Mafia 131 - Dungeons and Dragons - Spoiler Thread
#1
Posted 11 March 2016 - 06:40 PM
YOU KNOW THE DRILL!
IF YOU'RE NOT SUPPOSED TO BE IN HERE...
GET THE FRICK OUT!
IF YOU'RE NOT SUPPOSED TO BE IN HERE...
GET THE FRICK OUT!
Only someone with this much power could make this many frittatas without breaking any eggs.
#2
Posted 11 March 2016 - 06:41 PM
Alt/Password
PS = chocolate
Spoiler Heaven = system
Spoiler Hell = furry
MM = geranium
1) Anomandaris - grommet
2) Aparal Forge - interesting
3) Aranatha - loosen
4) Bek Okhan - carbon
5) Bendal Home - reverence
6) Demelain - sunset
7) Denesmet - woodchips
8) Denul - hearth
9) Eloth - jefferson
10) Emurlahn - massacre
11) Fanderay - perrywinkle
12) Fener - frankly
13) Gait - mackeral
14) Grasp - nagini
15) Hanas - errant
16) Hood's Path - polygon
17) Kadagar Fant - nectarine
18) Karosis - happiness
19) Kessobahn - frigate
20) Korlat - avenger
21) Liosan - luminaire
22) Lock - elder
23) Merrid - seating
24) Mockra - defacto
25) Monok Ochem - obtuse
26) Olar Ethil - volcano
27) Omtose - cement
28) Ryllandaras - awareness
29) Serc - groaning
30) Shadow - lancer
31) Silanah - flogging
32) Skintick - boulevard
33) Telas - sumo
34) Tholen - department
35) Togg - premiere
36) Ultama - everest
PS = chocolate
Spoiler Heaven = system
Spoiler Hell = furry
MM = geranium
1) Anomandaris - grommet
2) Aparal Forge - interesting
3) Aranatha - loosen
4) Bek Okhan - carbon
5) Bendal Home - reverence
6) Demelain - sunset
7) Denesmet - woodchips
8) Denul - hearth
9) Eloth - jefferson
10) Emurlahn - massacre
11) Fanderay - perrywinkle
12) Fener - frankly
13) Gait - mackeral
14) Grasp - nagini
15) Hanas - errant
16) Hood's Path - polygon
17) Kadagar Fant - nectarine
18) Karosis - happiness
19) Kessobahn - frigate
20) Korlat - avenger
21) Liosan - luminaire
22) Lock - elder
23) Merrid - seating
24) Mockra - defacto
25) Monok Ochem - obtuse
26) Olar Ethil - volcano
27) Omtose - cement
28) Ryllandaras - awareness
29) Serc - groaning
30) Shadow - lancer
31) Silanah - flogging
32) Skintick - boulevard
33) Telas - sumo
34) Tholen - department
35) Togg - premiere
36) Ultama - everest
This post has been edited by Path-Shaper: 28 March 2016 - 03:49 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#3
Posted 11 March 2016 - 06:44 PM
Player / Alt / Character Name / Role
1) Khellendros / Kadagar Fant / He Who Must Be Named in Full At All Times the Lightfoot Halfling Rogue / Elite Member of the Bonehunters
2) Tattersail / Togg / Sir Ulrich von Liechtenstein the Dragonborn Monk / Regular Member of the Bridgeburners
3) Itwas Nom / Serc / Taeinwell High the Wood Elf Warlock / Regular Member of the Bonehunters
4) Andorion / Demelain / Elusiviet Darkfire the Dragonborn Ranger / Leader of the Fifth
5) Messremb / Aranatha / Senior Assessor the Human Monk / Regular Member of the Bonehunters
6) Macros / Lock / Hawk the Half-Elf Ranger / Elite Member of the Bridgeburners
7)Azathmaster HiddenOne / Silanah / Rhenyll the Half-Orc Ranger / Heir of the Fifth
8) Tapper / Eloth / Kindly the Wood Elf Wizard / Regular Member of the Bridgeburners
9) Trull's Son / Ultama / Magnifico Dense-Bushes the High Elf Barbarian / Elite Member of the Bonehunters
10) Bubba / Hanas / The Ninth Kietako the Human Monk / Regular Member of the Fifth
11) Shinrei / Bek Okhan / Afshar Dee the Drow Cleric / Leader of the Bridgeburners
12) EmperorMagus / Ryllandaras / Ilia Volyova the High Elf Warlock / Heir of the Bridgeburners
13) Gnaw / Fener / Heroine Sniffer the Wood Elf Warlock / Regular Member of the Fifth
14) LinearPhilosopher / Grasp / Rithrin the Drow Warlock / Heir of the Bonehunters
15) Lady Bliss / Telas / Taylyanthalyssa the High Elf Sorcerer / Leader of the Bonehunters
16) Nicodimas / Kessobahn / Vakas the Wood Elf Monk / Elite Member of the Fifth
17) Giles / Monok Ochem / Balthazar the Tiefling Warlock / Elite Member of the Fifth
18) Brujah / Hood's Path / Cappadonna the Lightfoot Halfling Bard / Elite Member of the Bridgeburners
Additional Alts
Fanderay - Kadagar Fant's Mage Hand (LP, BP, Votes do not count or affect votes needed, Attacks for 1 W-DMG)
Mockra - Demelain's Beast Companion (Votes count, Affects votes needed, 1 x BP, Attacks for 2 W-DMG)
1) Khellendros / Kadagar Fant / He Who Must Be Named in Full At All Times the Lightfoot Halfling Rogue / Elite Member of the Bonehunters
2) Tattersail / Togg / Sir Ulrich von Liechtenstein the Dragonborn Monk / Regular Member of the Bridgeburners
3) Itwas Nom / Serc / Taeinwell High the Wood Elf Warlock / Regular Member of the Bonehunters
4) Andorion / Demelain / Elusiviet Darkfire the Dragonborn Ranger / Leader of the Fifth
5) Messremb / Aranatha / Senior Assessor the Human Monk / Regular Member of the Bonehunters
6) Macros / Lock / Hawk the Half-Elf Ranger / Elite Member of the Bridgeburners
7)
8) Tapper / Eloth / Kindly the Wood Elf Wizard / Regular Member of the Bridgeburners
9) Trull's Son / Ultama / Magnifico Dense-Bushes the High Elf Barbarian / Elite Member of the Bonehunters
10) Bubba / Hanas / The Ninth Kietako the Human Monk / Regular Member of the Fifth
11) Shinrei / Bek Okhan / Afshar Dee the Drow Cleric / Leader of the Bridgeburners
12) EmperorMagus / Ryllandaras / Ilia Volyova the High Elf Warlock / Heir of the Bridgeburners
13) Gnaw / Fener / Heroine Sniffer the Wood Elf Warlock / Regular Member of the Fifth
14) LinearPhilosopher / Grasp / Rithrin the Drow Warlock / Heir of the Bonehunters
