D'rek and then Tatts could probably put in their actions. Khell did strongly suggest he will be doing a build action. D'rek for sure could go as whatever Khell does won't much change what she will do but Tatts will definately want specifics from Khell as he will want to counter thost actions.
I know I'd prefer that Tatts not say anything until Khell recovers his ________*.
*
dignity
memory
computer
senses
bail money
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
Well I'll go ahead and put in my provisional so Grievance will be forced to actually learn the rules of the game and can put in a timely action once Khell manifests from whereever he has vanished from.
and Gluon computer -10 sci == -1. -3 money (assumed) $2 and Sci 0 remaining.
CF - RESEARCH - Gluon computers for 15 science -15 sci == 3 remaining
Tapper - Provisionally research advanced labs for 9 science . -9 sci == 0 remaining
Khell - INFLUENCE
324 and 325.
Place materials cube on grey planet coz why not.
Flip colony ship back up.
D'rek - Research Advanced Economics-7 sci == 8 remaining
Tatts - Provisional
Research Advanced Robotics - 4 science == 3 remaining
Upkeep, -1, Science 3, Materials 5
Gnaw -
Research Sentient Hull -5 science == 0 remaining
Place on center track
0 upkeep. 0, 5, 4.
Twelve - Research
Gluon Computers -8 science == 0 left
(5$, 0S, 18M Upkeep -2)
Dr. IH, PhD - nfluence
204 and 304,
colonise research planet in 108 and grey planet in 204 with money,
flip over 2 colony ships
Turn 2
Spoiler
Morgoth - upgrade exchange +2 for +3 computer on cruiser and starbase.
CF - Pass a;lis gjopqi45hjet pbhiwbniphtu5 jhy
Tapper - Influence
Place a disc on the Pulsar hex, placing a cube on the materials planet.
Place a disc on Aldebaran, placing a cube on the money planet.
Then flip one colony ship face up.
Khell - NFLUENCE
208 and 102.
Colonise Science planet coz why not.
Flip colony ship.
D'rek - RESearch Fusion Drives-3 sci == 5 remaining
Tatts - Move
cruiser from Sigma Draconus to Wormhole Zeta Cham
Move Dread from 307 sigma sag to 323 zeta andr
Upkeep -2
Gnaw - Influence
Ih's hw. 230 colonize money and science
warp potrtal 382. colonize mats
flip two ships up
Twelve - Action 2: Influence:
Remove disk from 391
-Return the 2 grey cubes to science return adv materials cube
-Place influence cube back on 391 colonize two grey slots with money
-Reset two colony ships 3 available
(5$/0S/18M Upkeep -3)
IH - UPGrade starbase positron computer over electron computer, and blank sport, improved hull over hull
Turn 3
Morgoth - ProvisionalUpgrade - add missiles on top of ion cannon on Starbase, and instead of one improved hull on cruiser.
CF - For now continue passing. If it becomes clear that Tapper or anybody else is moving on my position then I would definitely like to have the opportunity to react. Morgoth could likewise override that order and call for a halt until I check in (in case he needs my help)
Tapper - Provsional: Influence action.
Place a science cube on Aldebaran's Advanced Science planet (1 colony ship unflipped).
Place a science cube on the homeworld's Advanced Science planet (0 colony ships unflipped).
Flip 1 colony ship face-up.
Upkeep -5,
0 money (income 12)
0 science (income 8)
4 materials (income 6)
1 colony ship unflipped, Pulsar unused.
Khell - RESEARCH Artifact Key for 13 Science. Claim 20 materials. -13 science == 1 left. + 20 materials
D'rek - UPGrade - Fusion Drive over Nuclear Drive on my interceptors. Improved Hull over the blank slot on my Starbases.
