ChatClipse #1 Board, Modding and Action Thread
#21
Posted 17 November 2013 - 06:50 PM
Move 2 Interceptors from Rho Indi to Zeta Herculis
#22
Posted 17 November 2013 - 06:51 PM
Explore south of disco hex, 315.
Tatts - you find Beta Crucis (317) - money, adv money, 1 VP. 2 side-by-side WHs -
do not influence, rotate away from IH
Tatts - you find Beta Crucis (317) - money, adv money, 1 VP. 2 side-by-side WHs -
do not influence, rotate away from IH
This post has been edited by Ganoes Paran: 17 November 2013 - 06:58 PM
Apt is the only one who reads this. Apt is nice.
#24
Posted 17 November 2013 - 06:56 PM
Pass
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#25
Posted 17 November 2013 - 07:10 PM
Round 1, Turn 5:
MOVE Dreads to Gnaw's cruisers.
End diplo with Gnaw. Take traitor card. Return cube to money track.
MOVE Dreads to Gnaw's cruisers.
End diplo with Gnaw. Take traitor card. Return cube to money track.
This post has been edited by Khellendros: 17 November 2013 - 07:31 PM
"I think I've made a terrible error of judgement."
#26
Posted 17 November 2013 - 07:14 PM
Upgrade - Electron Computers onto the blank spots of the Interceptor and Cruiser blueprints.
#27
Posted 17 November 2013 - 07:16 PM
explore south east of home world
influence and colonise science and money, orient as is.
influence and colonise science and money, orient as is.
This post has been edited by Ganoes Paran: 17 November 2013 - 07:22 PM
Apt is the only one who reads this. Apt is nice.
#28
Posted 17 November 2013 - 07:21 PM
Round 1, Turn 6:
PASS
PASS
"I think I've made a terrible error of judgement."
#29
Posted 17 November 2013 - 07:22 PM
PASS
#30
Posted 17 November 2013 - 07:27 PM
Reaction upgrade. electron computer over hull
colonize money planet in warp portal
-13 upkeep. $2, Sci 2, Mats 0
colonize money planet in warp portal
-13 upkeep. $2, Sci 2, Mats 0
This post has been edited by Gnaw: 17 November 2013 - 07:29 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#31
Posted 17 November 2013 - 07:45 PM
Pass.
Apt is the only one who reads this. Apt is nice.
#32
Posted 17 November 2013 - 07:47 PM
End of Round 1 Action Phase
Board:
Board:
Spoiler
#33
Posted 17 November 2013 - 07:48 PM
Round 1 Combat Phase
Battle #1 - Eridani vs Magellan in Aldebaran (107)
Eridani (attacker):
2x Dreadnaught
Magellan (defender):
2x Cruiser
---
Engagement Round 1:
Magellan Cruisers fire 6 yellow < 6 4 3 3 2 1 >
Eridani Dread takes 2 damage.
Eridani Dreadnaughts fire 2 orange < 5 4 > and 2 yellow < 3 2 >
Both Magellan Cruisers are destroyed.
Eridani victory
---
Attacking Population
Eridani Dreadnaughts roll 2 orange < 6 3 > and 2 yellow < 4 3 >
The Magellan population are eliminated.
---
Reputation
Gnaw draws 1 reputation tile < 3 > and keeps it.
Khell draws 5 reputation tiles < 1 4 4 2 3 > and keeps a 4.
Battle #2 - Syndicate vs Ancients in Zeta herculis (105)
Syndicate (attacker):
2x Interceptor
Ancients (defender):
1x Ancient Ship
---
Engagement Round 1:
Syndicate Interceptors fire 2 yellow < 6 5 >
Ancient Ship takes 2 damage and dies.
Syndicate victory
---
Reputation
D'rek draws 2 reputation tiles < 2 1 > and keeps a 2. She pillages 1 money.
---
Influence
Syndicate influences the hex. They discover +5 science and take the bonus.
Board at end of combat phase:
Battle #1 - Eridani vs Magellan in Aldebaran (107)
Eridani (attacker):
2x Dreadnaught
Magellan (defender):
2x Cruiser
---
Engagement Round 1:
Magellan Cruisers fire 6 yellow < 6 4 3 3 2 1 >
Eridani Dread takes 2 damage.