15) Lady Bliss / Telas / Taylyanthalyssa the High Elf Sorcerer / Leader of the Bonehunters
16) Nicodimas / Kessobahn / Vakas the Wood Elf Monk / Elite Member of the Fifth
17) Giles / Monok Ochem / Balthazar the Tiefling Warlock / Elite Member of the Fifth
18) Brujah / Hood's Path / Cappadonna the Lightfoot Halfling Bard / Elite Member of the Bridgeburners
Additional Alts
Fanderay - Kadagar Fant's Mage Hand (LP, BP, Votes do not count or affect votes needed, Attacks for 1 W-DMG)
Mockra - Demelain's Beast Companion (Votes count, Affects votes needed, 1 x BP, Attacks for 2 W-DMG)
This post has been edited by Path-Shaper: 01 April 2016 - 09:44 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#4
Posted 19 March 2016 - 08:35 PM
Factions
The Bridgeburners
Leader - Shinrei / Bek Okhan / Afshar Dee the Drow Cleric
Heir - EmperorMagus / Ryllandaras / Ilia Volyova the High Elf Warlock
Elite - Macros / Lock / Hawk the Half-Elf Ranger
Elite - Brujah / Hood's Path / Cappadonna the Lightfoot Halfling Bard
Regular - Tattersail / Togg / Sir Ulrich von Liechtenstein the Dragonborn Monk
Regular - Tapper / Eloth / Kindly the Wood Elf Wizard
The Bonehunters
Leader - Lady Bliss / Telas / Taylyanthalyssa the High Elf Sorcerer
Heir - LinearPhilosopher / Grasp / Rithrin the Drow Warlock
Elite - Khellendros / Kadagar Fant / He Who Must Be Named in Full At All Times the Lightfoot Halfling Rogue
Elite - Trull's Son / Ultama / Magnifico Dense-Bushes the High Elf Barbarian
Regular - Itwas Nom / Serc / Taeinwell High the Wood Elf Warlock
Regular - Messremb / Aranatha / Senior Assessor the Human Monk
The Fifth
Leader - Andorion / Demelain / Elusiviet Darkfire the Dragonborn Ranger
Heir - Azathmaster / Silanah / Rhenyll the Half-Orc Ranger
Elite - Nicodimas / Kessobahn / Vakas the Wood Elf Monk
Elite - Giles / Monok Ochem / Balthazar the Tiefling Warlock
Regular - Bubba / Hanas / The Ninth Kietako the Human Monk
Regular - Gnaw / Fener / Heroine Sniffer the Wood Elf Warlock
The Bridgeburners
Leader - Shinrei / Bek Okhan / Afshar Dee the Drow Cleric
Heir - EmperorMagus / Ryllandaras / Ilia Volyova the High Elf Warlock
Elite - Macros / Lock / Hawk the Half-Elf Ranger
Elite - Brujah / Hood's Path / Cappadonna the Lightfoot Halfling Bard
Regular - Tattersail / Togg / Sir Ulrich von Liechtenstein the Dragonborn Monk
Regular - Tapper / Eloth / Kindly the Wood Elf Wizard
The Bonehunters
Leader - Lady Bliss / Telas / Taylyanthalyssa the High Elf Sorcerer
Heir - LinearPhilosopher / Grasp / Rithrin the Drow Warlock
Elite - Khellendros / Kadagar Fant / He Who Must Be Named in Full At All Times the Lightfoot Halfling Rogue
Elite - Trull's Son / Ultama / Magnifico Dense-Bushes the High Elf Barbarian
Regular - Itwas Nom / Serc / Taeinwell High the Wood Elf Warlock
Regular - Messremb / Aranatha / Senior Assessor the Human Monk
The Fifth
Leader - Andorion / Demelain / Elusiviet Darkfire the Dragonborn Ranger
Heir - Azathmaster / Silanah / Rhenyll the Half-Orc Ranger
Elite - Nicodimas / Kessobahn / Vakas the Wood Elf Monk
Elite - Giles / Monok Ochem / Balthazar the Tiefling Warlock
Regular - Bubba / Hanas / The Ninth Kietako the Human Monk
Regular - Gnaw / Fener / Heroine Sniffer the Wood Elf Warlock
This post has been edited by Path-Shaper: 30 March 2016 - 02:44 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#5
Posted 25 March 2016 - 05:07 PM
Actions
Order of Resolution
Heal > Buff > Guard > Control > Debuff > Other > Attack
***Day 1***
Alt Statuses Going into Night 1
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Demelain: First player targeting Demelain with attack is guarded
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Fener: Half damage from first incoming source of damage
Grasp:Modkilled
Hanas:
Hood's Path: First weapon attack targeting HP missesModkilled
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock:
Mockra:
Monok Ochem:
Ryllandaras:
Serc: Half damage from first incoming source of damage
Silanah:
Telas: First weapon attack targeting Telas misses
Togg:
Ultama: Knows who targets him
Night 1
Aranatha:Unarmed Strike + Fist of Unbroken Air [31 W-DMG + GUARD] on Serc GUARDED
Bek Okhan: Faerie Fire on Telas
Demelain: Attack[5 W-DMG](Misses) on Aranatha and [5 W-DMG] on Ryllandaras
Eloth:
Fanderay: Attack [1 W-DMG] on Bek Okhan
Fener: Eldritch Blast [2 x 1 = 2 M-DMG] on Togg
Grasp:Awakened Mind [Lover Conversation] with Telas GUARDED
Hanas: Unarmed Strike + Fangs of the Fire Snake [63 M-DMG] on Serc
Hood's Path: Healing Word [+1 HP] on Hood's Path and [+1 HP] on Serc
Kadagar Fant: Versatile Trickster [GUARD] on Grasp
Kessobahn:
Lock: Attack [3 + 1 = 4 W-DMG] Grasp
Mockra:
Monok Ochem: Eldritch Blast [2 x (Misses)1 = 1 M-DMG + GUARD] on Togg and [1 M-DMG + GUARD] on Aranatha, Whip [1 W-DMG + GUARD] on Serc
Ryllandaras: Create Thrall [LOVER CONVERSATION] on Serc
Serc:Eldritch Blast [2 x 1 = 2 M-DMG] on Bek Okhan GUARDED
Silanah: Attack [3 W-DMG] on Togg
Telas: Empowered Chill Touch [2 x 2 = 4 M-DMG] on Lock
Togg: Patient Defense [FIRST ATTACK MISSES]
Ultama: Bite [3 W-DMG] on Serc
Alt Statuses Going into Night 2
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Demelain:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Fener: Half damage from first incoming source of damage
Grasp:
Hanas:
Hood's Path: First weapon attack targeting HP misses
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock:
Mockra: Must target Demelain
Monok Ochem:
Ryllandaras: Must target Togg.
