ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell
#1421
Posted 03 March 2015 - 11:33 PM
Post combat discoveries:
Twelve 395:
D'rek 295:
Only if hex influenced:
CF 212:
Twelve 211:
IH: 108
Twelve 395:
D'rek 295:
Only if hex influenced:
CF 212:
Twelve 211:
IH: 108
#1422
Posted 03 March 2015 - 11:33 PM
Phew!
Pretty sure I've not got my advanced robotics disc too. Colonize both pink planets and grey with production
Pretty sure I've not got my advanced robotics disc too. Colonize both pink planets and grey with production
#1423
Posted 03 March 2015 - 11:34 PM
IH can you do the discoveries while I do rep? CF and Twelve will be influencing I'm sure.
#1425
Posted 03 March 2015 - 11:42 PM
I influence the hex. Gnaw you still want to exchange ambassadors?
I don't know what I'm doing but it sounds good.
#1426
Posted 03 March 2015 - 11:45 PM
1d25:5 +6 Materials 02 twelve
1d24: 7 Ancient Tech 03 drek
1d23: 2 +8 Money 03 CF
1d22: 19 Ion Missiles twelve
1d21: 7 Ancient Cruiser 02 IH I keep for 2vp
1d24: 7 Ancient Tech 03 drek
1d23: 2 +8 Money 03 CF
1d22: 19 Ion Missiles twelve
1d21: 7 Ancient Cruiser 02 IH I keep for 2vp
#1427
Posted 03 March 2015 - 11:48 PM
Keep both the materials and Ion Missiles. Debating on if I should put the missiles on anything yet.
I don't know what I'm doing but it sounds good.
#1428
Posted 03 March 2015 - 11:54 PM
I'm off to bed, i'd leave a provisional but I need to see what the tech draw is.
I think everyone took the lessons of the last games of hit draco and d'rek early especially well!
Now someone needs to deal with twelve, material and missiles are a pretty damn powerful early draw for mechanema
I think everyone took the lessons of the last games of hit draco and d'rek early especially well!
Now someone needs to deal with twelve, material and missiles are a pretty damn powerful early draw for mechanema
#1429
Posted 04 March 2015 - 12:08 AM
What about my fight?

"I think I've made a terrible error of judgement."
#1430
Posted 04 March 2015 - 12:16 AM
295
D'rek: 4 and 2. Keeps 4.
1d41: 37 [1d41=37]
1d40: 15 [1d40=15]
Twelve: 3. Keeps
1d40: 30 [1d40=30]
228
D'rek 1. Keeps
1d39: 4 [1d39=4]
Khell: 1 and 4. Keeps 4.
1d38: 13 [1d38=13]
1d37: 4 [1d37=4]
221
Blend 2. keeps
1d36: 23 [1d36=23]
212
CF:
1d35: 7 [1d35=7]
1d34: 23 [1d34=23]
1d33: 26 [1d33=26]
221
Blend 2. keeps
1d37: 18 [1d37=18]
212
CF: 2, 4, 4. Keeps 4.
1d36: 19 [1d36=19]
1d35: 4 [1d35=4]
1d34: 13 [1d34=13]
211
Twelve: 1, 2, 3. Keeps 3
1d35: 14 [1d35=14]
1d34: 20 [1d34=20]
1d33: 26 [1d33=26]
Gnaw: 1. keeps
1d34: 9 [1d34=9]
204
Khell: 1. Keeps
1d33: 33 [1d33=33]
108
IH: 2 and 3. Keeps 3.
1d32: 26 [1d32=26]
1d31: 20 [1d31=20]
001
D'rek: 2. Keeps 2 and returns a 1 to bag.
1d31: 9 [1d31=9]
31 badges remain
twelve 1s
nine 2s
seven 3s
three 4s
D'rek: 4 and 2. Keeps 4.
1d41: 37 [1d41=37]
1d40: 15 [1d40=15]
Twelve: 3. Keeps
1d40: 30 [1d40=30]
228
D'rek 1. Keeps
1d39: 4 [1d39=4]
Khell: 1 and 4. Keeps 4.
1d38: 13 [1d38=13]
1d37: 4 [1d37=4]
Blend 2. keeps
1d36: 23 [1d36=23]
212
CF:
1d35: 7 [1d35=7]
221
Blend 2. keeps
1d37: 18 [1d37=18]
212
CF: 2, 4, 4. Keeps 4.
1d36: 19 [1d36=19]
1d35: 4 [1d35=4]
1d34: 13 [1d34=13]
Twelve: 1, 2, 3. Keeps 3
1d35: 14 [1d35=14]
1d34: 20 [1d34=20]
1d33: 26 [1d33=26]
Gnaw: 1. keeps
1d34: 9 [1d34=9]
204
Khell: 1. Keeps
1d33: 33 [1d33=33]
108
IH: 2 and 3. Keeps 3.
1d32: 26 [1d32=26]
1d31: 20 [1d31=20]
001
D'rek: 2. Keeps 2 and returns a 1 to bag.
1d31: 9 [1d31=9]
31 badges remain
twelve 1s
nine 2s
seven 3s
three 4s
#1431
Posted 04 March 2015 - 12:21 AM
twelve, on 03 March 2015 - 11:42 PM, said:
I influence the hex. Gnaw you still want to exchange ambassadors?
sure.
cube on money
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1432
Posted 04 March 2015 - 12:27 AM
Oh I see, you updated the same post. Damn, so many fives!
"I think I've made a terrible error of judgement."
#1433
Posted 04 March 2015 - 12:29 AM
Are you influencing D'rek's homeworld? You have one colony ship available.
#1434
Posted 04 March 2015 - 12:31 AM
I will influence D'rek's homeworld, hereby renamed Khelltopia, and place a money cube on it.
"I think I've made a terrible error of judgement."
#1435
Posted 04 March 2015 - 12:36 AM
Put Money on my cube as well. Also Settle the money and grey planet, Grey one Money.
This post has been edited by twelve: 04 March 2015 - 12:36 AM
I don't know what I'm doing but it sounds good.
#1436
Posted 04 March 2015 - 12:39 AM
Place Ion Missiles on the cruiser default hull.
I don't know what I'm doing but it sounds good.
#1437
Posted 04 March 2015 - 12:40 AM
#1438
#1439
Posted 04 March 2015 - 12:43 AM
maps incoming
posted
posted
This post has been edited by Galactic Council: 04 March 2015 - 12:50 AM
#1440
Posted 04 March 2015 - 12:58 AM
Upkeep:
-30
bankrupt 314 return cube to science
Bank: $1, 0 sci, 1 mats
income $24, 6 sci, 6 mats.
-25 upkeep.
Begin round 3:
Bank: $0, 6 sci, 6 mats
-30
bankrupt 314 return cube to science
Bank: $1, 0 sci, 1 mats
income $24, 6 sci, 6 mats.
-25 upkeep.
Begin round 3:
Bank: $0, 6 sci, 6 mats
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl