Malazan Empire: ECLIPSE VI - Malazan Empire

Jump to content

  • 140 Pages +
  • « First
  • 70
  • 71
  • 72
  • 73
  • 74
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#1421 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 03 March 2015 - 11:33 PM

Post combat discoveries:

Twelve 395:
D'rek 295:

Only if hex influenced:

CF 212:
Twelve 211:
IH: 108
0

#1422 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 03 March 2015 - 11:33 PM

Phew!

Pretty sure I've not got my advanced robotics disc too. Colonize both pink planets and grey with production
0

#1423 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 03 March 2015 - 11:34 PM

IH can you do the discoveries while I do rep? CF and Twelve will be influencing I'm sure.
0

#1424 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 03 March 2015 - 11:36 PM

Just getting home now will do shortly
0

#1425 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 03 March 2015 - 11:42 PM

I influence the hex. Gnaw you still want to exchange ambassadors?
I don't know what I'm doing but it sounds good.
0

#1426 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 03 March 2015 - 11:45 PM

1d25:5 +6 Materials 02 twelve
1d24: 7 Ancient Tech 03 drek
1d23: 2 +8 Money 03 CF
1d22: 19 Ion Missiles twelve
1d21: 7 Ancient Cruiser 02 IH I keep for 2vp
0

#1427 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 03 March 2015 - 11:48 PM

Keep both the materials and Ion Missiles. Debating on if I should put the missiles on anything yet.
I don't know what I'm doing but it sounds good.
0

#1428 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 03 March 2015 - 11:54 PM

I'm off to bed, i'd leave a provisional but I need to see what the tech draw is.

I think everyone took the lessons of the last games of hit draco and d'rek early especially well!

Now someone needs to deal with twelve, material and missiles are a pretty damn powerful early draw for mechanema
0

#1429 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 04 March 2015 - 12:08 AM

What about my fight? :veryangry:
"I think I've made a terrible error of judgement."
0

#1430 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 04 March 2015 - 12:16 AM

295

D'rek: 4 and 2. Keeps 4.
1d41: 37 [1d41=37]
1d40: 15 [1d40=15]


Twelve: 3. Keeps
1d40: 30 [1d40=30]

228


D'rek 1. Keeps
1d39: 4 [1d39=4]

Khell: 1 and 4. Keeps 4.
1d38: 13 [1d38=13]
1d37: 4 [1d37=4]



221
Blend 2. keeps
1d36: 23 [1d36=23]

212

CF:
1d35: 7 [1d35=7]

1d34: 23 [1d34=23]
1d33: 26 [1d33=26]

221

Blend 2. keeps
1d37: 18 [1d37=18]

212

CF: 2, 4, 4. Keeps 4.

1d36: 19 [1d36=19]
1d35: 4 [1d35=4]
1d34: 13 [1d34=13]

211

Twelve: 1, 2, 3. Keeps 3

1d35: 14 [1d35=14]

1d34: 20 [1d34=20]
1d33: 26 [1d33=26]
Gnaw: 1. keeps
1d34: 9 [1d34=9]

204


Khell: 1. Keeps
1d33: 33 [1d33=33]

108

IH: 2 and 3. Keeps 3.

1d32: 26 [1d32=26]
1d31: 20 [1d31=20]

001


D'rek: 2. Keeps 2 and returns a 1 to bag.
1d31: 9 [1d31=9]


31 badges remain
twelve 1s
nine 2s
seven 3s
three 4s
0

#1431 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 04 March 2015 - 12:21 AM

 twelve, on 03 March 2015 - 11:42 PM, said:

I influence the hex. Gnaw you still want to exchange ambassadors?


sure.

cube on money
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#1432 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 04 March 2015 - 12:27 AM

Oh I see, you updated the same post. Damn, so many fives!
"I think I've made a terrible error of judgement."
0

#1433 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 04 March 2015 - 12:29 AM

Are you influencing D'rek's homeworld? You have one colony ship available.
0

#1434 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 04 March 2015 - 12:31 AM

I will influence D'rek's homeworld, hereby renamed Khelltopia, and place a money cube on it.
"I think I've made a terrible error of judgement."
0

#1435 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 04 March 2015 - 12:36 AM

Put Money on my cube as well. Also Settle the money and grey planet, Grey one Money.

This post has been edited by twelve: 04 March 2015 - 12:36 AM

I don't know what I'm doing but it sounds good.
0

#1436 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 04 March 2015 - 12:39 AM

Place Ion Missiles on the cruiser default hull.
I don't know what I'm doing but it sounds good.
0

#1437 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 04 March 2015 - 12:40 AM

 Khellendros, on 04 March 2015 - 12:31 AM, said:

I will influence D'rek's homeworld, hereby renamed Khelltopia, and place a money cube on it.


That puts you at -17. 8 banked and income 6.
0

#1438 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 04 March 2015 - 12:42 AM

 Galactic Council, on 04 March 2015 - 12:40 AM, said:

 Khellendros, on 04 March 2015 - 12:31 AM, said:

I will influence D'rek's homeworld, hereby renamed Khelltopia, and place a money cube on it.


That puts you at -17. 8 banked and income 6.



Indeed. I has been workin da maths all week. I'll be gutting my materials-only hex.
"I think I've made a terrible error of judgement."
0

#1439 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 04 March 2015 - 12:43 AM

maps incoming

posted

This post has been edited by Galactic Council: 04 March 2015 - 12:50 AM

0

#1440 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 04 March 2015 - 12:58 AM

Upkeep:
-30
bankrupt 314 return cube to science


Bank: $1, 0 sci, 1 mats
income $24, 6 sci, 6 mats.
-25 upkeep.

Begin round 3:

Bank: $0, 6 sci, 6 mats
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

Share this topic:


  • 140 Pages +
  • « First
  • 70
  • 71
  • 72
  • 73
  • 74
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users