Serc: Half damage from first incoming source of damage
Silanah:
Telas: First weapon attack targeting Telas misses LYNCHED
Togg: First attack targeting Togg Misses
Ultama: Knows who targets him
Night 2
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Ultama
Bek Okhan:Cure Wounds [+2 HP] on Togg GUARDED
Demelain: Attack + Extra Attack [3 + 3 = 6 W-DMG] on Togg
Eloth: Fire Bolt [2 M-DMG] on Togg
Fanderay:Attack [1 W-DMG] on Ryllandaras GUARDED
Fener: Eldritch Blast [1 + 1 = 2 M-DMG] on Togg
Grasp:
Hanas: Unarmed Strike + Fangs of Fire Snake [3 + 2 = 5 M-DMG] on Togg
Hood's Path:
Kadagar Fant: Versatile Trickster [GUARD] Ryllandaras
Kessobahn:
Lock:
Mockra: Attack [2 W-DMG] on Demelain
Monok Ochem: Eldritch Blast [1 M-DMG + GUARD] on Togg, [1 M-DMG + GUARD] on Serc, [1 M-DMG + GUARD] on Fanderay, Whip [1 W-DMG + GUARD] on Bek Okhan
Ryllandaras:Thrall on Togg GUARDED
Serc:
Silanah: Attack [3 W-DMG] on Togg
Togg: Patient Defense
Ultama: GUARDED
Alt Statuses Going into Night 3
Aranatha: First weapon attack targeting Aranatha misses, must target Serc
Bek Okhan:
Demelain:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Fener: Half damage from first incoming source of damage, Hellish Rebuke
Grasp:
Hanas:
Hood's Path: First weapon attack targeting HP misses
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock: Must target Fanderay
Mockra:
Monok Ochem:
Ryllandaras: Must target Togg. LYNCHED
Serc: Half damage from first incoming source of damage
Silanah:
Ultama: Knows who targets him, Half damage from all weapon attacks
Night 3
Aranatha:Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Serc GUARDED
Bek Okhan:
Demelain: Attack + Extra Attack [3 + 3 = 6 W-DMG] on Aranatha
Eloth:
Fanderay: Attack [1 W-DMG] on Lock
Fener: Eldritch Blast [1 + 1 = 2 M-DMG] on Serc
Grasp: Eldritch Blast [1 M-DMG + GUARD] on Aranatha, [1 M-DMG + GUARD] on Lock, [1 M-DMG + GUARD] on Kadagar Fant
Hanas: Unarmed Strike + Fangs of the Fire Snake [4 + 2 = 6 W-DMG] on Serc
Hood's Path:
Kadagar Fant:Versatile Trickster [GUARD] on Lock GUARDED
Kessobahn:
Lock:Attack [3 W-DMG] on Fanderay GUARDED
Mockra: Attack [2 W-DMG] on Grasp
Monok Ochem:
Serc: GUARDED
Silanah:
Ultama: RAGE
Day 4
Aranatha:
Bek Okhan: Command Monok Ochem to target Mockra
Demelain:
Eloth:
Fanderay:
Fener: Command Monok Ochem to target Aranatha. If lynched, Command Fanderay to target Aranatha.
Hanas:
Kadagar Fant:
Kessobahn:
Lock:
Mockra:
Monok Ochem: Command Silanah target Fanderay
Serc:
Silanah:
Ultama:
Alt Statuses Going into Night 4
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Demelain:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Fener: Half damage from first incoming source of damage, Hellish Rebuke
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: First attack again Kesso misses, Half damage from next incoming source of damage
Lock:
Mockra:
Monok Ochem: Must target Mockra.
Silanah: Must target Fanderay.
Ultama: Knows who targets him, Half damage from all weapon attacks
Night 4
Aranatha: Unarmed Strike and Fist of Broken Air [3 W-DMG + GUARD] on Monok
Bek Okhan:Confusion on Monok to vote Mockra GUARDED
Demelain: Attack + Extra Attack [3 + 3 = 6 W-DMG] on Ultama
Eloth: Mage Armor
Fanderay: Attack [1 W-DMG] on Mockra
Fener: Eldritch Blast [1 x 2 = 2 M-DMG] on Monok
Hanas: Unarmed Strike + Fangs of the Fire Snake [3 + 2 = 5 M-DMG] on Lock
Kadagar Fant: Versatile Trickster [GUARD] on Bek Okhan
Kessobahn: Patient Defense
Lock: Attack [3 + 1 + 1 = 5 W-DMG] on Monok
Mockra:Attack [2 W-DMG] on Ultama GUARDED
Monok Ochem:Eldritch Blast [3 x 1 = 3 M-DMG + GUARD] on Mockra, Whip [1 W-DMG + GUARD] on Mockra GUARDED
Silanah:Attack [3 W-DMG] on Kessobahn MISSES
Ultama: True Strike on Monok
Alt Statuses Going into Night 5
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Demelain:
Eloth: Half damage from first incoming source of damage
Fanderay: BP, MUST target Bek Okhan
Fener: Half damage from first incoming source of damage, Hellish Rebuke
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock:
Mockra:
Silanah: Must target Fanderay.
Ultama: Cannot use night actions, knows who targets him
Night 5
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Mockra
Bek Okhan:
Demelain:
Eloth:
Fanderay: Attack [1 W-DMG] on Bek Okhan
Fener: Eldritch Blast [1 M-DMG] on Bek Okhan and [1 M-DMG] on Silanah, Hellish Rebuke [2 M-DMG] on Lock
Hanas: Unarmed Strike + Fangs of the Fire Snake [3 + 1 + 2 = 6 M-DMG] on Lock
Kadagar Fant: Versatile Trickster [GUARD] on Mockra
Kessobahn: Unarmed Strike + Fangs of the Fire Snake [3 + 2 = 5 M-DMG] on Fanderay
Lock: Attack [3 + 1 = 4 W-DMG] on Fener
Mockra: GUARDED
Silanah:
Ultama:
Alt Statuses Going into Night 6
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Demelain:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock:
Mockra:
Ultama: Knows who targets him
Night 6
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Demelain
Bek Okhan: Cure Wounds [+2 HP] on Kadagar Fant
Demelain:Attack + Extra Attack [3 + 3 = 6 W-DMG] on Fanderay GUARDED
Eloth: Fire Bolt [2 M-DMG] on Demelain
Fanderay: Attack [1 W-DMG] on Demelain
Hanas: Unarmed Strike + Fangs of the Fire Snake [3 + 2 + 1 = 6 M-DMG] on Eloth
Kadagar Fant: Versatile Trickster [GUARD] on Demelain
Kessobahn: Patient Defense
Ultama:
Alt Statuses Going into Night 7
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock:
Mockra:
Ultama: Knows who targets him, Cannot perform Night Actions
Night 7
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Hanas
Bek Okhan:
Eloth: Firebolt [2 M-DMG] on Aranatha
Fanderay: Attack [1 W-DMG] on Eloth
Hanas:Unarmed Strike + Fangs of the Fire Snake [3 + 1 + 2 = 6 M-DMG] on Eloth GUARDED
Kadagar Fant: Versatile Trickster [GUARD] on Ultama
Kessobahn:
Ultama:
Alt Statuses Going into Night 8
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Night 8
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Hanas
Bek Okhan:
Eloth:Firebolt [2 M-DMG] on Hanas GUARDED
Fanderay: Attack [1 W-DMG] on Eloth
Hanas:Unarmed Strike + Fangs of the Fire Snake [3 + 1 + 2 = 6 M-DMG] on Eloth GUARDED
Kadagar Fant: Versatile Trickster [GUARD] on Eloth
Alt Statuses Going into Night 9
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Fanderay: BP
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Night 9
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Bek Okhan
Bek Okhan: GUARDED
Fanderay: Attack [1 W-DMG] on Hanas
Hanas:Unarmed Strike + Fangs of the Fire Snake [3 + 1 + 2 = 6 M-DMG] on Bek Okhan GUARDED
Kadagar Fant: Versatile Trickster [GUARD] on Hanas
Order of Resolution
Heal > Buff > Guard > Control > Debuff > Other > Attack
***Day 1***
Alt Statuses Going into Night 1
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Demelain: First player targeting Demelain with attack is guarded
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Fener: Half damage from first incoming source of damage
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock:
Mockra:
Monok Ochem:
Ryllandaras:
Serc: Half damage from first incoming source of damage
Silanah:
Telas: First weapon attack targeting Telas misses
Togg:
Ultama: Knows who targets him
Night 1
Aranatha:
Bek Okhan: Faerie Fire on Telas
Demelain: Attack
Eloth:
Fanderay: Attack [1 W-DMG] on Bek Okhan
Fener: Eldritch Blast [2 x 1 = 2 M-DMG] on Togg
Grasp:
Hanas: Unarmed Strike + Fangs of the Fire Snake [
Hood's Path: Healing Word [+1 HP] on Hood's Path and [+1 HP] on Serc
Kadagar Fant: Versatile Trickster [GUARD] on Grasp
Kessobahn:
Lock: Attack [3 + 1 = 4 W-DMG] Grasp
Mockra:
Monok Ochem: Eldritch Blast [
Ryllandaras: Create Thrall [LOVER CONVERSATION] on Serc
Serc:
Silanah: Attack [3 W-DMG] on Togg
Telas: Empowered Chill Touch [2 x 2 = 4 M-DMG] on Lock
Togg: Patient Defense [FIRST ATTACK MISSES]
Ultama: Bite [3 W-DMG] on Serc
Alt Statuses Going into Night 2
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Demelain:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Fener: Half damage from first incoming source of damage
Grasp:
Hanas:
Hood's Path: First weapon attack targeting HP misses
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock:
Mockra: Must target Demelain
Monok Ochem:
Ryllandaras: Must target Togg.
