Eclipse 5 R9 player order: blue, green, black, white, red, yellow
#321
Posted 19 February 2014 - 01:34 PM
Think it's me again, no idea what khell would want me to do here (he was optimistically expecting decent hexes), but I think second pass will be more important to him then another explore since he can't keep it anyway.
So pass.
Oh and colonise the money planet I guess.
So pass.
Oh and colonise the money planet I guess.
#322
Posted 19 February 2014 - 01:39 PM
Imperial Historian, on 19 February 2014 - 01:34 PM, said:
Think it's me again, no idea what khell would want me to do here (he was optimistically expecting decent hexes), but I think second pass will be more important to him then another explore since he can't keep it anyway.
So pass.
So pass.
okay no problem. I still have to fix everyone from this turn. yet I would have been waiting on you afterwards. Thank you.
Apt is the only one who reads this. Apt is nice.
#323
Posted 19 February 2014 - 01:46 PM
Well I'm on a bus the rest of today, so I figured I get this in now.
#324
Posted 19 February 2014 - 02:15 PM
I will take the VPs from that one please.
Ancient cruiser....bah! That science boost was nice but hells if I'm going to trade 2VPs for a stupid cruiser!
Ancient cruiser....bah! That science boost was nice but hells if I'm going to trade 2VPs for a stupid cruiser!
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#325
Posted 19 February 2014 - 02:20 PM
Keep ancient hex. Orient one turn clockwise, influence.
For my next action explore tier III from final homewold connection.
For my next action explore tier III from final homewold connection.
I don't know what I'm doing but it sounds good.
#326
Posted 19 February 2014 - 02:22 PM
cerveza_fiesta, on 19 February 2014 - 02:15 PM, said:
I will take the VPs from that one please.
Ancient cruiser....bah! That science boost was nice but hells if I'm going to trade 2VPs for a stupid cruiser!
Ancient cruiser....bah! That science boost was nice but hells if I'm going to trade 2VPs for a stupid cruiser!
Spoiler
Done
Apt is the only one who reads this. Apt is nice.
#327
Posted 19 February 2014 - 02:23 PM
Sorry, forgot about rotation. Let's take rotation for Canopus at 1 tick CCW
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#328
Posted 19 February 2014 - 02:28 PM
twelve, on 19 February 2014 - 02:20 PM, said:
Keep ancient hex. Orient one turn clockwise, influence.
For my next action explore tier III from final homewold connection.
For my next action explore tier III from final homewold connection.
So first things er..
This right?
Spoiler
Spoiler
Apt is the only one who reads this. Apt is nice.
#329
#330
Posted 19 February 2014 - 02:32 PM
Round 1 Turn 5 Begins. (Updating OP accordingly)
Khell/IH = Pass.
Khell/IH = Pass.
Apt is the only one who reads this. Apt is nice.
#331
#332
Posted 19 February 2014 - 03:39 PM
I keep Lambda Serpentis 305. Rotate counterclockwise once and influence tile.
I don't know what I'm doing but it sounds good.
#333
#334
Posted 19 February 2014 - 03:46 PM
Explore - south east from homeworld.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#335
#336
Posted 19 February 2014 - 03:55 PM
Influence, tell me what I got.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#337
#338
#339
#340
Posted 19 February 2014 - 04:48 PM
I'll keep the points.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil