Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#4321 User is offline   Galactic Council 

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Posted 19 January 2014 - 06:02 PM

Battle 1: 305 said:

305
Et Al vs Khell

Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow
Tatts - 1x dread == 5 init, 3/3 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow
Tatts - 2x cruiser == 5 init, 3/3 health, +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow
Gnaw - 2x interceptor == 3 init, 1/1 health, 0 comp, 0 shields, 1x PLASMA missile battery, 1x ION cannon == 2x 2d6 orange, 2x 1d6 yellow

Khell - 2x cruiser == 1 init, 4/4 health, +1 comp, 0 shields, 2x PLASMA cannon == 2x 2d6 orange
Khell - 4x starbase == 2 init, 3/3 health, +1 comp, shields, 2x PLASMA cannon == 4x 2d6 orange


Nukes: yes
Missiles: yes
Shields: no
Computers: yes
Specials: none relevant


Firing order: Gnaw missiles -> Tatts cruiser & Tatts dread -> Grungy dread -> Gnaw cannon -> Khell starbase -> Khell cruiser.

Retreat is possible for Gnaw, Grungy, Khell, Tatts

Battle orders: ?
  • Khell: No retreat, no surrender for my two cruisers.
  • Gnaw: we'll see
  • Tatts:

Missiles:


r6 305 missiles: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x PLASMA missile battery == 2x 2d6 orange 2#2d6x6

Engagement 1

r6 305 engagement 1: Tatts - 1x dread == +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow. Tatts - 2x cruiser == +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow 1#2d6x2; 2#2d6x4

r6 305 engagement 1: Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow 1#2d6x2

r6 305 engagement 1: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x ION cannon == 2x 1d6 yellow 2#1d6x6


r6 305 engagement 1: Khell - ?x cruiser == 1 init, 4/4 health, +1 comp, 0 shields, 2x PLASMA cannon == ?x 2d6 orange. ?x starbase == 2 init, 3/3 health, +1 comp, shields, 2x PLASMA cannon == ?x 2d6 orange







Missiles:


Description: r6 305 missiles: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x PLASMA missile battery == 2x 2d6 orange 2#2d6x6
http://orokos.com/roll/160673
Results
2#2d6x6: 2 # 0 [2d6x6=1, 4] 0 [2d6x6=1, 2]
all misses

Engagement 1



Description: r6 305 engagement 1: Tatts - 1x dread == +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow. Tatts - 2x cruiser == +2 comp, 0 shields, 2x ION cannon == 2x 2d6 yellow 1#2d6x2; 2#2d6x4

http://orokos.com/roll/160674
Results
1#2d6x2: 1 # 3 [2d6x2=5, 6]
2#2d6x4: 2 # 1 [2d6x4=5, 1] 1 [2d6x4=4, 3]

Dread hits twice, CruiserT1 and CruiserT2 both have one hit. 4 pts of yellow damage. Assign to ???? Bah. Ancient rules in absence of other targeting orders.

Dread hits CruiserK1 for 2 pts damage. Cruisers T1 and T2 hit for 2 pts of damage. CruiserK1 suffers fatal radiation damage in its spinal cord and drifts slowly sunward.

Description: r6 305 engagement 1: Grungy - 1x dread == 3 init, 5/5 health, +4 comp, 0 shields, 2x ION cannon == 1x 2d6 yellow 1#2d6x2
http://orokos.com/roll/160693
Results
1#2d6x2: 1 # 3 [2d6x2=6, 5]

2 hits for yellow damage. Cannot destroy, so damages largest target: 2 pts damage to KCruiser2

Description
r6 305 engagement 1: Gnaw - 2x interceptor == 0 comp, 0 shields, 1x ION cannon == 2x 1d6 yellow 2#1d6x6
http://orokos.com/roll/160695#
Results
2#1d6x6: 2 # 2 [1d6x6=6] 0 [1d6x6=5]

one hit, one miss. Since I cannot destroy I choose to apply one point to Starbase1.

End of Attacker Engagement 1: Surviving defenders == KCruiser2 (2/4 health), Starbase 1-4 (1 == 2/3 health, 2-4 == 3/3 health)

Description
r6 305 engagement 1: Khell - 4x starbase == +1 comp, 0 shields, 2x PLASMA cannon == 4x 2d6 orange. 1x cruiser == +1 comp, 0 shields, 2x PLASMA cannon == 1x 2d6 orange. 6x5; 1#2d6x5
http://orokos.com/roll/160698#
Results
4#2d6x5: 4 # 1 [2d6x5=1, 5] 0 [2d6x5=2, 4] 3 [2d6x5=6, 5] 1 [2d6x5=1, 5]
1#2d6x5: 1 # 2 [2d6x5=3, 6]

Starbases: 1 hit, 0 hit, 2 hit, 1 hit. Cruiser: 1 hit. 5 hits for 2 pts each.

This is different that Tatts shooting at Khell. In that case all the targets have equal specs. Not so here. At 2 pts per shot the dreads take 3 hits, the cruiser 2, and the fighters 1. Khell can
  • destroy 1 dread and put the other dread at 1/5
  • destroy 1 dread and 1 cruiser.
  • destroy 2 cruisers and put 1 dread at 3/5
  • destroy 2 cruisers and 1 interceptor.
  • destroy 1 dread and 2 interceptors.
Those decisions are not just tactical. Strategy is involved since there are ships from 3 different species with differing board positions and resources. So I have to wait on Khell.





This post has been edited by Galactic Council: 19 January 2014 - 09:50 PM

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#4322 User is offline   D'rek 

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Posted 19 January 2014 - 08:18 PM

View PostGalactic Council, on 19 January 2014 - 04:29 AM, said:

View PostD, on 19 January 2014 - 04:06 AM, said:

In D'rek vs Tatts, retreat the interceptor to Delta Eridani.


I won't even bother rolling it. He can't one shot you.

D'rek successfully retreats.

Tatts retains hex.

Rep draw: Tatts 1, D'rek 0

Edt: Although, if you'd have withheld that order until after Tatts decided whether to retreat or not you might have caught him in a misfortunate error. :p




Tatts would not have been able to retreat as there's nowhere for his cruiser to go.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4323 User is offline   Galactic Council 

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Posted 19 January 2014 - 09:12 PM

View PostD, on 19 January 2014 - 08:18 PM, said:


Tatts would not have been able to retreat as there's nowhere for his cruiser to go.


The blue warp portal? Alliance after all.
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#4324 User is offline   Galactic Council 

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Posted 19 January 2014 - 09:54 PM

228
D'rek vs cubes

Boom

D'rek takes hex.

Influence and colonization?


203
D'rek vs Tatts

D'rek successfully retreats.

Tatts retains hex.

Rep draw: Tatts 1, D'rek 0
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#4325 User is offline   Galactic Council 

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Posted 19 January 2014 - 09:58 PM

I don't want to do 304 before 305 because the knowing the outcome of 304 could affect Khell's targeting decisions in his battle. However, I don't see that Tapper's homeworld resolution could do the same for 305. Does anyone else?
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#4326 User is offline   Tattersail_ 

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Posted 19 January 2014 - 09:59 PM

Not even looked properly but my dread had 5hp not 3.
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#4327 User is offline   D'rek 

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Posted 19 January 2014 - 10:11 PM

Khell, since odds of winning the big battle are not great, I would go for destroying as many ships entirely as possible each time you fire, as you may not get as many hits next time. Blow stuff up instead of leaving it damaged but repairable if you can't finish it off.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4328 User is offline   Galactic Council 

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Posted 19 January 2014 - 10:37 PM

View PostTattersail_, on 19 January 2014 - 09:59 PM, said:

Not even looked properly but my dread had 5hp not 3.


Sorry, I did write 3 up there. But I'm counting it correctly in Khell's damage possibilities.
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#4329 User is offline   Morgoth 

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Posted 20 January 2014 - 07:09 AM

Are we still waiting for something?
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#4330 User is offline   Khellendros 

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Posted 20 January 2014 - 10:30 AM

View PostD, on 19 January 2014 - 10:11 PM, said:

Khell, since odds of winning the big battle are not great, I would go for destroying as many ships entirely as possible each time you fire, as you may not get as many hits next time. Blow stuff up instead of leaving it damaged but repairable if you can't finish it off.



Mmm, this was my initial thought too. The other option, however, is to try and take out their most computerised ships and cross my fingers the others miss.

At the moment I'm thinking on destroy a dread (Tatts' of course) and a cruiser.

Let's see: I will almost definitely lose a cruiser and a starbase next time they fire, leaving me with, at best, three starbases. Hmmm. Give me a bit of time to dwell on this, I promise I won't be super long. Just got to do some work first this morning.

