Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#2521 User is offline   Galactic Council 

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Posted 21 November 2013 - 08:33 PM

Round 5 Action Phase

Turn 1

Tatts: Research positron computer

Gnaw the indecisive
  • Research nanorobots
  • $0, Sci 6, Ma 13
Twelve

  • Research Tractorbeam cost 2 science. Put it on the top row
    (4$,8S,10M Upkeep -2)



IH

  • Research starbases
  • £3 S0 M11 Upkeep -2
Morogth







CF




Tapper

Khell
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#2522 User is offline   Khellendros 

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Posted 21 November 2013 - 08:43 PM

Haha, I just this moment got really excited because I thought I had Jump Drive still to put on one of my ships, and then I remembered that was in the ChatClipse game :D


Still, I'm pretty certain I know what I'll be doing. I have been planning it ever since the end of round 2 :)
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#2523 User is offline   Gnaw 

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Posted 21 November 2013 - 08:45 PM

View PostKhellendros, on 21 November 2013 - 08:43 PM, said:

Haha, I just this moment got really excited because I thought I had Jump Drive still to put on one of my ships, and then I remembered that was in the ChatClipse game :D


Still, I'm pretty certain I know what I'll be doing. I have been planning it ever since the end of round 2 :)


When I went to roll Morgoth's discovery I thought I had fucked up yet again because jump drive was in the available list. :wallbash:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2524 User is offline   D'rek 

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Posted 21 November 2013 - 08:49 PM

View PostKhellendros, on 21 November 2013 - 08:43 PM, said:

Haha, I just this moment got really excited because I thought I had Jump Drive still to put on one of my ships, and then I remembered that was in the ChatClipse game :D


Still, I'm pretty certain I know what I'll be doing. I have been planning it ever since the end of round 2 :)


Sounds good!

What do you think I should do Khell? I've got various ideas, not sure which is best yet. I guess it depends on Tapper, which in turn depends on on CF and Morgoth to some extent. If Morgoth and CF both do non-2 researches, Tapper can safely make a move first without worrying about his research being stolen. Pre-emptive pin on Gnaw in Aldebaran perhaps?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2525 User is offline   Galactic Council 

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Posted 21 November 2013 - 08:51 PM

@ Tatts:
  • If you're still around and know what you're doing the next couple of turns and
  • you WANT to do so,
  • send provisionals to Twelve in separate messages. "Turn 2 prov", "Turn 3 prov"
  • Invoke the "my allies have the right to stop my provisional until I return"

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#2526 User is offline   Galactic Council 

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Posted 21 November 2013 - 08:55 PM

We're on a break but that doesn't mean that actions cannot occur. Especially if I caught Tatts in time, which I doubt I did. As addicted as he is though, he's bound to find an internet connection somewhere. :)

We'll continue as we get actions. If we don't hear from Tatts until Monday, then progress stops until then. Same for anyone else.
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#2527 User is offline   Galactic Council 

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Posted 21 November 2013 - 08:56 PM

Does anyone have a clue as to who all the guests have been lately? Or is that just some of you browsing the thread without being signed in? If they're legitimate guests, we need to invite them to join the board and introduce them to mafia. :)
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#2528 User is offline   Khellendros 

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Posted 21 November 2013 - 09:03 PM

View PostD, on 21 November 2013 - 08:49 PM, said:

View PostKhellendros, on 21 November 2013 - 08:43 PM, said:

Haha, I just this moment got really excited because I thought I had Jump Drive still to put on one of my ships, and then I remembered that was in the ChatClipse game :D


Still, I'm pretty certain I know what I'll be doing. I have been planning it ever since the end of round 2 :)


Sounds good!

What do you think I should do Khell? I've got various ideas, not sure which is best yet. I guess it depends on Tapper, which in turn depends on on CF and Morgoth to some extent. If Morgoth and CF both do non-2 researches, Tapper can safely make a move first without worrying about his research being stolen. Pre-emptive pin on Gnaw in Aldebaran perhaps?



Maaaybe. Tapper would have to move a fair few ships in though because of Gnaw's cloaking device, it may be more feasible to do that if you and Tapper both sent ships in. If Gnaw has say, 4 ships in Aldebaran, Tapper will need 8 to pin them all!

The other option is to consider Aldebaran a lost cause and only pay attention to Gnaw if he tries to make an incursion into your territory, sort of like thinking of him as a fly only worth swatting if he lands on your nose. I think Gnaw is most likely to try and hit me, because I look like the softest target, but I can deal with that on my own.

Or: A combination of the two. Let Gnaw fly his ships away from Aldebaran, and then swoop in on the hex and take it. The downside is that Gnaw will likely be able to take a different hex, and simply restart his production from there instead.

This is what I think. I think that for the next while at least, Tapper is safe from Morghy/CF (possibly). Thus he's more able to deal with Gnaw-swatting. I think maybe you could reinforce your border with Gnaw, and then strike out at Tatts, who will probably be occupied with going after me and twelve.

As you say, it does depend on what everybody else does, this round could be very much a domino effect, and it's just waiting to see who makes the first move.

I'm just going to take a look at your resources and see if I can actually come up with anything more substantial than that :wallbash:
"I think I've made a terrible error of judgement."
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#2529 User is offline   D'rek 

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Posted 21 November 2013 - 09:20 PM

View PostKhellendros, on 21 November 2013 - 09:03 PM, said:

Maaaybe. Tapper would have to move a fair few ships in though because of Gnaw's cloaking device, it may be more feasible to do that if you and Tapper both sent ships in. If Gnaw has say, 4 ships in Aldebaran, Tapper will need 8 to pin them all!

The other option is to consider Aldebaran a lost cause and only pay attention to Gnaw if he tries to make an incursion into your territory, sort of like thinking of him as a fly only worth swatting if he lands on your nose. I think Gnaw is most likely to try and hit me, because I look like the softest target, but I can deal with that on my own.


Either way is good for us, I think. If we move into Aldebaran and Gnaw builds everything there, he has nothing to defend his homeworld with against you (and surely Morgoth will push into Zeta Herculis at the same time).

If Gnaw does try to defend his homeworld, we take back Aldebaran with relative ease (and Morgoth probably still takes Zeta Herculis :) )

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2530 User is offline   Imperial Historian 

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Posted 21 November 2013 - 09:37 PM

I'm intrigued by this manoeuvre of Khells that he has been planning since round 2, I have no clue what it could be!

Morgoth and CF are in a great position at the moment, I wonder which way Morgoth will go...
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#2531 User is offline   Imperial Historian 

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Posted 21 November 2013 - 09:44 PM

Personally I think Morgoth is better off moving against Tapper now before tapper gets his antimatter dreads up and running.

There is a nice demilitarised zone between Morgoth and our alliance in Gnaws ancient hex for now, moving against that is just going to leave him stretched thin if Tapper decides to come a calling.

But then I would think that I guess!

It's good to see that you and D'rek are stretched thin at the moment, because you both have frightening points potentials
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#2532 User is offline   Galactic Council 

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Posted 21 November 2013 - 09:48 PM

View PostTapper, on 21 November 2013 - 08:58 AM, said:

If Morghy went for the ambassador, my upkeep is:

money: 5 + 8 -13 = 0
science: 3 + 8 = 11
materials: 5 + 6 = 11


If he did not, I am at
money: 5 + 8 -13 = 0
science: 3 + 6 = 9
materials: 5 + 6 = 11

any open colony ships are to be used on materials - there's at most 1.


According to the turn 4p5 update you were at $5, Sc 8, Ma 6.

Spoiler


Turn 4: Influence and flip colony ship
Turn 5:
Research Advanced Robotics. -6 science
<li>Flip a colony ship for 1 mats (6 --> 7). <li>So $5, Sc 2, Ma 7
Turn 6:
  • Provisionally: Influence. Flip a colony ship face up. Flip it face down for materials.
  • So $5, Sc 2, Ma 8

According to the turn 6p9 update you were at $5, Sc 3, Ma 7.

Spoiler


My guess is that I moved the science instead of mats.

Turn 7 was the pulsar build so -3 mats. $5, Sc 2, Ma 5

So your final should be:

5 + 8 - 13 = 0
2 + 6 = 8
5 + 6 = 11

Since the science was my mistake your start is what you listed:

money: 5 + 8 -13 = 0
science: 3 + 6 = 9
materials: 5 + 6 = 11
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#2533 User is offline   D'rek 

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Posted 21 November 2013 - 09:54 PM

View PostImperial Historian, on 21 November 2013 - 09:44 PM, said:

Personally I think Morgoth is better off moving against Tapper now before tapper gets his antimatter dreads up and running.

There is a nice demilitarised zone between Morgoth and our alliance in Gnaws ancient hex for now, moving against that is just going to leave him stretched thin if Tapper decides to come a calling.

But then I would think that I guess!

It's good to see that you and D'rek are stretched thin at the moment, because you both have frightening points potentials


That would've been last turn, IH. Tapper is fully capable of getting his anti-matter dreads up and running this round.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2534 User is offline   Khellendros 

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Posted 21 November 2013 - 10:02 PM

@GC: Is my board correct? Should I have 5 or 6 materials? I calculated 5 but you put 6.

