Malazan Empire: Quantum Mafia - Malazan Empire

Jump to content

  • 40 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Quantum Mafia It sounds wrong - that's why it's quantummechanically correct

#21 User is offline   Serc 

  • Recruit
  • Group: Game alts
  • Posts: 197
  • Joined: 05-October 08

Posted 03 November 2014 - 05:17 PM

View PostPath-Shaper, on 03 November 2014 - 05:10 PM, said:

It is Night 0. 12 hours and 15 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas, Thyrllan


God, 12 hours before the game even begins? Take the slackers and give them random targets for each action!

#22 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 03 November 2014 - 05:20 PM

View PostSerc, on 03 November 2014 - 05:17 PM, said:

View PostPath-Shaper, on 03 November 2014 - 05:10 PM, said:

It is Night 0. 12 hours and 15 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas, Thyrllan


God, 12 hours before the game even begins? Take the slackers and give them random targets for each action!


Tempting. :wacko:
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#23 User is offline   Serc 

  • Recruit
  • Group: Game alts
  • Posts: 197
  • Joined: 05-October 08

Posted 03 November 2014 - 05:24 PM

View PostPath-Shaper, on 03 November 2014 - 05:20 PM, said:

View PostSerc, on 03 November 2014 - 05:17 PM, said:

View PostPath-Shaper, on 03 November 2014 - 05:10 PM, said:

It is Night 0. 12 hours and 15 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas, Thyrllan


God, 12 hours before the game even begins? Take the slackers and give them random targets for each action!


Tempting. :wacko:



Do it and I give you a bit of my Twix.

#24 User is offline   Serc 

  • Recruit
  • Group: Game alts
  • Posts: 197
  • Joined: 05-October 08

Posted 03 November 2014 - 05:56 PM

Nevermind, there was an accident with the Quantum Analyser and, well, the twix is gone. Completely.

#25 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 03 November 2014 - 06:08 PM

View PostSerc, on 03 November 2014 - 05:56 PM, said:

Nevermind, there was an accident with the Quantum Analyser and, well, the twix is gone. Completely.


Awww...well, that means you just have to be patient now. :wacko:
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#26 User is offline   Serc 

  • Recruit
  • Group: Game alts
  • Posts: 197
  • Joined: 05-October 08

Posted 03 November 2014 - 09:23 PM

View PostPath-Shaper, on 03 November 2014 - 06:08 PM, said:

View PostSerc, on 03 November 2014 - 05:56 PM, said:

Nevermind, there was an accident with the Quantum Analyser and, well, the twix is gone. Completely.


Awww...well, that means you just have to be patient now. :wacko:


Did you not hear about what happened to the Twix? Patience isn't exactly my strong suit!

#27 User is offline   Galayn Lord 

  • Recruit
  • Group: Game alts
  • Posts: 1
  • Joined: 08-November 08

Posted 03 November 2014 - 10:02 PM

Vote Dawn

#28 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 03 November 2014 - 10:38 PM

Well, it's bedtime for me and I'm still missing orders. Day will start once I get up tomorrow morning.

This post has been edited by Path-Shaper: 03 November 2014 - 10:38 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#29 User is offline   Alkend 

  • Lieutenant
  • Group: Game alts
  • Posts: 110
  • Joined: 17-June 09

Posted 04 November 2014 - 11:27 AM

Hah. It's a new dawn, it's a new day. Or is it?

#30 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 04 November 2014 - 11:38 AM

Thought experiment:

See that playing card there, balanced on one edge? When it falls, it will fall in two directions at once.

Thyrllan has been modkilled for inactivity. He was town.


It is Day 1. 36 hours left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch.


Current status on all players:
Player - alive - dead -town - scum
1.........100%....0%...85%.....15%
2.........100%....0%...82%.....18%
3.........100%....0%...85%.....15%
4..........82%...18%...90%.....10%
5..........78%...22%...83%.....17%
6.........100%....0%...82%.....18%
7..........91%....9%...83%.....17%
8..........88%...12%...81%.....19%
9..........92%....8%...82%.....18%
10.......100%....0%...88%.....12%
11.......100%....0%...77%.....23%
12.......100%....0%...79%.....21%
13.........0%...100%..100%.....0%

Number of possible realities: 773

This post has been edited by Path-Shaper: 04 November 2014 - 02:05 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#31 User is offline   Ruse 

  • Recruit
  • Group: Game alts
  • Posts: 93
  • Joined: 05-October 08

Posted 04 November 2014 - 12:26 PM

Good work everyone, we've more than halved the number of probabilities. That's progress I guess.

Seems like a fair few targetted number 5 with kills, if I'm understanding this right. But currently numbers 11 and 12 hold the greatest likelihood for scum. If we all coordinated on certain targets could we maybe make this a more methodical process?

#32 User is offline   Ampelas 

  • Recruit
  • Group: Game alts
  • Posts: 7
  • Joined: 23-November 08

Posted 04 November 2014 - 12:53 PM

Number 10, 11 and 12 have not been targeted by a kill but one has least likelihood of being scum and two have the highest probability. Strange.

