Mafia 131 - Dungeons and Dragons - Spoiler Thread
#21
Posted 30 March 2016 - 03:56 PM
Balthazar the Tiefling Warlock, Elite Member of the Fifth
(3 Ability Points / 15 Hit Points)
Your leader is Demelain.
Racial Trait: All your spell attacks will do 1 point of additional magic damage.
Warlock Faction Abilities
Eldritch Blast (Night Action) Cost - 0 AP: You shoot two beams of energy at one or two target players. Each beam causes 1 point of magic damage.
All warlocks have access to the following spells
Prestidigitation (Day Action) Cost - 1 AP: You can do one of the following once per day - 1) Make a shower of sparks shoot from one player's hands. PS will announce on thread that a player's hands are shooting sparks. 2) Make an odd odor emanate from a player (your choice what the player will smell like) - PS will announce on thread that the player smells like whatever you've chosen.
Otherworldly Patron
The Fiend
Dark One's Blessing (Passive) Cost - 1 AP: Any time you are the hammer vote on a lynch, you gain 1 HP. Any time one of your attacks kills a player, you gain HP equal to half the damage (rounded down) that your attack inflicted.
Command (Day Action) Cost - 1 AP: You may command a player to target another player with their night action. The player must follow this command.
Pact Boon
Pact of the Sword
You create a pact weapon in your empty hand. You can choose the form that this melee weapon takes. Each night, you may change the weapon one time as a free action. You gain a bonus attack as detailed below:
Whip (Bonus Night Action): Each night, target player takes 1 weapon damage and is guarded if they are attacking someone other than you.
Longsword (Bonus Night Action): Target player takes 2 weapon damage.
Daggers (Bonus Night Action): You throw two daggers at one or two target players. Each dagger causes 1 weapon damage.
Eldritch Invocations
Eldritch Spear (Passive): Your eldritch blast now shoots 3 beams of energy instead of 2.
Repelling Blast (Passive): You may only choose this invocation if you have chosen either the Agonizing Blast invocation or the Eldritch Spear invocation. Your eldritch blast also guards target creature(s).
(3 Ability Points / 15 Hit Points)
Your leader is Demelain.
Racial Trait: All your spell attacks will do 1 point of additional magic damage.
Warlock Faction Abilities
Eldritch Blast (Night Action) Cost - 0 AP: You shoot two beams of energy at one or two target players. Each beam causes 1 point of magic damage.
All warlocks have access to the following spells
Prestidigitation (Day Action) Cost - 1 AP: You can do one of the following once per day - 1) Make a shower of sparks shoot from one player's hands. PS will announce on thread that a player's hands are shooting sparks. 2) Make an odd odor emanate from a player (your choice what the player will smell like) - PS will announce on thread that the player smells like whatever you've chosen.
Otherworldly Patron
The Fiend
Dark One's Blessing (Passive) Cost - 1 AP: Any time you are the hammer vote on a lynch, you gain 1 HP. Any time one of your attacks kills a player, you gain HP equal to half the damage (rounded down) that your attack inflicted.
Command (Day Action) Cost - 1 AP: You may command a player to target another player with their night action. The player must follow this command.
Pact Boon
Pact of the Sword
You create a pact weapon in your empty hand. You can choose the form that this melee weapon takes. Each night, you may change the weapon one time as a free action. You gain a bonus attack as detailed below:
Whip (Bonus Night Action): Each night, target player takes 1 weapon damage and is guarded if they are attacking someone other than you.
Longsword (Bonus Night Action): Target player takes 2 weapon damage.
Daggers (Bonus Night Action): You throw two daggers at one or two target players. Each dagger causes 1 weapon damage.
Eldritch Invocations
Eldritch Spear (Passive): Your eldritch blast now shoots 3 beams of energy instead of 2.
Repelling Blast (Passive): You may only choose this invocation if you have chosen either the Agonizing Blast invocation or the Eldritch Spear invocation. Your eldritch blast also guards target creature(s).
