Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#5101 User is offline   Imperial Historian 

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Posted 18 June 2014 - 06:26 PM

Well if you move your interceptor to Procyon, worst case you lose the interceptor, morgoth ties up a significant part of his arsenal against you, morgoth would need two ships to pin you, he could do that, but he'd essentially be abandoning kappa volantis to the hippies. Morgoth disc on formahaut doesn't really impact things, as you wouldn't want that tile anyway.

If morgoth leaves you alone you can influence Procyon, capricorni or spica, all good hexes. If he moves only one ship you still can influence capricorn and spica as you aren't pinned. Most likely morgoth will leave you alone until later in the round so he can shore up his defences, he knows it is easy enough to take the hex from you later anyway.

edit: I actually think morgoth has made a massive error in influencing first this round, but we will see whether he suffers for it.

Edit edit actually there is no way for morgoth to pin you as he didn't build a cruiser at the end of last round
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#5102 User is offline   D'rek 

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Posted 18 June 2014 - 07:55 PM

You can influence from a pinned ship, anyways.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5103 User is offline   Gnaw 

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Posted 18 June 2014 - 08:35 PM

It's your go IH.
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#5104 User is offline   Imperial Historian 

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Posted 19 June 2014 - 01:02 AM

I researched plasma cannons, trading 6 material for science. Sorry if you missed it.
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#5105 User is offline   twelve 

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Posted 19 June 2014 - 01:22 AM

build Dread and interceptor you know where.
I don't know what I'm doing but it sounds good.
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#5106 User is offline   Imperial Historian 

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Posted 19 June 2014 - 02:18 AM

Ah more of twelves ships to kill!
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#5107 User is offline   twelve 

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Posted 19 June 2014 - 02:25 AM

View PostImperial Historian, on 19 June 2014 - 02:18 AM, said:

Ah more of twelves ships to kill!


like shooting fish in a barrel.
I don't know what I'm doing but it sounds good.
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#5108 User is offline   Gnaw 

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Posted 19 June 2014 - 02:34 AM

View PostImperial Historian, on 19 June 2014 - 01:02 AM, said:

I researched plasma cannons, trading 6 material for science. Sorry if you missed it.


My bad.

I forgot that I still had 3 drives.

Move interceptor from 212 hive to Procyon.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5109 User is offline   D'rek 

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Posted 19 June 2014 - 03:17 AM

Since I don't think Tatts can grab this, anyways, I'll put in my action now.

DEVelop Artifact Link

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5110 User is offline   Imperial Historian 

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Posted 19 June 2014 - 05:31 AM

So there is only one artifact key left right? And tapper can afford it. Morgy might be in trouble now. Also drek is rolling in points now... Wonder when she is going to dump her pals.
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#5111 User is offline   Khellendros 

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Posted 19 June 2014 - 08:43 AM

View PostImperial Historian, on 19 June 2014 - 05:31 AM, said:

So there is only one artifact key left right? And tapper can afford it. Morgy might be in trouble now. Also drek is rolling in points now... Wonder when she is going to dump her pals.



Yeah, you've said this in like ten of your last dozen posts :p If it comes down to it, I'm happy to take the Betrayer card at the end to allow D'rek/Tapper to win. But in the meantime, the alliance stays strong :rolleyes:
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#5112 User is offline   Imperial Historian 

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Posted 19 June 2014 - 09:32 AM

That's loser talk. Remember the absolute most important thing in this game is to finish ahead of twelve :rolleyes:

Also you aren't actually doing much worse than tapper at the moment VP wise.
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#5113 User is offline   Morgoth 

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Posted 19 June 2014 - 09:40 AM

I don't understand, nor really approve of, this weird sort of loyalty where players chose to sabotage their own game in order to help another player win on his or her own.

We've seen it in past games too.
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#5114 User is offline   Tapper 

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Posted 19 June 2014 - 10:27 AM

View PostMorgoth, on 19 June 2014 - 09:40 AM, said:

I don't understand, nor really approve of, this weird sort of loyalty where players chose to sabotage their own game in order to help another player win on his or her own.

We've seen it in past games too.

I agree. I can understand someone betraying their alliance by leaving it if it gives them the win. I can even understand up to a point to use the alliance's free airspace to the absolute best effect before turning in the alliance token in order to win on your own.

I can't, however, understand handicapping yourself to not make others lose.
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#5115 User is offline   Tapper 

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Posted 19 June 2014 - 10:51 AM

View PostImperial Historian, on 19 June 2014 - 05:31 AM, said:

So there is only one artifact key left right? And tapper can afford it. Morgy might be in trouble now. Also drek is rolling in points now... Wonder when she is going to dump her pals.

Currently, I control exactly 1 artifact. Not the best course of action for me.

I am a bit lost with my plans for this turn. I could, conceivably, research
a. the 9 power engine, setting the dread to death star modus with extra cannons/hp.
b. the 3 hex motor to drop on the dread and have a higher initiative and range with it,
c. or flip 2 colony ships and get myself the wormhole generator.

Thing is, I don't think I can really fight Morghy one on one yet. I also don;t really see him gunning for the centre right now. He'd probably win it but then see little fighters and stuff dart by and bomb everything he owns behind him, resulting in a net loss.

I out-tech IH completely, could probably take him on pretty well and take one or two juicy planets of him, but he has such a building power that it would probably amount to shoot one, see two pop up.
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#5116 User is offline   D'rek 

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Posted 19 June 2014 - 01:16 PM

View PostTapper, on 19 June 2014 - 10:51 AM, said:

View PostImperial Historian, on 19 June 2014 - 05:31 AM, said:

So there is only one artifact key left right? And tapper can afford it. Morgy might be in trouble now. Also drek is rolling in points now... Wonder when she is going to dump her pals.

