Malazan Empire: Mafia 131 - Dungeons and Dragons - Game Thread - Malazan Empire

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Mafia 131 - Dungeons and Dragons - Game Thread

#61 User is offline   Togg 

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Posted 31 March 2016 - 10:42 AM

View PostLock, on 31 March 2016 - 10:22 AM, said:

Here.
Toggs acting like a crack addicted monkey chained to a keyboard.
And possibly chained to arantha too. Or at least engaging in some light leg humping.


Time for the hose!!

vote togg

Why?

Because


I take it leaders don't know their underlings then

#62 User is offline   Fanderay 

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Posted 31 March 2016 - 10:52 AM

View PostTogg, on 31 March 2016 - 10:42 AM, said:

View PostLock, on 31 March 2016 - 10:22 AM, said:

Here.
Toggs acting like a crack addicted monkey chained to a keyboard.
And possibly chained to arantha too. Or at least engaging in some light leg humping.


Time for the hose!!

vote togg

Why?

Because


I take it leaders don't know their underlings then



BOOM!

#63 User is offline   Lock 

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Posted 31 March 2016 - 11:01 AM

View PostTogg, on 31 March 2016 - 10:42 AM, said:

View PostLock, on 31 March 2016 - 10:22 AM, said:

Here.
Toggs acting like a crack addicted monkey chained to a keyboard.
And possibly chained to arantha too. Or at least engaging in some light leg humping.


Time for the hose!!

vote togg

Why?

Because


I take it leaders don't know their underlings then


I have no idea, I don't see any mention of it in the OP, perhaps I'll ask mine post game

#64 User is offline   Fener 

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Posted 31 March 2016 - 11:05 AM

View PostTogg, on 31 March 2016 - 10:42 AM, said:

View PostLock, on 31 March 2016 - 10:22 AM, said:

Here.
Toggs acting like a crack addicted monkey chained to a keyboard.
And possibly chained to arantha too. Or at least engaging in some light leg humping.


Time for the hose!!

vote togg

Why?

Because


I take it leaders don't know their underlings then


Fake symping already??

#65 User is offline   Eloth 

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Posted 31 March 2016 - 11:08 AM

I think the above couple of posts ought to be seen with finger-tips pressed together while mumbling 'well, well, well, well....'. That, or keeping the verbal expression the same but stroking a white furry cat, or possibly a moustache.

#66 User is offline   Fanderay 

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Posted 31 March 2016 - 11:10 AM

View PostFener, on 31 March 2016 - 11:05 AM, said:

View PostTogg, on 31 March 2016 - 10:42 AM, said:

View PostLock, on 31 March 2016 - 10:22 AM, said:

Here.
Toggs acting like a crack addicted monkey chained to a keyboard.
And possibly chained to arantha too. Or at least engaging in some light leg humping.


Time for the hose!!

vote togg

Why?

Because


I take it leaders don't know their underlings then


Fake symping already??



A ha, clearly trying to deflect from your leader Togg already.

#67 User is offline   Grasp 

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Posted 31 March 2016 - 11:27 AM

View PostFanderay, on 31 March 2016 - 11:10 AM, said:

View PostFener, on 31 March 2016 - 11:05 AM, said:

View PostTogg, on 31 March 2016 - 10:42 AM, said:

View PostLock, on 31 March 2016 - 10:22 AM, said:

Here.
Toggs acting like a crack addicted monkey chained to a keyboard.
And possibly chained to arantha too. Or at least engaging in some light leg humping.


Time for the hose!!

vote togg

Why?

Because


I take it leaders don't know their underlings then


Fake symping already??



A ha, clearly trying to deflect from your leader Togg already.


the rational behind toggs comment is... interesting. Why paint a bullseye on yourself day 1. Maybe he has some sort of vote manipulation ability?

#68 User is offline   Eloth 

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Posted 31 March 2016 - 11:31 AM

One that is enough to keep an entire thread at bay? I highly doubt that - and if he has, I will want to see it in action.

#69 User is offline   Grasp 

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Posted 31 March 2016 - 11:33 AM

View PostTogg, on 31 March 2016 - 09:17 AM, said:

So after a quick read up, the only ones that are in the game that may have extra alts are the Bard, through illusions and the Warlock who has a pact with another being potentially.

The other one I noticed is that the Rogue can control lynch situations.

Quote

Their abilities allow them to reduce damage to themselves as well as control various lynch conditions.



you left out rangers as rangers can choose to have pets/beats/animal companions in most if not all rpgs.