Serc: Half damage from first incoming source of damage
Silanah:
Togg: First attack targeting Togg Misses
Ultama: Knows who targets him
Night 2
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Ultama
Bek Okhan:
Demelain: Attack + Extra Attack [3 + 3 = 6 W-DMG] on Togg
Eloth: Fire Bolt [2 M-DMG] on Togg
Fanderay:
Fener: Eldritch Blast [1 + 1 = 2 M-DMG] on Togg
Grasp:
Hanas: Unarmed Strike + Fangs of Fire Snake [3 + 2 = 5 M-DMG] on Togg
Hood's Path:
Kadagar Fant: Versatile Trickster [GUARD] Ryllandaras
Kessobahn:
Lock:
Mockra: Attack [2 W-DMG] on Demelain
Monok Ochem: Eldritch Blast [1 M-DMG + GUARD] on Togg, [1 M-DMG + GUARD] on Serc, [1 M-DMG + GUARD] on Fanderay, Whip [1 W-DMG + GUARD] on Bek Okhan
Ryllandaras:
Serc:
Silanah: Attack [3 W-DMG] on Togg
Togg: Patient Defense
Ultama: GUARDED
Alt Statuses Going into Night 3
Aranatha: First weapon attack targeting Aranatha misses, must target Serc
Bek Okhan:
Demelain:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Fener: Half damage from first incoming source of damage, Hellish Rebuke
Grasp:
Hanas:
Hood's Path: First weapon attack targeting HP misses
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock: Must target Fanderay
Mockra:
Monok Ochem:
Serc: Half damage from first incoming source of damage
Silanah:
Ultama: Knows who targets him, Half damage from all weapon attacks
Night 3
Aranatha:
Bek Okhan:
Demelain: Attack + Extra Attack [3 + 3 = 6 W-DMG] on Aranatha
Eloth:
Fanderay: Attack [1 W-DMG] on Lock
Fener: Eldritch Blast [1 + 1 = 2 M-DMG] on Serc
Grasp: Eldritch Blast [1 M-DMG + GUARD] on Aranatha, [1 M-DMG + GUARD] on Lock, [1 M-DMG + GUARD] on Kadagar Fant
Hanas: Unarmed Strike + Fangs of the Fire Snake [4 + 2 = 6 W-DMG] on Serc
Hood's Path:
Kadagar Fant:
Kessobahn:
Lock:
Mockra: Attack [2 W-DMG] on Grasp
Monok Ochem:
Serc: GUARDED
Silanah:
Ultama: RAGE
Day 4
Aranatha:
Bek Okhan: Command Monok Ochem to target Mockra
Demelain:
Eloth:
Fanderay:
Fener: Command Monok Ochem to target Aranatha. If lynched, Command Fanderay to target Aranatha.
Hanas:
Kadagar Fant:
Kessobahn:
Lock:
Mockra:
Monok Ochem: Command Silanah target Fanderay
Serc:
Silanah:
Ultama:
Alt Statuses Going into Night 4
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Demelain:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Fener: Half damage from first incoming source of damage, Hellish Rebuke
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: First attack again Kesso misses, Half damage from next incoming source of damage
Lock:
Mockra:
Monok Ochem: Must target Mockra.
Silanah: Must target Fanderay.
Ultama: Knows who targets him, Half damage from all weapon attacks
Night 4
Aranatha: Unarmed Strike and Fist of Broken Air [3 W-DMG + GUARD] on Monok
Bek Okhan:
Demelain: Attack + Extra Attack [3 + 3 = 6 W-DMG] on Ultama
Eloth: Mage Armor
Fanderay: Attack [1 W-DMG] on Mockra
Fener: Eldritch Blast [1 x 2 = 2 M-DMG] on Monok
Hanas: Unarmed Strike + Fangs of the Fire Snake [3 + 2 = 5 M-DMG] on Lock
Kadagar Fant: Versatile Trickster [GUARD] on Bek Okhan
Kessobahn: Patient Defense
Lock: Attack [3 + 1 + 1 = 5 W-DMG] on Monok
Mockra:
Monok Ochem:
Silanah:
Ultama: True Strike on Monok
Alt Statuses Going into Night 5
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Demelain:
Eloth: Half damage from first incoming source of damage
Fanderay: BP, MUST target Bek Okhan
Fener: Half damage from first incoming source of damage, Hellish Rebuke
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock:
Mockra:
Silanah: Must target Fanderay.
Ultama: Cannot use night actions, knows who targets him
Night 5
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Mockra
Bek Okhan:
Demelain:
Eloth:
Fanderay: Attack [1 W-DMG] on Bek Okhan
Fener: Eldritch Blast [1 M-DMG] on Bek Okhan and [1 M-DMG] on Silanah, Hellish Rebuke [2 M-DMG] on Lock
Hanas: Unarmed Strike + Fangs of the Fire Snake [3 + 1 + 2 = 6 M-DMG] on Lock
Kadagar Fant: Versatile Trickster [GUARD] on Mockra
Kessobahn: Unarmed Strike + Fangs of the Fire Snake [3 + 2 = 5 M-DMG] on Fanderay
Lock: Attack [3 + 1 = 4 W-DMG] on Fener
Mockra: GUARDED
Silanah:
Ultama:
Alt Statuses Going into Night 6
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Demelain:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock:
Mockra:
Ultama: Knows who targets him
Night 6
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Demelain
Bek Okhan: Cure Wounds [+2 HP] on Kadagar Fant
Demelain:
Eloth: Fire Bolt [2 M-DMG] on Demelain
Fanderay: Attack [1 W-DMG] on Demelain
Hanas: Unarmed Strike + Fangs of the Fire Snake [3 + 2 + 1 = 6 M-DMG] on Eloth
Kadagar Fant: Versatile Trickster [GUARD] on Demelain
Kessobahn: Patient Defense
Ultama:
Alt Statuses Going into Night 7
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Kessobahn: Half damage from first incoming source of damage
Lock:
Mockra:
Ultama: Knows who targets him, Cannot perform Night Actions
Night 7
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Hanas
Bek Okhan:
Eloth: Firebolt [2 M-DMG] on Aranatha
Fanderay: Attack [1 W-DMG] on Eloth
Hanas:
Kadagar Fant: Versatile Trickster [GUARD] on Ultama
Kessobahn:
Ultama:
Alt Statuses Going into Night 8
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Eloth: Half damage from first incoming source of damage
Fanderay: BP
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Night 8
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Hanas
Bek Okhan:
Eloth:
Fanderay: Attack [1 W-DMG] on Eloth
Hanas:
Kadagar Fant: Versatile Trickster [GUARD] on Eloth
Alt Statuses Going into Night 9
Aranatha: First weapon attack targeting Aranatha misses
Bek Okhan:
Fanderay: BP
Hanas:
Kadagar Fant: First weapon attack targeting KF misses
Night 9
Aranatha: Unarmed Strike + Fist of Unbroken Air [3 W-DMG + GUARD] on Bek Okhan
Bek Okhan: GUARDED
Fanderay: Attack [1 W-DMG] on Hanas
Hanas:
Kadagar Fant: Versatile Trickster [GUARD] on Hanas
This post has been edited by Path-Shaper: 21 April 2016 - 05:53 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#6
Posted 30 March 2016 - 03:46 PM
Afshar Dee, the Drow Cleric, Leader of the Bridgeburners
Announcement: Once per day, you may have PS post an on-thread message from you. You can say anything you want in this message.
