Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#2341 User is offline   Khellendros 

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Posted 20 November 2013 - 12:30 AM

View Posttwelve, on 20 November 2013 - 12:08 AM, said:

Or my ion turret with an electron computer? Though I think my odds might be better with the extra cannon.



For this, 26%.
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#2342 User is offline   twelve 

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Posted 20 November 2013 - 12:34 AM

Somehow I thought my chance of success was better than that. Well then I definately won't react.
I don't know what I'm doing but it sounds good.
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#2343 User is offline   Galactic Council 

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Posted 20 November 2013 - 12:39 AM

View PostGalactic Council, on 19 November 2013 - 11:56 PM, said:

View Posttwelve, on 19 November 2013 - 11:53 PM, said:

Looks like we are back to Tapper as Morgoth provisionally passed.

Tapper I think you and Khell should pass. Trap Gnaw's ships with your Dread.


Tatts' provisional requires confirmation.



View Posttwelve, on 20 November 2013 - 12:02 AM, said:

Why does Tatts need confirmation? Nothing changed before him that would warrant any further reaction from him as far as I can tell.


Because of this:

View PostGalactic Council, on 19 November 2013 - 06:50 PM, said:

Due to the nature of this round, I think confirmations of no reactions is a good idea.

CF has a "unless I'm invaded" so he's good.

Twelve has "no reactions. none at all."


All the rest of the passers could conceivably need to do a reaction to something

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#2344 User is offline   Gnaw 

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Posted 20 November 2013 - 12:52 AM

Speaking of odds:

What are the percentages for a Orion cruiser against Khell's cruiser?


Tatts, I assume you're saving up for a Dread. If you reaction build a cruiser in Iota Bootis you'd be one reaction move away from Khell. If Tapper and Khell both pass, your cruiser would be ready for next round and in good position for any developing situation.






77%

This post has been edited by Gnaw: 20 November 2013 - 01:29 AM

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#2345 User is offline   Imperial Historian 

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Posted 20 November 2013 - 02:12 AM

Yeah, but he can build a dread and a cruiser in one move next time, so it's probably best to wait, or even 3 cruisers.
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#2346 User is offline   Gnaw 

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Posted 20 November 2013 - 02:15 AM

View PostImperial Historian, on 20 November 2013 - 02:12 AM, said:

Yeah, but he can build a dread and a cruiser in one move next time, so it's probably best to wait, or even 3 cruisers.


You're being awfully cavalier with your ally's worlds. :)
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#2347 User is offline   Khellendros 

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Posted 20 November 2013 - 02:16 AM

Haha, I do like you, Gnaw :)

You just can't bring yourself to let another faction have the last word of the round, even if it means bankrupting yourself and your teammates in order to win some sort of Pyrrhic victory at the close of the round. "Got to do something that they don't see coming!"


But, please, don't let me stop you. Go Reaction Action Squadron Go!
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#2348 User is offline   Gnaw 

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Posted 20 November 2013 - 03:40 AM

View PostKhellendros, on 20 November 2013 - 02:16 AM, said:

Haha, I do like you, Gnaw :)

You just can't bring yourself to let another faction have the last word of the round, even if it means bankrupting yourself and your teammates in order to win some sort of Pyrrhic victory at the close of the round. "Got to do something that they don't see coming!"


But, please, don't let me stop you. Go Reaction Action Squadron Go!


My suggestion would mean Tatts spending a full action on a single build. At worst, his new cruiser is positioned in a tactically important spot. If one of you is doesn't pass then he could go after your cruiser.
I understood IH invading Twelve right after I sent ships into Tapper's hex; the loss of my two interceptors is more than justified by the gain of Twelve's homeworld.

Tatts passing was a bit meh. But again i can see the advantage to getting first tech.

I was fully expecting you to buy the warp portal. If you didn't I was prepared to get it next round just to keep it out of Twelve's hands. Drop it in the hex your cruiser is in now and it was defused and made that hex worth another VP.


What has me irked is Tatts sending his dread to the far side of the supernova and IH passing with his own dread just sitting in the hive. I don't understand either of those. If Tatts had moved to 304 to block any possible Twelve retreat we could have him blocked in until the nova blows. Now it's Tatts' dread thats trapped whether the nova blows this round or not. All Twelve has to do is build a ship in the nova.



And wtf is up with 5 guests watching the thread?

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#2349 User is offline   Tapper 

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Posted 20 November 2013 - 06:19 AM

pulsar: build a fighter in the world with 2 science planets .
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#2350 User is offline   Tattersail_ 

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Posted 20 November 2013 - 07:10 AM

Gnaw there are multiple rounds to go. We dont have to try win the game this round. I could have a ship in against khell in two moves. Or I can influence the hex after battle with twelve. What is more important? Once twelve is gone we won't have to watch our backs. We can concentrate on one front.
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#2351 User is offline   Morgoth 

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Posted 20 November 2013 - 07:17 AM

I disagree. Suiciding now is your only option.
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#2352 User is offline   Tattersail_ 

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Posted 20 November 2013 - 07:30 AM

Gnaw you should discuss your moves with us somewhat. By bankrupting a hex you get no production. If it is taken off you then you will.
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#2353 User is offline   Gnaw 

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Posted 20 November 2013 - 08:49 AM

View PostGanoes Paran, on 20 November 2013 - 07:10 AM, said:

Gnaw there are multiple rounds to go. We dont have to try win the game this round. I could have a ship in against khell in two moves. Or I can influence the hex after battle with twelve. What is more important? Once twelve is gone we won't have to watch our backs. We can concentrate on one front.


Ah. "I can't afford to do that" is a perfectly good reason for not building that cruiser.
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#2354 User is offline   Galactic Council 

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Posted 20 November 2013 - 08:57 AM

View PostGanoes Paran, on 20 November 2013 - 07:10 AM, said:

Gnaw there are multiple rounds to go. We dont have to try win the game this round. I could have a ship in against khell in two moves. Or I can influence the hex after battle with twelve. What is more important?



I'm taking that as a confirmation on no reaction.
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#2355 User is offline   Galactic Council 

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Posted 20 November 2013 - 09:04 AM

Round 4 Action Phase


Turn 1

Spoiler

Turn 2

Spoiler

Turn 3

Spoiler


Turn 4

Spoiler


Turn 5

Spoiler


Turn 6

Tatts - no reaction



Gnaw - No reaction

Twelve
- no reaction

IH -
no reaction

Morgoth -
Move cruisers to Arcturus

CF -
no reaction unless invaded

Tapper -
Provisionally: Influence. Flip a colony ship face up. Flip it face down for materials.

Khell - MOVE Dreadnaught to Lambda Aurigae, MOVE Cruiser to Zeta Chameleontis.

D'rek - no reaction confirmed


Turn 7


Tatts - no reaction (confirmed)


Gnaw - reaction
  • Upgrade interceptor blueprint by replacing missiles in blank spot with nuclear drive.
  • -17 upkeep. $0, Sc 0, Ma 7
Twelve - no reaction

IH - no reaction

Morgoth - pass?? I think I saw him say that earlier.


CF - no reaction unless invaded

Tapper -
pulsar: build a fighter in the world with 2 science planets

Khell - ?

D'rek

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#2356 User is offline   Galactic Council 

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Posted 20 November 2013 - 09:05 AM

Khell's turn again.
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#2357 User is offline   Tattersail_ 

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Posted 20 November 2013 - 09:16 AM

Gnaw I can afford it and I am discussing it with you. I could afford 3 more moves and still influence Twelve's homeworld, what I am saying is that next round we will have more turns and better production to hurt a few players. I have two hexes with only science and materials on that I could bankrupt, yet the arguments for that are slim.
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#2358 User is offline   Tapper 

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Posted 20 November 2013 - 09:22 AM

I will pass unless someone moves ships into my systems.

This post has been edited by Tapper: 20 November 2013 - 09:22 AM

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#2359 User is offline   Tattersail_ 

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Posted 20 November 2013 - 09:24 AM

I see what you are doing Gnaw. I don't think it is worth it. Your production will be minimal to say the least.
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#2360 User is offline   Tattersail_ 

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Posted 20 November 2013 - 09:25 AM

View PostTapper, on 20 November 2013 - 09:22 AM, said:

I will pass unless someone moves ships into my systems.


Is this instead of the Pulsar or after?
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