Eridani Dreadnaughts fire 2 orange < 5 4 > and 2 yellow < 3 2 >
Both Magellan Cruisers are destroyed.
Eridani victory
---
Attacking Population
Eridani Dreadnaughts roll 2 orange < 6 3 > and 2 yellow < 4 3 >
The Magellan population are eliminated.
---
Reputation
Gnaw draws 1 reputation tile < 3 > and keeps it.
Khell draws 5 reputation tiles < 1 4 4 2 3 > and keeps a 4.
Battle #2 - Syndicate vs Ancients in Zeta herculis (105)
Syndicate (attacker):
2x Interceptor
Ancients (defender):
1x Ancient Ship
---
Engagement Round 1:
Syndicate Interceptors fire 2 yellow < 6 5 >
Ancient Ship takes 2 damage and dies.
Syndicate victory
---
Reputation
D'rek draws 2 reputation tiles < 2 1 > and keeps a 2. She pillages 1 money.
---
Influence
Syndicate influences the hex. They discover +5 science and take the bonus.
Board at end of combat phase:
Spoiler
This post has been edited by D'rek: 17 November 2013 - 08:24 PM
#34
Posted 17 November 2013 - 08:03 PM
Round 1 Upkeep Phase
#35
Posted 17 November 2013 - 08:08 PM
Upkeep colonise grey planet with money
Upkeep:-7
Income: 6 (bank 2) = 1
S: 3+6 = 9
M: 3+3 = 6
Upkeep:-7
Income: 6 (bank 2) = 1
S: 3+6 = 9
M: 3+3 = 6
#36
Posted 17 November 2013 - 08:09 PM
Upkeep phase:
was -13 but returned disc makes it -10.
Production == 10
$2, Sci 5, Mats 2.
was -13 but returned disc makes it -10.
Production == 10
$2, Sci 5, Mats 2.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#37
Posted 17 November 2013 - 08:11 PM
End of Round 1 Upkeep:
Storage: $12, S0, M0
Income: £3, S4, M3
Upkeep: -13
New Storage:
Money: 2
Science: 4
Materials: 3
Storage: $12, S0, M0
Income: £3, S4, M3
Upkeep: -13
New Storage:
Money: 2
Science: 4
Materials: 3
"I think I've made a terrible error of judgement."
#38
Posted 17 November 2013 - 08:11 PM
Upkeep - 10
Income 3 + 4 = -7
bankrupt disco hex
Upkeep - 7
income 7
new money = 0
science 3 + 4income = 7
materials 3 + 2 = 5
starting bank for round 2
$0, S7, M5
Income 3 + 4 = -7
bankrupt disco hex
Upkeep - 7
income 7
new money = 0
science 3 + 4income = 7
materials 3 + 2 = 5
starting bank for round 2
$0, S7, M5
Apt is the only one who reads this. Apt is nice.
#39
Posted 17 November 2013 - 08:12 PM
Colonize money and science planets in zeta herculis
Money = 3 + 4 -7 = 0
Science = 7 + 3 = 10
Materials = 2 + 3 = 5
Money = 3 + 4 -7 = 0
Science = 7 + 3 = 10
Materials = 2 + 3 = 5
#40
Posted 17 November 2013 - 08:18 PM
Round 1 Cleanup Phase
Lambda Fornacis - 2. No ancient move.
Upsilon Hydrae - 5. Ancient Ship moves to Rho Indi.
Supernova - cannot explode this round.
New Development drawn (due to IH joining):
Ancient Monument
New Tech (10 instead of 8 due to IH joining):
Improved Hull
Phase Shield
Orbital
Improved Hull
Fusion Source
Wormhole Generator
Wormhole Generator
Nanorobots
Orbital
Tachyon Source
Lambda Fornacis - 2. No ancient move.
Upsilon Hydrae - 5. Ancient Ship moves to Rho Indi.
Supernova - cannot explode this round.
New Development drawn (due to IH joining):
Ancient Monument
New Tech (10 instead of 8 due to IH joining):
Improved Hull
Phase Shield
Orbital
Improved Hull
Fusion Source
Wormhole Generator
Wormhole Generator
Nanorobots
Orbital
Tachyon Source
This post has been edited by D'rek: 17 November 2013 - 08:22 PM