt to obtain advice about the game from anybody not currently playing.

B7) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B8) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods, if this behaviour is forbidden in the current game (it usually is).

B9) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B10) Make any bets about the game.

B11) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

B12) Reveal any information about their role within the game when such reveals are forbidden (this is only forbidden in certain games). .

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", restriction of access to the spoiler thread(s), lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the spoiler board and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will usually be added to a blacklist for any future games run by this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself.

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#2 User is offline   Path-Shaper 

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Posted 02 March 2017 - 06:24 PM

Game Specific Rules

Days are 36 hours. Nights are as instant as possible.

Reveals are allowed, however no quoting your role PM or ability lists.

No offsite coding allowed.

There will be two cults vs. town.

VC for the cultists is to get a majority on thread.

VC for town is to eliminate both cults.

There will be roles in the game, and a sort of 'rotating roles' setup where your abilities will change depending on whether you are a townie, or a member of one cult or a member of the other cult. If you are 'roled' your roles will be along the same theme no matter which town/cult you're in - for example, a townie vigilante who gets recruited by one cult may only be able to use their vig on the other cult once recruited.

Roles could include anything from the following list:

Quote

Roleless Innocent
Vigilante
Guard
Healer
Recruitproof
Ninja
Reactionary Vigilante
Coroner Finder
Bodyguard
Finder
Lovers


Order of Resolution: Heal > Guard > Kill > Recruit > Find

This post has been edited by Path-Shaper: 02 March 2017 - 06:26 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#3 User is offline   Path-Shaper 

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Posted 02 March 2017 - 06:43 PM

Cast

Obed Marsh
Leader of the Esoteric Order of Dagon

The Esoteric Order of Dagon has secretly ruled the town of Innsmouth for decades. Though Obed usually likes to stay in the shadows, pulling strings as he sees fit, he is also aware that a leader from the Brotherhood of the Beast has moved into town and is openly trying to recruit the townspeople to their order. Obed refuses to allow such blatant poaching in his town, so he must come out of the shadows to fight off this cult. The whispers of the Deep Ones in the depths of his mind only serve to strengthen his resolve.



Nyarlathotep
In his human guise
Leader of the Brotherhood of the Beast

The Brotherhood of the Beast worships Nyarlathotep in his guise as the Beast. In order not to scare away potential new recruits in the town of Innsmouth, however, he has taken his nearly human form. He is here to sever this town's ties from the Deep Ones on behalf of his father, Azathoth. His ultimate goal is to clear the way for Walter Gilman to reach his father's throne at the centre of Chaos, and the Deep Ones and their connection to this town are one of the barriers that must be removed before he can do so. Should Walter Gilman reach the Throne of Azathoth and onto it inscribe his name in blood, beautiful Chaos will be unleashed upon this world.



Henry Cavendish
The Private Investigator

Henry has been following the Brotherhood of the Beast's actions throughout the world for years. He feels like he has finally pinned down the cult's leader, here in the unassuming town of Innsmouth in Masschusetts. Now that he's here, however, he realizes that there is a struggle for power with another cult - the Esoteric Order of the Dagon. The townspeople don't trust outsiders, but he is determined to out the Brotherhood and rid the world of their influence.




Anastacia Beatrice Penelope Wyndhamm III
The Debutante

A debutante from one of the most important families in the fisheries business up north, she is here to spend he last summer before university at her parents' estate on the edge of Innsmouth. She is kind of oblivious to what's going on in the town, but she has certainly noticed the string of bad boys coming through, and if there's anything that she loves more than a bad boy, she doesn't know what it is!




Quick Draw McGraw
The Vigilante

Quick Draw McGraw knows that the Esoteric Order of Dagon has been active in Innsmouth for years as he has been protecting the town's citizens from the predations of the cult. In fact, after fighting a few years of constant bloody sacrifices and murders in the streets of the town, an unspoken truce has arisen between Quick Draw and the Order. They have seriously curtailed the more violent aspects of their beliefs and Quick Draw McGraw leaves them alone. But this new cult has stirred the pot, and things are starting to get ugly. Good thing Quick Draw McGraw is on the case!




Johannes Cabal
The Dubious Necromancer

Johannes Cabal has been following the Brotherhood of the Beast for years, in hopes that he may get a chance to destroy its leader, who he knows to be Nyarlathotep. The death of such a powerful being would surely empower him, give him even more control over the dead than he currently holds. He barely even notices the maddening whispers that forever live in the back of his mind anymore.




