Malazan Empire: Eclipse 5 - Malazan Empire

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Eclipse 5 R9 player order: blue, green, black, white, red, yellow

#1881 User is offline   Tattersail_ 

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Posted 18 November 2014 - 03:17 PM

View PostD, on 18 November 2014 - 02:42 PM, said:

View Postcerveza_fiesta, on 18 November 2014 - 01:09 PM, said:

What are you thinking D'rek? I think I have the adjoining Twelve hex pretty much in the bag. If you want to sweep into the GC then I'm all for it.


The only problem is, twelve can just build 2 more interceptors with his last action to ensure his successful defense.


he'll be forced to bankrupt stuff because he's already at his break even point.
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#1882 User is offline   Tattersail_ 

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Posted 18 November 2014 - 03:18 PM

Can he even afford one more move?
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#1883 User is offline   Khellendros 

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Posted 18 November 2014 - 03:25 PM

View PostTattersail_, on 18 November 2014 - 03:18 PM, said:

Can he even afford one more move?



Presumably he can afford it from the hex he'd conquer from me?


edit: Except he'd have no discs left to colonise with.

This post has been edited by Khellendros: 18 November 2014 - 03:26 PM

"I think I've made a terrible error of judgement."
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#1884 User is offline   Tattersail_ 

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Posted 18 November 2014 - 03:29 PM

View PostKhellendros, on 18 November 2014 - 03:25 PM, said:

View PostTattersail_, on 18 November 2014 - 03:18 PM, said:

Can he even afford one more move?



Presumably he can afford it from the hex he'd conquer from me?


edit: Except he'd have no discs left to colonise with.


That's what I was thinking. He'd have to lose a hex somewhere. Even then I don't know what his upkeep would be like. If only you had a few moves, you could have moved your interceptor to the GC ha ha
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#1885 User is offline   Khellendros 

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Posted 18 November 2014 - 03:30 PM

BUILD Starbase in my homeworld.
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#1886 User is offline   Khellendros 

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Posted 18 November 2014 - 03:31 PM

View PostTattersail_, on 18 November 2014 - 03:29 PM, said:

View PostKhellendros, on 18 November 2014 - 03:25 PM, said:

View PostTattersail_, on 18 November 2014 - 03:18 PM, said:

Can he even afford one more move?



Presumably he can afford it from the hex he'd conquer from me?


edit: Except he'd have no discs left to colonise with.


That's what I was thinking. He'd have to lose a hex somewhere. Even then I don't know what his upkeep would be like. If only you had a few moves, you could have moved your interceptor to the GC ha ha



Don't worry about ol'Khell, twelve's fallen right into the Hydra trap. Sucker.
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#1887 User is offline   Tattersail_ 

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Posted 18 November 2014 - 03:46 PM

We pass.
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#1888 User is offline   Tattersail_ 

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Posted 18 November 2014 - 03:52 PM

View PostKhellendros, on 18 November 2014 - 03:30 PM, said:

BUILD Starbase in my homeworld.


Spoiler

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#1889 User is offline   Tattersail_ 

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Posted 18 November 2014 - 03:57 PM

Map of that epic battle

Spoiler

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#1890 User is offline   twelve 

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Posted 18 November 2014 - 04:18 PM

When did I become a member of high house mafia? I don't really play mafia much anymore and when I do I get lynched pretty much right away anyway.
I don't know what I'm doing but it sounds good.
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#1891 User is offline   Tattersail_ 

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Posted 18 November 2014 - 04:27 PM

View Posttwelve, on 18 November 2014 - 04:18 PM, said:

When did I become a member of high house mafia? I don't really play mafia much anymore and when I do I get lynched pretty much right away anyway.


Venge invited you to it, it's a massive thing. Welcome to the club son!
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#1892 User is offline   cerveza_fiesta 

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Posted 19 November 2014 - 01:19 PM

Ok d'rek,

I'll leave you to figure out what you're doing in the GC.

First, would you like to enter diplo tatts? It's not going to be an option in a second here.

EDIT, i never really had any quarrel with you despite purchasing the WH generator. We all knew I'd aim for Twelve eventually.

This post has been edited by cerveza_fiesta: 19 November 2014 - 01:20 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1893 User is offline   Imperial Historian 

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Posted 19 November 2014 - 01:40 PM

View Postcerveza_fiesta, on 19 November 2014 - 01:19 PM, said:

Ok d'rek,

I'll leave you to figure out what you're doing in the GC.

First, would you like to enter diplo tatts? It's not going to be an option in a second here.

EDIT, i never really had any quarrel with you despite purchasing the WH generator. We all knew I'd aim for Twelve eventually.


You don't have a full wormhole connection with tatts cf, so I don't think you can form diplo (even though you have wormhole generators)
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#1894 User is offline   cerveza_fiesta 

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Posted 19 November 2014 - 01:54 PM

didnt know that. Nuts.

Oh well.

Move 3 cruisers northeast into Twelve's starbase hex.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1895 User is offline   Tattersail_ 

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Posted 19 November 2014 - 02:11 PM

CF i'll open up diplo if I can down the line :)
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#1896 User is offline   Blend 

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Posted 19 November 2014 - 02:14 PM

Can someone explain how the WH generator works, then? I thought it was just you could travel to any fully created wormhole with it (meaning you could get pretty much anywhere).
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1897 User is offline   Tattersail_ 

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Posted 19 November 2014 - 02:15 PM

View Postcerveza_fiesta, on 19 November 2014 - 01:54 PM, said:

didnt know that. Nuts.

Oh well.

Move 3 cruisers northeast into Twelve's starbase hex.


board

Spoiler


map

Spoiler

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#1898 User is offline   Tattersail_ 

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Posted 19 November 2014 - 02:15 PM

View PostBlend, on 19 November 2014 - 02:14 PM, said:

Can someone explain how the WH generator works, then? I thought it was just you could travel to any fully created wormhole with it (meaning you could get pretty much anywhere).


You can travel through half wormholes, so you don't need a full connection.

Edit; which is the reason we placed starbases in that second hex.

This post has been edited by Tattersail_: 19 November 2014 - 02:16 PM

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#1899 User is offline   D'rek 

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Posted 19 November 2014 - 02:37 PM

View PostBlend, on 19 November 2014 - 02:14 PM, said:

Can someone explain how the WH generator works, then? I thought it was just you could travel to any fully created wormhole with it (meaning you could get pretty much anywhere).


Right. You can explore, influence and move your ships through half-wormholes (in either orientation) as if they were full wormholes.

But you can't establish diplomatic relations through a half-wormhole. Not even if both players have WHGs. (I guess the thematic explanation would be that while your military and government ships might have wormhole generators installed the average merchant and ambassador ship doesn't.)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1900 User is offline   Blend 

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Posted 19 November 2014 - 02:42 PM

Okay, so then if I understand correctly, CF can technically attack north of his homeworld, but we can't diplo because it's not a full wormhole?
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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