Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#1981 User is offline   D'rek 

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Posted 13 November 2013 - 08:52 PM

View PostGnaw, on 13 November 2013 - 08:45 PM, said:

View PostD, on 13 November 2013 - 08:37 PM, said:

View Posttwelve, on 13 November 2013 - 08:35 PM, said:

View PostD, on 13 November 2013 - 08:33 PM, said:

View PostGnaw, on 13 November 2013 - 08:19 PM, said:

Hmm. I can delay the decision by

Build 2 interceptors in Arcturus.
$0, Sc 0, Ma 7
-10 upkeep

BUT only if as a member of the alliance I can add a provisional to IH's provisional: if he decides to take 105 instead of 108, he can build one or both of his cruisers in 101 instead of the hive hex.

Otherwise, I'm waiting for an answer from him.


That's not adding something to IH's provisional, that's changing it completely. And no, you can't do either. You can put in your action, and then use the "AS URN ALLUANCE MUMBER I SHAY WE MOUST WAIT FOR IH TOU COUNFEERM!" clause if you really want. But it's going to delay everything by a whole day for what seems to me to be something completely trivial that IH already made up his mind about.


It's not trivial to me. I would much rather have those cruisers build somewhere other than the hive hex. I will withhold my action if it means that IH will build his cruisers elsewhere.


He was here, saw Gnaw's posts and didn't make any answer to change things. You really think he's going to change his mind?




He also said he was going out and couldn't see the board.

As I said. It's very easy to solve.

I'm not submitting an action.


We've had our share of differences D'rek. You can either decide to leave them in mafia or not Either way, I don't care. To quote a far funnier person than me: "one of these days the bug up your butt is going to grab the stick up your butt and beat you with it."


I don't know where on earth you get some idea that I'm porting mafia into this or for what perverse reasons you think your thinly veiled bug "joke" was necessary, but I will answer succintly.

Fuck off.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1982 User is offline   D'rek 

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Posted 13 November 2013 - 08:53 PM

View PostKhellendros, on 13 November 2013 - 08:50 PM, said:

D'rek, with regards to your shrine issues, is it possible to stick shrines on orbitals, or only planets?


Just planets.

But with Aldebaran now I've got all the planets I need except for one materials planet, so don't have to worry about it until round 9.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1983 User is offline   Gnaw 

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Posted 13 November 2013 - 08:57 PM

View PostGnaw, on 13 November 2013 - 08:40 PM, said:

View PostGanoes Paran, on 13 November 2013 - 08:36 PM, said:

Gnaw they are trying to push your self destruct button. Just defend arcturus this turn. IH says interceotors because they are easy to replace, they will fire first against the GC and will worry Tapper the most.


I don't care about the build this turn.

IH said his decision to attack 108 was based upon me objecting to 105.

My objection was based upon the thought that I was losing the hex. IH says I can keep the hex and the discovery, so my objection goes away. I actually would prefer that he take 105.

The ancient in 108 is a thin layer of defence against D'rek popping through.

I will be building 2 interceptors in Arcturus. But I will not do so until IH decides, based upon new information, which hex he is going to take. If he decides to take 105 then building one or both ships in 101 is better than building them in the hive.


And another reason to think further. If I build interceptors and the discovery turns out to be the other free interceptors, I would have to take it as VP. Only 5% chance, but...
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1984 User is offline   Galactic Council 

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Posted 13 November 2013 - 08:59 PM

View PostKhellendros, on 13 November 2013 - 08:51 PM, said:

@ GC, oh yes, flip two ships back up, if it's not too late to say that re my action.


Meh. I did it last round for CF. No reason not to do so in the future. But I wouldn't count on me reminding you.
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#1985 User is offline   Morgoth 

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Posted 13 November 2013 - 09:06 PM

View PostGnaw, on 13 November 2013 - 08:45 PM, said:

View PostD, on 13 November 2013 - 08:37 PM, said:

View Posttwelve, on 13 November 2013 - 08:35 PM, said:

View PostD, on 13 November 2013 - 08:33 PM, said:

View PostGnaw, on 13 November 2013 - 08:19 PM, said:

Hmm. I can delay the decision by

Build 2 interceptors in Arcturus.
$0, Sc 0, Ma 7
-10 upkeep

BUT only if as a member of the alliance I can add a provisional to IH's provisional: if he decides to take 105 instead of 108, he can build one or both of his cruisers in 101 instead of the hive hex.

Otherwise, I'm waiting for an answer from him.


That's not adding something to IH's provisional, that's changing it completely. And no, you can't do either. You can put in your action, and then use the "AS URN ALLUANCE MUMBER I SHAY WE MOUST WAIT FOR IH TOU COUNFEERM!" clause if you really want. But it's going to delay everything by a whole day for what seems to me to be something completely trivial that IH already made up his mind about.


It's not trivial to me. I would much rather have those cruisers build somewhere other than the hive hex. I will withhold my action if it means that IH will build his cruisers elsewhere.


He was here, saw Gnaw's posts and didn't make any answer to change things. You really think he's going to change his mind?




He also said he was going out and couldn't see the board.

As I said. It's very easy to solve.

I'm not submitting an action.


We've had our share of differences D'rek. You can either decide to leave them in mafia or not Either way, I don't care. To quote a far funnier person than me: "one of these days the bug up your butt is going to grab the stick up your butt and beat you with it."


This is hardly appropriate, and certainly not conducive of a good gaming environment.
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It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#1986 User is offline   Galactic Council 

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Posted 13 November 2013 - 09:08 PM

View Postcerveza_fiesta, on 13 November 2013 - 02:11 PM, said:

@Gnaw,

I am sorry, you asked me a question a day ago or so RE inkscape and I never answered.

I think it had to do with how I got the various colours for the starbases, ships etc...

The base colours came from the original image files. The extra colours (IIRC Grey, orange, pink) came from the "colorize" filter. When you apply that filter I think the default is to orange, but in the "filter editor" you can edit the color that gets applied however you want. That filter editor is clunky IMO, because you can't fully expand the window that shows the tree of effects that are applied for a given filter. If you are patient and pick through the tree, you can eventually find the one that governs colour.

Not sure if that answers your question...



Thank you.

One of the things I've discovered with my new computer setup is that some of these colors change from monitor to monitor. A couple of them change significantly. Red and Orange.

I think I've fixed the red but the Orange is not. I could however change it to a light blue.

Attached File  Screen Shot 2013-11-13 at 4.04.37 PM.png (247.91K)
Number of downloads: 0


And the filter mask explains why I had difficulty with moving some things. Some of the hexes for example. I'd move them and they'd change to another hex entirely. The filter you used must not come with the Mac version of inkscape.
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#1987 User is offline   Galactic Council 

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Posted 13 November 2013 - 09:18 PM

Remaining discoveries:

  • +3 Money +2 Science +2 Materials 01
  • +3 Money +2 Science +2 Materials 02
  • +5 Science 02
  • +6 Materials 01
  • +8 Money 02
  • Ancient Orbital 01
  • Axion Computer
  • Conformal Drive
  • Flux Shield
  • Free Ancient Interceptor 02
  • Free Ancient Tech 02
  • Free Ancient Tech 03
  • Hypergrid Source
  • Ion Disrupter
  • Ion Missiles
  • Ion Turret
  • Jump Drive
  • Morph Shield
  • Shard Hull

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#1988 User is offline   Tattersail_ 

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Posted 13 November 2013 - 09:52 PM

Gnaw it would be better if I had access to the center and not have to move so far. If drek wanted to move that far itd be taxing for her. Im going to counter her as much as possible. You will still get disovery.
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#1989 User is offline   Gnaw 

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Posted 13 November 2013 - 11:18 PM

View PostGanoes Paran, on 13 November 2013 - 09:52 PM, said:

Gnaw it would be better if I had access to the center and not have to move so far. If drek wanted to move that far itd be taxing for her. Im going to counter her as much as possible. You will still get disovery.


Ok. I'd build cruisers but the downside of cloaking device is that if you do get pinned, you're pretty much guaranteed to be outgunned.


Build
  • 2 interceptors in Arcturus
  • $0, Sc 0, Ma 7
  • -10 upkeep.

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1990 User is offline   Galactic Council 

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Posted 13 November 2013 - 11:27 PM

Round 4 Action Phase


Turn 1

Spoiler

Turn 2

Spoiler

Turn 3


Tatts -
  • Upgrade Cruiser and Dreadnought, Improved Hull over normal hull.
  • Upkeep - 10
  • Bank $4,S0,M10
  • Production $15,S6,M4


Gnaw -
Build
  • 2 interceptors in Arcturus
  • $0, Sc 0, Ma 7
  • -10 upkeep.

Twelve -
Provisional Influence
  • -move influence disk on supernova to 304
  • -return all three population cubes to materials
  • -move influence disk from player board back to supernova
  • -deploy 3 colony ships
  • -populate material slot on 304
  • -populate 2 grey slots on supernova to science.
  • -reset 2 colony ships 2 ships available.
  • (1$, 0S, 2M Upkeep -10)


Imperial Historian -

  • BUILD 2 x cruisers in the hive hex
  • Upkeep -5 £0 S0 M1
  • I keep tripping over your ship costs. Was about to say "you can't do that".

Morgoth


CF
  • CONVERT 4 money to 2 materials. BUILD Orbital in Psi Capricorni (or whatever it's called...up next to Arcturus and Alpha Centauri, NW of my homeworld), populate with SCIENCE. BUILD Starbase in Formahaut. POPULATE two advanced science slots, one on homeworld and one on Formahaut.
  • @Rules:
  • Not that I have anything to do with an extra colony ship just now, but does the above constitute a use of 2 or 3 colony ships? In other words, does building an orbital require a colony ship to populate it or does it populate by default? Has to be populated
  • I should add that my provisional move is incumbent on no aggressive action or posturing taken against me or my ally.


Tapper


Khell

D'rek




Morgoth is up.

This post has been edited by Galactic Council: 13 November 2013 - 11:27 PM

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#1991 User is offline   Gnaw 

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Posted 13 November 2013 - 11:28 PM

@ Tatts Speaking of tripping, don't forget D'rek and Tapper have pulsar actions.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1992 User is offline   Imperial Historian 

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Posted 13 November 2013 - 11:40 PM

Sorry for the contre temps caused by my absence. Gnaw you're comment was out of order I thought, super extended provisionals are annoying, drek was right in pointing that out. I don't think we should necessarily wait for a full alliance consultation each move.

I still think 108 is preferable because it gives tatts access too the gc as well as myself. I don't think drek is going to be a problem in 108, but I can leave a ship or two there if need be.

Maybe we could swap a hex with research for one with production at some point though gnaw?

Oh and I am probably in the minority here but I'd totally advise taking the VP for the ancient interceptor tile. The only tiles I'd not take as VP at this point are conformal drive and maybe hypergrid source and jump drive. But then my assessment of discovery worth seems to be different from everyone else!
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#1993 User is offline   Gnaw 

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Posted 14 November 2013 - 12:42 AM

View PostImperial Historian, on 13 November 2013 - 11:40 PM, said:


I still think 108 is preferable because it gives tatts access too the gc as well as myself. I don't think drek is going to be a problem in 108, but I can leave a ship or two there if need be.

Maybe we could swap a hex with research for one with production at some point though gnaw?

Oh and I am probably in the minority here but I'd totally advise taking the VP for the ancient interceptor tile. The only tiles I'd not take as VP at this point are conformal drive and maybe hypergrid source and jump drive. But then my assessment of discovery worth seems to be different from everyone else!


Nothing was caused by your absence. I had thought that you preferred 105.

I'm not too worried about D'rek coming through either. The only reason I have to put a ship there is so I can re-influence.

I am concerned that Tatts is getting spread out almost as much as I am. That's gonna leave a mark eventually.

We're committed now to leaving Twelve. With D'rek having generator and Morgoth able to afford one whenever he wishes, we're spread thin. Such is the life of the triumvirates though. ^_^

Hmmm. Maybe Troika would be more accurate. The Orion == the Army, you're the Party, and the cloaking device makes me the KGB?
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#1994 User is offline   Galactic Council 

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Posted 14 November 2013 - 03:14 AM

View PostGalactic Council, on 13 November 2013 - 11:27 PM, said:

Round 4 Action Phase
Turn 2

Twelve -
  • Gnaw stick with my original provisional
  • Build two orbitals in 310 and 318. Colonize them both with science.
  • (1$, 0S, 2M Upkeep-5)
  • Exchange Ambassadors with IH. Both send monetary gifts
  • ended turn with 2 colony ships face down.
Turn 3

Twelve -
Provisional Influence
  • -move influence disk on supernova to 304
  • -return all three population cubes to materials
  • -move influence disk from player board back to supernova
  • reset two colony ships
  • -deploy 3 colony ships
  • -populate material slot on 304
  • -populate 2 grey slots on supernova to science.
  • -reset 2 colony ships 2 ships available.
  • all colony ships used
  • (1$, 0S, 2M Upkeep -10)







Correction on Twelve's Turn 3 Action

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#1995 User is offline   twelve 

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Posted 14 November 2013 - 03:40 AM

Ah fuck! Let me rethink this action.
I don't know what I'm doing but it sounds good.
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#1996 User is offline   Galactic Council 

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Posted 14 November 2013 - 04:28 AM

View Posttwelve, on 14 November 2013 - 03:40 AM, said:

Ah fuck! Let me rethink this action.


You still get everything populated. You just end with all ships face down.
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#1997 User is offline   Gnaw 

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Posted 14 November 2013 - 06:38 AM

View Posttwelve, on 14 November 2013 - 03:40 AM, said:

Ah fuck! Let me rethink this action.


I'm not certain where you're seeing a problem.

You finish the move with all the planets populated. But you have all 3 ships face down.

You have 1 money, 0 science, and 2 mats.

Why for exactly do you feel need of 2 un-used colony ships?
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#1998 User is offline   Tattersail_ 

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Posted 14 November 2013 - 08:05 AM

So are we waiting on Twelve or has he done that influence? Confused a little.
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#1999 User is offline   Galactic Council 

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Posted 14 November 2013 - 08:34 AM

View PostGanoes Paran, on 14 November 2013 - 08:05 AM, said:

So are we waiting on Twelve or has he done that influence? Confused a little.



Morgoth's turn i think.
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#2000 User is offline   Tattersail_ 

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Posted 14 November 2013 - 08:38 AM

View PostGalactic Council, on 14 November 2013 - 08:34 AM, said:

View PostGanoes Paran, on 14 November 2013 - 08:05 AM, said:

So are we waiting on Twelve or has he done that influence? Confused a little.



Morgoth's turn i think.


Is D'rek's Pulsar on build or move or can she do either with it?
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