Currently, I control exactly 1 artifact. Not the best course of action for me.

I am a bit lost with my plans for this turn. I could, conceivably, research
a. the 9 power engine, setting the dread to death star modus with extra cannons/hp.
b. the 3 hex motor to drop on the dread and have a higher initiative and range with it,
c. or flip 2 colony ships and get myself the wormhole generator.

Thing is, I don't think I can really fight Morghy one on one yet. I also don;t really see him gunning for the centre right now. He'd probably win it but then see little fighters and stuff dart by and bomb everything he owns behind him, resulting in a net loss.

I out-tech IH completely, could probably take him on pretty well and take one or two juicy planets of him, but he has such a building power that it would probably amount to shoot one, see two pop up.


The wormhole generator is pretty useless now, I think. All the hexes you have half-wormhole connections to have ships to pin you anyways, so you won't get a sneak-move like I did last round. Gnaw is making great use of it with cloaking device, though.

The tachyon drive could be good for letting you send two ships at morgoth/IH, one to pin and one to continue deeper. With regular/fusion drives you just can't get far enough into their territory before they build a second pinning ship. OTOH, since it is round 8 the extra source energy for ultimate dreadnaughts might be helpful next round.

Strategy-wise, at this point Morgoth is still slated to get around 40+ points, which is a good chunk more than us, and I don't think IH can match that. So priority should be on getting VP that will also decrease Morgoth's VP, rather than IH. Is there something Khell or I could contribute that would be enough to win in Kappa Volantis? Alternatively, Morgoth probably needs to react to Gnaw moving into Procyon, so maybe he can't contribute as much defense to KV?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5117 User is offline   cerveza_fiesta 

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Posted 19 June 2014 - 02:22 PM

View PostTapper, on 19 June 2014 - 10:27 AM, said:

View PostMorgoth, on 19 June 2014 - 09:40 AM, said:

I don't understand, nor really approve of, this weird sort of loyalty where players chose to sabotage their own game in order to help another player win on his or her own.

We've seen it in past games too.

I agree. I can understand someone betraying their alliance by leaving it if it gives them the win. I can even understand up to a point to use the alliance's free airspace to the absolute best effect before turning in the alliance token in order to win on your own.

I can't, however, understand handicapping yourself to not make others lose.


Agreed, didn't like it at all in game II when EM did that in his alliance with....khell was it? It just seemed to suck the fun out of the game for one player to essentially park himself and obstruct another player just to ensure the win of his former ally. I'd be happy to incorporate a house-rule against it in future games, though I'm not quite sure how you'd structure such a rule to avoid conflict in its interpretation.

Maybe something along the lines of "if a player leaving the alliance fails to make up the points deficit incurred by the betrayer card by the end of the game, either through acquisition of new points, or by virtue of leaving the alliance (ie if there is a big points gap already), then all other players in their former alliance are equally penalized at the end of the game."

I feel like that would cover most case and would be an effective deterrent against such late-game shenanigans.
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#5118 User is offline   D'rek 

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Posted 19 June 2014 - 03:05 PM

View Postcerveza_fiesta, on 19 June 2014 - 02:22 PM, said:

View PostTapper, on 19 June 2014 - 10:27 AM, said:

View PostMorgoth, on 19 June 2014 - 09:40 AM, said:

I don't understand, nor really approve of, this weird sort of loyalty where players chose to sabotage their own game in order to help another player win on his or her own.

We've seen it in past games too.

I agree. I can understand someone betraying their alliance by leaving it if it gives them the win. I can even understand up to a point to use the alliance's free airspace to the absolute best effect before turning in the alliance token in order to win on your own.

I can't, however, understand handicapping yourself to not make others lose.


Agreed, didn't like it at all in game II when EM did that in his alliance with....khell was it? It just seemed to suck the fun out of the game for one player to essentially park himself and obstruct another player just to ensure the win of his former ally. I'd be happy to incorporate a house-rule against it in future games, though I'm not quite sure how you'd structure such a rule to avoid conflict in its interpretation.

Maybe something along the lines of "if a player leaving the alliance fails to make up the points deficit incurred by the betrayer card by the end of the game, either through acquisition of new points, or by virtue of leaving the alliance (ie if there is a big points gap already), then all other players in their former alliance are equally penalized at the end of the game."

I feel like that would cover most case and would be an effective deterrent against such late-game shenanigans.


Agreed with the sentiment.

But that particular house rule could lead to "I am pissed at my allies so am going to betray them and then suicide myself to penalize them, too!" :rolleyes:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5119 User is offline   twelve 

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Posted 19 June 2014 - 03:15 PM

View PostImperial Historian, on 19 June 2014 - 09:32 AM, said:

That's loser talk. Remember the absolute most important thing in this game is to finish ahead of twelve :rolleyes:

Also you aren't actually doing much worse than tapper at the moment VP wise.


Ouch!!!!!

I look forward to matching wits with you again IH. I promise to do better next time.
I don't know what I'm doing but it sounds good.
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#5120 User is offline   twelve 

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Posted 19 June 2014 - 03:17 PM

View PostMorgoth, on 19 June 2014 - 09:40 AM, said:

I don't understand, nor really approve of, this weird sort of loyalty where players chose to sabotage their own game in order to help another player win on his or her own.

We've seen it in past games too.


I don't approve of it but as that describes pretty much every game I've ever competed in with my siblings I'm more or less used to it. "If I can't win then I'll make sure X loses" A sort of I'm going to stick it to the man mantra.
I don't know what I'm doing but it sounds good.
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