Messremb, on 25 January 2014 - 02:19 AM, said:
Possibly Brent Weeks, on 25 January 2014 - 02:05 AM, said:
Messremb, on 25 January 2014 - 02:02 AM, said:
Possibly Brent Weeks, on 25 January 2014 - 01:58 AM, said:
Also, Mess, this absolutely baffles me
Quote
Role Distribution
Games seem to run with 3-4 vs 1 town vs scum ratio so I'm going to keep broadly in line with that, aiming for ~3.5-1
11 players: 2.6 3vs8 - 2 killers with alternating kill, 1 symp - No town roles
12 players: 3.0 3vs9 - 2 killers with alternating kill, 1 symp - Guard
13 players: 3.3 3vs10 - 2 killers with alternating kill, 1 symp - Finder
14 players: 3.6 3vs11 - 2 lover killers with shared kill, 1 symp - Kill-Finder, Hesitant Vig
15 players: 4.0 3vs12 - 2 lover killers with shared kill, 1 symp - Kill-Finder, Hesitant Vig, maybe a Guard??
16 players: 4.3 3vs13 - 2 lover killers with shared kill, 1 symp - Kill-Finder, Hesitant Vig, Guard
18 players: 3.2 4vs13 - 2 killers with alternating kill, 2 symps - Kill-Finder, Hesitant Vig
You don't add more roles to town when you give them more people.
Hell, why not? I was upping Scum too - note how it went from alternating kills with no lover convo to lover convo then added in a second symp.
Because as you add townies they become more powerful. So at 11 players they should have the most roles between 11 and 13. Then at 14 they should have the most roles between 14 and 16.
You were adding both people (power) to town and roles (power) to town. As you add to the town side of teh people ratio their roles shoudl come down, not go up.
Not quite sure what you mean with the numbers there. Most roles? So more than scum?
And I was also adding the ability to communicate to scum and the symps to throw under the bus to scum. How would you have dealt with no comms and alternating kill? The town progression was weak, Guard to Finder for instance. Guard is in a limited way a Finder in a simple game. Finder simply upgraded the info available to town (i.e. if they had targeted a killer and the killer withheld.)
I was running a game with 4 players if needed, I made a spec that came fairly close to a 3.5-1 ratio throughout. Edge of range ratios were alleviated by more roles for the side at the biggest potential loss to counter the disproportionate ratio. Compare the ratios in the list to the roles available, if you can find a ratio that can be bought closer to 3.5-1 than I have in the above list then I will eat my hat.
So, you running the next game Obdi?
So you have 2 factors in power.
Roles + Numbers / Roles + Numbers.
So when you increase numbers you need to decrease roles, unless you increase numbers for the other side. So the most town levels on each of your tiers (where the scum roles/numbers don't change) should have the least roles, and the least numbers on each tier should have the most roles.
Tier1:
11 players: 2.6 3vs8 - 2 killers with alternating kill, 1 symp - No town roles
12 players: 3.0 3vs9 - 2 killers with alternating kill, 1 symp - Guard
13 players: 3.3 3vs10 - 2 killers with alternating kill, 1 symp - Finder
Tier2:
14 players: 3.6 3vs11 - 2 lover killers with shared kill, 1 symp - Kill-Finder, Hesitant Vig
15 players: 4.0 3vs12 - 2 lover killers with shared kill, 1 symp - Kill-Finder, Hesitant Vig, maybe a Guard??
16 players: 4.3 3vs13 - 2 lover killers with shared kill, 1 symp - Kill-Finder, Hesitant Vig, Guard
Tier3:
18 players: 3.2 4vs13 - 2 killers with alternating kill, 2 symps - Kill-Finder, Hesitant Vig
See how as you add players to the town side the town gets stronger? Does that make sense? They have longer to D-Day and more chances to fuck it up without losing. Now, as you add more roles to the town side you obviously add power to the town. So do you see how in these different Tiers, you were adding power with both more roles AND more people to the town side, without changing the power of the killer side (inside each tier).
The less players town has in each tier; they should have more roles. As you add players to town you need to reduce their roles OR increase the power of the scum side. Essentially your 14 player scenario is very much easier for scum than your 16 player scenario.