Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#5741 User is offline   Gnaw 

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Posted 18 January 2015 - 06:16 PM

View PostGnaw, on 18 January 2015 - 02:21 AM, said:

Upgrade
  • Positron computer over Ion Cannon on cruiser
  • Positron Computer over nuclear drive on interceptor



meh. that's not such a good move actually.

rescinded for an hour or so whilst I rethink.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5742 User is offline   Gnaw 

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Posted 18 January 2015 - 06:34 PM

Illegal Move:

Spoiler

This post has been edited by Galactic Council: 19 January 2015 - 08:18 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5743 User is offline   Imperial Historian 

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Posted 18 January 2015 - 07:50 PM

So that's an illegal move, you can't leave an alliance on the last turn...

Though I'd probably be better off if you could :p
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#5744 User is offline   Gnaw 

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Posted 18 January 2015 - 08:05 PM

View PostImperial Historian, on 18 January 2015 - 07:50 PM, said:

So that's an illegal move, you can't leave an alliance on the last turn...

Though I'd probably be better off if you could :p


ah. shit. That's true. Forgot about that.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5745 User is offline   Gnaw 

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Posted 18 January 2015 - 08:14 PM

Crap. That means no way to get rid of the traitor card. :p
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5746 User is offline   Gnaw 

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Posted 18 January 2015 - 08:30 PM

Action rescinded in next post

Spoiler

This post has been edited by Galactic Council: 19 January 2015 - 08:19 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5747 User is offline   Gnaw 

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Posted 18 January 2015 - 11:44 PM

View PostGnaw, on 18 January 2015 - 08:30 PM, said:

View PostGnaw, on 18 January 2015 - 06:34 PM, said:

Ah what the hell.

Move
  • Cruiser from 234 Eta Gemorum to 101 Castor
  • Interceptor from 324 Epsilon Carinae to 226 Si Cygni

Leave Alliance
  • Take traitor card for breaking diplo with IH
  • put cube on materials.



Convert $6 to 2 materials. $2 and 8 materials

Build:
  • Cruiser in Procyon 221
  • Interceptor in 210 Psi Capricorni
  • -8 mats == 0 remain
  • -13 Upkeep. $2, 0 sci, 0 mats





Well, since it's still my turn, rescind that as well.

Pass

Let's just get this over with.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5748 User is offline   twelve 

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Posted 19 January 2015 - 03:37 PM

Where is the latest map? What is the most updated troop positions. I'm most likely going to do a move action but I need to know which hexes are the least defended. And I also have $5 left not $2. 14 money subtract 9 for the materials leaves me 5 left to play with.
I don't know what I'm doing but it sounds good.
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#5749 User is offline   twelve 

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Posted 19 January 2015 - 03:44 PM

Illegal move

Fine. I move the Dreadnaught and one of the interceptrors to the adjacent hex that has the fewest defenders.

This post has been edited by Galactic Council: 19 January 2015 - 08:23 PM

I don't know what I'm doing but it sounds good.
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#5750 User is offline   Imperial Historian 

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Posted 19 January 2015 - 06:17 PM

Where is twelve attacking me, I thought he was pinned
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#5751 User is offline   twelve 

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Posted 19 January 2015 - 06:42 PM

Well if I'm pinned Then I'll have to do something else. But I used the map on the OP to try and figure out what is going on.
I don't know what I'm doing but it sounds good.
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#5752 User is offline   Gnaw 

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Posted 19 January 2015 - 07:03 PM

getting one loaded now. I'm having furnace issues atm.

edit; furnace guy just drove in wasn't him after all

Attached File  Screen Shot 2015-01-19 at 2.39.38 PM.png (744.75K)
Number of downloads: 0

This post has been edited by Gnaw: 19 January 2015 - 07:41 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5753 User is offline   Galactic Council 

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Posted 19 January 2015 - 07:45 PM

new maps posted. They reflect through the end of Turn 5.
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#5754 User is offline   Galactic Council 

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Posted 19 January 2015 - 07:46 PM

There are 6 fire alliance ships in that hex.