#33 User is offline   Alkend 

  • Lieutenant
  • Group: Game alts
  • Posts: 110
  • Joined: 17-June 09

Posted 04 November 2014 - 12:57 PM

View PostRuse, on 04 November 2014 - 12:26 PM, said:

Good work everyone, we've more than halved the number of probabilities. That's progress I guess.

Seems like a fair few targetted number 5 with kills, if I'm understanding this right. But currently numbers 11 and 12 hold the greatest likelihood for scum. If we all coordinated on certain targets could we maybe make this a more methodical process?

Not unless you know which alt is connected to which player number.

I am not sure how this probability thing is calculated, but I wouldn't be at all surprised if the amount of possible realities diminish exponentially.

I guess players on whom a find was done and who came up as town on said find, are the likeliest to have a higher percentage of being town now (player 4 and 10, I am looking at you). By contrast, players who had a kill go through, have their chance of being scum increased.

I assume player 13 was Thyrllan, who is dead for 100%, CFed as town and was 85% town, so, whomever we lynch, will probably still come up as town (unless the alignment is a dice-roll, then there's roughly a 15-20% chance they'll be scum, I guess).

Is it me, or should #13s alignment become 100% town after their death?



Am I correct if I say that we can make them even more town by targeting those players again with finds?

#34 User is offline   Alkend 

  • Lieutenant
  • Group: Game alts
  • Posts: 110
  • Joined: 17-June 09

Posted 04 November 2014 - 12:58 PM

View PostAlkend, on 04 November 2014 - 12:57 PM, said:

View PostRuse, on 04 November 2014 - 12:26 PM, said:

Good work everyone, we've more than halved the number of probabilities. That's progress I guess.

Seems like a fair few targetted number 5 with kills, if I'm understanding this right. But currently numbers 11 and 12 hold the greatest likelihood for scum. If we all coordinated on certain targets could we maybe make this a more methodical process?

Not unless you know which alt is connected to which player number.

I am not sure how this probability thing is calculated, but I wouldn't be at all surprised if the amount of possible realities diminish exponentially.

I guess players on whom a find was done and who came up as town on said find, are the likeliest to have a higher percentage of being town now (player 4 and 10, I am looking at you). By contrast, players who had a kill go through, have their chance of being scum increased. Am I correct if I say that we can make these players more town by targeting 4 & 10 again with finds?

I assume player 13 was Thyrllan, who is dead for 100%, CFed as town and was 85% town, so, whomever we lynch, will probably still come up as town (unless the alignment is a dice-roll, then there's roughly a 15-20% chance they'll be scum, I guess).

Is it me, or should #13s alignment become 100% town after their death?



Adjusted to make sense as a sentence.

#35 User is offline   Galayn Lord 

  • Recruit
  • Group: Game alts
  • Posts: 1
  • Joined: 08-November 08

Posted 04 November 2014 - 01:03 PM

View PostAlkend, on 04 November 2014 - 12:57 PM, said:


Am I correct if I say that we can make them even more town by targeting those players again with finds?


Don't know, but that's why I stated who my find was on.

#36 User is offline   Omtose 

  • Recruit
  • Group: Game alts
  • Posts: 9
  • Joined: 05-October 08

Posted 04 November 2014 - 01:09 PM

Hello people. Whatever we all are, whenever we all are, we can rest assured that as dragons we will always get laid.

Woot!

#37 User is offline   Omtose 

  • Recruit
  • Group: Game alts
  • Posts: 9
  • Joined: 05-October 08

Posted 04 November 2014 - 01:11 PM

Except I'm not a dragon.








FUCK!







(me please?)

#38 User is offline   Serc 

  • Recruit
  • Group: Game alts
  • Posts: 197
  • Joined: 05-October 08

Posted 04 November 2014 - 01:13 PM

So finds on town made them more likely to be town, and finds on scum made them less likely to be town, while kill orders from scum also made them more likely to be scum? Does that sound right?

#39 User is offline   Ampelas 

  • Recruit
  • Group: Game alts
  • Posts: 7
  • Joined: 23-November 08

Posted 04 November 2014 - 02:02 PM

View PostSerc, on 04 November 2014 - 01:13 PM, said:

So finds on town made them more likely to be town, and finds on scum made them less likely to be town, while kill orders from scum also made them more likely to be scum? Does that sound right?



No does not sound right to me.

I did my find on Alkend and he came back as town but that does not mean he will stay that way.

#40 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 04 November 2014 - 02:06 PM

View PostAlkend, on 04 November 2014 - 12:57 PM, said:

I assume player 13 was Thyrllan, who is dead for 100%, CFed as town and was 85% town, so, whomever we lynch, will probably still come up as town (unless the alignment is a dice-roll, then there's roughly a 15-20% chance they'll be scum, I guess).

Is it me, or should #13s alignment become 100% town after their death?


It is now, my bad.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

Share this topic:


  • 40 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users