Malazan Empire: Quantum Mafia - Malazan Empire

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Quantum Mafia It sounds wrong - that's why it's quantummechanically correct

#161 User is offline   Serc 

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Posted 05 November 2014 - 05:55 PM

View PostEloth, on 05 November 2014 - 05:49 PM, said:

I wonder if lynch trains are entered in to stat computer? I.E. if you are on a lynch train that lynches town, does your scum % rise?


Wouldn't it also need to increase it if you are off the train, as thats a scum move too?

I think it's going to be base just off NAs as that is what affects the number of realities. Basically no one is scum until someone HAS to be scum because all other realities have collapsed into that specific set of realities which becomes the "real situation" in all of them.

#162 User is offline   Path-Shaper 

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Posted 05 November 2014 - 06:15 PM

Biologist: Life is the pre-eminent discipline.
Chemist: But all life is chemical, therefore Chemistry is.
Physicist: All chemicals reduce to particles, therefore Physics is certainly the most important discipline.
Mathematician: Everything comes down to the equations needed to describe your phenomena. You all use the language of math.
Bartender: You're all having this conversation while drinking my beer. That means I win. Or do you want me to cut you off?


Current status on all players:
Player - alive - dead -town - scum
1..........93%....7%...83%.....17%
2..........91%....9%...85%.....15%
3.........100%....0%...86%.....14%
4..........55%...45%...92%......8%
5..........78%...22%...83%.....17%
6.........100%....0%...82%.....18%
7..........91%....9%...85%.....15%
8..........69%...31%...83%.....17%
9..........76%...24%...80%.....20%
10.......100%....0%...85%.....15%
11.......100%....0%...77%.....23%
12.......100%....0%...77%.....23%
13.........0%...100%..100%.....0%

Number of possible realities: 576


It is Day 2. 36 hours left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch
Only someone with this much power could make this many frittatas without breaking any eggs.
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#163 User is offline   Korabas 

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Posted 05 November 2014 - 06:16 PM

View PostSerc, on 05 November 2014 - 05:55 PM, said:

View PostEloth, on 05 November 2014 - 05:49 PM, said:

I wonder if lynch trains are entered in to stat computer? I.E. if you are on a lynch train that lynches town, does your scum % rise?


Wouldn't it also need to increase it if you are off the train, as thats a scum move too?

I think it's going to be base just off NAs as that is what affects the number of realities. Basically no one is scum until someone HAS to be scum because all other realities have collapsed into that specific set of realities which becomes the "real situation" in all of them.


I was not looking at it this way at all, I have been viewing it as it was predetermined and it is our goal to find the one true final reality. You are wrong though, we are all scum still because there is to many realities left, as our votes will count and start eliminating others from the reality we are that role. Make sense?

#164 User is offline   Galayn Lord 

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Posted 05 November 2014 - 06:30 PM

View PostPath-Shaper, on 04 November 2014 - 11:38 AM, said:

Thyrllan has been modkilled for inactivity. He was town.

Current status on all players:
Player - alive - dead -town - scum
1.........100%....0%...85%.....15%
2.........100%....0%...82%.....18%
3.........100%....0%...85%.....15%
4..........82%...18%...90%.....10%
5..........78%...22%...83%.....17%
6.........100%....0%...82%.....18%
7..........91%....9%...83%.....17%
8..........88%...12%...81%.....19%
9..........92%....8%...82%.....18%
10.......100%....0%...88%.....12%
11.......100%....0%...77%.....23%
12.......100%....0%...79%.....21%
13.........0%...100%..100%.....0%

Number of possible realities: 773



View PostPath-Shaper, on 05 November 2014 - 06:15 PM, said:



Current status on all players:
Player - alive - dead -town - scum
1..........93%....7%...83%.....17%
2..........91%....9%...85%.....15%
3.........100%....0%...86%.....14%
4..........55%...45%...92%......8%
5..........78%...22%...83%.....17%
6.........100%....0%...82%.....18%
7..........91%....9%...85%.....15%
8..........69%...31%...83%.....17%
9..........76%...24%...80%.....20%
10.......100%....0%...85%.....15%
11.......100%....0%...77%.....23%
12.......100%....0%...77%.....23%
13.........0%...100%..100%.....0%

Number of possible realities: 576




A 26% reduction in realities w/o a death. I didn't expect it to be that much.

#165 User is offline   Eloth 

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Posted 05 November 2014 - 06:34 PM

View PostGalayn Lord, on 05 November 2014 - 06:30 PM, said:

View PostPath-Shaper, on 04 November 2014 - 11:38 AM, said:

Thyrllan has been modkilled for inactivity. He was town.

