ChatClipse #1 Board, Modding and Action Thread
#61
Posted 17 November 2013 - 09:26 PM
Pass
Apt is the only one who reads this. Apt is nice.
#62
Posted 17 November 2013 - 09:36 PM
explore from pulsar
-21 upkeep, $10, Sci 5, mats 2. ??
-21 upkeep, $10, Sci 5, mats 2. ??
This post has been edited by Gnaw: 17 November 2013 - 10:14 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#63
Posted 17 November 2013 - 09:38 PM
PASS
#64
Posted 17 November 2013 - 09:51 PM
Flip ship for science. Influence. remove disc from warp portal south. move disc from empty hex to 107. turn ship back up
-17 upkeep, $10, Sci 6, mats 2.
-17 upkeep, $10, Sci 6, mats 2.
This post has been edited by Gnaw: 17 November 2013 - 10:14 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#65
Posted 17 November 2013 - 09:53 PM
no. pulsar upgrade cruiser with fusion source. colonize money planet in 107 and material planet pulsar.
then pass
-17 upkeep, $10, Sci 6, mats 2.
then pass
-17 upkeep, $10, Sci 6, mats 2.
This post has been edited by Gnaw: 17 November 2013 - 10:15 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#66
Posted 17 November 2013 - 09:59 PM
End of Round 2 Action Phase
Board:
Board:
Spoiler
This post has been edited by D'rek: 17 November 2013 - 10:00 PM
#67
Posted 17 November 2013 - 10:00 PM
Round 2 Combat Phase
Battle #1 - Ancients vs Syndicate in Rho Indi (236)
Syndicate (defender):
1x Cruiser
Ancients (attacker):
1x Ancient Ship
---
Engagement Round 1:
Syndicate Cruiser fires 1 yellow < 6 >
Ancient Ship takes 1 damage.
Ancient Ship fires 2 yellow < 5 3 >
Engagement Round 2:
Syndicate Cruiser fires 1 yellow < 5 >
Ancient Ship takes 1 damage and is destroyed
Syndicate Victory
---
Reputation
D'rek draws 2 reputation tiles < 1 1 >. She keeps a 1 and also pillages 1 money.
Battle #2 - Eridani vs GCDS in Galactic Center (001)
Eridani (attacker):
2x Dreadnaught
GCDS (defender):
1x GCDS
---
Engagement Round 1:
Eridani Dreadnaughts fire 2 orange < 5 4 > and 2 yellow < 4 1 >
GCDS takes 5 damage
GCDS fires 4 yellow < 4 3 3 2 >
Eridani Dreadnaughts fire 2 orange < 4 2 > and 2 yellow < 5 1 >
GCDS takes 3 damage and is destroyed
Eridani Victory
---
Reputation
Khell draws 5 reputation tiles < 1 3 3 2 2 > and keeps a 3.
---
Influence
Eridani Influence the hex and discover Jump Drive. Places it in their inventory for later upgrading.
Board at end of combat phase:
Battle #1 - Ancients vs Syndicate in Rho Indi (236)
Syndicate (defender):
1x Cruiser
Ancients (attacker):
1x Ancient Ship
---
Engagement Round 1:
Syndicate Cruiser fires 1 yellow < 6 >
Ancient Ship takes 1 damage.
Ancient Ship fires 2 yellow < 5 3 >
Engagement Round 2:
Syndicate Cruiser fires 1 yellow < 5 >
Ancient Ship takes 1 damage and is destroyed
Syndicate Victory
---
Reputation
D'rek draws 2 reputation tiles < 1 1 >. She keeps a 1 and also pillages 1 money.
Battle #2 - Eridani vs GCDS in Galactic Center (001)
Eridani (attacker):
2x Dreadnaught
GCDS (defender):
1x GCDS
---
Engagement Round 1:
Eridani Dreadnaughts fire 2 orange < 5 4 > and 2 yellow < 4 1 >
GCDS takes 5 damage
GCDS fires 4 yellow < 4 3 3 2 >
Eridani Dreadnaughts fire 2 orange < 4 2 > and 2 yellow < 5 1 >
GCDS takes 3 damage and is destroyed
Eridani Victory
---
Reputation
Khell draws 5 reputation tiles < 1 3 3 2 2 > and keeps a 3.
---
Influence
Eridani Influence the hex and discover Jump Drive. Places it in their inventory for later upgrading.
