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Civilization: Beyond Earth Whoop

#1 User is offline   Gothos 

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Posted 13 October 2014 - 05:46 AM

So, this is coming out in less than two weeks.

It's like Alpha Centauri, but not - it's a completely new game in that regard, as they're not just flat out copying old solutions in a "spiritual remake". It's similar enough to Civ V for people to make the transition easily, while retaining enough of its own character to be its own game. I'm excited as fuck for this, and it'll likely be taking over my game time for several weeks after release.

Who else here is into this motherlover?



Edit: AW SHIIIIEEEET. Please move to games pretty please?

This post has been edited by Gothos: 13 October 2014 - 07:03 AM

It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#2 User is offline   Morgoth 

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Posted 13 October 2014 - 06:55 AM

I'm excited to be sure, but I think this might be the wrong sub-forum.
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#3 User is offline   Gothos 

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Posted 13 October 2014 - 12:01 PM

View PostMorgoth, on 13 October 2014 - 06:55 AM, said:

I'm excited to be sure, but I think this might be the wrong sub-forum.


It might have been! Thanks, Silencer!
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#4 User is online   champ 

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Posted 13 October 2014 - 12:24 PM

I dread this game coming out...

'Just one more turn, oh but if I wait for 5 turns then this item will be finished, I'll do that then quit... oh but this item will then be finished in 2 turns time, I'll do that then quit...'

Rinse and repeat, goodbye life!

I like the look of this, especially how each faction plays differently and interacts with the world where as with the Civ games, each civilisation is pretty much similar apart from the slightly different units.

Tehol said:

'Yet my heart breaks for a naked hen.'
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#5 User is offline   Gothos 

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Posted 13 October 2014 - 12:34 PM

View Postchamp, on 13 October 2014 - 12:24 PM, said:

I dread this game coming out...

'Just one more turn, oh but if I wait for 5 turns then this item will be finished, I'll do that then quit... oh but this item will then be finished in 2 turns time, I'll do that then quit...'

Rinse and repeat, goodbye life!

I like the look of this, especially how each faction plays differently and interacts with the world where as with the Civ games, each civilisation is pretty much similar apart from the slightly different units.


What I feel most excited about is the affinities and tech web instead of tech tree... with the bonuses to choose at the start and virtues this makes for a tonne of replayability. Kinda angry that the Slavic Federation is headed by a russian, but I guess it will be possible to mod that out.

And yeah... just 1 more turn turns into 2 am with work the next morning.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#6 User is offline   Morgoth 

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Posted 13 October 2014 - 01:25 PM

Aren't Russians slavic?
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#7 User is offline   Gothos 

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Posted 13 October 2014 - 01:33 PM

View PostMorgoth, on 13 October 2014 - 01:25 PM, said:

Aren't Russians slavic?


To my dismay, they are. It would suggest a future where we accepted russian overlordship, which isn't a future I'd like to be part of.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#8 User is offline   Gust Hubb 

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Posted 13 October 2014 - 03:15 PM

I miss civ. maybe I'll have to give it a shot.
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#9 User is offline   Cause 

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Posted 13 October 2014 - 03:57 PM

View PostGothos, on 13 October 2014 - 01:33 PM, said:

View PostMorgoth, on 13 October 2014 - 01:25 PM, said:

Aren't Russians slavic?


To my dismay, they are. It would suggest a future where we accepted russian overlordship, which isn't a future I'd like to be part of.


Hey you don know what these hypothetical future Russians did to earn your trust!!!

That said I have to agree that the stereotypes these games make can be painful. Oh look its a black man in charge of the African faction. Its hundreds of years in the future but every stereotype of Africans and African culture you can think of today he probably has it. On the other hand they do need to carry across to the player in one quick second, these guys are from africa, they are salvic, they are Asian etc
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#10 User is offline   Morgoth 

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Posted 13 October 2014 - 06:15 PM

Well, from what little I've read of the backstories it isn't that bad. Also there would probably be quite the storm if they decided to make the leader of the People's African Union white.
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#11 User is offline   Cause 

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Posted 13 October 2014 - 08:35 PM

The problem is not that, its that there is more to being an African than being black. A zulu is not a xhosa is not a pygmy. World disaster or not the very simple of idea of hey all the black people got together and formed the african union of peace and love is silly. As is the idea that Japan, Korea and China and now good friends or that India is a land of new spiritual religious harmony.
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#12 User is offline   Gothos 

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Posted 23 October 2014 - 09:47 AM

Yeah I guess there's a lot of questionable stuff in there. Ah well.
We'll see tomorrow B)
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#13 User is offline   Morgoth 

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Posted 23 October 2014 - 11:08 AM

View PostCause, on 13 October 2014 - 08:35 PM, said:

The problem is not that, its that there is more to being an African than being black. A zulu is not a xhosa is not a pygmy. World disaster or not the very simple of idea of hey all the black people got together and formed the african union of peace and love is silly. As is the idea that Japan, Korea and China and now good friends or that India is a land of new spiritual religious harmony.