The members of your faction are Togg, Lock, Eloth, Ryllandaras, Hood's Path.
Faerie Fire (Night Action): Target player is outlined in radiant light. Any attacks targeting the affected player during the night cycle will do 1 additional damage.
Cleric Faction Abilities
All Clerics have access to the following spells:
Cure Wounds (Night Action) Cost - 0 AP: Target player regains 2 HP.
Divine Domain
Knowledge Domain
Command (Day Action) Cost - 1 AP: You may command a player to target another player with their night action. The player must follow this command.
Suggestion (Day or Night Action) Cost - 3 AP: You may suggest a course of action (limited to a sentence or two) and magically influence target player. Target player will have to do what you suggest, but you cannot suggest that they hurt themselves or vote for themselves. If target player is unable to do what you suggested for any reason, they simply do not do anything.
Confusion (Night Action) Cost - 6 AP: Whenever target player votes on the following day, his vote will actually be placed on a player of your choice.
Announcement: Once per day, you may have PS post an on-thread message from you. You can say anything you want in this message.
The members of your faction are Togg, Lock, Eloth, Ryllandaras, Hood's Path.
Faerie Fire (Night Action): Target player is outlined in radiant light. Any attacks targeting the affected player during the night cycle will do 1 additional damage.
Cleric Faction Abilities
All Clerics have access to the following spells:
Cure Wounds (Night Action) Cost - 0 AP: Target player regains 2 HP.
Divine Domain
Knowledge Domain
Command (Day Action) Cost - 1 AP: You may command a player to target another player with their night action. The player must follow this command.
Suggestion (Day or Night Action) Cost - 3 AP: You may suggest a course of action (limited to a sentence or two) and magically influence target player. Target player will have to do what you suggest, but you cannot suggest that they hurt themselves or vote for themselves. If target player is unable to do what you suggested for any reason, they simply do not do anything.
Confusion (Night Action) Cost - 6 AP: Whenever target player votes on the following day, his vote will actually be placed on a player of your choice.
This post has been edited by Path-Shaper: 01 April 2016 - 09:44 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#7
Posted 30 March 2016 - 03:47 PM
Ilya Volyova the High Elf Warlock, Heir of the Bridgeburners
(5 Ability Points / 20 Hit Points)
Inheritance: If your faction leader dies, you take his place, gain 2 hit points, and receive his non-chosen ability, plus 4 additional ability points which which you can purchase extra chosen abilities.
Your leader is Bek Okhan.
True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
Warlock Faction Abilities
Eldritch Blast (Night Action) Cost - 0 AP: You shoot two beams of energy at one or two target players. Each beam causes 1 point of magic damage.
Chill Touch (Night Action) Cost - 1 AP: Once per night, you touch target player with cold magic, causing 3 magic damage.
Otherworldly Patron
The Great Old One
Awakened Mind (Night Action) Cost - 1 AP: You may open a lover conversation with target player during the next day cycle.
Create Thrall (Night Action) Cost - 6 AP: You take control of target player. You open a lover conversation with target player for the next day cycle, and they MUST follow your orders for the next Day and Night cycle. This means that they MUST vote for whoever you tell them to vote for during the next Day cycle, and they MUST target whoever you tell them to with their Night action during the next night cycle.
Pact Boon
Pact of the Tome
You gain 2 additional AP which can only be used to purchase additional spell abilities (they cannot be used for abilities granted by your otherworldly patron).
Eldritch Invocations
Armor of Shadows (Night Action): During the next day cycle, the first and last votes on you will not count towards a lynch.
Book of Ancient Secrets (Passive): You may only choose this invocation if you have chosen the Pact of the Tome. You gain 1 additional AP, and may now use the bonus AP from your Pact and this Invocation to purchase Patron abilities as well.
Whispers of the Grave (Night Action): You may open a lover conversation with a dead alt for the next day cycle.
(5 Ability Points / 20 Hit Points)
Inheritance: If your faction leader dies, you take his place, gain 2 hit points, and receive his non-chosen ability, plus 4 additional ability points which which you can purchase extra chosen abilities.
Your leader is Bek Okhan.
True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
Warlock Faction Abilities
Eldritch Blast (Night Action) Cost - 0 AP: You shoot two beams of energy at one or two target players. Each beam causes 1 point of magic damage.
Chill Touch (Night Action) Cost - 1 AP: Once per night, you touch target player with cold magic, causing 3 magic damage.
Otherworldly Patron
The Great Old One
Awakened Mind (Night Action) Cost - 1 AP: You may open a lover conversation with target player during the next day cycle.
Create Thrall (Night Action) Cost - 6 AP: You take control of target player. You open a lover conversation with target player for the next day cycle, and they MUST follow your orders for the next Day and Night cycle. This means that they MUST vote for whoever you tell them to vote for during the next Day cycle, and they MUST target whoever you tell them to with their Night action during the next night cycle.
Pact Boon
Pact of the Tome
You gain 2 additional AP which can only be used to purchase additional spell abilities (they cannot be used for abilities granted by your otherworldly patron).
Eldritch Invocations
Armor of Shadows (Night Action): During the next day cycle, the first and last votes on you will not count towards a lynch.
Book of Ancient Secrets (Passive): You may only choose this invocation if you have chosen the Pact of the Tome. You gain 1 additional AP, and may now use the bonus AP from your Pact and this Invocation to purchase Patron abilities as well.
Whispers of the Grave (Night Action): You may open a lover conversation with a dead alt for the next day cycle.
Only someone with this much power could make this many frittatas without breaking any eggs.
#8
Posted 30 March 2016 - 03:49 PM
Hawk, the Half-Elf Ranger, Elite Member of the Bridgeburners
(3 Ability Points / 15 Hit Points)
Your leader is Bek Okhan.
Fey Ancestry (Passive): You cannot be charmed or put to sleep by magical means.
Ranger Faction Abilities
Attack (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Favored Enemy (Passive) Cost - 0 AP: Any dwarf target will take 1 additional damage from any attack made by you.
Two-Weapon Fighting: You have a sword in one hand and a dagger in the other. When you use your attack action, you do an attack with your sword for 3 damage followed by an attack with your dagger for 1 damage. These count as two separate attacks.
Ranger Archetypes
Hunter
Colossus Slayer (Passive) Cost - 3 AP: If target player is below their maximum HP, your attack does an additional 1 point of weapon damage (this additional damage stacks with other bonuses)
(3 Ability Points / 15 Hit Points)
Your leader is Bek Okhan.
Fey Ancestry (Passive): You cannot be charmed or put to sleep by magical means.
Ranger Faction Abilities
Attack (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Favored Enemy (Passive) Cost - 0 AP: Any dwarf target will take 1 additional damage from any attack made by you.
Two-Weapon Fighting: You have a sword in one hand and a dagger in the other. When you use your attack action, you do an attack with your sword for 3 damage followed by an attack with your dagger for 1 damage. These count as two separate attacks.
