Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#2241 User is offline   twelve 

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Posted 14 April 2015 - 05:52 PM

How does it have higher initiative than Tatts? Doesn't Tatts have 5 initiative? But regardless it only regenerates after a cannon engagement anyway not missiles.
I don't know what I'm doing but it sounds good.
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#2242 User is offline   Galactic Council 

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Posted 14 April 2015 - 05:53 PM

View Posttwelve, on 14 April 2015 - 05:52 PM, said:

How does it have higher initiative than Tatts? Doesn't Tatts have 5 initiative? But regardless it only regenerates after a cannon engagement anyway not missiles.


oh. forgot his missile initiative. doh.

it still determines who gets the kill for rep draw

This post has been edited by Galactic Council: 14 April 2015 - 05:56 PM

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#2243 User is offline   Gnaw 

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Posted 14 April 2015 - 06:41 PM

I've got to go out for awhile.

Need post combat instructions by Tapper and CF/Tatts.

Khell has a diplo request pending.

Then upkeep for everyone except Twelve.

Whoever influences the GC gets a discovery (not yet rolled)


svg file closed and synching

This post has been edited by Gnaw: 14 April 2015 - 06:41 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2244 User is offline   Khellendros 

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Posted 14 April 2015 - 06:52 PM

Accept diplo with the thieving plants. They'd better be giving that hex back straight away or I'll be joining twelve in the slash and burn.

Put a money cube on that diplo. Bloody plants, even if you give it back I still have to expend two discs reinfluencing the bugger.
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#2245 User is offline   Tapper 

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Posted 14 April 2015 - 08:06 PM

View PostGnaw, on 14 April 2015 - 06:41 PM, said:

I've got to go out for awhile.

Need post combat instructions by Tapper and CF/Tatts.

Khell has a diplo request pending.

Then upkeep for everyone except Twelve.

Whoever influences the GC gets a discovery (not yet rolled)


svg file closed and synching

Fight until the dread has 1 hp left, please - if it gets to that (again) I might want to consider a retreat.
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#2246 User is offline   Tattersail_ 

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Posted 14 April 2015 - 08:10 PM

I'm influencing the GC.
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#2247 User is offline   Khellendros 

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Posted 14 April 2015 - 08:38 PM

View PostTattersail_, on 14 April 2015 - 08:10 PM, said:

I'm influencing the GC.



Magellan disco VP bonus for your alliance?


Seems to me that Blend is the one who is in need of VPs/resources. But then I'm just stirring ;)
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#2248 User is offline   Galactic Council 

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Posted 14 April 2015 - 08:39 PM

View PostTapper, on 14 April 2015 - 08:06 PM, said:

View PostGnaw, on 14 April 2015 - 06:41 PM, said:

I've got to go out for awhile.

Need post combat instructions by Tapper and CF/Tatts.

Khell has a diplo request pending.

Then upkeep for everyone except Twelve.

Whoever influences the GC gets a discovery (not yet rolled)


svg file closed and synching

Fight until the dread has 1 hp left, please - if it gets to that (again) I might want to consider a retreat.


You already won, influenced. and colonized. Are you keeping the +3 computer discovery and, if so, putting it on which blueprint?
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#2249 User is offline   Galactic Council 

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Posted 14 April 2015 - 08:44 PM

View PostTattersail_, on 14 April 2015 - 08:10 PM, said:

I'm influencing the GC.



1d14: 2 [1d14=2] +6 Materials

Colonizing what?
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#2250 User is offline   Galactic Council 

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Posted 14 April 2015 - 08:50 PM

View PostKhellendros, on 14 April 2015 - 06:52 PM, said:

Accept diplo with the thieving plants. They'd better be giving that hex back straight away or I'll be joining twelve in the slash and burn.

Put a money cube on that diplo. Bloody plants, even if you give it back I still have to expend two discs reinfluencing the bugger.


gnaw's goes off the materials track.


two 1 rep badges returned to draw pile. 25 available now.
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#2251 User is offline   Gnaw 

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Posted 14 April 2015 - 08:57 PM

Bank: $2, 0 sci, 3 mats
-21 upkeep
Income: $21, 12 sci, 10 mats

Graveyard: return one each to science and money.

Begin round 5

Bank: $2, 12 sci, 13 mats
-5 upkeep
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2252 User is offline   Galactic Council 

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Posted 14 April 2015 - 09:14 PM

Tapper upkeep

-7 upkeep
Bank: $3, 1 sci, 8 mats
income: $8, 12, 6




Start round 5:


-1 upkeep
Bank: $4, 12 sci, 14 mats.
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#2253 User is offline   Galactic Council 

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Posted 14 April 2015 - 09:17 PM

D'rek upkeep

-2 upkeep
Bank: $13, 1 sci, 12 mats
income: $8, 8, 2


Start round 5:

0 upkeep
Bank: $4, 12 sci, 14 mats.
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#2254 User is offline   Tattersail_ 

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Posted 14 April 2015 - 09:20 PM

I think I have to bankrupt 312 and 310 and colonise GC with 2 money on grey planets.

I'll see where my final shop will colonise if I'm okay.
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#2255 User is offline   Galactic Council 

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Posted 14 April 2015 - 09:21 PM

Blend upkeep

-7 upkeep
Bank: $3, 1 sci, 8 mats
income: $6, 4, 8


Start round 5:

-1 upkeep
Bank: $2, 5 sci, 16 mats.
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#2256 User is offline   Galactic Council 

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Posted 14 April 2015 - 09:25 PM

View PostTattersail_, on 14 April 2015 - 09:20 PM, said:

I think I have to bankrupt 312 and 310 and colonise GC with 2 money on grey planets.

I'll see where my final shop will colonise if I'm okay.


colonize money on both greys puts you at $8


-13 upkeep
bank: $3
income: $8

bankrupt 312.

-10 upkeep
bank: $3
income: $8


colonize science I assume?

you'll be at:

-1 upkeep
Bank: $1, 8 sci, 16 mats

add +2 sci or mats depending upon your colony.

This post has been edited by Galactic Council: 14 April 2015 - 09:30 PM

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#2257 User is offline   Galactic Council 

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Posted 14 April 2015 - 09:31 PM

IH will have to do his own upkeep given that he can build shrines.

CF because I'm assuming he'll colonize a couple of mats.
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#2258 User is offline   Imperial Historian 

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Posted 14 April 2015 - 09:33 PM

I'll build a science shrine in my homeworld.

I think that puts me on:
M 4
S 8
M 25
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#2259 User is offline   Galactic Council 

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Posted 14 April 2015 - 09:35 PM

Khell upkeep

-5 upkeep
Bank: $1, 0 sci, 1 mats
income: $12, 8, 8


Start round 5:

-0 upkeep
Bank: $8, 8 sci, 9 mats.

Plus whatever resource 3 colony ship flips
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#2260 User is offline   Galactic Council 

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Posted 14 April 2015 - 09:38 PM

View PostImperial Historian, on 14 April 2015 - 09:33 PM, said:

I'll build a science shrine in my homeworld.

I think that puts me on:
M 4
S 8
M 25


So you're building the +4 science shrine? +2 sci shrine

-7 upkeep
bank: $3, 0 sci, 17 mats
income: 8,8,8

$4, 8 sci, 25 mats.
-1 upkeep

This post has been edited by Galactic Council: 14 April 2015 - 09:49 PM

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