#70 User is offline   Togg 

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Posted 31 March 2016 - 11:55 AM

View PostGrasp, on 31 March 2016 - 11:33 AM, said:

View PostTogg, on 31 March 2016 - 09:17 AM, said:

So after a quick read up, the only ones that are in the game that may have extra alts are the Bard, through illusions and the Warlock who has a pact with another being potentially.

The other one I noticed is that the Rogue can control lynch situations.

Quote

Their abilities allow them to reduce damage to themselves as well as control various lynch conditions.



you left out rangers as rangers can choose to have pets/beats/animal companions in most if not all rpgs.


How many rangers were there?

Just read up on them a second time..

Quote


Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.

Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.

Rangers are mainly offensive characters who tend to do more damage to specific types of targets. They use weapons and spells to damage to their enemies, and to help buff themselves and their party members.


It doesn't say anything about them having pets...

#71 User is offline   Fanderay 

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Posted 31 March 2016 - 12:12 PM

View PostFanderay, on 31 March 2016 - 11:10 AM, said:

View PostFener, on 31 March 2016 - 11:05 AM, said:

View PostTogg, on 31 March 2016 - 10:42 AM, said:

View PostLock, on 31 March 2016 - 10:22 AM, said:

Here.
Toggs acting like a crack addicted monkey chained to a keyboard.
And possibly chained to arantha too. Or at least engaging in some light leg humping.


Time for the hose!!

vote togg

Why?

Because


I take it leaders don't know their underlings then


Fake symping already??



A ha, clearly trying to deflect from your leader Togg already.



Heh, just realized I should have said Lock, not Togg.

#72 User is offline   Hood's Path 

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Posted 31 March 2016 - 01:03 PM

View PostAranatha, on 31 March 2016 - 07:29 AM, said:

The Bridgeburners

Leader - Afshar Dee the Drow Cleric
Faerie Fire (Night Action): Target player is outlined in radiant light. Any attacks targeting the affected player during the night cycle will do 1 additional damage.
Heir - Ilia Volyova the High Elf Warlock
1 of
-Blade Ward (Night Action): Once per night, you may choose a target player. If that player is attacked using a regular weapon, they take half damage (rounded down) instead of full damage.
-Hold Person (Night Action): You prevent target player from using a weapon attack (does not prevent spellcasting).
-True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
Elite - Hawk the Half-Elf Ranger
Fey Ancestry (Passive): You cannot be charmed or put to sleep by magical means.
Elite - Cappadonna the Lightfoot Halfling Bard
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.
Regular - Sir Ulrich von Liechtenstein the Dragonborn Monk
1 of
-Acid Breath (Night Action): You deal 1 point of ongoing magic damage to target player. This means that the player will continue taking 1 damage per night cycle until they receive some form of magical healing. The ongoing damage stacks.
-Fire Breath (Night Action): You deal 1 point of magic damage each to three target players.
-Cold Breath (Night Action): You deal 1 point of magic damage to one target player, and guard them for the same night cycle.
Regular - Kindly the Wood Elf Wizard
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.




The Bonehunters

Leader - Taylyanthalyssa the High Elf Sorcerer
1 of
-Blade Ward (Night Action): Once per night, you may choose a target player. If that player is attacked using a regular weapon, they take half damage (rounded down) instead of full damage.
-Hold Person (Night Action): You prevent target player from using a weapon attack (does not prevent spellcasting).
-True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
Heir - Rithrin the Drow Warlock
Faerie Fire (Night Action): Target player is outlined in radiant light. Any attacks targeting the affected player during the night cycle will do 1 additional damage.
Elite - He Who Must Be Named in Full At All Times the Lightfoot Halfling Rogue
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.
Elite - Magnifico Dense-Bushes the High Elf Barbarian
1 of
-Blade Ward (Night Action): Once per night, you may choose a target player. If that player is attacked using a regular weapon, they take half damage (rounded down) instead of full damage.
-Hold Person (Night Action): You prevent target player from using a weapon attack (does not prevent spellcasting).
-True Strike (Night Action): Once per night, you may choose a target player. Any time you vote for that player during the next day cycle, it counts as 2 votes.
Regular - Taeinwell High the Wood Elf Warlock
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.
Regular - Senior Assessor the Lightfoot Halfling Monk
Naturally Stealthy (Passive): The first weapon attack targeting you during each night cycle misses.




The Fifth

Leader - Elusiviet Darkfire the Dragonborn Ranger

1 of
-Acid Breath (Night Action): You deal 1 point of ongoing magic damage to target player. This means that the player will continue taking 1 damage per night cycle until they receive some form of magical healing. The ongoing damage stacks.
-Fire Breath (Night Action): You deal 1 point of magic damage each to three target players.
-Cold Breath (Night Action): You deal 1 point of magic damage to one target player, and guard them for the same night cycle.
Heir - Rhenyll the Half-Orc Ranger
Relentless Endurance (Passive): The first time you are reduced to 0 HP, you are instead reduced to 1 HP.
Elite - Vakas the Wood Elf Monk
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.
Elite - Balthazar the Tiefling Warlock
As a Tiefling, all your spell attacks will do 1 point of additional magic damage.
Regular - The Ninth Kietako the Human Monk
As a human, you will be allowed to have one of your spells or abilities cause 1 additional point of damage, or 1 additional point of healing for the entirety of the game.
Regular - Heroine Sniffer the Wood Elf Warlock
Mask of the Wild (Bonus Night Action): You take half damage from the first incoming source of damage during every night cycle.


Aranatha, if this were scum town game, I'd say you were posting to look like you're trying harder than you really are.

As it isn't, I must conclude you are attempting to sabotage everyones personal lives.

#73 User is offline   Demelain 

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Posted 31 March 2016 - 01:13 PM

View PostTogg, on 31 March 2016 - 10:42 AM, said:

View PostLock, on 31 March 2016 - 10:22 AM, said:

Here.
Toggs acting like a crack addicted monkey chained to a keyboard.
And possibly chained to arantha too. Or at least engaging in some light leg humping.


Time for the hose!!

vote togg

Why?

Because


I take it leaders don't know their underlings then


And Vice Versa?

#74 User is offline   Togg 

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Posted 31 March 2016 - 01:39 PM

View PostDemelain, on 31 March 2016 - 01:13 PM, said:

View PostTogg, on 31 March 2016 - 10:42 AM, said:

View PostLock, on 31 March 2016 - 10:22 AM, said:

Here.
Toggs acting like a crack addicted monkey chained to a keyboard.
And possibly chained to arantha too. Or at least engaging in some light leg humping.


Time for the hose!!

vote togg

Why?

Because


I take it leaders don't know their underlings then


And Vice Versa?



Us underlings know our leader, so may as well put that out there in case they were wondering.

#75 User is offline   Monok Ochem 

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Posted 31 March 2016 - 02:04 PM

View PostTogg, on 31 March 2016 - 11:55 AM, said:

View PostGrasp, on 31 March 2016 - 11:33 AM, said:

View PostTogg, on 31 March 2016 - 09:17 AM, said:

So after a quick read up, the only ones that are in the game that may have extra alts are the Bard, through illusions and the Warlock who has a pact with another being potentially.

The other one I noticed is that the Rogue can control lynch situations.

Quote

Their abilities allow them to reduce damage to themselves as well as control various lynch conditions.



you left out rangers as rangers can choose to have pets/beats/animal companions in most if not all rpgs.


How many rangers were there?

Just read up on them a second time..

Quote


Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.

Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.

Rangers are mainly offensive characters who tend to do more damage to specific types of targets. They use weapons and spells to damage to their enemies, and to help buff themselves and their party members.


It doesn't say anything about them having pets...


True but it seems likely they might get pets though as it does make mention to surviving in the wild and harnessing natures power

#76 User is offline   Togg 

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Posted 31 March 2016 - 02:17 PM

View PostMonok Ochem, on 31 March 2016 - 02:04 PM, said:

View PostTogg, on 31 March 2016 - 11:55 AM, said:

View PostGrasp, on 31 March 2016 - 11:33 AM, said:

View PostTogg, on 31 March 2016 - 09:17 AM, said:

So after a quick read up, the only ones that are in the game that may have extra alts are the Bard, through illusions and the Warlock who has a pact with another being potentially.

The other one I noticed is that the Rogue can control lynch situations.

Quote

Their abilities allow them to reduce damage to themselves as well as control various lynch conditions.



you left out rangers as rangers can choose to have pets/beats/animal companions in most if not all rpgs.


How many rangers were there?

Just read up on them a second time..

Quote


Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.

Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.

Rangers are mainly offensive characters who tend to do more damage to specific types of targets. They use weapons and spells to damage to their enemies, and to help buff themselves and their party members.


It doesn't say anything about them having pets...


True but it seems likely they might get pets though as it does make mention to surviving in the wild and harnessing natures power



Look, I wanted to see his response as it kind of showed he had a bit more knowledge about that role and what abilities it may entail. There are 3 rangers in the game; Leader, Heir and Elite all high level places. Grasp could be one of those. So could you for that matter. Jumping on this topic over other things on thread.

Vote Grasp

#77 User is offline   Silanah 

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Posted 31 March 2016 - 02:29 PM

Checking in, need to read up

#78 User is offline   Telas 

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Posted 31 March 2016 - 02:32 PM

View PostFanderay, on 31 March 2016 - 11:10 AM, said:

View PostFener, on 31 March 2016 - 11:05 AM, said:

View PostTogg, on 31 March 2016 - 10:42 AM, said:

View PostLock, on 31 March 2016 - 10:22 AM, said:

Here.
Toggs acting like a crack addicted monkey chained to a keyboard.
And possibly chained to arantha too. Or at least engaging in some light leg humping.


Time for the hose!!

vote togg

Why?

Because


I take it leaders don't know their underlings then


Fake symping already??



A ha, clearly trying to deflect from your leader Togg already.


I agree. There have been too many Togg votes which make me think of team signalling.

vote Togg

#79 User is offline   Telas 

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Posted 31 March 2016 - 02:40 PM

View PostTogg, on 31 March 2016 - 02:17 PM, said:

View PostMonok Ochem, on 31 March 2016 - 02:04 PM, said:

View PostTogg, on 31 March 2016 - 11:55 AM, said:

View PostGrasp, on 31 March 2016 - 11:33 AM, said:

View PostTogg, on 31 March 2016 - 09:17 AM, said:

So after a quick read up, the only ones that are in the game that may have extra alts are the Bard, through illusions and the Warlock who has a pact with another being potentially.

The other one I noticed is that the Rogue can control lynch situations.

Quote

Their abilities allow them to reduce damage to themselves as well as control various lynch conditions.



you left out rangers as rangers can choose to have pets/beats/animal companions in most if not all rpgs.


How many rangers were there?

Just read up on them a second time..

Quote


Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.

Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.

Rangers are mainly offensive characters who tend to do more damage to specific types of targets. They use weapons and spells to damage to their enemies, and to help buff themselves and their party members.


It doesn't say anything about them having pets...


True but it seems likely they might get pets though as it does make mention to surviving in the wild and harnessing natures power



Look, I wanted to see his response as it kind of showed he had a bit more knowledge about that role and what abilities it may entail. There are 3 rangers in the game; Leader, Heir and Elite all high level places. Grasp could be one of those. So could you for that matter. Jumping on this topic over other things on thread.

Vote Grasp


You seem awfully sure that Grasp isn't on your team. About all I know is who my leader is and you aren't him.

#80 User is offline   Serc 

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Posted 31 March 2016 - 02:42 PM

View PostTogg, on 31 March 2016 - 02:17 PM, said:

View PostMonok Ochem, on 31 March 2016 - 02:04 PM, said:

View PostTogg, on 31 March 2016 - 11:55 AM, said:

View PostGrasp, on 31 March 2016 - 11:33 AM, said:

View PostTogg, on 31 March 2016 - 09:17 AM, said:

So after a quick read up, the only ones that are in the game that may have extra alts are the Bard, through illusions and the Warlock who has a pact with another being potentially.

The other one I noticed is that the Rogue can control lynch situations.

Quote

Their abilities allow them to reduce damage to themselves as well as control various lynch conditions.



you left out rangers as rangers can choose to have pets/beats/animal companions in most if not all rpgs.


How many rangers were there?

Just read up on them a second time..

Quote


Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.

Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.

Rangers are mainly offensive characters who tend to do more damage to specific types of targets. They use weapons and spells to damage to their enemies, and to help buff themselves and their party members.


It doesn't say anything about them having pets...


True but it seems likely they might get pets though as it does make mention to surviving in the wild and harnessing natures power



Look, I wanted to see his response as it kind of showed he had a bit more knowledge about that role and what abilities it may entail. There are 3 rangers in the game; Leader, Heir and Elite all high level places. Grasp could be one of those. So could you for that matter. Jumping on this topic over other things on thread.

Vote Grasp


Two (the higher ranks) of the rangers are both in the same faction.

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