Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#2281 User is offline   Morgoth 

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Posted 19 November 2013 - 11:44 AM

View PostTapper, on 19 November 2013 - 11:23 AM, said:

View PostGanoes Paran, on 19 November 2013 - 09:26 AM, said:

Gnaw if you react and build an interceptor then you should wipe both of those cruisers off the face of the Galaxy BUT I am not sure whether it is worth it or not, Morgoth cannot hope to hold Arcturus, and he then becomes Tappers problem. You can just order a retreat of the interceptor or let it burn.

If I am not mistaken, the inty is pinned because there's 2 of Morghy's cruisers there, and Gnaw vs Morgoth is resolved before Ancients vs Morgoth.
Also, at 3 hull points per cruiser, that's a pretty well-protected ship to 'wipe off the map'.

I am all OK with Morgoth holding Arcturus. It comes at the "cost" of losing access to 2 discovery tiles and sharing an extended border with both members of the Human-Hydran alliance, but that's a price I am willing to pay. Hell, I'd be happy with exchanging ambassadors with Morgoth.


They're 4 hull cruisers. So 3 missiles needed to take out each cruiser.

At any rate, I am certainly open for diplomatic relations. If you wish to exchange ambassadors right now, I will make sure to find both an office and a suitable tenure for your academic of choice.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#2282 User is offline   Imperial Historian 

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Posted 19 November 2013 - 12:23 PM

Assume I'm going to have no reaction, if someone moves into my territory that could change but I doubt it.

I think morgoth has done us a favour there to be honest. Though gnaws interceptor is not pinned as ancients count as gnaws ships for pinning purposes.
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#2283 User is offline   Khellendros 

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Posted 19 November 2013 - 12:38 PM

IH, you always say EVERYTHING'S gone in your favour :)
"I think I've made a terrible error of judgement."
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#2284 User is offline   Khellendros 

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Posted 19 November 2013 - 12:41 PM

Right, once CF does his thing, ship in IH's homeworld, or ship in...that ancient hex next to Arcturus, one ship in both hexes, or two ships in one of those hexes?
"I think I've made a terrible error of judgement."
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#2285 User is offline   Imperial Historian 

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Posted 19 November 2013 - 12:42 PM

You are all puppets acting out my will :)

Admitedly it would have been better for morgoth to do that next turn...
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#2286 User is offline   cerveza_fiesta 

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Posted 19 November 2013 - 01:27 PM

Reenter the roleplay. Last week was so fucking hectic. Had no time whatsoever. Dang baby is now sick with ANOTHER cold. I don't understand how she can still be alive after dealing with so many viruses...but she's chugging through.
==================================================================================================================================

BEGIN SUBSPACE TRANSMISSION <<RELAY VIA ->PROCYON HIGH-GAIN TRANSMITTER -> PSI CAPRICORNI ARRAY ->ALPHA CENTAURI RELAY ->BETA HYDRII PRIME
==================================================================================================================================

Destination - Beta Hydrii Prime - Hydrani High Command
Origin - Old Earth, Office of the Supreme Director
Subject - Incursion

Classification - Security Level 5 Encryption - Diplomatic codeset
Language - Standard Interstellar Format
Stardate - 2013-11-19:09:00


Your move into Draco territory has taken us by surprise here at the Terran Directorate. We expected the cruisers you dispatched to assist with the growing situation with the dissidents in Formahaut. It is well that you decided to push onward to Arcurus however - since our last cable, the occupying faction has managed to restart the starbase foundry on Formahaut Gamma and they have launched a third, heavily armoured base. I admit that I have no idea how to handle this new splinter faction. They insist that they wish to maintain peaceful ties, and that they are working for the good of all humans, but will not relent with construction of military assets. For now the situation is stable and their bases are securing the entrance to our allied territory. I fear that we must soon either eliminate the faction or - dare I say - strike a deal with them.

On the matter of the Draco, I advisse caution. We maintain a diplomatic relationship but I have never been convinced of their sincerity. Their constant warmongering leads many in the Directorate (most of all the secessionists in Formahaut) to doubt the veracity of their claims regarding our lost exploration vessel Cabot.

If indeed you do find evidence of Cabot's crew or information regarding the circumstances of the ship's demise, please forward them along to the Directorate with all haste. I fear I have taken for granted the good will of other races in the past, and while I do not doubt the Hydrans' sincerity, it may be necessary in the near future to develop some weapons technology to defend against the others.


SD C. Fiestum

==================
TRANSMISSION ENDS
==================


..........


================================
OPEN SUBSPACE BROADCAST BEGINS
================================

Destination - Human Colonies
Origin - Formahaut Gamma, [ORIGIN ENCRYPTED]
Subject - Down with the SD!

Classification - Open access
Language - English
Stardate - 2013-11-19:09:00


My friends, we now have firm control of Formahaut system. The hydran sympathizers were deterred by our armored starbases and we no longer have cause to fear the Supreme Director or his allies.

I hereby announce that Formahaut secedes from the terran Directorate.

We shall no longer take orders from a central government that insists on pacifism, even in the face of imminent invasion! All free thinking humans - those who share our views are welcome here! Remember, we do this for the good of ALL the human colonies, not just ourselves. We have not forgotten you, even though you still submit to the rule of a deluded peacemaker.

We are maintaining peaceful trade operations and communication with the directorate for now, but be warned, ANY attempt to recapture Formahaut by force shall be met with violence.

==================
TRANSMISSION ENDS
==================


Directorate Action Summary

No reactions until end of round unless somebody moves on Formahaut, or if my ally makes a plea for help...or if the sun explodes.


Directorate ProductionSummary

Money - 10
Science - 15
Materials - 6

Directorate Economic Summary

Upkeep -7
Bank 2
Science 0
Materials 0

This post has been edited by cerveza_fiesta: 19 November 2013 - 01:31 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#2287 User is offline   D'rek 

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Posted 19 November 2013 - 02:31 PM

View PostImperial Historian, on 19 November 2013 - 12:23 PM, said:

Though gnaws interceptor is not pinned as ancients count as gnaws ships for pinning purposes.


Are you sure about that?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2288 User is offline   Tattersail_ 

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Posted 19 November 2013 - 03:18 PM

View PostTapper, on 19 November 2013 - 06:28 AM, said:

Provisionally: Influence. Flip a colony ship face up. Flip it face down for materials.



View PostGanoes Paran, on 19 November 2013 - 06:49 AM, said:

No react



View PostMorgoth, on 19 November 2013 - 08:58 AM, said:

Well, if Twelve survives maybe :)

Anyways, my action is to, and this feels more than a little risky, but I'll have to do it now if at all.

move - Cruisers to Arcturus



View PostImperial Historian, on 19 November 2013 - 12:23 PM, said:

Assume I'm going to have no reaction, if someone moves into my territory that could change but I doubt it.

I think morgoth has done us a favour there to be honest. Though gnaws interceptor is not pinned as ancients count as gnaws ships for pinning purposes.


Cf's long post is to not rfeact.

That leaves Khell's move and then D'rek.
Apt is the only one who reads this. Apt is nice.
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#2289 User is offline   cerveza_fiesta 

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Posted 19 November 2013 - 03:24 PM

View PostGanoes Paran, on 19 November 2013 - 03:18 PM, said:

View PostTapper, on 19 November 2013 - 06:28 AM, said:

Provisionally: Influence. Flip a colony ship face up. Flip it face down for materials.



View PostGanoes Paran, on 19 November 2013 - 06:49 AM, said:

No react



View PostMorgoth, on 19 November 2013 - 08:58 AM, said:

Well, if Twelve survives maybe :D

Anyways, my action is to, and this feels more than a little risky, but I'll have to do it now if at all.

move - Cruisers to Arcturus



View PostImperial Historian, on 19 November 2013 - 12:23 PM, said:

Assume I'm going to have no reaction, if someone moves into my territory that could change but I doubt it.

I think morgoth has done us a favour there to be honest. Though gnaws interceptor is not pinned as ancients count as gnaws ships for pinning purposes.


Cf's long post is to not rfeact.

That leaves Khell's move and then D'rek.


Hey!

CF's long post is to bring back some ROLEPLAY :)

secondary consequence was no reaction.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2290 User is offline   Tattersail_ 

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Posted 19 November 2013 - 03:30 PM

Ha ha. I just couldn't post it within the post above lol.
Apt is the only one who reads this. Apt is nice.
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#2291 User is offline   Imperial Historian 

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Posted 19 November 2013 - 03:45 PM

View PostD, on 19 November 2013 - 02:31 PM, said:

View PostImperial Historian, on 19 November 2013 - 12:23 PM, said:

Though gnaws interceptor is not pinned as ancients count as gnaws ships for pinning purposes.


Are you sure about that?


Not 100% actually, I can't find any evidence either way.

Gnaws ships are definitely not pinned by the ancients, draco seem to treat them as allies which would suggest 2 ancients plus 1 of gnaws ships pins 3 opponents.

However if you treat it as three seperate hostiles, then ancients pin 2 ships, gnaw pins 1, and morgoth pins 2.

I've always operated under the first assumption, but I see nothing either way about this on bgg
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#2292 User is offline   Gnaw 

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Posted 19 November 2013 - 04:12 PM

View PostKhellendros, on 19 November 2013 - 12:38 PM, said:

IH, you always say EVERYTHING'S gone in your favour :)


I said a page or so back that Morgoth taking Arcturus would be a favor.

The problem is he might be able to take both ancients with one cruiser. Leaving the other to attack 105 next turn.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2293 User is offline   Gnaw 

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Posted 19 November 2013 - 04:15 PM

View Postcerveza_fiesta, on 19 November 2013 - 03:24 PM, said:

CF's long post is to bring back some ROLEPLAY :)

secondary consequence was no reaction.


I was going to mention this later today. Chatclipse action thread worked like a fucking charm

I propose we do that in this game starting next round.

wrong account again

This post has been edited by Galactic Council: 19 November 2013 - 04:18 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2294 User is offline   Galactic Council 

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Posted 19 November 2013 - 04:18 PM

I'm fairly certain that Morgoth's ships pin me at 2/1 ratio.

Ancients pin anyone except Draco. Draco they ignore.
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#2295 User is offline   Galactic Council 

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Posted 19 November 2013 - 04:18 PM

View Postcerveza_fiesta, on 19 November 2013 - 03:24 PM, said:

CF's long post is to bring back some ROLEPLAY :)

secondary consequence was no reaction.


I was going to mention this later today. Chatclipse action thread worked like a fucking charm

I propose we do that in this game starting next round.
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#2296 User is offline   Galactic Council 

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Posted 19 November 2013 - 04:19 PM

Khell is up,

Tapper, Khell and Morgoth are the only players not having passed.

This post has been edited by Galactic Council: 19 November 2013 - 04:32 PM

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#2297 User is offline   Galactic Council 

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Posted 19 November 2013 - 04:23 PM

View PostImperial Historian, on 19 November 2013 - 03:45 PM, said:

View PostD, on 19 November 2013 - 02:31 PM, said:

View PostImperial Historian, on 19 November 2013 - 12:23 PM, said:

Though gnaws interceptor is not pinned as ancients count as gnaws ships for pinning purposes.


Are you sure about that?


Not 100% actually, I can't find any evidence either way.

Gnaws ships are definitely not pinned by the ancients, draco seem to treat them as allies which would suggest 2 ancients plus 1 of gnaws ships pins 3 opponents.



heh. fuck if I know.
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#2298 User is offline   Galactic Council 

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Posted 19 November 2013 - 04:25 PM

Tatts; there is already a provision for replacing IH. Messremb.
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#2299 User is offline   Galactic Council 

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Posted 19 November 2013 - 04:44 PM

View PostKhellendros, on 19 November 2013 - 12:41 PM, said:

Right, once CF does his thing, ship in IH's homeworld, or ship in...that ancient hex next to Arcturus, one ship in both hexes, or two ships in one of those hexes?


It is your turn.
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#2300 User is offline   D'rek 

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Posted 19 November 2013 - 04:49 PM

View PostImperial Historian, on 19 November 2013 - 03:45 PM, said:

View PostD, on 19 November 2013 - 02:31 PM, said:

View PostImperial Historian, on 19 November 2013 - 12:23 PM, said:

Though gnaws interceptor is not pinned as ancients count as gnaws ships for pinning purposes.


Are you sure about that?


Not 100% actually, I can't find any evidence either way.

Gnaws ships are definitely not pinned by the ancients, draco seem to treat them as allies which would suggest 2 ancients plus 1 of gnaws ships pins 3 opponents.

However if you treat it as three seperate hostiles, then ancients pin 2 ships, gnaw pins 1, and morgoth pins 2.

I've always operated under the first assumption, but I see nothing either way about this on bgg


I think it changes per player.

From Morgoth's perspective, he has 2 ships in the hex and there are 2 enemy ships in the hex, so both his ships are pinned.

From Gnaw's perspective, he has 1 ship in the hex, there are 2 enemy ships, he has cloaking device, and there is an ancient ship which is not an enemy nor an ally. So the two enemy ships pin his interceptor and IMO the ancient ship plays no effect on him since it isn't an enemy (adds pin effect) or an ally (removes pin effect).

I guess it's a matter of whether the ancients are considered "allies" of the draco in the same way as other allies or not. I think it is not like that, that the ancients just ignore the draco without helping or hindering them directly. The fact that you fight Draco and then the ancients in separate battles, rather than side-by-side would also go with them not being allies.

GC edit instead of reply/comment:

This is the way I interpret the situation as well.

This post has been edited by Galactic Council: 19 November 2013 - 04:57 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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