Why? I mean, it's 300 years into the future and after a world wide cataclysm that seems to have removed humanity from sizable parts of the globe.
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#14 User is offline   Gothos 

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Posted 27 October 2014 - 07:35 AM

OK, this game is amazing.

It may not be a complete gamechanger, and it's similar enough for Civ veterans to jump right in, but... oh my does it make me feel like a total newb.
The sheer amount of different techs and tile improvements is staggering. In addition to the number, there are techs that modify the tile improvements.
The trade route limit being per city instead of for the whole civ makes quite a bit of change too. No longer is there the I-WIN button of Civ of picking Tradition first and stopping expansion at 4 cities - in this game you'll be expanding until the very end of the game to become stronger.
The orbital layer is an interesting addition - aside from the miasma-removing satellites, you have ones that improve tile yield (one for each type - energy, production, culture, food), tactical enhancers for your units, combat satellites that can bombard the ground, science-enhancing ones... their areas of operation can't overlap so some planning is needed.
Managing health (which is the new stand-in for happiness) is different this time, too - no more are there any luxury resources, all the health benefits you get will be from buildings and virtues. This adds up to the general theme of this game to emphasize strategic resources more - you'll want all the firaxite/biomass/floatstone and all the petroleum, titanium and geothermal energy you can get your filthy man hands on. You'll never feel an overabundance of resources, which is just perfect. Do note that not just your affinity's special units require your special resource [and not just 1 per, the Supremacy special artillery takes up 4, and their ultimate unit - the awesome Angel - takes 10 (!) ], even if you don't go all military on the planet's ass, special buildings also require a hefty amount. Between your special stuff and satellites, you'll be wanting those tasty resources a lot.
Affinities are... great, though I must say Purity units look pretty damn boring (except the tactical suit unit, these look like cyber-roman legionaires B)). Getting affinity points is what will more or less guide your research about half the time, as you'll need to keep up in your chosen affinity or get destroyed. All unit upgrades in this game come from affinity levels, and the differences between levels are quite big. A faction 3-4 affinty levels behind can at least cause some trouble for the attacker, but more than that is a total steamroll (cities don't seem to fall too far behind though, with plenty of +combat buildings).
Then there's the tech web. I like this new model. There's no way you can just monopolize all wonder production due to getting to all techs before the other factions. You'll pretty much never be able to research everything in one game, so you prioritize a lot - this also shapes gameplay for the three affinities differently due to available buildings, wonders and tile improvements. There's a considerable amount of freedom to this system.
Then we have the trade. With a trade depot and if you pick the right option for Autoplant buildings, you can have 3 trade routes per city. You have your internal routes that boost both cities' food and/or production yield, and international trade routes which provide energy and science for both parties. There's also stations in the game - the 'new' city states - which have unique combinations of trade yields and level up with each completed route. These tend to hog valuable land, though, so you'll see them dropping like flies, and likely destroy a few yourself.
For espionage, there's your standard city infiltration, though there's more option than in Civ. You can steal energy, science points, technologies, make units defect, hack satellite coverage, even use a massive attack or stage a coup. I'm not exactly sure how Intrigue levels (0-5, determines which missions are available) work so I've not a whole lot to say about this system. One more thing is HQ projects - if you don't want to go spying much or don't feel like you need all your agents for counter-espionage, you can keep them in the HQ for a small bonus for each (like extra health, production towards wonders etc). Neat.
So then there's diplomacy. I must say I've played a selfish asshole these 3 games I've completed so I didn't have much of a look at the whole Favour system just yet. Enough to say for now, though, that various stuff affects your relations - trade routes, affinity, how you treat the aliens, if you've been doing excavation near them, border friction, warmongering, covert ops... not extremely complicated but it's still better than Total War diplomacy.
Last but not least, the aliens. I think they did them right. At the start you're pretty much huddling around your city trying to not make any bugs mad as they're stronger than your starting units and there's a lot of them. You gradually become stronger and can overwhelm previously overbearing odds, turning the tables on the aliens as the game goes on. I'm not sure if that global aggression level is working or not - seems to be, in any case - but I like them a lot more than the barbarians of civ.