Only someone with this much power could make this many frittatas without breaking any eggs.
#22
Posted 30 March 2016 - 03:56 PM
The Ninth Kietako, the Human Monk, Regular Member of the Fifth
(1 Ability Point / 10 Hit Points)
Your leader is Demelain.
As a human, your unarmed strike does 1 additional damage.
Monk Faction Abilities
Unarmed Strike (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Monastic Tradition
Way of the Four Elements
Elemental Attunement (Day Action) Cost - 0 AP: You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:
Tell PS what you would like to do, and he will make a post on thread explaining the effect.
Discipline Points
You have 10 discipline points which can be used to cast the below abilities.
Fangs of the Fire Snake (Bonus Night Action) Cost - 1 AP: Spend 1 discipline point. Your unarmed strike does magic damage instead of weapon damage for this night cycle, and does an additional 2 points of damage.
(1 Ability Point / 10 Hit Points)
Your leader is Demelain.
As a human, your unarmed strike does 1 additional damage.
Monk Faction Abilities
Unarmed Strike (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Monastic Tradition
Way of the Four Elements
Elemental Attunement (Day Action) Cost - 0 AP: You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:
- Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff o f wind, a spray o f light mist, or a gentle rumbling of stone.
- Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
Tell PS what you would like to do, and he will make a post on thread explaining the effect.
Discipline Points
You have 10 discipline points which can be used to cast the below abilities.
Fangs of the Fire Snake (Bonus Night Action) Cost - 1 AP: Spend 1 discipline point. Your unarmed strike does magic damage instead of weapon damage for this night cycle, and does an additional 2 points of damage.
Only someone with this much power could make this many frittatas without breaking any eggs.
#23
Posted 30 March 2016 - 03:56 PM
Heroine Sniffer the Wood Elf Warlock, Regular Member of the Fifth
(2 Ability Points / 10 Hit Points)
Your leader is Demelain.
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.
Warlock Faction Abilities
Eldritch Blast (Night Action) Cost - 0 AP: You shoot two beams of energy at one or two target players. Each beam causes 1 point of magic damage.
Hellish Rebuke (Reaction) Cost - 3 AP: As a reaction to the first attack to hit you each night, you point at target player and cause 2 magic damage to them.
Otherworldly Patron
The Fiend
Dark One's Blessing (Passive) Cost - 1 AP: Any time you are the hammer vote on a lynch, you gain 1 HP. Any time one of your attacks kills a player, you gain HP equal to half the damage (rounded down) that your attack inflicted.
Command (Day Action) Cost - 1 AP: You may command a player to target another player with their night action. The player must follow this command.
Pact Boon
Pact of the Tome
You gain 2 additional AP which can only be used to purchase additional spell abilities (they cannot be used for abilities granted by your otherworldly patron).
Eldritch Invocations
Book of Ancient Secrets (Passive): You may only choose this invocation if you have chosen the Pact of the Tome. You gain 1 additional AP, and may now use the bonus AP from your Pact and this Invocation to purchase Patron abilities as well.
(2 Ability Points / 10 Hit Points)
Your leader is Demelain.
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.
Warlock Faction Abilities
Eldritch Blast (Night Action) Cost - 0 AP: You shoot two beams of energy at one or two target players. Each beam causes 1 point of magic damage.
Hellish Rebuke (Reaction) Cost - 3 AP: As a reaction to the first attack to hit you each night, you point at target player and cause 2 magic damage to them.
Otherworldly Patron
The Fiend
Dark One's Blessing (Passive) Cost - 1 AP: Any time you are the hammer vote on a lynch, you gain 1 HP. Any time one of your attacks kills a player, you gain HP equal to half the damage (rounded down) that your attack inflicted.
Command (Day Action) Cost - 1 AP: You may command a player to target another player with their night action. The player must follow this command.
Pact Boon
Pact of the Tome
You gain 2 additional AP which can only be used to purchase additional spell abilities (they cannot be used for abilities granted by your otherworldly patron).