Twelve has 4 ships there and 2 ships in the next hex.
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#5755 User is offline   Galactic Council 

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Posted 19 January 2015 - 07:58 PM

Round 9 Action Phase



Turn 1
Spoiler



Turn 2
Spoiler



Turn 3
Spoiler



Turn 4
Spoiler


Turn 5

Twelve - Build 2 interceptors. Convert necessary money to pay for the second interceptor. $9 converted to 3 mats == $5 remain 6 mats == 0 remain

IH - build 2 starbases in eta geminorum, and one in mu Cassiopeia -6 mats == 0 mats

MorFiesta -
  • I think I had to place a cube back on a track right? Put on science I guess. Doesn't matter as long as it's not econ.
  • move 2x cruisers from the hex with 3 cruisers (kappa volantis) to Pollux


Tapper - Build 2 cruisers in the Galactic Centre, flipping 2 colony ships for materials.

Khell - MOVE one Interceptor from Beta Lyrae to Geminga.

Drek - UPGrade my Cruiser blueprints:
  • Plasma Missile over Ion Cannon
  • Gluon Computer over Hull


Tatts - Upgrade dread.

  • Fusion source over hull
  • Fusion drive over hull
  • Bottom right for drive top left source

Gnaw - Pass

Turn 6

Twelve -

IH -

Morgoth -

Tapper -

Khell -

Drek -

Tatts -


Gnaw Reaction -

Turn 7
Spoiler

This post has been edited by Galactic Council: 19 January 2015 - 08:05 PM

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#5756 User is offline   Galactic Council 

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Posted 19 January 2015 - 08:02 PM

Twelve resource audit:

turn 1

Twelve - Build
2 interceptors where my other ships are at. -6 mats == 3 remaining
(14$/0S/3M Upkeep -2)

turn 2
Twelve - Move two ints to former homeworld
14$/0S/3M

turn 3
Twelve - Move Dread and Interceptor to my homeworld
14$/0S/3M

turn 4

Twelve - upgrade Dreadnaught. Add two gluon computers over default hulls
14$/0S/3M

turn 5
Twelve - Build 2 interceptors. Convert necessary money to pay for the second interceptor. $9 converted to 3 mats == $2 remain 6 mats == 0 remain
5$/0S/0M


So, yeah Twelve, you have $5 left not $2. My bad; apologies.
Action post updated to show correct $ figure
File updated.

I'm not going to correct the maps for just that though.

NOTE:

Maps show Twelve having just $2. He has $5.

This post has been edited by Galactic Council: 19 January 2015 - 08:07 PM

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#5757 User is offline   Galactic Council 

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Posted 19 January 2015 - 08:14 PM

View Posttwelve, on 19 January 2015 - 03:37 PM, said:

Where is the latest map? What is the most updated troop positions. I'm most likely going to do a move action but I need to know which hexes are the least defended. And I also have $5 left not $2. 14 money subtract 9 for the materials leaves me 5 left to play with.



View Posttwelve, on 19 January 2015 - 03:44 PM, said:

Fine. I move the Dreadnaught and one of the interceptrors to the adjacent hex that has the fewest defenders.



View PostImperial Historian, on 19 January 2015 - 06:17 PM, said:

Where is twelve attacking me, I thought he was pinned



View Posttwelve, on 19 January 2015 - 06:42 PM, said:

Well if I'm pinned Then I'll have to do something else. But I used the map on the OP to try and figure out what is going on.



View PostGalactic Council, on 19 January 2015 - 07:46 PM, said:

There are 6 fire alliance ships in that hex.

Twelve has 4 ships there and 2 ships in the next hex.



Twelve has 6 ships:
  • 1 Dread and 3 interceptors in 234
  • 2 interceptors in 304

There are 6 fire alliance ships in hex 234 so Twelve has 3 ships pinned there.


Twelve is up, followed by IH, MorFiesta, tapper, etc

This post has been edited by Galactic Council: 19 January 2015 - 08:17 PM

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#5758 User is offline   twelve 

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Posted 19 January 2015 - 08:36 PM

Move my two new recruits to my former homeworld. Looks like I will do that battle royale after all with IH.

Gnaw. You messed everything up. I was suppose to fight IH one on one.
I don't know what I'm doing but it sounds good.
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#5759 User is offline   Gnaw 

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Posted 19 January 2015 - 08:39 PM

I messed it up how?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5760 User is offline   Galactic Council 

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Posted 19 January 2015 - 08:42 PM

View Posttwelve, on 19 January 2015 - 08:36 PM, said:

Move my two new recruits to my former homeworld.


noted
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