So, first impressions - here they are. I'm probably going to spend a lot more time on this in the coming days.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#15 User is offline   Morgoth 

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Posted 27 October 2014 - 07:49 AM

Bah, they broke their promise of a simultaneous PC - mac/Linux launch.
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#16 User is offline   Gust Hubb 

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Posted 27 October 2014 - 11:22 AM

View PostMorgoth, on 27 October 2014 - 07:49 AM, said:

Bah, they broke their promise of a simultaneous PC - mac/Linux launch.


Kills me too man.
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#17 User is offline   D'rek 

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Posted 28 October 2014 - 12:50 AM

How is the AI? Both your opponents and the automated tools.

I have infuriating memories from Civ 5 of establishing a colony across the ocean that is only a few tiles wide, and every single one of my 15 automated workers feel the immediate need to abandon the enormous mainland empire and trek across the entire ocean to the new world.

Likewise, I can recall the enemy AI starting with 5 more technologies, a free settler, twice the military and 3 workers, but still being fairly easily beatable because they send all their troops in a single-file line with catapults at the front.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#18 User is offline   Gothos 

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Posted 28 October 2014 - 07:14 AM

View PostD, on 28 October 2014 - 12:50 AM, said:

How is the AI? Both your opponents and the automated tools.

I have infuriating memories from Civ 5 of establishing a colony across the ocean that is only a few tiles wide, and every single one of my 15 automated workers feel the immediate need to abandon the enormous mainland empire and trek across the entire ocean to the new world.

Likewise, I can recall the enemy AI starting with 5 more technologies, a free settler, twice the military and 3 workers, but still being fairly easily beatable because they send all their troops in a single-file line with catapults at the front.


Well, truth be told, you could say these are the weak points again. You could call BE "Worker Manager 2014" because automating them is a shortcut to bankruptcy (they seem to want to build Terrascapes everywhere, which have nice yields but obnoxious upkeep cost), and you need more workers now than you did in Civ V (most tile improvements take 8-11 turns to finish). This coupled with resending trade convoys every now and again do create a bit of tedium. Hopefully some fixes will be coming.
As for the AI... Well, I won't say I was never in trouble, and to be turthful I did lose my first game - at the very least they seem to be following victory conditions they want. I did also run into some difficulty in wartime, even with an affinity advantage of several points - the AI does notice when your units are out of position and can snipe them just fine. They'll be a strong competitor for wonders, too. Their problem seems to be worker and trade convoy management, they overprioritize foreign trade routes and that leaves their cities sub-par when compared to yours. They pick city locations competently, they know how to use choke points on the defense, but their offense seems... lacking. Or maybe that's just them attacking fortified positions with sub-tier units. At the very least they seem to move into a sort-of position before declaring war.
There's some bugs with the AI, like how the warmonger malus for killing a station never goes away, but I'd hazard it's better than in Civ V. Still not Galactic Civilizations II though, not even near it.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
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#19 User is offline   Morgoth 

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Posted 28 October 2014 - 08:07 AM

The wartime AI has always been CIV's weakness. In CIV 5 you need to be at emperor difficulty or above to be threatened militarily, and then only because of the massive production advantage of the AI. Anywhere below emperor two Archers and a wall is enough to counter pretty much any invasion.
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Posted 28 October 2014 - 08:20 AM

Enjoying it so far. Had a couple of restarts to up the difficulty, so I have yet to finish a game, but I must say I am underwhelmed by some parts of it.

Picking a worker at load-out selection is such a massive acceleration compared to everything else that it becomes the must-select. The Sponsor choices feel very different in power level as well, with Polystralia, Franco-Iberia (yay culture min-max) and PAC (worker bonus mostly) standing a tier above everyone else.

The ARC is situational and doesn't benefit from the early game, the People's African Union doesn't do well when played by the AI (in four starts, they sit at half the cities of any other civilization; my guess is they go quickly into negative health) and the Slavic Federation (yeah, the game's factions are designed by an American, all right) I am very uncertain about. The free tech is awesome with the tech web but I bet the AI blows the bonus on a free satellite from a pod or ruin instead of waiting for good tech before its first launch.

AI-wise, I have seen it sent out gunboats to shell aliens for easy experience levels on multiple occassions. That was a pleasant surprise. They're not very aggressive though, apart from the Brazilians. The Slavs only taunt me that I look weak and do nothing with it, the Indians just want to be friends and everyone else sits prettily, and that's with all 8 factions on a map with limited land mass.
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