Eldritch Invocations
Book of Ancient Secrets (Passive): You may only choose this invocation if you have chosen the Pact of the Tome. You gain 1 additional AP, and may now use the bonus AP from your Pact and this Invocation to purchase Patron abilities as well.
Only someone with this much power could make this many frittatas without breaking any eggs.
#24
Posted 30 March 2016 - 03:59 PM
This is heaven for players of Mafia 131 - you will have access to this forum to discuss with other dead players until there is no way you can be brought back to life, at which point I'll give you access to Spoiler Hell and the actual Spoiler thread!
Only someone with this much power could make this many frittatas without breaking any eggs.
#25
Posted 01 April 2016 - 09:55 PM
Two spoiler threads are too much for me. I'd have just fucked the game up.
Trouble arrives when the opponents to such a system institute its extreme opposite, where individualism becomes godlike and sacrosanct, and no greater service to any other ideal (including community) is possible. In such a system rapacious greed thrives behind the guise of freedom, and the worst aspects of human nature come to the fore....
#26
Posted 06 April 2016 - 02:26 PM
Hopefully someone else dies, so I have someone to talk to!
#27
#28
Posted 06 April 2016 - 05:10 PM
#29
Posted 06 April 2016 - 05:29 PM
Hi. Leader for regular was a good trade. I hope they lynch Serc or Fener next.
#30
Posted 06 April 2016 - 05:39 PM
#31
Posted 06 April 2016 - 05:55 PM
#32
#33
#36
Posted 06 April 2016 - 09:17 PM
#37
Posted 07 April 2016 - 07:36 AM
Your team is quite easy to spot. Other than Serc I see 2 more.
I also see 3 bonehunters from my read up.
I got attacked night one for 6 points of damage (the first attack against me missed)
but apparently I was also guarded night 2, because I got attacked for 13 damage.
How about you, was you targeted?
I also see 3 bonehunters from my read up.
I got attacked night one for 6 points of damage (the first attack against me missed)
but apparently I was also guarded night 2, because I got attacked for 13 damage.
How about you, was you targeted?
#38
Posted 07 April 2016 - 05:00 PM
Togg, on 07 April 2016 - 07:36 AM, said:
Your team is quite easy to spot. Other than Serc I see 2 more.
I also see 3 bonehunters from my read up.
I got attacked night one for 6 points of damage (the first attack against me missed)
but apparently I was also guarded night 2, because I got attacked for 13 damage.
How about you, was you targeted?
I also see 3 bonehunters from my read up.
I got attacked night one for 6 points of damage (the first attack against me missed)
but apparently I was also guarded night 2, because I got attacked for 13 damage.
How about you, was you targeted?
Wow, they wanted you dead. I'm surprised Serc wasn't killed.
I probably would have been if they hadn't decided to lunch me.
#39
Posted 07 April 2016 - 08:51 PM
Turns out there are no longer any abilities that require you to play from beyond the grave left in the game, so you may all post out of alt now!
Only someone with this much power could make this many frittatas without breaking any eggs.
#40
Posted 07 April 2016 - 08:55 PM
Togg, on 07 April 2016 - 07:36 AM, said:
Your team is quite easy to spot. Other than Serc I see 2 more.
I also see 3 bonehunters from my read up.
I got attacked night one for 6 points of damage (the first attack against me missed)
but apparently I was also guarded night 2, because I got attacked for 13 damage.
How about you, was you targeted?
I also see 3 bonehunters from my read up.
I got attacked night one for 6 points of damage (the first attack against me missed)
but apparently I was also guarded night 2, because I got attacked for 13 damage.
How about you, was you targeted?
I wanted to say this earlier, but couldn't give it away in case you were summoned from the dead. Given it's now impossible, you took 13 damage on Night 2 because literally almost everyone targeted you with their abilities! Your mitigation only goes so far!
Only someone with this much power could make this many frittatas without breaking any eggs.