Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#5241 User is offline   Tapper 

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Posted 30 July 2014 - 09:48 AM

View PostGnaw, on 29 July 2014 - 06:37 PM, said:

View PostTapper, on 28 July 2014 - 04:29 PM, said:

I am back from holiday and will make my move tomorrow at work.


Did you and the significant other have fun?

We did. I will say that I am slightly disappointed in NYC. I liked Brooklyn quite a lot, and our location in Lower Manhattan was pretty perfect and quite nice as well, but I like Chicago as a city a whole lot more than New York, mostly because it is a lot cleaner everywhere and the air is way less polluted. Also, the musea are a lot quieter, and everybody respects the art on display there.
In MoMA NYC I saw someone leaning against a Van Gogh to take a selfie. Baffling.

On the other hand, the food everywhere was great, but especially so in New York. We had a 1st avenue/13th street appartment and that was conveniently close to Momofuku Noodle Bar/Ssam/Milk Bar, Hearth and Motorino to have great food options of all kinds available. The last three days in New York we basically spent eating awesome (but quite) hipster food.
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#5242 User is offline   Gnaw 

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Posted 31 July 2014 - 08:34 PM

Yoohoo! You there in the bridesmaid dress. Yes, you. It's your turn.

:)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5243 User is offline   Morgoth 

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Posted 05 August 2014 - 06:18 AM

Sorry. It's crazy busy around here. Umh, I'll add the new powersource and antimatter cannon to my cruisers.
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#5244 User is offline   Imperial Historian 

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Posted 05 August 2014 - 09:53 AM

I'm not 100% but I think I have more than 10 material left. I've used 14 material this round, I gained 21 at the start of the round, and I think I had 6 to begin with so I should have 13 left, can you check for me?
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#5245 User is offline   Gnaw 

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Posted 05 August 2014 - 12:28 PM

View PostImperial Historian, on 05 August 2014 - 09:53 AM, said:

I'm not 100% but I think I have more than 10 material left. I've used 14 material this round, I gained 21 at the start of the round, and I think I had 6 to begin with so I should have 13 left, can you check for me?


will do


Oh. I'm waiting for the file to load. But I bet I forgot the toaster discount.

This post has been edited by Gnaw: 05 August 2014 - 12:29 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5246 User is offline   Gnaw 

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Posted 05 August 2014 - 12:54 PM

Turn 1: IH - I researched plasma cannons, trading 6 material for science. Sorry if you missed it.

IH - Build 2 interceptors in 234 and 1 cruiser in 212. -8 mats == 10 remaining

So you started the round with 24 mats according to my map file.


What was your upkeep last round? I've looked for it and can't find it.

This post has been edited by Gnaw: 05 August 2014 - 01:01 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5247 User is offline   Imperial Historian 

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Posted 05 August 2014 - 02:28 PM

I thought I ended last round with 6 mat in the bank, so I should have had 27 mat in the bank. I also can't find my upkeep though so I'm not 100%
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#5248 User is offline   Gnaw 

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Posted 05 August 2014 - 03:49 PM

View PostImperial Historian, on 05 August 2014 - 02:28 PM, said:

I thought I ended last round with 6 mat in the bank, so I should have had 27 mat in the bank. I also can't find my upkeep though so I'm not 100%


My round 7 pre-combat jpg shows you with 6 mats and 21 income. that would be 27.

So you/re currently at 13 mats remaining.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5249 User is offline   Gnaw 

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Posted 07 August 2014 - 04:12 PM

IH we're waitin on you I think
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#5250 User is offline   Imperial Historian 

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Posted 07 August 2014 - 04:49 PM

Cool was sure I had made plans based on building shit loads of ships :)

Build dreadnought in 101 and cruiser in 108.

Leaves me with 2 material in the bank.
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#5251 User is offline   Imperial Historian 

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Posted 07 August 2014 - 05:01 PM

Also Gnaw, I'm sure you've noticed but with khells ships pinning morgoth drek can move her ships against my ex homeworld, Vega and your new gains in morgoths territory.

I'd also advise the old don't use all your colony ships till the last minute in case a new opportunity comes up.
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#5252 User is offline   Galactic Council 

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Posted 07 August 2014 - 06:54 PM

Round 8 Action Phase


Turn 1

Morgoth - Influence - Kappa Volantis, placing cubes on both econ and one materials planet. Return disc and cubes from Nu Ophiuchi and place same disc on Fomalhaut. Flip two colony ships back up.

IH - I researched plasma cannons, trading 6 material for science. Sorry if you missed it.

Twelve - build Dread and interceptor you know where.

