Aranatha, on 31 March 2016 - 07:29 AM, said:
The Bridgeburners
Leader - Afshar Dee the Drow Cleric
Faerie Fire (Night Action): Target player is outlined in radiant light. Any attacks targeting the affected player during the night cycle will do 1 additional damage.
Heir - Ilia Volyova the High Elf Warlock
1 of
-Blade Ward (Night Action): Once per night, you may choose a target player. If that player is attacked using a regular weapon, they take half damage (rounded down) instead of full damage.
-Hold Person (Night Action): You prevent target player from using a weapon attack (does not prevent spellcasting).
-True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
Elite - Hawk the Half-Elf Ranger
Fey Ancestry (Passive): You cannot be charmed or put to sleep by magical means.
Elite - Cappadonna the Lightfoot Halfling Bard
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.
Regular - Sir Ulrich von Liechtenstein the Dragonborn Monk
1 of
-Acid Breath (Night Action): You deal 1 point of ongoing magic damage to target player. This means that the player will continue taking 1 damage per night cycle until they receive some form of magical healing. The ongoing damage stacks.
-Fire Breath (Night Action): You deal 1 point of magic damage each to three target players.
-Cold Breath (Night Action): You deal 1 point of magic damage to one target player, and guard them for the same night cycle.
Regular - Kindly the Wood Elf Wizard
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.
The Bonehunters
Leader - Taylyanthalyssa the High Elf Sorcerer
1 of
-Blade Ward (Night Action): Once per night, you may choose a target player. If that player is attacked using a regular weapon, they take half damage (rounded down) instead of full damage.
-Hold Person (Night Action): You prevent target player from using a weapon attack (does not prevent spellcasting).
-True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
Heir - Rithrin the Drow Warlock
Faerie Fire (Night Action): Target player is outlined in radiant light. Any attacks targeting the affected player during the night cycle will do 1 additional damage.
Elite - He Who Must Be Named in Full At All Times the Lightfoot Halfling Rogue
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.
Elite - Magnifico Dense-Bushes the High Elf Barbarian
1 of
-Blade Ward (Night Action): Once per night, you may choose a target player. If that player is attacked using a regular weapon, they take half damage (rounded down) instead of full damage.
-Hold Person (Night Action): You prevent target player from using a weapon attack (does not prevent spellcasting).
-True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
Regular - Taeinwell High the Wood Elf Warlock
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.
Regular - Senior Assessor the Lightfoot Halfling Monk
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.
The Fifth
Leader - Elusiviet Darkfire the Dragonborn Ranger
1 of
-Acid Breath (Night Action): You deal 1 point of ongoing magic damage to target player. This means that the player will continue taking 1 damage per night cycle until they receive some form of magical healing. The ongoing damage stacks.
-Fire Breath (Night Action): You deal 1 point of magic damage each to three target players.
-Cold Breath (Night Action): You deal 1 point of magic damage to one target player, and guard them for the same night cycle.
Heir - Rhenyll the Half-Orc Ranger
Relentless Endurance (Passive): The first time you are reduced to 0 HP, you are instead reduced to 1 HP.
Elite - Vakas the Wood Elf Monk
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.
Elite - Balthazar the Tiefling Warlock
As a Tiefling, all your spell attacks will do 1 point of additional magic damage.
Regular - The Ninth Kietako the Human Monk
As a human, you will be allowed to have one of your spells or abilities cause 1 additional point of damage, or 1 additional point of healing for the entirety of the game.
Regular - Heroine Sniffer the Wood Elf Warlock
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.
Aranatha, if this were scum town game, I'd say you were posting to look like you're trying harder than you really are.
As it isn't, I must conclude you are attempting to sabotage everyones personal lives.