Ranger Archetypes
Hunter
Colossus Slayer (Passive) Cost - 3 AP: If target player is below their maximum HP, your attack does an additional 1 point of weapon damage (this additional damage stacks with other bonuses)
Only someone with this much power could make this many frittatas without breaking any eggs.
#9
Posted 30 March 2016 - 03:49 PM
Cappadonna the Lightfoot Halfling Bard, Elite Member of the Bridgeburners
(3 Ability Points / 15 Hit Points)
Your leader is Bek Okhan.
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.
Bard Faction Abilities
Rapier (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Bard Colleges
College of Lore
Additional Magic Secrets Cost - 3 AP: You may choose 3 of the following spells from other classes' spell lists to add to your ability list.
Blade Ward (Night Action): Once per night, you may choose a target player. If that player is attacked using a regular weapon, they take half damage (rounded down) instead of full damage.
Healing Word (Night Action): Two target players each regain 1 HP.
True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
(3 Ability Points / 15 Hit Points)
Your leader is Bek Okhan.
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.
Bard Faction Abilities
Rapier (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Bard Colleges
College of Lore
Additional Magic Secrets Cost - 3 AP: You may choose 3 of the following spells from other classes' spell lists to add to your ability list.
Blade Ward (Night Action): Once per night, you may choose a target player. If that player is attacked using a regular weapon, they take half damage (rounded down) instead of full damage.
Healing Word (Night Action): Two target players each regain 1 HP.
True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
This post has been edited by Path-Shaper: 01 April 2016 - 09:45 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#10
Posted 30 March 2016 - 03:50 PM
Sir Ulrich von Liechtenstein, the Dragonborn Monk, Regular Member of the Bridgeburners
(2 Ability Points / 10 Hit Points)
Your leader is Bek Okhan.
Cold Breath (Night Action): You deal 1 point of magic damage to one target player, and guard them for the same night cycle.
Monk Faction Abilities
Unarmed Strike (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Ki
You start the game with 5 ki points, which can be used for the abilities listed below. Ki points do not regenerate. You can only use 1 ability requiring Ki per cycle.
Patient Defense (Night Action) Cost - 2 AP: You may use one ki point to make the first attack targeting you during the night cycle miss.
Monastic Tradition
Way of the Four Elements
Elemental Attunement (Day Action) Cost - 0 AP: You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:
Tell PS what you would like to do, and he will make a post on thread explaining the effect.
(2 Ability Points / 10 Hit Points)
Your leader is Bek Okhan.
Cold Breath (Night Action): You deal 1 point of magic damage to one target player, and guard them for the same night cycle.
Monk Faction Abilities
Unarmed Strike (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Ki
You start the game with 5 ki points, which can be used for the abilities listed below. Ki points do not regenerate. You can only use 1 ability requiring Ki per cycle.
Patient Defense (Night Action) Cost - 2 AP: You may use one ki point to make the first attack targeting you during the night cycle miss.
Monastic Tradition
Way of the Four Elements
Elemental Attunement (Day Action) Cost - 0 AP: You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:
- Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff o f wind, a spray o f light mist, or a gentle rumbling of stone.
- Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
Tell PS what you would like to do, and he will make a post on thread explaining the effect.
Only someone with this much power could make this many frittatas without breaking any eggs.
#11
Posted 30 March 2016 - 03:50 PM
Kindly the Wood Elf Wizard, Regular Member of the Bridgeburners
(4 Ability Points / 10 Hit Points)
Your leader is Bek Okhan.
Mask of the Wild (Passive): You take half damage from the first incoming source of damage during every night cycle.
Wizards Faction Chosen Abilities
As a wizard you receive 2 additional AP when doing your initial ability choices.
Fire Bolt (Night Action) Cost - 0 AP: Once per night, you may choose a target player. That player takes 2 magic damage.
Mage Armor (Night Action) Cost - 2 AP: During the next day cycle, the first and last votes on you will not count towards a lynch.
Unseen Servant (Passive) Cost - 2 AP: You control one additional alt, however it is invisible and no one knows about it, so I won't actually give you an additional alt. This alt's existence doesn't effect how many votes are needed to lynch a player, however you can use this 'alt' to vote for a lynch. The vote will count, but will not be noted on thread.
(4 Ability Points / 10 Hit Points)
Your leader is Bek Okhan.
Mask of the Wild (Passive): You take half damage from the first incoming source of damage during every night cycle.
Wizards Faction Chosen Abilities
As a wizard you receive 2 additional AP when doing your initial ability choices.
Fire Bolt (Night Action) Cost - 0 AP: Once per night, you may choose a target player. That player takes 2 magic damage.
Mage Armor (Night Action) Cost - 2 AP: During the next day cycle, the first and last votes on you will not count towards a lynch.
Unseen Servant (Passive) Cost - 2 AP: You control one additional alt, however it is invisible and no one knows about it, so I won't actually give you an additional alt. This alt's existence doesn't effect how many votes are needed to lynch a player, however you can use this 'alt' to vote for a lynch. The vote will count, but will not be noted on thread.
Only someone with this much power could make this many frittatas without breaking any eggs.
#12
Posted 30 March 2016 - 03:50 PM
Taylyanthalyssa the High Elf Sorcerer, Leader of the Bonehunters
(10 Ability Points / 30 Hit Points)
Announcement: Once per day, you may have PS post an on-thread message from you. You can say anything you want in this message.
The members of your faction are Kadagar Fant, Serc, Aranatha, Ultama, Grasp.
Sorcerer Faction Abilities
Chill Touch (Night Action) Cost - 0 AP: Once per night, you touch target player with cold magic, causing 2 magic damage.
Sorcery Points
You have 6 sorcery points.
Sorcery points are used to pay for the below-noted Metamagic options. Each use of a metamagic option costs 1 Sorcery Point. Sorcery points are finite, you will not regain any. You may only use one metamagic option per night cycle unless otherwise stated.
Empowered Spell (Free Night Action) Cost - 0 AP: The next spell you cast does double damage. This metamagic option can be used in addition to another metamagic option.
Heightened Spell (Bonus Night Action) Cost - 0 AP: The next spell you cast does full damage even if your target has some sort of resistance.
Quickened Spell (Bonus Night Action) Cost - 0 AP: You can cast two spells during this night cycle, instead of one.
Twinned Spell (Bonus Night Action) Cost - 0 AP: The next spell you cast can target double the amount of players it would usually target.
Sorcerous Origins
Draconic Bloodline
Draconic Resilience (Passive) Cost - 1 AP: You have additional HP. If you are a regular faction member, you gain 1 additional HP. Elites get 2 HP, Heirs get 3 HP, Faction Leaders get 5 HP.
Dragon Wings (Passive) Cost - 3 AP: The first weapon attack to target you during each night cycle misses.
Draconic Presence (Night Action) Cost - 6 AP: Once per game, you may use this ability to prevent all enemy night actions from taking place. An announcement will be made on thread "A sense of dread overcomes everyone as the shadow of a dragon flies overhead." For each prevented ability that was targeting a member of your party, you gain 1 sorcery point.
(10 Ability Points / 30 Hit Points)
Announcement: Once per day, you may have PS post an on-thread message from you. You can say anything you want in this message.
The members of your faction are Kadagar Fant, Serc, Aranatha, Ultama, Grasp.
Sorcerer Faction Abilities
Chill Touch (Night Action) Cost - 0 AP: Once per night, you touch target player with cold magic, causing 2 magic damage.
Sorcery Points
You have 6 sorcery points.