Board at end of combat phase:
Spoiler
This post has been edited by D'rek: 17 November 2013 - 10:14 PM
#68
Posted 17 November 2013 - 10:01 PM
Round 2 Upkeep Phase
#69
Posted 17 November 2013 - 10:02 PM
Upkeep
colonise 314 with money
Upkeep -10
£1 Income 8 BANKRUPT, deinfluence 318 return cube to money
£1 Income 6 Upkeep -7
S: 5 + 6 =11
M: 6 +3 = 9
colonise 314 with money
Upkeep -10
£1 Income 8 BANKRUPT, deinfluence 318 return cube to money
£1 Income 6 Upkeep -7
S: 5 + 6 =11
M: 6 +3 = 9
#70
Posted 17 November 2013 - 10:06 PM
Upkeep -5 + 6 = 1
S7+6=13
M5+3 = 8
£1, S13, M8
S7+6=13
M5+3 = 8
£1, S13, M8
Apt is the only one who reads this. Apt is nice.
#71
Posted 17 November 2013 - 10:08 PM
Round 2 UPKEEP:
Storage: $2, S1, M3
Production: $6, S4, M4
Upkeep: -10
BANKRUPT. De-influence Capella. Return science and materials cubes.
New Upkeep: -7
New Production: $6, S3, M3
New Storage: $1, S4, M6
Discovered Jump Drive at GC. KEEP.
Storage: $2, S1, M3
Production: $6, S4, M4
Upkeep: -10
BANKRUPT. De-influence Capella. Return science and materials cubes.
New Upkeep: -7
New Production: $6, S3, M3
New Storage: $1, S4, M6
Discovered Jump Drive at GC. KEEP.
This post has been edited by Khellendros: 17 November 2013 - 10:13 PM
"I think I've made a terrible error of judgement."
#72
Posted 17 November 2013 - 10:08 PM
Upkeep
Money = 1 +6 -5 = 2
Science = 4 +3 = 7
Materials = 0 +3 = 3
Money = 1 +6 -5 = 2
Science = 4 +3 = 7
Materials = 0 +3 = 3
#73
Posted 17 November 2013 - 10:17 PM
-17 upkeep, $10, Sci 6, mats 2.
production $10, Sci 3, Mats 4.
flip a ship for mats
$3, Sci 6, mats 5
Edit:
production $10, Sci 3, Mats 4.
flip a ship for mats
$3, Sci 6, mats 5
Edit:
- D'rek you're at -21, not -17
- D'rek but it still works out
- D'rek Gnaw, I have your production a bit different - +12 /+3/+3
- D'rek not 10/3/4
- D'rek and you have 12 money in the bank, not 10
- D'rek so 12 + 12 - 21 = 3
- D'rek so you'll have 3 money, 6 science and 6 materials
This post has been edited by Gnaw: 17 November 2013 - 10:22 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#74
Posted 17 November 2013 - 10:22 PM
Round 2 Cleanup Phase
Hives
Lambda Fornacis: 4
Upsilon Hydrae: 5
Supernovas
Betelgeuse: 11
Deneb: 5
New Tech:
Quantum Grid
Starbase
Gauss Shield
Advanced Economy
Fusion Drive
Advanced Economy
Fusion Source
Wormhole Generator
Hives
Lambda Fornacis: 4
Upsilon Hydrae: 5
Supernovas
Betelgeuse: 11
Deneb: 5
New Tech:
Quantum Grid
Starbase
Gauss Shield
Advanced Economy
Fusion Drive
Advanced Economy
Fusion Source
Wormhole Generator
This post has been edited by D'rek: 17 November 2013 - 10:25 PM
#75
Posted 17 November 2013 - 10:22 PM
Round 3 Start of Action Phase
board:
Order for round 3:
IH
Khell
Tatts
D'rek
Gnaw
board:
Spoiler
Order for round 3:
IH
Khell
Tatts
D'rek
Gnaw
This post has been edited by D'rek: 17 November 2013 - 10:33 PM
#76
Posted 17 November 2013 - 10:23 PM
RESEARCH advanced lab for 10 science Upkeep -3 £0 S1 M9
#77
Posted 17 November 2013 - 10:37 PM
Round 3, Turn 1:
RESEARCH Starbases for 3 Science.
RESEARCH Starbases for 3 Science.
This post has been edited by Khellendros: 17 November 2013 - 10:39 PM
"I think I've made a terrible error of judgement."
#78
Posted 17 November 2013 - 10:38 PM
research advanced economy - 9 science
Apt is the only one who reads this. Apt is nice.
#79
Posted 17 November 2013 - 10:39 PM
Research Positron Computer
This post has been edited by D'rek: 17 November 2013 - 10:41 PM
#80
Posted 17 November 2013 - 10:43 PM
Research orbitals -8 science
-5 upkeep. $3, Sci 1, mats 6
-5 upkeep. $3, Sci 1, mats 6
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl