Malazan Empire: Eclipse 5 - Malazan Empire

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Eclipse 5 R9 player order: blue, green, black, white, red, yellow

#1421 User is offline   cerveza_fiesta 

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Posted 20 June 2014 - 03:45 PM

Tech seems to have become a VP getter for me this game anyway, and I was going to research AM cannons or the drives anyway.

If he chooses not to research those fusion drives, I can get 6 init. Not too bad - enough to beat his intys, but I'm SOL on his starbases still. You're right anyway, the hulls are the best option for sure, no matter what type of ship I go with.

EDIT

To answer your other question

He could build a SB or inty to unpin the dreads, but nobody is attacking (with expectation of winning) the GC, so it means he has to waste one of his few remaining moves to build some ships in a not-so-useful hex instead of building them where it counts.

This post has been edited by cerveza_fiesta: 20 June 2014 - 03:47 PM

........oOOOOOo
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BEERS!

......
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........'-----'

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#1422 User is offline   Khellendros 

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Posted 23 June 2014 - 11:51 PM

View PostTattersail_, on 20 June 2014 - 09:47 AM, said:


@Khell, am I missing a ship from you somewhere, I think there should be a ship on the board for you, let me know and I can cross check it.




I should have an interceptor in that hex I took from you.
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#1423 User is offline   Khellendros 

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Posted 23 June 2014 - 11:55 PM

UPGRADE Interceptors with Fusion Source over Nuclear Source and Positron Computer in blank space.
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#1424 User is offline   cerveza_fiesta 

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Posted 24 June 2014 - 12:28 PM

provisional


GIVE ME TACHYON DRIVES OR GIVE ME DEATH!!

can't remember how much they cost exactly, but my modifier on tech in that row is -6 at present.


........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1425 User is offline   cerveza_fiesta 

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Posted 24 June 2014 - 12:34 PM

also,

D'rek, you probably have opportunity to do your build action. I don't think there's any need to pin a dread right this turn. You might as well build some ships and be ready to pin later. At worst it forces him to reveal some strategy or burn a turn on a more frivolous action.


also - I know we dealt with this already, but do the ancients and Twelve fight as allies? If not, who would I fight first in that hex next to me?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1426 User is offline   Khellendros 

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Posted 24 June 2014 - 01:21 PM

View Postcerveza_fiesta, on 24 June 2014 - 12:34 PM, said:

also,

D'rek, you probably have opportunity to do your build action. I don't think there's any need to pin a dread right this turn. You might as well build some ships and be ready to pin later. At worst it forces him to reveal some strategy or burn a turn on a more frivolous action.


also - I know we dealt with this already, but do the ancients and Twelve fight as allies? If not, who would I fight first in that hex next to me?



Speaking from a position of guessing - they don't fight as allies. You'd fight twelve first, and then the ancient (with your possibly damaged ships).
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#1427 User is offline   twelve 

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Posted 24 June 2014 - 01:34 PM

View PostKhellendros, on 24 June 2014 - 01:21 PM, said:

View Postcerveza_fiesta, on 24 June 2014 - 12:34 PM, said:

also,

D'rek, you probably have opportunity to do your build action. I don't think there's any need to pin a dread right this turn. You might as well build some ships and be ready to pin later. At worst it forces him to reveal some strategy or burn a turn on a more frivolous action.


also - I know we dealt with this already, but do the ancients and Twelve fight as allies? If not, who would I fight first in that hex next to me?



Speaking from a position of guessing - they don't fight as allies. You'd fight twelve first, and then the ancient (with your possibly damaged ships).


Yup. Just like Morgoth did a few rounds ago. The ancients were the only reason I won as he took out my starbase after I dinged up his cruiser a bit.
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#1428 User is offline   cerveza_fiesta 

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Posted 24 June 2014 - 01:56 PM

And do missiles get to fire once per fight or only once for the whole thing (ie I would waste them on the ancients and then be defenceless).
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1429 User is offline   Khellendros 

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Posted 24 June 2014 - 02:00 PM

View Postcerveza_fiesta, on 24 June 2014 - 01:56 PM, said:

And do missiles get to fire once per fight or only once for the whole thing (ie I would waste them on the ancients and then be defenceless).



I believe you get to fire them again as it's a new fight (everything's reset apart from damage).


Again, a guess waiting for twelve's validation.
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#1430 User is offline   twelve 

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Posted 24 June 2014 - 02:38 PM

View PostKhellendros, on 24 June 2014 - 02:00 PM, said:

View Postcerveza_fiesta, on 24 June 2014 - 01:56 PM, said:

And do missiles get to fire once per fight or only once for the whole thing (ie I would waste them on the ancients and then be defenceless).



I believe you get to fire them again as it's a new fight (everything's reset apart from damage).


Again, a guess waiting for twelve's validation.


Again this is correct. But don't expect to get a shot at the ancients there CF. I foresee a huge pile of rubble in your near future.
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#1431 User is offline   cerveza_fiesta 

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Posted 24 June 2014 - 06:59 PM

So waiting on blend/tatts then?
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#1432 User is offline   Blend 

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Posted 25 June 2014 - 02:02 PM

The collective mind known as TatterBlend researches Fusion Drive.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
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#1433 User is offline   twelve 

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Posted 25 June 2014 - 02:25 PM

View PostBlend, on 25 June 2014 - 02:02 PM, said:

The collective mind known as TatterBlend researches Fusion Drive.


I prefer Blatts
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#1434 User is offline   Inane Babble 

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Posted 25 June 2014 - 02:40 PM

http://imgur.com/Rsh4Haj

How about Blendersail?
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#1435 User is offline   cerveza_fiesta 

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Posted 25 June 2014 - 02:42 PM

CONFIRM PROVISIONAL YOU BASTARDS!
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#1436 User is offline   Blend 

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Posted 25 June 2014 - 02:46 PM

View Postcerveza_fiesta, on 25 June 2014 - 02:42 PM, said:

CONFIRM PROVISIONAL YOU BASTARDS!


The collective mind known as TatterBlend apologizes for any inconveniences our scientific research has caused your species, however we must needs look out for ourself first. In the Terran Union, we do not hinder scientific discovery for anything, not even friendship with our neighbours.

This post has been edited by Blend: 25 June 2014 - 02:46 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1437 User is offline   Tattersail_ 

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Posted 25 June 2014 - 02:49 PM

CF you initially said Tachyon drive for initiative purposes.
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#1438 User is offline   Tattersail_ 

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Posted 25 June 2014 - 02:49 PM

View Postcerveza_fiesta, on 24 June 2014 - 12:28 PM, said:

provisional


GIVE ME TACHYON DRIVES OR GIVE ME DEATH!!

can't remember how much they cost exactly, but my modifier on tech in that row is -6 at present.




see
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#1439 User is offline   D'rek 

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Posted 25 June 2014 - 03:14 PM

I'm going to go ahead with it anyways. MOVe interceptor to GC.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1440 User is offline   twelve 

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Posted 26 June 2014 - 04:29 AM

View PostD, on 25 June 2014 - 03:14 PM, said:

I'm going to go ahead with it anyways. MOVe interceptor to GC.


Well that's no fun for me.
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