Sorcery points are used to pay for the below-noted Metamagic options. Each use of a metamagic option costs 1 Sorcery Point. Sorcery points are finite, you will not regain any. You may only use one metamagic option per night cycle unless otherwise stated.
Empowered Spell (Free Night Action) Cost - 0 AP: The next spell you cast does double damage. This metamagic option can be used in addition to another metamagic option.
Heightened Spell (Bonus Night Action) Cost - 0 AP: The next spell you cast does full damage even if your target has some sort of resistance.
Quickened Spell (Bonus Night Action) Cost - 0 AP: You can cast two spells during this night cycle, instead of one.
Twinned Spell (Bonus Night Action) Cost - 0 AP: The next spell you cast can target double the amount of players it would usually target.
Sorcerous Origins
Draconic Bloodline
Draconic Resilience (Passive) Cost - 1 AP: You have additional HP. If you are a regular faction member, you gain 1 additional HP. Elites get 2 HP, Heirs get 3 HP, Faction Leaders get 5 HP.
Dragon Wings (Passive) Cost - 3 AP: The first weapon attack to target you during each night cycle misses.
Draconic Presence (Night Action) Cost - 6 AP: Once per game, you may use this ability to prevent all enemy night actions from taking place. An announcement will be made on thread "A sense of dread overcomes everyone as the shadow of a dragon flies overhead." For each prevented ability that was targeting a member of your party, you gain 1 sorcery point.
Only someone with this much power could make this many frittatas without breaking any eggs.
#13
Posted 30 March 2016 - 03:51 PM
Rithrin the Drow Warlock, Heir of the Bonehunters
(6 Ability Points / 20 Hit Points)
Inheritance: If your faction leader dies, you take his place, gain 2 hit points, and receive his non-chosen ability, plus 4 additional ability points which which you can purchase extra chosen abilities.
Your leader is Telas.
Faerie Fire (Night Action): Target player is outlined in radiant light. Any attacks targeting the affected player during the night cycle will do 1 additional damage.
(6 Ability Points / 20 Hit Points)
Inheritance: If your faction leader dies, you take his place, gain 2 hit points, and receive his non-chosen ability, plus 4 additional ability points which which you can purchase extra chosen abilities.
Your leader is Telas.
Faerie Fire (Night Action): Target player is outlined in radiant light. Any attacks targeting the affected player during the night cycle will do 1 additional damage.
Only someone with this much power could make this many frittatas without breaking any eggs.
#14
Posted 30 March 2016 - 03:51 PM
He Who Must Be Named in Full At All Times the Lightfoot Halfling Rogue, Elite Member of the Bonehunters
(3 Ability Points / 15 Hit Points)
Your leader is Telas.
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.
Rogues Faction Abilities
Roguish Archetype
Arcane Trickster Abilities
Mage Hand (Passive) Cost - 0 AP: You control one additional alt. It is both lynch proof and bullet proof, however its votes do not count (it can place a vote, and it will be added to the vote count, but it won't count towards the total votes needed for a lynch). Each night, your mage hand can attack a target player for 1 point of weapon damage.
Versatile Trickster (Night Action) Cost - 3 AP: Once per night, you may choose a target player. Your mage hand shoves that player, making them miss whoever they are targeting.
(3 Ability Points / 15 Hit Points)
Your leader is Telas.
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.
Rogues Faction Abilities
Roguish Archetype
Arcane Trickster Abilities
Mage Hand (Passive) Cost - 0 AP: You control one additional alt. It is both lynch proof and bullet proof, however its votes do not count (it can place a vote, and it will be added to the vote count, but it won't count towards the total votes needed for a lynch). Each night, your mage hand can attack a target player for 1 point of weapon damage.
Versatile Trickster (Night Action) Cost - 3 AP: Once per night, you may choose a target player. Your mage hand shoves that player, making them miss whoever they are targeting.
Only someone with this much power could make this many frittatas without breaking any eggs.
#15
Posted 30 March 2016 - 03:52 PM
Magnifico Dense-Bushes the High Elf Barbarian, Elite Member of the Bonehunters
(3 Ability Points / 15 Hit Points)
Your leader is Telas.
True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
Barbarians Faction Abilities
Rage (Free Day or Night Action) Cost - 0 AP: If you use this during the Day, your votes count as two votes, however you will not be able to use Night Actions while you recover. If you use this during the night, you take half damage from weapons, but your votes will not count during the next Day cycle (you can place votes, and they'll be added to the vote count on thread, but they will not count towards the total votes needed). You may use this ability as a free action.
Primal Path
Path of the Totem Warrior
Wolf
Bite (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Aspect of the Beast (Passive) Cost - 3 AP: You have superior senses. If you are targeted with a night action, you know the player who targeted you.
(3 Ability Points / 15 Hit Points)
Your leader is Telas.
True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
Barbarians Faction Abilities
Rage (Free Day or Night Action) Cost - 0 AP: If you use this during the Day, your votes count as two votes, however you will not be able to use Night Actions while you recover. If you use this during the night, you take half damage from weapons, but your votes will not count during the next Day cycle (you can place votes, and they'll be added to the vote count on thread, but they will not count towards the total votes needed). You may use this ability as a free action.
Primal Path
Path of the Totem Warrior
Wolf
Bite (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Aspect of the Beast (Passive) Cost - 3 AP: You have superior senses. If you are targeted with a night action, you know the player who targeted you.
Only someone with this much power could make this many frittatas without breaking any eggs.
#16
Posted 30 March 2016 - 03:52 PM
Taeinwell High, the Wood Elf Warlock, Regular Member of the Bonehunters
(2 Ability Points / 10 Hit Points)
Your leader is Telas.
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.
Warlock Faction Abilities
Eldritch Blast (Night Action) Cost - 0 AP: You shoot two beams of energy at one or two target players. Each beam causes 1 point of magic damage.
Otherworldly Patron
The Great Old One
Detect Thoughts (Day or Night Action) Cost - 5 AP: Choose a target player - all messages between target player and Path-Shaper for the 5 hours following when you cast this spell will be copied and pasted over to your Role PM.
Pact Boon
Pact of the Tome
You gain 2 additional AP which can only be used to purchase additional spell abilities (they cannot be used for abilities granted by your otherworldly patron).
Eldritch Invocations
Book of Ancient Secrets (Passive): You may only choose this invocation if you have chosen the Pact of the Tome. You gain 1 additional AP, and may now use the bonus AP from your Pact and this Invocation to purchase Patron abilities as well.
(2 Ability Points / 10 Hit Points)
Your leader is Telas.
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.
Warlock Faction Abilities
Eldritch Blast (Night Action) Cost - 0 AP: You shoot two beams of energy at one or two target players. Each beam causes 1 point of magic damage.
Otherworldly Patron
The Great Old One
Detect Thoughts (Day or Night Action) Cost - 5 AP: Choose a target player - all messages between target player and Path-Shaper for the 5 hours following when you cast this spell will be copied and pasted over to your Role PM.
Pact Boon
Pact of the Tome
You gain 2 additional AP which can only be used to purchase additional spell abilities (they cannot be used for abilities granted by your otherworldly patron).
Eldritch Invocations
Book of Ancient Secrets (Passive): You may only choose this invocation if you have chosen the Pact of the Tome. You gain 1 additional AP, and may now use the bonus AP from your Pact and this Invocation to purchase Patron abilities as well.
Only someone with this much power could make this many frittatas without breaking any eggs.
