Turn 3
Tatts - I flip colony ships and Build 2 dreads in homeworld +3 -16 == 0
IH - upgrade my dreads with improved hull
Tapper
CF - BUILD Cruiser and interceptor in my Tier 1 hex -8 mats == 1 remaining
D'rek - I'll trade 6 money for 2 science and research Advanced Mining.
Twelve - build - either 2 cruisers or a crusier and two ints in 211.
Blend - provisional is to move two Interceptors from my HW into the double ancient hex
Gnaw -
Khell
Turn 2
Tatts - Provisional upgrade dread with flux missile over hull and in space
IH - Provisional research star bases -3 sci == 5 left
Tapper - Build two dreads in my homeworld -16 mats
CF - UPGRADE blueprint for cruiser with fusion drive over drive, ion cannon over Gauss shield.
D'rek - EXPlore Tier 2.
- Orient it connected to my two tier 1 hexes but not my homeworld.
- Influence it.
- Colonize both population slots on it and the advanced money on Vega.
Twelve - Move 2 int from 211 to gnaws home world. Return cube to science.
Blend - Pulsar move my dread to the double ancient hex north of NY home world
Gnaw - Return cube to money. Build two starbases in homeworld. -6 mats == 1 remains.
Khell - Flip a colony ship for 1 Science.
- RESEARCH Plasma Cannons for 4 Science. +1 -4 == 0
- Do I get a discovery now?
- 1d20: 17 [1d20=17] Ion Disrupter
- place that on my dreadnaught blueprint in the blank space.
Turn 1
This post has been edited by Galactic Council: 10 March 2015 - 02:35 AM