Current status on all players:
Player - alive - dead -town - scum
1.........100%....0%...85%.....15%
2.........100%....0%...82%.....18%
3.........100%....0%...85%.....15%
4..........82%...18%...90%.....10%
5..........78%...22%...83%.....17%
6.........100%....0%...82%.....18%
7..........91%....9%...83%.....17%
8..........88%...12%...81%.....19%
9..........92%....8%...82%.....18%
10.......100%....0%...88%.....12%
11.......100%....0%...77%.....23%
12.......100%....0%...79%.....21%
13.........0%...100%..100%.....0%

Number of possible realities: 773



View PostPath-Shaper, on 05 November 2014 - 06:15 PM, said:



Current status on all players:
Player - alive - dead -town - scum
1..........93%....7%...83%.....17%
2..........91%....9%...85%.....15%
3.........100%....0%...86%.....14%
4..........55%...45%...92%......8%
5..........78%...22%...83%.....17%
6.........100%....0%...82%.....18%
7..........91%....9%...85%.....15%
8..........69%...31%...83%.....17%
9..........76%...24%...80%.....20%
10.......100%....0%...85%.....15%
11.......100%....0%...77%.....23%
12.......100%....0%...77%.....23%
13.........0%...100%..100%.....0%

Number of possible realities: 576




A 26% reduction in realities w/o a death. I didn't expect it to be that much.

I was hoping the scum/town % would change more.

#166 User is offline   Korabas 

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Posted 05 November 2014 - 06:40 PM

View PostEloth, on 05 November 2014 - 06:34 PM, said:

View PostGalayn Lord, on 05 November 2014 - 06:30 PM, said:

View PostPath-Shaper, on 04 November 2014 - 11:38 AM, said:

Thyrllan has been modkilled for inactivity. He was town.

Current status on all players:
Player - alive - dead -town - scum
1.........100%....0%...85%.....15%
2.........100%....0%...82%.....18%
3.........100%....0%...85%.....15%
4..........82%...18%...90%.....10%
5..........78%...22%...83%.....17%
6.........100%....0%...82%.....18%
7..........91%....9%...83%.....17%
8..........88%...12%...81%.....19%
9..........92%....8%...82%.....18%
10.......100%....0%...88%.....12%
11.......100%....0%...77%.....23%
12.......100%....0%...79%.....21%
13.........0%...100%..100%.....0%

Number of possible realities: 773



View PostPath-Shaper, on 05 November 2014 - 06:15 PM, said:

Current status on all players:
Player - alive - dead -town - scum
1..........93%....7%...83%.....17%
2..........91%....9%...85%.....15%
3.........100%....0%...86%.....14%
4..........55%...45%...92%......8%
5..........78%...22%...83%.....17%
6.........100%....0%...82%.....18%
7..........91%....9%...85%.....15%
8..........69%...31%...83%.....17%
9..........76%...24%...80%.....20%
10.......100%....0%...85%.....15%
11.......100%....0%...77%.....23%
12.......100%....0%...77%.....23%
13.........0%...100%..100%.....0%

Number of possible realities: 576




A 26% reduction in realities w/o a death. I didn't expect it to be that much.

I was hoping the scum/town % would change more.


Looking at the reduction of realities, it seems that the orders given reduced that percentage of realities. If we found those players that are higher percentage scum at this point this would best in reducing the next amount of realities. However, if we target player 4 any more, that would benefit us the least as we would only have a shift of 8% of the scum percentage.

#167 User is offline   Galayn Lord 

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Posted 05 November 2014 - 07:31 PM

View PostKorabas, on 05 November 2014 - 06:40 PM, said:

View PostEloth, on 05 November 2014 - 06:34 PM, said:


4..........55%...45%...92%......8%




However, if we target player 4 Korabas any more, that would benefit him the least as he doesn't want to die.


:wacko:

#168 User is offline   Meanas 

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Posted 05 November 2014 - 07:32 PM

View PostGalayn Lord, on 05 November 2014 - 06:30 PM, said:

View PostPath-Shaper, on 04 November 2014 - 11:38 AM, said:

Thyrllan has been modkilled for inactivity. He was town.

Current status on all players:
Player - alive - dead -town - scum
1.........100%....0%...85%.....15%
2.........100%....0%...82%.....18%
3.........100%....0%...85%.....15%
4..........82%...18%...90%.....10%
5..........78%...22%...83%.....17%
6.........100%....0%...82%.....18%
7..........91%....9%...83%.....17%
8..........88%...12%...81%.....19%
9..........92%....8%...82%.....18%
10.......100%....0%...88%.....12%
11.......100%....0%...77%.....23%
12.......100%....0%...79%.....21%
13.........0%...100%..100%.....0%

Number of possible realities: 773



View PostPath-Shaper, on 05 November 2014 - 06:15 PM, said:



Current status on all players:
Player - alive - dead -town - scum
1..........93%....7%...83%.....17%
2..........91%....9%...85%.....15%
3.........100%....0%...86%.....14%
4..........55%...45%...92%......8%
5..........78%...22%...83%.....17%
6.........100%....0%...82%.....18%
7..........91%....9%...85%.....15%
8..........69%...31%...83%.....17%
9..........76%...24%...80%.....20%
10.......100%....0%...85%.....15%
11.......100%....0%...77%.....23%
12.......100%....0%...77%.....23%
13.........0%...100%..100%.....0%

Number of possible realities: 576




A 26% reduction in realities w/o a death. I didn't expect it to be that much.