Gnaw - Move interceptor from 212 hive to Procyon.

Tatts - build I dread in the hex with my cruiser, 8 materials

D'rek - DEVelop Artifact Link

Khell - Exchange 3 science for 1 materials - BUILD 2 interceptors in Lambda Serpentis.

Tapper - Pre-emptively: research Artifact Key. Turn all the gains (5 points) into materials.




Turn 2

Morgoth - move - cruiser to system 104 from 281, and fighter to homeworld

IH - Build 2 interceptors in 234 and 1 cruiser in 212. -8 mats == 13 remaining

Twelve - upgrade interceptor with plasma cannons and gluon computers

Gnaw - Influence
  • Psi Capricorni and Spica
  • colonize grey planet in Spica with mats and orbital with science
  • flip ships.

Tatts - Research Fusion Source -4 sci == 0 remaining

D'rek - Ve vill research zee Gluvon Vomputers!!! -12 sci == 25 remaining

Khell - UPGRADE Interceptors with Nuclear Drive over Plasma Cannon

Tapper - Pulsar upgrade. Place a 6 power engine on the empty spot on my cruiser.


Turn 3

Morgoth - RESEARCH - tachyon source for 6, wormhole generator for 12. -18 sci == 0 remaining
IH - Upgrade
  • plasma cannon on cruiser and dread over ion, and
  • put a fusion source over the nuclear source on my interceptor.

Twelve - Pass first of round

Gnaw - Influence
  • Zeta chameleonis
  • Delta corvi
  • Colonise mats in Zeta chameleonis
  • Colonize mats in Psi Capricorni.
  • Flip ships
  • -7 upkeep. $2, 5 sci, 3 mats. Three colony ships available.

Tatts - Move ships, that is cruiser and dreadnought into homeworld.

D'rek - RESearch Tachyon Source -6 sci == 19 remaining

Khell - somewhat hesitantly MOVE two interceptors from Serpentis to Zeta Herculis,

Tapper - Upgrade
  • Ion Cannon on dread to Anti-Matter cannon
  • Hull on Cruiser to 3 HP hull.


Turn 4

Morgoth - Umh, I'll add the new powersource and antimatter cannon to my cruisers.

IH - Build dreadnought in 101 and cruiser in 108. Leaves me with 2 material in the bank. -11 mats == 2 remaining

Twelve - reaction?

Gnaw -

Tatts

D'rek

Khell

Tapper
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#5253 User is offline   twelve 

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Posted 07 August 2014 - 07:05 PM

Nope, No reaction from me and I'm not going to do one unless someone attacks me first.
I don't know what I'm doing but it sounds good.
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#5254 User is offline   twelve 

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Posted 07 August 2014 - 07:06 PM

I of course reserve the right to change my mind. And I haven't checked yet but has there been an updated map posted and as of whose actions?
I don't know what I'm doing but it sounds good.
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#5255 User is offline   Galactic Council 

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Posted 07 August 2014 - 07:20 PM

View Posttwelve, on 07 August 2014 - 07:06 PM, said:

I of course reserve the right to change my mind. And I haven't checked yet but has there been an updated map posted and as of whose actions?


Working on one right now.
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#5256 User is offline   Gnaw 

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Posted 07 August 2014 - 07:44 PM

Influence
  • Procyon
  • Colonise orbital in Zeta chameleonis with money
  • Colonize orbital in Psi Capricorni with money
  • Flip ships
  • -13 upkeep. $2, 5 sci, 3 mats. Three colony ships available.

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#5257 User is offline   Tattersail_ 

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Posted 08 August 2014 - 02:51 PM

Upgrade I think. Let me look
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#5258 User is offline   Gnaw 

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Posted 09 August 2014 - 02:00 PM

View PostTattersail_, on 08 August 2014 - 02:51 PM, said:

Upgrade I think. Let me look


Have you looked yet? :)

D'rek can't really be expected to put a provisional in until she sees your move.
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#5259 User is offline   D'rek 

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Posted 10 August 2014 - 11:51 PM

View PostGnaw, on 09 August 2014 - 02:00 PM, said:

View PostTattersail_, on 08 August 2014 - 02:51 PM, said:

Upgrade I think. Let me look


Have you looked yet? :)

D'rek can't really be expected to put a provisional in until she sees your move.


I actually know exactly what I want to do... but I do want Tatts to have to make his move without knowing what it is yet!

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5260 User is offline   Tattersail_ 

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Posted 11 August 2014 - 09:23 AM

Oh shit, I thought I did it.


Upgrade both cruiser and dread with source


Seriously thought I did this Friday.
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