Dr. Whitby Lodge
The Coroner

Dr. Lodge has lived in the town of Innsmouth all his life, and despite the rash of crazy murders and sacrifices to Dark Gods that took place a few years back, he quite enjoys this little town. Things had been quiet for some time, but now there are rumours of cultist activities. He and his trusty bottle of Jack are ready to deal with what he dreads will be a bloody showdown between the two cults that are rumoured to be at war in Innsmouth.




Father Piotr Iwanicki
The Town Pastor

Though the Esoteric Order of Dagon is the true power in the shadows in the town of Innsmouth, Father Iwanicki continues to decry such power as blasphemous. His congregation was never very large, but during times of rising cultist activity in Innsmouth, many turn to him for protection from the madness and chaos inherent in such cults.




Frank Elwood

A Visitor

Frank brought his friend, Walter Gilman, to the town of Innsmouth several years ago in hopes of protecting him from the Brotherhood of the Beast. He and Walter have since been living a quiet life, but rumours of a war between the Esoteric Order of Dagon and the Brotherhood of the Beast have him worried. Unfortunately, he hasn't actually seen Walter in a couple of months, so all he can do is hope to help the townsfolk rid Innsmouth of the Brotherhood before they can find Walter.




Walter Gilman
The Prophesied Link

For years Walter has been trying to hide from the Brotherhood of the Beast. He knows that Nyarlathotep has been trying to recruit him to the Brotherhood for some time. There is something about him that has the leader of the Brotherhood believing that he can open the path to Chaos and bring his father, Azathoth, into this world. Such an event would surely bring only madness and chaos to our planet, so when he heard rumours that the Brotherhood had finally tracked him down here in Innsmouth, he went to ground in hopes of hiding until the war between the cults wound down.





Veronica Day
The Town Gossip

If there's one thing that the rash of murders and dark rituals from a few years back did, it was make gossip in Innsmouth VERY interesting, and Veronica Day was always a hub of information during those dark times. Now that the Brotherhood of the Beast has moved into town, things are starting to get shaken up again. Veronica loves the drama, and doesn't hesitate to let anyone know anything she may know!

This post has been edited by Path-Shaper: 06 March 2017 - 05:50 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#4 User is offline   Path-Shaper 

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Posted 02 March 2017 - 07:25 PM

In a small town named Innsmouth in Massachussetts, two cults war for supremacy. The Esoteric Order of Dagon are a religious order that worship the sea, and by extension the Deep Ones - Dagon, Mother Hydra and Cthulu. They believe that such worship will ensure the town's survival as the Deep Ones reward their worshippers with gifts of gold and fish. Never mind the, shall we say, scaly repercussions. The Brotherhood of the Beast, worshippers of Nyarlathotep in his aspect as The Beast, however, have moved into town, hoping to sever its connection to the Deep Ones. No one really knows what stakes Nyarlathotep has in Innsmouth, but it is known by those that know that if The Beast wants something, he should be prevented from having it. Most of the citizens of Innsmouth are just trying to live their lives without worshiping dark beings, but some seem interested in the dynamics of these cults, while others yet wish to eradicate the village of them once and for all. Who will win this struggle for power over the town of Innsmouth?
Only someone with this much power could make this many frittatas without breaking any eggs.
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#5 User is offline   Path-Shaper 

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Posted 06 March 2017 - 06:26 PM

It is Day 1. 35 hours and 59 minutes remaining

11 Players still alive: Alkend, Bek Okhan, Fanderay, Gamelon, Hanas, Iparth Erule, Kaschan, Mockra, Okaros, Serc, Trake

6 votes to lynch, 6 votes to go to night.


Players not voted: Alkend, Bek Okhan, Fanderay, Gamelon, Hanas, Iparth Erule, Kaschan, Mockra, Okaros, Serc, Trake
Only someone with this much power could make this many frittatas without breaking any eggs.
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#6 User is offline   Mockra 

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Posted 06 March 2017 - 06:27 PM

First!

#7 User is offline   Fanderay 

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Posted 06 March 2017 - 06:30 PM

Moment

#8 User is offline   Serc 

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Posted 06 March 2017 - 06:32 PM

I am not first.

#9 User is offline   Fanderay 

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Posted 06 March 2017 - 06:38 PM

Aight I'm back we can continue now

View PostSerc, on 06 March 2017 - 06:32 PM, said:

I am not first.