This post has been edited by Khellendros: 20 January 2014 - 10:30 AM

"I think I've made a terrible error of judgement."
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#4331 User is offline   Tattersail_ 

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Posted 20 January 2014 - 10:49 AM

View PostKhellendros, on 20 January 2014 - 10:30 AM, said:

View PostD, on 19 January 2014 - 10:11 PM, said:

Khell, since odds of winning the big battle are not great, I would go for destroying as many ships entirely as possible each time you fire, as you may not get as many hits next time. Blow stuff up instead of leaving it damaged but repairable if you can't finish it off.



Mmm, this was my initial thought too. The other option, however, is to try and take out their most computerised ships and cross my fingers the others miss.

At the moment I'm thinking on destroy a dread (Tatts' of course) and a cruiser.

Let's see: I will almost definitely lose a cruiser and a starbase next time they fire, leaving me with, at best, three starbases. Hmmm. Give me a bit of time to dwell on this, I promise I won't be super long. Just got to do some work first this morning.


I thought we rekindled our romance?
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#4332 User is offline   Khellendros 

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Posted 20 January 2014 - 12:02 PM

I really hate to say this, but I think there's been a mistake. I don't think my cruisers have 4 health. I think they only have 3 health each.

This post has been edited by Khellendros: 20 January 2014 - 12:03 PM

"I think I've made a terrible error of judgement."
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#4333 User is offline   Khellendros 

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Posted 20 January 2014 - 12:05 PM

Yep, my cruiser blueprint (hasn't been updated on first page) is thus: Plasma Cannon, Hull, Hull, Nuclear Drive, Nuclear Source (and Electron computer outside of regular blueprint).
"I think I've made a terrible error of judgement."
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#4334 User is offline   Khellendros 

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Posted 20 January 2014 - 12:07 PM

Hmm, I think Gnaw was looking at my dread blueprints, rather than my cruisers. I think he's firing two plasma cannons from my remaining cruiser, rather than just the one.
"I think I've made a terrible error of judgement."
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#4335 User is offline   Khellendros 

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Posted 20 January 2014 - 12:34 PM

Lol, my suggestion would be to remove 1HP off my remaining cruiser (leaving it at 1/3), and letting me keep the shot that hit but discarding the extra shot that shouldn't have been (and missed) :smoke:


Edit: Or, I suppose perhaps less controversially, take 1HP off the remaining cruiser, and then re-roll its attack.

This post has been edited by Khellendros: 20 January 2014 - 12:39 PM

"I think I've made a terrible error of judgement."
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#4336 User is offline   Tattersail_ 

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Posted 20 January 2014 - 01:34 PM

7 damage total would destroy 2 cruisers in that case and damage a starbase.
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#4337 User is offline   Khellendros 

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Posted 20 January 2014 - 01:42 PM

View PostTattersail_, on 20 January 2014 - 01:34 PM, said:

7 damage total would destroy 2 cruisers in that case and damage a starbase.



Yup, true.

So we could just wipe out my cruisers, and just carry on with my starbases shooting with...8(?) points of damage.

This post has been edited by Khellendros: 20 January 2014 - 01:43 PM

"I think I've made a terrible error of judgement."
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#4338 User is offline   cerveza_fiesta 

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Posted 20 January 2014 - 01:45 PM

Oh god....the combat round promises to take as long as the actions!!!

Joking. Take your time.

:smoke:
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#4339 User is offline   D'rek 

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Posted 20 January 2014 - 03:29 PM

At the end of the combat phase I will influence the Draco hex I conquered.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4340 User is offline   Galactic Council 

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Posted 20 January 2014 - 11:15 PM

View PostKhellendros, on 20 January 2014 - 12:02 PM, said:

I really hate to say this, but I think there's been a mistake. I don't think my cruisers have 4 health. I think they only have 3 health each.



View PostKhellendros, on 20 January 2014 - 12:05 PM, said:

Yep, my cruiser blueprint (hasn't been updated on first page) is thus: Plasma Cannon, Hull, Hull, Nuclear Drive, Nuclear Source (and Electron computer outside of regular blueprint).



View PostKhellendros, on 20 January 2014 - 12:07 PM, said:

Hmm, I think Gnaw was looking at my dread blueprints, rather than my cruisers. I think he's firing two plasma cannons from my remaining cruiser, rather than just the one.



View Postcerveza_fiesta, on 20 January 2014 - 01:45 PM, said:

Oh god....the combat round promises to take as long as the actions!!!

Joking. Take your time.

:smoke:




*sigh*

Oh well.
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