Tatts - Provisional move both cruiser and dread into Khell's Lambda Serp upkeep - 3
Gnaw - pass
Twelve - Action 3: Influence:
Remove disk from 391
-Return the 2 grey cubes to science
-Place influence cube back on 391 colonize two grey slots with money
-Reset two colony ships 3 available
(5$/0S/18M Upkeep -5)
IH - Build starbase and 2 interceptors in 304 -6 mats == 9 remaining
Khell - BUILD 3 Starbases in that warp portal hex where Tatts is masturbating.
D'rek - provisional MOVe Interceptor in Iota Bootis to Sigma Draconis, and Interceptor in Rigel to Chi Draconis
Tatts - Influence Iota Bootus colonise both planets. Flip ships back up.
Gnaw - Reaction Move interceptor in Delta Corvi to Khell's warp portal.
Twelve - Action 4: Upgrade Cruiser blueprint -Place plasma missles over ion cannon
-Place gluon computers over electron computers
(5$/0S/18M Upkeep -7)
IH - I would pass at this point, and do everything else I want to by reaction.
Turn 5
Morgoth - No reaction from me this time around
CF -No reaction from me this time around
Tapper - Move action: move Dreadnought (2x move) to Galactic Centre
Khell - INFLUENCE. Return discs from Iota Persei and Tau Librae
D'rek - MOVe - Interceptor from Phi Piscum to Delta Eridani. Intercptor from 51 Cygnus to Epsilon Carinae
Tatts - Build cruiser in iota bootus
Gnaw - Provisional: Reaction upgrade remove ion cannon on interceptor revealing drive. Place a sentient hull on blank space of cruiser.
Twelve - Action 5: Upgrade Dreadnaught
Place Plasma missiles and gluon computers over both Ion Cannons
(5$/0S/18M Upkeep -10)
IH - react and move dread through warp portal to bail tatts out
Turn 6
Morgoth - build - starbase in 104
CF - Move interceptor to Formahaut.
Tapper - Move fighter from Pollux (102) to Homeworld (2x 1 hex travels).
Flip colony ship, placing a money cube on the second, empty slot of the grey planet on the galactic centre.
Khell -
Khellendros, on 20 December 2013 - 08:27 PM, said:
Galactic Council, on 20 December 2013 - 08:23 PM, said:
Khell, you're up btw.
Yeah, I know, sorry. I'm in a rush getting presents wrapped and sorted today, might be able to post a move over the weekend but again can't make promises - so might be Monday!
In any case I will be building in the warp portal hex, so the only issue is what I build - still weighing up the various options.
Sorry for making you all wait, I'm not doing it deliberately, I just have had a very hectic holidays! I'm around at friends' today, so probably won't be posting an action till late tonight/tomorrow, as that's the earliest I'll get a chance to crunch the numbers.
"I think I've made a terrible error of judgement."
Hey hey, sorry for leaving you guys twisting in the new year wind.
I can announce that I am ready, and I have made a fateful decision.
Pass.
I jest, I jest.
BUILD 1 Starbase and 2 Cruisers in the warp portal hex.
D'rek, if you can throw another ship in there it might be useful. As things stand, I might not need it, but obviously Tatts has a fair few moves left in which to change things up.
"I think I've made a terrible error of judgement."
Ganoes Paran, on 02 January 2014 - 03:21 PM, said:
Khellendros, on 02 January 2014 - 03:17 PM, said:
Yep, might need that ship, D'rek
she was 3 hexes away from pinning me. I mentioned the upgrade to throw her off the scent of my lone cruiser wanting to get into the action.
Gnaw I would love an extra 3 ships ha ha. Let's finish the game this round ha ha
Considering the cruiser was mentioned several times in previous conversations I doubt you 'threw her off the scent' there, but whatever makes your head feel bigger
Luckily, there's a reason I went for two cruisers over a dread and an interceptor.
"I think I've made a terrible error of judgement."
Sorry guys I'm not able to pay a ton of attention - my internet at home has been down since Sunday so I'm only playing off of my phone. I can't scrutinize things as closely as usual. If you want me to see/do something, be explicit!
worrywort, on 14 September 2012 - 08:07 PM, said:
I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.