#17
Posted 30 March 2016 - 03:53 PM
Senior Assessor, the Lightfoot Halfling Monk, Regular Member of the Bonehunters
(1 Ability Point / 10 Hit Points)
Your leader is Telas.
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.
Monk Faction Abilities
Unarmed Strike (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Monastic Tradition
Way of the Four Elements
Elemental Attunement (Day Action) Cost - 0 AP: You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:
Tell PS what you would like to do, and he will make a post on thread explaining the effect.
Discipline Points
You have 10 discipline points which can be used to cast the below abilities.
Fist of Unbroken Air (Bonus Night Action) Cost - 1 AP: Spend 1 discipline point. Your unarmed strike also guards target player.
(1 Ability Point / 10 Hit Points)
Your leader is Telas.
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.
Monk Faction Abilities
Unarmed Strike (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Monastic Tradition
Way of the Four Elements
Elemental Attunement (Day Action) Cost - 0 AP: You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:
- Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff o f wind, a spray o f light mist, or a gentle rumbling of stone.
- Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
Tell PS what you would like to do, and he will make a post on thread explaining the effect.
Discipline Points
You have 10 discipline points which can be used to cast the below abilities.
Fist of Unbroken Air (Bonus Night Action) Cost - 1 AP: Spend 1 discipline point. Your unarmed strike also guards target player.
Only someone with this much power could make this many frittatas without breaking any eggs.
#18
Posted 30 March 2016 - 03:53 PM
Elusiviet Darkfire the Dragonborn Ranger, Leader of the Fifth
(10 Ability Points / 25 Hit Points)
Announcement: Once per day, you may have PS post an on-thread message from you. You can say anything you want in this message.
The members of your faction are Silanah, Hanas, Fener, Kessobahn and Monok Ochem.
Fire Breath (Night Action): You deal 1 point of magic damage each to three target players.
Ranger Faction Abilities
Attack (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Favored Enemy (Passive) Cost - 0 AP: Choose a race or a class. Any target of that race or class will take 1 additional damage from any attack made by you.
Dueling: You carry a dueling saber. All weapon attacks made by you do 2 additional damage.
Extra Attack (Bonus Night Action) Cost - 3 AP: Each night, you may attack twice instead of once.
Barkskin (Night Action) Cost - 3 AP: Choose a target player. Each weapon attack targeting that player during this night cycle will do 1 less damage.
Ranger Archetypes
Beast Master
Beast Companion (Passive) Cost - 3 AP: You control an additional alt as your beast companion (you may choose what kind of beast you'd like to have as your companion, and name it). Your companion's votes do count, its presence affects the number of votes needed to lynch a player, it has 1 BP, and it can do an attack action as a night action, causing 2 weapon damage to its target. If it dies, it will CF as its name and type of beast.
Exceptional Training (Passive) Cost - 1 AP: You may only choose this ability if you have a Beast Companion. Any night during which your Beast Companion does not attack, it may instead guard the first player targeting you with an attack.
(10 Ability Points / 25 Hit Points)
Announcement: Once per day, you may have PS post an on-thread message from you. You can say anything you want in this message.
The members of your faction are Silanah, Hanas, Fener, Kessobahn and Monok Ochem.
Fire Breath (Night Action): You deal 1 point of magic damage each to three target players.
Ranger Faction Abilities
Attack (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Favored Enemy (Passive) Cost - 0 AP: Choose a race or a class. Any target of that race or class will take 1 additional damage from any attack made by you.
Dueling: You carry a dueling saber. All weapon attacks made by you do 2 additional damage.
Extra Attack (Bonus Night Action) Cost - 3 AP: Each night, you may attack twice instead of once.
Barkskin (Night Action) Cost - 3 AP: Choose a target player. Each weapon attack targeting that player during this night cycle will do 1 less damage.
Ranger Archetypes
Beast Master
Beast Companion (Passive) Cost - 3 AP: You control an additional alt as your beast companion (you may choose what kind of beast you'd like to have as your companion, and name it). Your companion's votes do count, its presence affects the number of votes needed to lynch a player, it has 1 BP, and it can do an attack action as a night action, causing 2 weapon damage to its target. If it dies, it will CF as its name and type of beast.
Exceptional Training (Passive) Cost - 1 AP: You may only choose this ability if you have a Beast Companion. Any night during which your Beast Companion does not attack, it may instead guard the first player targeting you with an attack.
Only someone with this much power could make this many frittatas without breaking any eggs.
#19
Posted 30 March 2016 - 03:55 PM
Rhenyll the Half-Orc Ranger, Heir of the Fifth
(5 Ability Points / 20 Hit Points)
Inheritance: If your faction leader dies, you take his place, gain 2 hit points, and receive his non-chosen ability, plus 4 additional ability points which which you can purchase extra chosen abilities.
Your leader is Demelain.
Relentless Endurance (Passive): The first time you are reduced to 0 HP, you are instead reduced to 1 HP.
(5 Ability Points / 20 Hit Points)
Inheritance: If your faction leader dies, you take his place, gain 2 hit points, and receive his non-chosen ability, plus 4 additional ability points which which you can purchase extra chosen abilities.
Your leader is Demelain.
Relentless Endurance (Passive): The first time you are reduced to 0 HP, you are instead reduced to 1 HP.
Only someone with this much power could make this many frittatas without breaking any eggs.
#20
Posted 30 March 2016 - 03:55 PM
Vakas the Wood Elf Monk, Elite Member of the Fifth
(3 Ability Points / 15 Hit Points)
Your leader is Demelain.
Mask of the Wild (Passive): You take half damage from the first incoming source of damage during every night cycle
Monk Faction Abilities
Unarmed Strike (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Ki
You start the game with 5 ki points, which can be used for the abilities listed below. Ki points do not regenerate. You can only use 1 ability requiring Ki per cycle.
Patient Defense (Night Action) Cost - 2 AP: You may use one ki point to make the first attack targeting you during the night cycle miss.
Monastic Tradition
Way of the Four Elements
Elemental Attunement (Day Action) Cost - 0 AP: You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:
Tell PS what you would like to do, and he will make a post on thread explaining the effect.
Discipline Points
You have 10 discipline points which can be used to cast the below abilities.
Fangs of the Fire Snake (Bonus Night Action) Cost - 1 AP: Spend 1 discipline point. Your unarmed strike does magic damage instead of weapon damage for this night cycle, and does an additional 2 points of damage.
(3 Ability Points / 15 Hit Points)
Your leader is Demelain.
Mask of the Wild (Passive): You take half damage from the first incoming source of damage during every night cycle
Monk Faction Abilities
Unarmed Strike (Night Action) Cost - 0 AP: Each night you may choose a target. That target takes 3 weapon damage.
Ki
You start the game with 5 ki points, which can be used for the abilities listed below. Ki points do not regenerate. You can only use 1 ability requiring Ki per cycle.
Patient Defense (Night Action) Cost - 2 AP: You may use one ki point to make the first attack targeting you during the night cycle miss.
Monastic Tradition
Way of the Four Elements
Elemental Attunement (Day Action) Cost - 0 AP: You can use your action to briefly control elemental forces nearby, causing one of the following effects of your choice:
- Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff o f wind, a spray o f light mist, or a gentle rumbling of stone.
- Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
Tell PS what you would like to do, and he will make a post on thread explaining the effect.
Discipline Points
You have 10 discipline points which can be used to cast the below abilities.
Fangs of the Fire Snake (Bonus Night Action) Cost - 1 AP: Spend 1 discipline point. Your unarmed strike does magic damage instead of weapon damage for this night cycle, and does an additional 2 points of damage.
Only someone with this much power could make this many frittatas without breaking any eggs.