Ruse, on 05 November 2014 - 02:15 PM, said:
Alkend, on 05 November 2014 - 02:09 PM, said:
@ Serc: lynching however is the only way to lower the suspect pool and force a die role, complete with the changes of town/scum percentages. With 2 out of 13, the possibility of being scum is the smallest, it will increase over time for all of us, just faster for some than for others, I guess.
As such, if you want a clearer defined game, not lynching doesn't make sense.
Vote Serc
for being a goody-two-shoes.
I would argue that final statement needs revision. Not a clearer defined game, but rather one which is more quickly defined.
However, the downside of that is that you knowingly sacrifice a lot of townies fast before you can get to a point where you can narrow down scum to perhaps two or three suspects. But by that point, because of those actions, scum are also only one or two deaths away from winning - i.e. it might be defined more quickly, but we'll also be likely on or around d-day.
So it would be rather like a badly-played mafia game, lynching randomly people who you know will most likely turn up town, without using or relying on any in-thread information.
To build on this.
It seems to me that we want to narrow the people who have a high scum percentage and not narrow the town players as much. Otherwise we will end up at D-day with very little information. I don't think that there is any information to be gained from lynching right now. Yes I understand it narrows the potential suspect pool but as town we know for sure that any person who is lynched now is town. Once someone gets to 40 or 50% chance of scum then it starts to become a better percentage play to lynch people.

Help

