One or perhaps two more go to nights should reduce the possible realities to a manageable quantity and perhaps produce a death or two. Not lynching leaves us with the maximum amount of town players while the scums are revealed.

#169 User is offline   Galayn Lord 

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Posted 05 November 2014 - 07:41 PM

View PostMeanas, on 05 November 2014 - 07:32 PM, said:


One or perhaps two more go to nights should reduce the possible realities to a manageable quantity and perhaps produce a death or two. Not lynching leaves us with the maximum amount of town players while the scums are revealed.


I still strongly disagree with that stance. However, those who do agree should simply vote night so that we can determine if it's even worth arguing the point today. If the majority feel that we should go to night I see no reason not to do so within a few hours. Call it 18 hours max; that gives plenty of time for people to get their provisionals in.

#170 User is offline   Galayn Lord 

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Posted 05 November 2014 - 07:43 PM

FWIW, my find on Amp returned town.

And no, I'm not sharing who my kill target was or will be. I see zero benefit to sharing that info.

#171 User is offline   Serc 

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Posted 05 November 2014 - 07:46 PM

View PostGalayn Lord, on 05 November 2014 - 07:43 PM, said:

FWIW, my find on Amp returned town.

And no, I'm not sharing who my kill target was or will be. I see zero benefit to sharing that info.


Same here. Though it may/will/probably/might change at some point,so these find results are kinda up in the air in regards to usefulness at the moment.

#172 User is offline   Korabas 

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Posted 05 November 2014 - 07:50 PM

View PostSerc, on 05 November 2014 - 07:46 PM, said:

View PostGalayn Lord, on 05 November 2014 - 07:43 PM, said:

FWIW, my find on Amp returned town.

And no, I'm not sharing who my kill target was or will be. I see zero benefit to sharing that info.


Same here. Though it may/will/probably/might change at some point,so these find results are kinda up in the air in regards to usefulness at the moment.


At this point, I am not sure how useful this information is either. My finds have been Telas and Meanas as town, so far. However keep in mind the random dice roll and we can actually get information from these finds if you look at it the right way.

#173 User is offline   Korabas 

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Posted 05 November 2014 - 07:56 PM

View PostGalayn Lord, on 05 November 2014 - 07:41 PM, said:

View PostMeanas, on 05 November 2014 - 07:32 PM, said:

One or perhaps two more go to nights should reduce the possible realities to a manageable quantity and perhaps produce a death or two. Not lynching leaves us with the maximum amount of town players while the scums are revealed.


I still strongly disagree with that stance. However, those who do agree should simply vote night so that we can determine if it's even worth arguing the point today. If the majority feel that we should go to night I see no reason not to do so within a few hours. Call it 18 hours max; that gives plenty of time for people to get their provisionals in.




I agree with Galayn lord on the first part of this topic. I echo my previous statements and will add that I think this may be a good way that Galayn is suggesting to co-ordinate efforts.

#174 User is offline   Eloth 

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Posted 05 November 2014 - 07:56 PM

I'm for going to night again.

vote night

#175 User is offline   Serc 

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Posted 05 November 2014 - 08:00 PM

Got my orders in but I'm not going to vote night yet, we should leave it for at least 15 hours to give everyone a chance to come on and put there in and talk a bit as well.

#176 User is offline   Korabas 

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Posted 05 November 2014 - 08:00 PM

View PostEloth, on 05 November 2014 - 07:56 PM, said:

I'm for going to night again.

vote night


I will for now, unless someone has a good argument later against this idea.

Vote night

#177 User is offline   Meanas 

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Posted 05 November 2014 - 08:01 PM

I am for going for night again.


Vote night


#178 User is offline   Meanas 

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Posted 05 November 2014 - 08:06 PM

Remove vote


In order to remove the maximum amount of realities everyone needs to get there actions in.

A day wait should be enough time for that to happen.

#179 User is offline   Eloth 

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Posted 05 November 2014 - 08:12 PM

I agree we should wait for every one to get their orders in.

Sound off when your orders are in. Those of us that have votes in I think just leave them as an indicator that we have ours in.

#180 User is offline   Path-Shaper 

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Posted 05 November 2014 - 08:16 PM

It is Day 2. 1 day, 10 hours and 4 minutes left.
Players aktive: Alkend, Ampelas, Eloth, Galayn Lord, Kalse, Korabas, Merrid, Meanas, Omtose, Ruse, Serc, Telas
7 votes needed for a lynch

2 votes for night. (Eloth, Korabas)
Only someone with this much power could make this many frittatas without breaking any eggs.
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