Also, did you see my previous question about my rep tiles?
"I think I've made a terrible error of judgement."
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#2535 User is offline   Gnaw 

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Posted 21 November 2013 - 10:06 PM

View PostD, on 21 November 2013 - 09:54 PM, said:

View PostImperial Historian, on 21 November 2013 - 09:44 PM, said:

Personally I think Morgoth is better off moving against Tapper now before tapper gets his antimatter dreads up and running.

There is a nice demilitarised zone between Morgoth and our alliance in Gnaws ancient hex for now, moving against that is just going to leave him stretched thin if Tapper decides to come a calling.

But then I would think that I guess!

It's good to see that you and D'rek are stretched thin at the moment, because you both have frightening points potentials


That would've been last turn, IH. Tapper is fully capable of getting his anti-matter dreads up and running this round.


Tapper can build them. Running is something I could have a say about. :)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2536 User is offline   Galactic Council 

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Posted 21 November 2013 - 10:07 PM

View PostKhellendros, on 21 November 2013 - 10:02 PM, said:

@GC: Is my board correct? Should I have 5 or 6 materials? I calculated 5 but you put 6.

Also, did you see my previous question about my rep tiles?


Where's your upkeep post? Dig it out while I look at the update pictures.\

You were 0,0,5 before combat.

This post has been edited by Galactic Council: 21 November 2013 - 10:12 PM

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#2537 User is offline   Khellendros 

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Posted 21 November 2013 - 10:15 PM

Relevant bit:

Materials:

Current Amount: 2
Income: 3
New Amount: 5


Summary:

Next round resources: $12, S6, M3
Next round storage: $0, S6, M5
Next round starting upkeep: -1


I had 5 materials but I converted 3 to 1 money to pay for upkeep.
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#2538 User is offline   Galactic Council 

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Posted 21 November 2013 - 10:21 PM

View PostGalactic Council, on 20 November 2013 - 10:55 PM, said:

Round 4 Rep draws.


230

IH

http://orokos.com/roll/150762#
r4 230 rep draw. IH 1 tile. 26 available
1#1d26: 1 # 16 [1d26=16]
A two. keeps.
Keeps the two and returns a one to the bag.

Khell

http://orokos.com/roll/150763#
r4 230 rep draw. Khell 3 tile. 25 available
1#1d25: 1 # 25 [1d25=25]
1#1d24: 1 # 23 [1d24=23]
1#1d23: 1 # 3 [1d23=3]

Four, four, one. Keeping the one I assume?


http://orokos.com/roll/150764#
r4 230 rep draw. Khell 3 tile. 26 available
1#1d26: 1 # 7 [1d26=7]
1#1d25: 1 # 4 [1d25=4]
1#1d24: 1 # 8 [1d24=8]

One, one, one. Keeps none



Khell, this is why your rep didn't change. I did your draw with 25. Then realized that for IH to keep his two he had to return a one. Your draw pool was 26 not 25 making a re-roll necessary. The 2nd roll was as bad as the original was good.
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#2539 User is offline   Khellendros 

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Posted 21 November 2013 - 10:29 PM

No, sorry, that wasn't what I was talking about. For some reason I seem to recall that I got a 3 and a 4 from previous engagement, before the last round of battles. But I have a 2 and a 4 on my player board. It may well be that I did get a 2 and am just misremembering the 3, but just in case...
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#2540 User is offline   Galactic Council 

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Posted 21 November 2013 - 10:51 PM

View PostKhellendros, on 20 November 2013 - 11:16 PM, said:

Time for some creative arithmetic then:

You started combat with: 0,0,5
Production: 10,8,4

Influence Zeta Chamaeleontis. Populate materials planet and place money cube on orbital.
Production: 12,8,6
UPKEEP:

Money:

Current Amount: 0
Income: 12
Upkeep: -21
VERY BANKRUPT!

Un-influence Zeta Chamaeleontis
and Epsilon Carinae. Return orbital cube to science track, grey planet cube to materials track. -3 cubes
Production: 12,6,2


New Upkeep: -13
STILL BANKRUPT!

Trade 3 materials for 1 money.
bank: 1,0,2
Production: 12,6,2
New Amount: 0
bank: 0,0,2
Production: 12,6,2
Science:

Current Amount: 0
Income: 6
New Amount: 6

bank: 0,6,2
Production: 12,6,2
Materials:

Current Amount: 2
Income: 3 2
New Amount: 5 4

bank: 0,0,4
Production: 12,6,2
Summary:

Next round resources: $12, S6, M3
2
Next round storage: $0, S6, M5 4
Next round starting upkeep: -1



Before we can figure this out I have to find out where your missing cubes are. The current board is 2 cubes short. :)
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