I'm not sure how to handle this reveal now

I mean, it sounds plausible enough but... it's just that almost everyone could have claimed that...

#10 User is offline   Iparth Erule 

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Posted 06 March 2017 - 06:54 PM

Fourth


View PostFanderay, on 06 March 2017 - 06:30 PM, said:

Moment


Your miss-spelling of 'Second' has some significance?

#11 User is offline   Fanderay 

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Posted 06 March 2017 - 07:25 PM

View PostIparth Erule, on 06 March 2017 - 06:54 PM, said:

Fourth


View PostFanderay, on 06 March 2017 - 06:30 PM, said:

Moment


Your miss-spelling of 'Second' has some significance?


Why, just a typo

#12 User is offline   Kaschan 

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Posted 06 March 2017 - 07:31 PM

At work, will be on tonight.

#13 User is offline   Serc 

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Posted 06 March 2017 - 07:32 PM

View PostIparth Erule, on 06 March 2017 - 06:54 PM, said:

Fourth


View PostFanderay, on 06 March 2017 - 06:30 PM, said:

Moment


Your miss-spelling of 'Second' has some significance?


Hmm. Are you picking apart the post and looking for signals from the person picking apart my post looking for signals to be pedantic or are you doing some signalling of your own?

#14 User is offline   Fanderay 

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Posted 06 March 2017 - 07:39 PM

View PostSerc, on 06 March 2017 - 07:32 PM, said:

View PostIparth Erule, on 06 March 2017 - 06:54 PM, said:

Fourth


View PostFanderay, on 06 March 2017 - 06:30 PM, said:

Moment


Your miss-spelling of 'Second' has some significance?


Hmm. Are you picking apart the post and looking for signals from the person picking apart my post looking for signals to be pedantic or are you doing some signalling of your own?


Why not both? Don't be so picky

#15 User is offline   Gamelon 

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Posted 06 March 2017 - 07:40 PM

View PostSerc, on 06 March 2017 - 07:32 PM, said:

View PostIparth Erule, on 06 March 2017 - 06:54 PM, said:

Fourth


View PostFanderay, on 06 March 2017 - 06:30 PM, said:

Moment


Your miss-spelling of 'Second' has some significance?


Hmm. Are you picking apart the post and looking for signals from the person picking apart my post looking for signals to be pedantic or are you doing some signalling of your own?


Signalling? Dafuk?

There's 11 players alive. If each cult starts with 2, that's already 7:2:2. Town's can be screwed after one bad lynch + 2 successful recruits.

I think someone's been symp one game too many.

#16 User is offline   Gamelon 

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Posted 06 March 2017 - 07:42 PM

Also, the cast has 11 roles, and only 2 are cult.

#17 User is offline   Fanderay 

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Posted 06 March 2017 - 07:46 PM

View PostGamelon, on 06 March 2017 - 07:42 PM, said:

Also, the cast has 11 roles, and only 2 are cult.

But which one

#18 User is offline   Gamelon 

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Posted 06 March 2017 - 07:55 PM

View PostFanderay, on 06 March 2017 - 07:46 PM, said:

View PostGamelon, on 06 March 2017 - 07:42 PM, said:

Also, the cast has 11 roles, and only 2 are cult.

But which one

One is head of Daron, the other Beast. Unless I forgot how to read.

#19 User is offline   Fanderay 

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Posted 06 March 2017 - 07:58 PM

View PostGamelon, on 06 March 2017 - 07:55 PM, said:

View PostFanderay, on 06 March 2017 - 07:46 PM, said:

View PostGamelon, on 06 March 2017 - 07:42 PM, said:

Also, the cast has 11 roles, and only 2 are cult.

But which one

One is head of Daron, the other Beast. Unless I forgot how to read.

You sort of did

#20 User is offline   Gamelon 

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Posted 06 March 2017 - 08:07 PM

View PostFanderay, on 06 March 2017 - 07:58 PM, said:

View PostGamelon, on 06 March 2017 - 07:55 PM, said:

View PostFanderay, on 06 March 2017 - 07:46 PM, said:

View PostGamelon, on 06 March 2017 - 07:42 PM, said:

Also, the cast has 11 roles, and only 2 are cult.

But which one

One is head of Daron, the other Beast. Unless I forgot how to read.

You sort of did

You mean the necromancer? You think he's part of Dagon?

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